• TripleA '12

    You can’t hold units until later.  You must mobilize all that you can and sell the rest back.

    Understood. Thanks very much, Krieg!

    The Researcher tokens were dropped purely for cost-cutting reasons.  As far as I’m concerned, you should feel free to house rule them in.

    And that’s fair enough, I understand WotC decision to do that. However, I’m baffled as to why they went back to the old rule as written in the rulebooks prior to AA50. Surely they could have printed the tech token rule from AA50 in the Europe/Global 1940 rulebook, and then added something along the lines of “feel free to use whatever items you wish for the tokens, coins, bits of paper etc”. Can you see what I’m saying? I feel that the Global tech rules were a step backward.

    The mobilization rules were changed to close a terrible loophole.  I’m sure if you think about it long enough, you’ll figure out what it is.

    Strewth! How intriguing… was it to do with Major and Minor ICs being in the game now? I’m not sure how… Anyone else?  :-)

  • Liaison TripleA '11 '10

    How much does a sheet of Research Tokens cost?

    $0.05? on a hundred dollar game?!?!?

  • Liaison TripleA '11 '10

    Krieg! Tell us…

    What other COOL stuff has WOTC cost cut?

  • Official Q&A

    Trade-offs are always being made.  We may have lost Researcher tokens and paper IPCs, but we’ve gained lots of cool new sculpts.  You can always make your own tokens and IPCs…


  • @Krieghund:

    You can’t hold units until later.  You must mobilize all that you can and sell the rest back.

    The Researcher tokens were dropped purely for cost-cutting reasons.  As far as I’m concerned, you should feel free to house rule them in.

    The mobilization rules were changed to close a terrible loophole.  I’m sure if you think about it long enough, you’ll figure out what it is.

    Pretend we are all too dumb to think of it ourselves.  What loophole in particular?

  • '12

    @ghr2:

    Pretend we are all too dumb to think of it ourselves.  What loophole in particular?

    One possibility is that a country about to lose their capital makes their last buy but doesn’t place it.  Then the units sit in limbo until the capital is liberated- at which point you get replacement units on the map one turn faster than you would otherwise.  Not anything I would call a game-breaking exploit.


  • I guess you could potentially spend money on units you couldn’t place right before you know your capital is going to be taken meaning less money for the person sacking it.  I don’t think this would be significant enough to be considered the aforementioned “terrible loophole”

  • '17 '16 '15 '14 '12

    Like if USA liberates London or Calcutta

  • Customizer

    @elzario:

    I guess you could potentially spend money on units you couldn’t place right before you know your capital is going to be taken meaning less money for the person sacking it.  I don’t think this would be significant enough to be considered the aforementioned “terrible loophole”

    Yeah, I thought of that possibility. Like say Moscow is totally surrounded by German units and Russia somehow has $20 to spend but perhaps can’t really buy any infantry because thier factory is bombed to the max. So they go and buy a battleship which of course can’t be placed by a land-locked IC so it is “held in limbo” until Russia manages to get an IC by the ocean. However, in reality, next round Germany takes Moscow and the battleship in limbo is simply lost so Russia can say “Ha ha, there’s 20 IPCs you won’t get from me.”

  • TripleA

    @Europe:

    In the event that you purchased more units than you can
    actually mobilize due to production limitations, you must
    return the over-produced units to the box (your choice of
    units), and the cost of the units is reimbursed to you.

    i never noticed this rule before. it opens up an interesting overpurchase tactic.

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