c47191a7-e903-4fbf-96f9-29adcac616f9-2026-2-19-World-War-II-Classic.tsvg
XDAP2 PIT FIGHT GARL (Allies + 28) vs LA ARMADA INVENCIBLE (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
3 infantry moved from Yunnan to Burma
2 infantry moved from Yunnan to Burma
4 artilleries and 4 infantry moved from Shensi to Sikang
1 fighter moved from Yunnan to SikangPlace Units - Chinese
3 infantry placed in Yunnan
2 artilleries and 2 infantry placed in Shensi
2 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
3 infantry moved from Yunnan to Burma
2 infantry moved from Yunnan to Burma
1 fighter moved from Yunnan to BurmaPlace Units - Chinese
4 infantry placed in Manchuria
2 artilleries and 3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from Cyprus to Egypt
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 mech_infantry moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
1 submarine moved from 71 Sea Zone to 80 Sea Zone
1 fighter moved from Union of South Africa to EgyptCombat - British
Non Combat Move - British
1 armour and 3 mech_infantrys moved from Shan State to India
3 aaGuns, 2 artilleries and 10 infantry moved from Shan State to BurmaPlace Units - British
1 artillery and 2 infantry placed in Egypt
2 fighters placed in Union of South AfricaTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
2 artilleries and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,5,4,5,3
UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 2 artilleries and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Spain to Gibraltar
Italians take Gibraltar from British
1 infantry moved from Spain to Portugal
Italians take Portugal from Americans
4 fighters moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber and 4 fighters
British defend with 1 destroyer
Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Italians: 1 fighterNon Combat Move - Italians
3 fighters moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from 98 Sea Zone to Southern Italy
1 infantry moved from Iraq to Trans-Jordan
3 infantry moved from Southern France to Spain
3 mech_infantrys moved from Southern France to Western Germany
1 mech_infantry moved from Southern Italy to Western GermanyPlace Units - Italians
3 mech_infantrys placed in Southern France
2 infantry and 1 mech_infantry placed in SpainTurn Complete - Italians
Total Cost from Convoy Blockades: 18
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5,1,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4,1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,2,3,1,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
Italians collect 11 PUs (18 lost to blockades); end with 11 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 15 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 3 artilleries, 6 fighters, 9 infantry and 2 mech_infantrys moved from New South Wales to Queensland
2 fighters moved from Hawaiian Islands to 10 Sea Zone
1 submarine moved from 75 Sea Zone to 80 Sea ZonePlace Units - ANZAC
1 fighter placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,5,1,4
ANZAC collect 5 PUs (5 lost to blockades); end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
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Germany coming this evening, as you guys envisaged by bomber and land troops position in previous german turn, Calcutta was the next target and not Egypt. As you can see we were not searching for a quick win in Europe but a more interesting game to see how the intriguing strategy that you applied trying to sink Japan works in the end.
You have placed all reinforcements possible in Calcutta during this turn, but we had calculated the combat in LL when we did the previous german move considering those numbers, and the worst result for us in LL is 2 tanks and 6 bombers surviving, so the only question is if we will have to use our last LL reroll token here or not, those allied forces in the area should pray what they know. :evil:
For this reason we accepted a -40 in Gibraltar in previous turn. On one hand we had to preserve the LL reroll for Calcutta, and on the other hand, eliminating those land troops in Gibraltar was the only way to protect the Atlantic coasts and Rome, and at the same time permit one more turn of long asiatic trip for the remaining german bombers after your very acute Romania attack. That was a very very nice move by yourselves that we did not envisage and has provided some more game.
Let´s see how this very interesting match evolves once the Allies loose Calcutta, we are taking it at a high cost in Europe which is added to the -100 that you scored in the planes battle in Romania overall, but it should work for the Axis pretty well.
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so you going to roll India, or just LL it?
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We will roll it, and reroll it if the attack is a disaster afterwards.
I would do it now, but firewall wouldn´t agree with conversations with Marti, we have to wait until I reach home this evening.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 bombers, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
6 artilleries and 20 infantry moved from West India to India
2 armour and 4 mech_infantrys moved from Eastern Persia to India
3 bombers moved from Volgograd to India
3 bombers moved from Russia to India
2 bombers moved from Romania to India -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 bombers, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
6 artilleries and 20 infantry moved from West India to India
2 armour and 4 mech_infantrys moved from Eastern Persia to India
3 bombers moved from Volgograd to India
3 bombers moved from Russia to India
2 bombers moved from Romania to IndiaCombat - Germans
Battle in India
Germans attack with 2 armour, 6 artilleries, 8 bombers, 20 infantry and 4 mech_infantrys
British defend with 1 armour, 2 artilleries, 4 infantry and 3 mech_infantrys; Russians defend with 4 aaGuns, 2 artilleries, 2 fighters, 17 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Germans captures 9PUs while taking UK_Pacific capital
Germans win, taking India from UK_Pacific with 1 armour and 3 bombers remaining. Battle score for attacker is -25
Casualties for Germans: 1 armour, 6 artilleries, 5 bombers, 20 infantry and 4 mech_infantrys
Casualties for British: 1 armour, 2 artilleries, 4 infantry and 3 mech_infantrys
Casualties for Russians: 4 aaGuns, 2 artilleries, 2 fighters, 17 infantry and 1 mech_infantryNon Combat Move - Germans
3 bombers moved from India to West India
1 aaGun moved from West India to India
4 aaGuns, 7 artilleries and 4 infantry moved from Iraq to Trans-Jordan
1 armour moved from Yenisey to Timguska
5 mech_infantrys moved from Yenisey to Timguska
2 artilleries moved from Novosibirsk to Timguska
4 infantry moved from Southern France to Spain
3 mech_infantrys moved from France to Spain
4 mech_infantrys moved from Yugoslavia to France
3 mech_infantrys moved from Western Germany to Southern France
1 infantry moved from Romania to Yugoslavia
2 infantry moved from Karelia to Finland
3 fighters moved from Spain to Western Germany
1 submarine moved from 112 Sea Zone to 113 Sea ZonePlace Units - Germans
3 infantry placed in Western Germany
3 bombers placed in Russia
3 bombers placed in Novgorod
3 mech_infantrys placed in VolgogradTurn Complete - Germans
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2,2,1,6,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,2,6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,5,3,5,6
Germans collect 67 PUs (10 lost to blockades); end with 76 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs -
You were vey lucky there, we will use the last reroll.
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I will use the combat move file, will launch LL using Triple A, and will edit the full turn file posted to add survivors.
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2 arts, 2 tanks and 6 bombers siurvived in LL, your AA scored the 33% por 2 hits, and then average results from there. So I will add 3 bombers in West India, 2 arts and a tank in Calcutta over the full turn file.
LL rerolls finished for both sides.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 bombers, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
6 artilleries and 20 infantry moved from West India to India
2 armour and 4 mech_infantrys moved from Eastern Persia to India
3 bombers moved from Volgograd to India
3 bombers moved from Russia to India
2 bombers moved from Romania to IndiaCombat - Germans
Battle in India
Germans attack with 2 armour, 6 artilleries, 8 bombers, 20 infantry and 4 mech_infantrys
British defend with 1 armour, 2 artilleries, 4 infantry and 3 mech_infantrys; Russians defend with 4 aaGuns, 2 artilleries, 2 fighters, 17 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Germans captures 9PUs while taking UK_Pacific capital
Germans win, taking India from UK_Pacific with 1 armour and 3 bombers remaining. Battle score for attacker is -25
Casualties for Germans: 1 armour, 6 artilleries, 5 bombers, 20 infantry and 4 mech_infantrys
Casualties for British: 1 armour, 2 artilleries, 4 infantry and 3 mech_infantrys
Casualties for Russians: 4 aaGuns, 2 artilleries, 2 fighters, 17 infantry and 1 mech_infantryNon Combat Move - Germans
3 bombers moved from India to West India
1 aaGun moved from West India to India
4 aaGuns, 7 artilleries and 4 infantry moved from Iraq to Trans-Jordan
1 armour moved from Yenisey to Timguska
5 mech_infantrys moved from Yenisey to Timguska
2 artilleries moved from Novosibirsk to Timguska
4 infantry moved from Southern France to Spain
3 mech_infantrys moved from France to Spain
4 mech_infantrys moved from Yugoslavia to France
3 mech_infantrys moved from Western Germany to Southern France
1 infantry moved from Romania to Yugoslavia
2 infantry moved from Karelia to Finland
3 fighters moved from Spain to Western Germany
1 submarine moved from 112 Sea Zone to 113 Sea ZonePlace Units - Germans
3 infantry placed in Western Germany
3 bombers placed in Russia
3 bombers placed in Novgorod
3 mech_infantrys placed in VolgogradTurn Complete - Germans
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2,2,1,6,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,2,6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,5,3,5,6
Germans collect 67 PUs (10 lost to blockades); end with 76 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to West India: 3 bombers
EDIT: Adding units owned by Germans to India: 1 armour and 2 artilleries
EDIT: Turning off Edit Mode -
Huh?
EDIT: Adding units owned by Germans to West India: 3 bombers
EDIT: Adding units owned by Germans to India: 1 armour and 2 artilleries
EDIT: Turning off Edit ModeAre you saying that was the exact LL outcome? There were no remainder rolls?
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2 arts, 2 tanks and 6 bombers siurvived in LL, your AA scored the 33% por 2 hits, and then average results from there. So I will add 3 bombers in West India, 2 arts and a tank in Calcutta over the full turn file.
LL rerolls finished for both sides.
Ok, I see, but there were no remainder rolls? I trust if not.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
1 submarine moved from 113 Sea Zone to 114 Sea ZoneNon Combat Move - Russians
Turn Complete - Russians
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2 arts, 2 tanks and 6 bombers siurvived in LL, your AA scored the 33% por 2 hits, and then average results from there. So I will add 3 bombers in West India, 2 arts and a tank in Calcutta over the full turn file.
LL rerolls finished for both sides.
Ok, I see, but there were no remainder rolls? I trust if not.
Yes, there were remainder rolls, all are posted in the email adress like the rest of the dice of the game, what I did was use the triple A LL engine for this large battle.
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2 arts, 2 tanks and 6 bombers siurvived in LL, your AA scored the 33% por 2 hits, and then average results from there. So I will add 3 bombers in West India, 2 arts and a tank in Calcutta over the full turn file.
LL rerolls finished for both sides.
Ok, I see, but there were no remainder rolls? I trust if not.
Yes, there were remainder rolls, all are posted in the email adress like the rest of the dice of the game, what I did was use the triple A LL engine for this large battle.
AH, ok. So then if you used the LL engine why the edit?





