turn complete
16L G40 BM2 axis-dominion vs Adam (allies)
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just a sec
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 3 artilleries, 4 infantry, 2 marines and 1 mech_infantry moved from Persia to Northwest PersiaCombat - Italians
Battle in Northwest Persia
Italians attack with 1 armour, 3 artilleries, 4 infantry, 2 marines and 1 mech_infantry
Russians defend with 1 mech_infantry
Italians win, taking Northwest Persia from Russians with 1 armour, 3 artilleries, 4 infantry, 2 marines and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Italians
1 aaGun moved from Persia to Northwest Persia
1 aaGun and 2 infantry moved from Eastern Poland to Baltic States
2 armour and 2 mech_infantrys moved from Germany to Baltic States
1 infantry moved from Northern Italy to Southern France
1 aaGun moved from Southern Italy to Northern Italy
3 fighters moved from Southern Italy to Northern ItalyPlace Units - Italians
7 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6,6,3
Italians collect 9 PUs (2 lost to blockades); end with 9 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 12 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 fighter
EDIT: Adding units owned by Italians to Kazakhstan: 1 fighter
EDIT: Removing units owned by Italians from Northern Italy: 1 fighter
EDIT: Adding units owned by Italians to Kazakhstan: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 fighter
EDIT: Adding units owned by Italians to Western Germany: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 artillery, 2 fighters and 1 infantry moved from New Guinea to Dutch New GuineaCombat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 fighters moved from Dutch New Guinea to 54 Sea Zone
1 cruiser and 2 submarines moved from 46 Sea Zone to 54 Sea Zone
1 marine moved from New Guinea to 46 Sea Zone
1 marine and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 marine moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Syria to IraqPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 cruiser moved from 91 Sea Zone to 92 Sea ZoneTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 21 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 destroyers moved from 97 Sea Zone to 92 Sea Zone
6 fighters moved from Southern Italy to 92 Sea ZoneCombat - Germans
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scramble in 92? 6 ftrs + 2 dd
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 21 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 destroyers moved from 97 Sea Zone to 92 Sea Zone
6 fighters moved from Southern Italy to 92 Sea ZoneCombat - Germans
Battle in 92 Sea Zone
Germans attack with 2 destroyers and 6 fighters
French defend with 1 cruiser; Americans defend with 1 destroyer
Germans win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 1 destroyer
Casualties for French: 1 cruiser
Casualties for Americans: 1 destroyerNon Combat Move - Germans
6 fighters moved from 92 Sea Zone to Southern France
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 fighter moved from Novgorod to Kazakhstan
1 aaGun, 6 artilleries, 8 infantry and 1 tactical_bomber moved from Novgorod to Baltic States
3 armour and 4 mech_infantrys moved from Vyborg to Baltic States
3 aaGuns, 6 artilleries and 7 infantry moved from Eastern Poland to Baltic States
7 armour and 17 mech_infantrys moved from Germany to Baltic States
3 fighters moved from Western Germany to Baltic States
1 tactical_bomber moved from Baltic States to Western Germany
1 fighter moved from Western Germany to Baltic States
2 bombers moved from Germany to Western Germany
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
5 mech_infantrys moved from Southern France to Western Germany
7 mech_infantrys moved from Western Germany to Poland
1 armour moved from Western Germany to Poland
1 transport moved from 125 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
2 infantry and 1 marine moved from Finland to Vyborg
1 infantry moved from France to Western GermanyPlace Units - Germans
10 infantry placed in Western Germany
3 infantry placed in France
3 infantry placed in Southern France
5 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
Germans collect 49 PUs (1 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 21 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 destroyers moved from 97 Sea Zone to 92 Sea Zone
6 fighters moved from Southern Italy to 92 Sea ZoneCombat - Germans
Battle in 92 Sea Zone
Germans attack with 2 destroyers and 6 fighters
French defend with 1 cruiser; Americans defend with 1 destroyer
Germans win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 1 destroyer
Casualties for French: 1 cruiser
Casualties for Americans: 1 destroyerNon Combat Move - Germans
6 fighters moved from 92 Sea Zone to Southern France
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 fighter moved from Novgorod to Kazakhstan
1 aaGun, 6 artilleries, 8 infantry and 1 tactical_bomber moved from Novgorod to Baltic States
3 armour and 4 mech_infantrys moved from Vyborg to Baltic States
3 aaGuns, 6 artilleries and 7 infantry moved from Eastern Poland to Baltic States
7 armour and 17 mech_infantrys moved from Germany to Baltic States
3 fighters moved from Western Germany to Baltic States
1 tactical_bomber moved from Baltic States to Western Germany
1 fighter moved from Western Germany to Baltic States
2 bombers moved from Germany to Western Germany
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
5 mech_infantrys moved from Southern France to Western Germany
7 mech_infantrys moved from Western Germany to Poland
1 armour moved from Western Germany to Poland
1 transport moved from 125 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
2 infantry and 1 marine moved from Finland to Vyborg
1 infantry moved from France to Western GermanyPlace Units - Germans
10 infantry placed in Western Germany
3 infantry placed in France
3 infantry placed in Southern France
5 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
Germans collect 49 PUs (1 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Persia: 1 aaGun and 1 infantry
EDIT: Adding units owned by Germans to Northwest Persia: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 21 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 destroyers moved from 97 Sea Zone to 92 Sea Zone
6 fighters moved from Southern Italy to 92 Sea ZoneCombat - Germans
Battle in 92 Sea Zone
Germans attack with 2 destroyers and 6 fighters
French defend with 1 cruiser; Americans defend with 1 destroyer
Germans win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 1 destroyer
Casualties for French: 1 cruiser
Casualties for Americans: 1 destroyerNon Combat Move - Germans
6 fighters moved from 92 Sea Zone to Southern France
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 fighter moved from Novgorod to Kazakhstan
1 aaGun, 6 artilleries, 8 infantry and 1 tactical_bomber moved from Novgorod to Baltic States
3 armour and 4 mech_infantrys moved from Vyborg to Baltic States
3 aaGuns, 6 artilleries and 7 infantry moved from Eastern Poland to Baltic States
7 armour and 17 mech_infantrys moved from Germany to Baltic States
3 fighters moved from Western Germany to Baltic States
1 tactical_bomber moved from Baltic States to Western Germany
1 fighter moved from Western Germany to Baltic States
2 bombers moved from Germany to Western Germany
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
5 mech_infantrys moved from Southern France to Western Germany
7 mech_infantrys moved from Western Germany to Poland
1 armour moved from Western Germany to Poland
1 transport moved from 125 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
2 infantry and 1 marine moved from Finland to Vyborg
1 infantry moved from France to Western GermanyPlace Units - Germans
10 infantry placed in Western Germany
3 infantry placed in France
3 infantry placed in Southern France
5 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
Germans collect 49 PUs (1 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Persia: 1 aaGun and 1 infantry
EDIT: Adding units owned by Germans to Northwest Persia: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern France: 7 artilleries
EDIT: Adding units owned by Germans to France: 7 artilleries
EDIT: Removing units owned by Germans from Southern France: 4 infantry
EDIT: Adding units owned by Germans to France: 4 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
2 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 fighter moved from Caucasus to Tsinghai
1 infantry moved from Novosibirsk to Tsinghai
1 fighter moved from Russia to Eastern Poland
1 tactical_bomber moved from Russia to Eastern PolandCombat - Russians
Battle in Tsinghai
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
retreated to Tsinghai
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
1 fighter moved from Tsinghai to Volgograd
1 aaGun and 2 infantry moved from Samara to Volgograd
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Olgiy to Timguska
1 infantry moved from Olgiy to Yenisey
1 infantry moved from Dzavhan to Yenisey
1 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Urals to Novosibirsk
1 infantry moved from Russia to Samara
1 mech_infantry moved from Rostov to Ukraine
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
1 artillery and 5 infantry moved from Bryansk to Belarus
1 aaGun moved from Archangel to Novgorod
1 infantry moved from Archangel to Novgorod
6 infantry moved from Russia to Bryansk
1 mech_infantry moved from Belarus to Bryansk
1 armour moved from Belarus to Bryansk
1 infantry moved from Volgograd to Caucasus
1 armour and 2 mech_infantrys moved from Caucasus to Volgograd
2 armour and 2 mech_infantrys moved from Caucasus to Volgograd
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 114 Sea Zone to 113 Sea ZonePlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Volgograd
1 fighter and 3 infantry placed in Russia
Russians undo move 1.
1 infantry placed in Ukraine
2 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 3 infantry
EDIT: Adding units owned by Russians to Russia: 3 infantry
EDIT: Removing units owned by Russians from Bryansk: 1 infantry
EDIT: Adding units owned by Russians to Russia: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs -
gonna swap one inf for a mech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 factory_minor, 3 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 34 Sea Zone to 46 Sea Zone
2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 46 Sea Zone
4 fighters moved from 34 Sea Zone to Dutch New Guinea
1 battleship moved from 34 Sea Zone to 45 Sea Zone
1 cruiser moved from 34 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Dutch New Guinea
1 fighter moved from Japan to 8 Sea Zone
1 bomber moved from Japan to Yakut S.S.R.
1 armour and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
1 armour moved from Korea to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Suiyuyan to Central Mongolia
1 mech_infantry moved from Chahar to Central Mongolia
1 armour and 1 mech_infantry moved from Manchuria to Central Mongolia
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 armour, 4 artilleries, 5 infantry and 2 mech_infantrys moved from Kazakhstan to Caucasus
2 infantry moved from Shan State to Burma
2 fighters and 2 tactical_bombers moved from Shan State to Burma
1 bomber moved from Shan State to Central Mongolia
1 tactical_bomber moved from Szechwan to Central Mongolia
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 cruiser and 1 marine moved from 34 Sea Zone to 45 Sea Zone
1 marine moved from 45 Sea Zone to Dutch New GuineaCombat - Japanese
Battle in Burma
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 8 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Yakut S.S.R.
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 46 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Dutch New Guinea
Japanese attack with 4 fighters, 1 infantry, 1 marine and 1 tactical_bomber
ANZAC defend with 1 artillery
Japanese win, taking Dutch New Guinea from ANZAC with 4 fighters, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Caucasus
Japanese attack with 1 armour, 4 artilleries, 5 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Caucasus from Russians with 1 armour, 4 artilleries, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Central Mongolia
Japanese attack with 1 armour, 1 bomber, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Japanese win, taking Central Mongolia from Russians with 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Japanese
1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Anhwe to Suiyuyan
1 mech_infantry moved from Manchuria to Anhwe
1 aaGun moved from Kazakhstan to Caucasus
1 infantry moved from Malaya to Shan State
1 bomber moved from Central Mongolia to Shensi
1 tactical_bomber moved from Central Mongolia to Suiyuyan
1 bomber moved from Yakut S.S.R. to Amur
3 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 45 Sea Zone
4 fighters and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
3 infantry moved from 20 Sea Zone to Kiangsi
4 carriers, 5 destroyers and 1 submarine moved from 34 Sea Zone to 45 Sea Zone
1 carrier moved from 37 Sea Zone to 45 Sea Zone
1 fighter moved from Szechwan to Northwest Persia
1 aaGun moved from Amur to Buryatia
1 artillery and 2 infantry moved from Korea to Amur
1 tactical_bomber moved from Southern Italy to Northwest Persia
1 tactical_bomber moved from 97 Sea Zone to Southern Italy
1 fighter moved from Southern Italy to Northwest Persia
1 marine moved from Paulau Island to 34 Sea Zone
1 battleship and 1 marine moved from 34 Sea Zone to 20 Sea Zone
1 marine moved from 20 Sea Zone to Kiangsi
2 fighters and 2 tactical_bombers moved from Burma to Shan State
1 carrier moved from 37 Sea Zone to 38 Sea Zone
1 fighter moved from 37 Sea Zone to Shan State
1 tactical_bomber moved from Shan State to 38 Sea Zone
1 fighter moved from 37 Sea Zone to 38 Sea Zone
1 destroyer moved from 37 Sea Zone to 38 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
2 submarines moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 8 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
1 fighter moved from 38 Sea Zone to Shan State
1 tactical_bomber moved from 38 Sea Zone to Shan State
1 fighter moved from 37 Sea Zone to Shan State
1 fighter moved from 20 Sea Zone to 45 Sea Zone
1 transport moved from 37 Sea Zone to 38 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 factory_minor placed in French Indo China
3 infantry placed in Malaya
1 armour and 2 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Japanese collect 73 PUs; end with 74 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Eastern United States to 110 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
2 marines moved from Gibraltar to 91 Sea Zone
2 cruisers and 2 marines moved from 91 Sea Zone to 110 Sea Zone
2 marines moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
4 fighters moved from Gibraltar to 92 Sea Zone
1 bomber moved from Gibraltar to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Trans-Jordan to Persia
Americans take Persia from ItaliansCombat - Americans
Battle in 110 Sea Zone
Americans attack with 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 submarines; Russians loiter and taunt
Germans defend with 1 destroyer
Americans win with 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 92 Sea Zone
Americans attack with 1 bomber, 4 fighters and 1 submarine
Germans defend with 2 destroyers
Americans win with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 16
Casualties for Germans: 2 destroyers
Battle in Normandy BordeauxNon Combat Move - Americans
1 carrier moved from 91 Sea Zone to 110 Sea Zone
4 fighters moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
1 aaGun moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
2 artilleries moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 3 artilleries, 9 infantry, 1 mech_infantry and 7 transports moved from 91 Sea Zone to 110 Sea Zone
1 aaGun, 3 artilleries, 9 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from 92 Sea Zone to Gibraltar
1 fighter moved from Egypt to Gibraltar
2 infantry moved from Trans-Jordan to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer and 4 submarines moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from Western United States to Hawaiian Islands
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
2 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
1 fighter, 3 infantry and 1 tactical_bomber moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Burma from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to India
1 aaGun and 2 infantry moved from West India to India
3 mech_infantrys moved from Belgian Congo to Egypt
1 bomber moved from Egypt to Normandy Bordeaux
3 transports moved from 91 Sea Zone to 110 Sea Zone
2 aaGuns, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
2 fighters moved from United Kingdom to Normandy Bordeaux
1 battleship, 1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
12 fighters moved from Gibraltar to Normandy Bordeaux
1 submarine moved from 109 Sea Zone to 125 Sea Zone
2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
1 armour and 4 mech_infantrys moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
4 mech_infantrys moved from Egypt to Iraq
1 armour moved from Libya to Algeria
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
1 mech_infantry placed in United Kingdom
2 fighters placed in 110 Sea Zone
2 mech_infantrys placed in Union of South Africa
1 marine placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 marine
EDIT: Adding units owned by British to Normandy Bordeaux: 1 marine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 fighters, 1 marine and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter, 3 infantry and 1 tactical_bomber moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Burma from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to India
1 aaGun and 2 infantry moved from West India to India
3 mech_infantrys moved from Belgian Congo to Egypt
1 bomber moved from Egypt to Normandy Bordeaux
3 transports moved from 91 Sea Zone to 110 Sea Zone
2 aaGuns, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
2 fighters moved from United Kingdom to Normandy Bordeaux
1 battleship, 1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
12 fighters moved from Gibraltar to Normandy Bordeaux
1 submarine moved from 109 Sea Zone to 125 Sea Zone
2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
1 armour and 4 mech_infantrys moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
4 mech_infantrys moved from Egypt to Iraq
1 armour moved from Libya to Algeria
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
1 mech_infantry placed in United Kingdom
2 fighters placed in 110 Sea Zone
2 mech_infantrys placed in Union of South Africa
1 marine placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 marine
EDIT: Adding units owned by British to Normandy Bordeaux: 1 marine
EDIT: Turning off Edit ModeTurn Complete - British
British collect 35 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUsPlace Units - UK_Pacific
2 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from Eastern Persia: 1 infantry
EDIT: Adding units owned by British to West India: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry -
ok gg
i give up on playing axis BM against your level. either you’re that much better than i am, or this is not balanced for axis. i had some pretty good luck in this one too…once again i tried something out of the box (germany helping italy early on with lots of air support) and russia became unbearable as a result. most likely if axis has any real chance at this level of play, it is within a very narrow range of options, and i mean very narrow.
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ok gg
i give up on playing axis BM against your level. either you’re that much better than i am, or this is not balanced for axis. i had some pretty good luck in this one too…once again i tried something out of the box (germany helping italy early on with lots of air support) and russia became unbearable as a result. most likely if axis has any real chance at this level of play, it is within a very narrow range of options, and i mean very narrow.
Good game.
Higher levels do narrow the range of options, but I still believe both sides have a wider range of options in BM than in vanilla at any level of play.
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one big factor i noticed in this version is that anz can play way more naval than in vanilla. first it can easily afford it, but second, it has time on its side, since india and china are significantly harder to take out. in vanilla, india and china are toast pretty early on, so anz has to turtle up more on land. so it seems like allies have endless naval fodder in the pac…
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how is that so? first, with vanilla+bid, there are simply way more possibilities…my game with omega was a perfect example of how different the game can turn out based on the bid. second, didn’t we already prove that in BM, G1 and G2 are no longer viable? and altho i haven’t tried for myself, i’m going off of what you told me that J1 too isn’t as appealing, which probably means it’s also not viable in BM. in vanilla, as axis i can play to an economic victory whereas in BM doesn’t seem possible. i can also afford to build more navy as axis and do the kinds of things i did in this match, but not so in BM. i think the only way to win at this level is for axis to throw as much as possible at russia, and even then it’d be really tough. but i think that’s really the only option.
and anyway, i don’t think vanilla+bid is the answer either. i really love a lot of the rules in BM, including and especially vichy, china, cap capture rule, and such. i like the new NOs as well, but i think that’s where perhaps the problem lies. i think either the axis need a few more NOs (e.g., 5 bonus for china conquest) or allied NOs need to be cut down a bit more.
anyway i know you’re pretty set in your opinion. i guess time and more expert players trying it will tell.
ok gg
i give up on playing axis BM against your level. either you’re that much better than i am, or this is not balanced for axis. i had some pretty good luck in this one too…once again i tried something out of the box (germany helping italy early on with lots of air support) and russia became unbearable as a result. most likely if axis has any real chance at this level of play, it is within a very narrow range of options, and i mean very narrow.
Good game.
Higher levels do narrow the range of options, but I still believe both sides have a wider range of options in BM than in vanilla at any level of play.





