At the end I did a NCM and placement edit. I decided to move an infantry from Karelia to Caucasus and then place 6 infantry in Karelia and 3 in Russia.
XDAP2 PIT FIGHT GARL (Allies + 28) vs LA ARMADA INVENCIBLE (Axis)
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 bombers, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
6 artilleries and 20 infantry moved from West India to India
2 armour and 4 mech_infantrys moved from Eastern Persia to India
3 bombers moved from Volgograd to India
3 bombers moved from Russia to India
2 bombers moved from Romania to India -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 bombers, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
6 artilleries and 20 infantry moved from West India to India
2 armour and 4 mech_infantrys moved from Eastern Persia to India
3 bombers moved from Volgograd to India
3 bombers moved from Russia to India
2 bombers moved from Romania to IndiaCombat - Germans
Battle in India
Germans attack with 2 armour, 6 artilleries, 8 bombers, 20 infantry and 4 mech_infantrys
British defend with 1 armour, 2 artilleries, 4 infantry and 3 mech_infantrys; Russians defend with 4 aaGuns, 2 artilleries, 2 fighters, 17 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Germans captures 9PUs while taking UK_Pacific capital
Germans win, taking India from UK_Pacific with 1 armour and 3 bombers remaining. Battle score for attacker is -25
Casualties for Germans: 1 armour, 6 artilleries, 5 bombers, 20 infantry and 4 mech_infantrys
Casualties for British: 1 armour, 2 artilleries, 4 infantry and 3 mech_infantrys
Casualties for Russians: 4 aaGuns, 2 artilleries, 2 fighters, 17 infantry and 1 mech_infantryNon Combat Move - Germans
3 bombers moved from India to West India
1 aaGun moved from West India to India
4 aaGuns, 7 artilleries and 4 infantry moved from Iraq to Trans-Jordan
1 armour moved from Yenisey to Timguska
5 mech_infantrys moved from Yenisey to Timguska
2 artilleries moved from Novosibirsk to Timguska
4 infantry moved from Southern France to Spain
3 mech_infantrys moved from France to Spain
4 mech_infantrys moved from Yugoslavia to France
3 mech_infantrys moved from Western Germany to Southern France
1 infantry moved from Romania to Yugoslavia
2 infantry moved from Karelia to Finland
3 fighters moved from Spain to Western Germany
1 submarine moved from 112 Sea Zone to 113 Sea ZonePlace Units - Germans
3 infantry placed in Western Germany
3 bombers placed in Russia
3 bombers placed in Novgorod
3 mech_infantrys placed in VolgogradTurn Complete - Germans
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2,2,1,6,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,2,6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,5,3,5,6
Germans collect 67 PUs (10 lost to blockades); end with 76 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs -
You were vey lucky there, we will use the last reroll.
-
I will use the combat move file, will launch LL using Triple A, and will edit the full turn file posted to add survivors.
-
2 arts, 2 tanks and 6 bombers siurvived in LL, your AA scored the 33% por 2 hits, and then average results from there. So I will add 3 bombers in West India, 2 arts and a tank in Calcutta over the full turn file.
LL rerolls finished for both sides.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 bombers, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
6 artilleries and 20 infantry moved from West India to India
2 armour and 4 mech_infantrys moved from Eastern Persia to India
3 bombers moved from Volgograd to India
3 bombers moved from Russia to India
2 bombers moved from Romania to IndiaCombat - Germans
Battle in India
Germans attack with 2 armour, 6 artilleries, 8 bombers, 20 infantry and 4 mech_infantrys
British defend with 1 armour, 2 artilleries, 4 infantry and 3 mech_infantrys; Russians defend with 4 aaGuns, 2 artilleries, 2 fighters, 17 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Germans captures 9PUs while taking UK_Pacific capital
Germans win, taking India from UK_Pacific with 1 armour and 3 bombers remaining. Battle score for attacker is -25
Casualties for Germans: 1 armour, 6 artilleries, 5 bombers, 20 infantry and 4 mech_infantrys
Casualties for British: 1 armour, 2 artilleries, 4 infantry and 3 mech_infantrys
Casualties for Russians: 4 aaGuns, 2 artilleries, 2 fighters, 17 infantry and 1 mech_infantryNon Combat Move - Germans
3 bombers moved from India to West India
1 aaGun moved from West India to India
4 aaGuns, 7 artilleries and 4 infantry moved from Iraq to Trans-Jordan
1 armour moved from Yenisey to Timguska
5 mech_infantrys moved from Yenisey to Timguska
2 artilleries moved from Novosibirsk to Timguska
4 infantry moved from Southern France to Spain
3 mech_infantrys moved from France to Spain
4 mech_infantrys moved from Yugoslavia to France
3 mech_infantrys moved from Western Germany to Southern France
1 infantry moved from Romania to Yugoslavia
2 infantry moved from Karelia to Finland
3 fighters moved from Spain to Western Germany
1 submarine moved from 112 Sea Zone to 113 Sea ZonePlace Units - Germans
3 infantry placed in Western Germany
3 bombers placed in Russia
3 bombers placed in Novgorod
3 mech_infantrys placed in VolgogradTurn Complete - Germans
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2,2,1,6,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,2,6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,5,3,5,6
Germans collect 67 PUs (10 lost to blockades); end with 76 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to West India: 3 bombers
EDIT: Adding units owned by Germans to India: 1 armour and 2 artilleries
EDIT: Turning off Edit Mode -
Huh?
EDIT: Adding units owned by Germans to West India: 3 bombers
EDIT: Adding units owned by Germans to India: 1 armour and 2 artilleries
EDIT: Turning off Edit ModeAre you saying that was the exact LL outcome? There were no remainder rolls?
-
2 arts, 2 tanks and 6 bombers siurvived in LL, your AA scored the 33% por 2 hits, and then average results from there. So I will add 3 bombers in West India, 2 arts and a tank in Calcutta over the full turn file.
LL rerolls finished for both sides.
Ok, I see, but there were no remainder rolls? I trust if not.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
1 submarine moved from 113 Sea Zone to 114 Sea ZoneNon Combat Move - Russians
Turn Complete - Russians
-
2 arts, 2 tanks and 6 bombers siurvived in LL, your AA scored the 33% por 2 hits, and then average results from there. So I will add 3 bombers in West India, 2 arts and a tank in Calcutta over the full turn file.
LL rerolls finished for both sides.
Ok, I see, but there were no remainder rolls? I trust if not.
Yes, there were remainder rolls, all are posted in the email adress like the rest of the dice of the game, what I did was use the triple A LL engine for this large battle.
-
2 arts, 2 tanks and 6 bombers siurvived in LL, your AA scored the 33% por 2 hits, and then average results from there. So I will add 3 bombers in West India, 2 arts and a tank in Calcutta over the full turn file.
LL rerolls finished for both sides.
Ok, I see, but there were no remainder rolls? I trust if not.
Yes, there were remainder rolls, all are posted in the email adress like the rest of the dice of the game, what I did was use the triple A LL engine for this large battle.
AH, ok. So then if you used the LL engine why the edit?
-
so you edited the original file, but just rolled the battle in LL and then clicked out. I see.
-
Exactly
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 4 fighters; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
3 bombers moved from Java to Siam
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
1 armour moved from Malaya to French Indo China
Japanese take Shan State from UK_Pacific
Japanese take French Indo China from UK_Pacific
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 artillery and 4 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
8 fighters and 2 tactical_bombers moved from 25 Sea Zone to Hawaiian Islands
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 artillery moved from Korea to Amur
Japanese take Amur from Russians
3 bombers moved from Java to SiamCombat - Japanese
Battle in Siam
Japanese attack with 1 artillery, 6 bombers and 1 infantry
British defend with 1 mech_infantry
Japanese win, taking Siam from UK_Pacific with 1 artillery and 6 bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Hawaiian Islands
Japanese attack with 1 artillery, 8 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese win, taking Hawaiian Islands from Americans with 1 artillery, 8 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Wake Island
Battle in Johnston Island
Battle in SiberiaNon Combat Move - Japanese
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
3 tactical_bombers moved from West India to India
3 fighters and 2 tactical_bombers moved from Malaya to India
1 fighter moved from Romania to West India
1 fighter moved from Volgograd to West India
6 bombers moved from Siam to Java
1 carrier and 2 fighters moved from 33 Sea Zone to 26 Sea Zone
8 fighters moved from Hawaiian Islands to 26 Sea Zone
2 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 5 carriers, 1 cruiser and 2 destroyers moved from 25 Sea Zone to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from Japan to 26 Sea Zone
1 fighter and 2 tactical_bombers moved from Southern Italy to PersiaPlace Units - Japanese
4 fighters placed in JapanTurn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 51 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 4 fighters and 1 harbour
Siam : 1 artillery
Ceylon : 1 flag
Shan State : 1 flag
India : 1 artillery, 3 fighters, 1 infantry and 5 tactical_bombers
Malaya : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Borneo : 1 flag
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield and 2 infantry
Johnston Island : 1 flag, 1 artillery and 1 infantry
Hawaiian Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Midway : 1 flag, 1 airfield and 1 harbour
Amur : 1 flag, 1 artillery
Siberia : 1 flag, 2 infantry
French Indo China : 1 flag, 1 armour
Celebes : 1 flag
Java : 1 flag, 1 airfield and 6 bombers
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
31 Sea Zone : 1 transport
30 Sea Zone : 1 transport
37 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 fighters and 1 transport
39 Sea Zone : 1 destroyer and 1 transport
26 Sea Zone : 1 battleship, 7 carriers, 1 cruiser, 2 destroyers, 11 fighters, 2 tactical_bombers and 1 transport
5 Sea Zone : 1 transport
54 Sea Zone : 1 submarine
62 Sea Zone : 2 submarines
West India : 4 fighters
Persia : 1 fighter and 2 tactical_bombersProduction/PUs Summary :
Germans : 77 / 103
Russians : 4 / 0
Japanese : 41 / 56
Americans : 55 / 77
Chinese : 23 / 29
British : 30 / 30
UK_Pacific : 4 / 0
Italians : 29 / 25
ANZAC : 10 / 5
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0 -
Didn’t know anything about this theme
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 2 destroyers, 1 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters and 9 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from 64 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 fighter moved from Queensland to 26 Sea Zone
4 bombers moved from Egypt to 39 Sea Zone
2 infantry moved from Rio de Oro to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
4 fighters moved from 91 Sea Zone to Gibraltar
1 infantry moved from Rio de Oro to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Portugal
2 fighters moved from 91 Sea Zone to Portugal -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 2 destroyers, 1 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters and 9 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from 64 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 fighter moved from Queensland to 26 Sea Zone
4 bombers moved from Egypt to 39 Sea Zone
2 infantry moved from Rio de Oro to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
4 fighters moved from 91 Sea Zone to Gibraltar
1 infantry moved from Rio de Oro to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Portugal
2 fighters moved from 91 Sea Zone to PortugalCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 9 fighters, 9 submarines and 2 tactical_bombers
Japanese defend with 1 battleship, 7 carriers, 1 cruiser, 2 destroyers, 11 fighters, 2 tactical_bombers and 1 transport
Units damaged: 2 carriers owned by the Japanese -
So 2 things:
1. I got 9 hits off Hawaii and need ool. I’ve already allocated the 2 sub hits to 2 CVs, so 7 more to allocate. This battle is for the game. I am already rolling pretty shitty (should’ve got 12ish) so pretty sure this is the end so don’t worry. My plan obviously was not to win but to damage you. But… alas it seems the dice won’t even allow that.
2. I did not scram you off India. You may want to. I can just roll here if you decide to.
:cry: :cry: :cry: :cry:
-
I left the game after Calcutta battle for holidays gentlemen. Rubioton is in charge. See you upon return.
-
In India No scramble is fine.
OOL BB, CV, CV, CV, CV, Dd, CV (2nd).
From this point keep one Dd while you have any sub.
If it’s possible keep the BB, Cruiser and 3 fighters till the end. From that point the last hits Cruiser, BB and the three fighters.
At this point of the game I would do the same.
Cheers





