@dawgoneit bump
16L G40 ME1945 (Allies+26) vs JuanSpain (Axis) Rematch 15L Playoff Quarterfinal
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Just reroll results map
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Attached now
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 bomber, 1 destroyer and 1 fighter; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery, 3 cruisers, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Algeria
2 fighters and 1 mech_infantry moved from Morocco to Algeria
1 fighter moved from Gibraltar to Algeria
3 fighters and 1 tactical_bomber moved from 98 Sea Zone to Algeria
1 bomber moved from Egypt to Algeria
3 infantry moved from India to Burma
1 fighter moved from Sikang to Burma
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 destroyer moved from 98 Sea Zone to 94 Sea ZoneCombat - British
Battle in 94 Sea Zone
British attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 99 Sea Zone
British attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Burma
British attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
British roll dice for 1 fighter and 3 infantry in Burma, round 2 : 0/4 hits
Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits
1 infantry owned by the British lost in Burma
British roll dice for 1 fighter and 2 infantry in Burma, round 3 : 0/3 hits
Japanese roll dice for 2 infantry in Burma, round 3 : 0/2 hits
British roll dice for 1 fighter and 2 infantry in Burma, round 4 : 0/3 hits
Japanese roll dice for 2 infantry in Burma, round 4 : 1/2 hits
1 infantry owned by the British lost in Burma
British roll dice for 1 fighter and 1 infantry in Burma, round 5 : 1/2 hits
Japanese roll dice for 2 infantry in Burma, round 5 : 2/2 hits
1 infantry owned by the British, 1 infantry owned by the Japanese and 1 fighter owned by the British lost in Burma
Japanese win with 1 infantry remaining. Battle score for attacker is -16
Casualties for Japanese: 1 infantry
Casualties for British: 1 fighter and 3 infantry
Battle in Algeria
British attack with 1 artillery, 1 bomber, 6 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 6 fighters and 5 tactical_bombers; Italians defend with 1 armour
British roll dice for 3 cruisers in Algeria, round 2 : 1/3 hits
British roll dice for 1 artillery, 1 bomber, 6 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Algeria, round 2 : 5/13 hits
Italians roll dice for 1 armour, 6 fighters and 5 tactical_bombers in Algeria, round 2 : 8/12 hits
3 infantry owned by the British, 5 tactical_bombers owned by the Germans, 1 artillery owned by the British, 1 mech_infantry owned by the British, 3 fighters owned by the British and 1 armour owned by the Italians lost in Algeria
British roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in Algeria, round 3 : 2/5 hits
Italians roll dice for 6 fighters in Algeria, round 3 : 3/6 hits
1 bomber owned by the British, 2 fighters owned by the British and 2 fighters owned by the Germans lost in Algeria
British roll dice for 1 fighter and 1 tactical_bomber in Algeria, round 4 : 1/2 hits
Italians roll dice for 4 fighters in Algeria, round 4 : 3/4 hits
1 tactical_bomber owned by the British, 1 fighter owned by the British and 1 fighter owned by the Germans lost in Algeria
Italians win with 3 fighters remaining. Battle score for attacker is -9
Casualties for Germans: 3 fighters and 5 tactical_bombers
Casualties for British: 1 artillery, 1 bomber, 6 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Italians: 1 armourNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Burma: 1 infantry
EDIT: Changing ownership of Burma from Japanese to UK_Pacific
EDIT: Adding units owned by UK_Pacific to Burma: 3 infantry
EDIT: Adding units owned by UK_Pacific to India: 1 fighter
EDIT: Removing units owned by Germans from Algeria: 3 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 carriers moved from 98 Sea Zone to 92 Sea Zone
1 armour moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Persia to Northwest Persia
1 fighter moved from Sikang to Ukraine
1 infantry moved from British Columbia to Western United States
1 armour moved from Alberta Saskatchewan Manitoba to Western United States
2 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
1 mech_infantry moved from Eastern Persia to West India
1 infantry moved from United Kingdom to ScotlandPlace Units - British
1 bomber and 1 fighter placed in Egypt
1 destroyer placed in 81 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,2
British collect 29 PUs (2 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
2 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Units Change Ownership
Some Units in Burma change ownership: 3 infantry
Some Units in India change ownership: 2 artilleries and 1 fighter
Turning on Edit Mode
EDIT: Adding units owned by British to 92 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit ModeTerritory Summary for British and UK_Pacific :
Burma : 3 infantry
India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 8 infantry and 1 mech_infantry
Western United States : 1 armour and 1 infantry
West India : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Ontario : 1 artillery and 1 infantry
Scotland : 1 airfield and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Anglo Egyptian Sudan : 1 artillery and 1 infantry
Morocco : 1 aaGun
Ethiopia : 1 flag
Ukraine : 1 fighter
Caucasus : 1 infantry
80 Sea Zone : 1 transport
94 Sea Zone : 1 destroyer
99 Sea Zone : 1 flag, 1 destroyer
92 Sea Zone : 3 carriers, 3 cruisers, 1 fighter, 1 tactical_bomber and 2 transports
Eastern Persia : 1 flag, 2 infantry
81 Sea Zone : 1 destroyer
Northwest Persia : 1 flag, 1 infantry and 1 mech_infantry
Persia : 1 flagProduction/PUs Summary :
Germans : 43 / 47
Russians : 34 / 41
Japanese : 57 / 68
Americans : 56 / 76
Chinese : 4 / 6
British : 31 / 30
UK_Pacific : 6 / 7
Italians : 16 / 16
ANZAC : 12 / 22
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Woww KILL KILL KILL
How are we on reroll tokens? I used 1 and you finished yours?
Cheers
Juan
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
2 fighters moved from Southern Italy to 99 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 bomber moved from Southern Italy to 91 Sea ZoneCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber and 1 submarine
Americans defend with 1 carrier, 2 destroyers, 1 tactical_bomber and 4 transports
Americans win with 1 carrier, 2 destroyers, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is -18
Casualties for Italians: 1 bomber and 1 submarine
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 destroyer
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyerNon Combat Move - Italians
2 fighters moved from 99 Sea Zone to Southern Italy
3 infantry moved from Bulgaria to Albania
2 armour moved from Romania to Eastern Poland
1 mech_infantry moved from Romania to Eastern Poland
1 armour moved from Greater Southern Germany to Eastern Poland
1 mech_infantry moved from Northern Italy to Slovakia Hungary
2 cruisers moved from 97 Sea Zone to 95 Sea Zone
1 battleship moved from 97 Sea Zone to 95 Sea Zone
2 artilleries moved from Northern Italy to Southern France
3 infantry moved from Northern Italy to Southern France
2 aaGuns moved from Northern Italy to Southern France
6 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern Italy
1 infantry moved from Tobruk to LibyaPlace Units - Italians
1 fighter placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total -
I will apply LL reroll in 91.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
2 fighters moved from Southern Italy to 99 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 bomber moved from Southern Italy to 91 Sea ZoneCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber and 1 submarine
Americans defend with 1 carrier, 2 destroyers, 1 tactical_bomber and 4 transports
Americans win with 1 carrier, 2 destroyers, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is -18
Casualties for Italians: 1 bomber and 1 submarine
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 destroyer
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyerNon Combat Move - Italians
2 fighters moved from 99 Sea Zone to Southern Italy
3 infantry moved from Bulgaria to Albania
2 armour moved from Romania to Eastern Poland
1 mech_infantry moved from Romania to Eastern Poland
1 armour moved from Greater Southern Germany to Eastern Poland
1 mech_infantry moved from Northern Italy to Slovakia Hungary
2 cruisers moved from 97 Sea Zone to 95 Sea Zone
1 battleship moved from 97 Sea Zone to 95 Sea Zone
2 artilleries moved from Northern Italy to Southern France
3 infantry moved from Northern Italy to Southern France
2 aaGuns moved from Northern Italy to Southern France
6 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern Italy
1 infantry moved from Tobruk to LibyaPlace Units - Italians
1 fighter placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
Only one LL reroll remaining for me, and no one for you. I am afraid we will miss them…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from United Kingdom to 91 Sea Zone
2 infantry moved from Morocco to 92 Sea ZoneTurn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
92 Sea Zone : 2 infantry
Northwest Persia : 1 infantry
98 Sea Zone : 1 destroyer
91 Sea Zone : 1 fighterProduction/PUs Summary :
Germans : 43 / 47
Russians : 34 / 41
Japanese : 57 / 68
Americans : 56 / 76
Chinese : 4 / 6
British : 31 / 30
UK_Pacific : 6 / 7
Italians : 16 / 16
ANZAC : 12 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
sz92: 2 Fre inf > 2 UK TT
sz54: 2 ANZAC ftr > ANZAC AC -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 armour moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Eastern Poland
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 cruiser moved from 104 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
3 bombers moved from Western Germany to 91 Sea ZoneCombat - Germans
Battle in 91 Sea Zone
Germans attack with 3 bombers, 1 cruiser and 1 submarine
French defend with 1 fighter; Americans defend with 1 carrier, 1 destroyer, 1 tactical_bomber and 4 transports
Units damaged: 1 carrier owned by the Americans
Germans win with 3 bombers and 1 cruiser remaining. Battle score for attacker is 67
Casualties for Germans: 1 submarine
Casualties for French: 1 fighter
Casualties for Americans: 1 carrier, 1 destroyer, 1 tactical_bomber and 4 transportsNon Combat Move - Germans
3 bombers moved from 91 Sea Zone to Southern France
1 submarine moved from 119 Sea Zone to 125 Sea Zone
2 mech_infantrys moved from Northern Italy to Romania
2 mech_infantrys moved from Southern Italy to Yugoslavia
9 artilleries moved from Eastern Poland to Baltic States
23 infantry moved from Eastern Poland to Baltic States
8 artilleries moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
4 mech_infantrys moved from Poland to Eastern Poland
4 mech_infantrys moved from Germany to Eastern Poland
2 aaGuns moved from Germany to Poland
1 infantry moved from Germany to Poland
2 infantry moved from Norway to Finland
1 infantry moved from Vyborg to Finland
7 infantry moved from Karelia to Finland
1 artillery moved from Karelia to Finland
2 infantry moved from France to Southern France
3 aaGuns moved from Eastern Poland to Baltic StatesPlace Units - Germans
3 infantry placed in France
8 infantry and 1 mech_infantry placed in Germany
1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 armour moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Eastern Poland
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 cruiser moved from 104 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
3 bombers moved from Western Germany to 91 Sea ZoneCombat - Germans
Battle in 91 Sea Zone
Germans attack with 3 bombers, 1 cruiser and 1 submarine
French defend with 1 fighter; Americans defend with 1 carrier, 1 destroyer, 1 tactical_bomber and 4 transports
Units damaged: 1 carrier owned by the Americans
Germans win with 3 bombers and 1 cruiser remaining. Battle score for attacker is 67
Casualties for Germans: 1 submarine
Casualties for French: 1 fighter
Casualties for Americans: 1 carrier, 1 destroyer, 1 tactical_bomber and 4 transportsNon Combat Move - Germans
3 bombers moved from 91 Sea Zone to Southern France
1 submarine moved from 119 Sea Zone to 125 Sea Zone
2 mech_infantrys moved from Northern Italy to Romania
2 mech_infantrys moved from Southern Italy to Yugoslavia
9 artilleries moved from Eastern Poland to Baltic States
23 infantry moved from Eastern Poland to Baltic States
8 artilleries moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
4 mech_infantrys moved from Poland to Eastern Poland
4 mech_infantrys moved from Germany to Eastern Poland
2 aaGuns moved from Germany to Poland
1 infantry moved from Germany to Poland
2 infantry moved from Norway to Finland
1 infantry moved from Vyborg to Finland
7 infantry moved from Karelia to Finland
1 artillery moved from Karelia to Finland
2 infantry moved from France to Southern France
3 aaGuns moved from Eastern Poland to Baltic StatesPlace Units - Germans
3 infantry placed in France
8 infantry and 1 mech_infantry placed in Germany
1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 4 mech_infantrys
EDIT: Adding units owned by Germans to Romania: 4 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode -
I was lucky there, average was +43 and not +67, you should have killed my cruiser and 1 of the 3 bombers.
I was wondering what you would do with the French fighter. Knowing that average was +43 and I had a LL reroll token remaining, I was pretty sure that you would try the chance of eliminating the german cruiser. Being a bit lucky and saving your fighter, was your only chance to save the transports.
In that case of that brave and effective French fighter, I was worried I spent an Italian LL reroll, a bomber and a sub for just an american destroyer… almost nothing… I went to bed wondering about what you would do with the fighter and if Marti would be with you on it… I was pretty sure and worried you would take the risk because I would have done it.
So, I suppose that eliminating my Cruiser and one of my bombers was not bad scenario in your plans, and you preferred ensuring 2 round dice launch for your fighter in 4, instead of 1 round in 3.
Difficult now for you given these dice, but not very different of the scenario you were planning yesterday night, the cruiser disturbs, for sure, but 3 bombers instead of 2 is not changing your mind, I am sure. It will be very hard for Germany fighting without 12 of its 17 air force, spetially with the quality of your moves, I am sure I will still see a lot of them in this game.
UK spies intercepted an incredible message: Hitler plans the longest defensive war possible, fighting for sufficient time for Japan domination. Unbelievable. I am pretty sure balanced mode fixes such barbarities…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 5 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from GermansCombat - Russians
Non Combat Move - Russians
3 aaGuns, 7 artilleries and 9 infantry moved from Bryansk to Belarus
1 aaGun, 2 armour, 3 artilleries and 28 infantry moved from Novgorod to Belarus
6 armour and 6 mech_infantrys moved from Ukraine to Belarus
1 armour moved from Russia to Belarus
1 fighter moved from Ukraine to Belarus
1 fighter and 1 tactical_bomber moved from Ukraine to Belarus
2 fighters and 1 tactical_bomber moved from Belarus to Russia
5 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
1 infantry moved from Timguska to Novosibirsk
1 submarine moved from 112 Sea Zone to 125 Sea ZonePlace Units - Russians
1 mech_infantry placed in Volgograd
5 artilleries, 4 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 34 PUs totalTerritory Summary for Russians :
Timguska : 2 aaGuns and 12 infantry
Belarus : 4 aaGuns, 9 armour, 10 artilleries, 38 infantry and 6 mech_infantrys
Russia : 1 airfield, 5 artilleries, 1 factory_major, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Ukraine : 1 factory_minor
Western Ukraine : 1 infantry
Novosibirsk : 6 infantry
Volgograd : 1 factory_minor and 1 mech_infantry
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
125 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 44 / 52
Russians : 33 / 34
Japanese : 57 / 68
Americans : 56 / 76
Chinese : 4 / 6
British : 31 / 30
UK_Pacific : 6 / 7
Italians : 16 / 16
ANZAC : 12 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I was lucky there, average was +43 and not +67, you should have killed my cruiser and 1 of the 3 bombers.
I was wondering what you would do with the French fighter. Knowing that average was +43 and I had a LL reroll token remaining, I was pretty sure that you would try the chance of eliminating the german cruiser. Being a bit lucky and saving your fighter, was your only chance to save the transports.
In that case of that brave and effective French fighter, I was worried I spent an Italian LL reroll, a bomber and a sub for just an american destroyer… almost nothing… I went to bed wondering about what you would do with the fighter and if Marti would be with you on it… I was pretty sure and worried you would take the risk because I would have done it.
So, I suppose that eliminating my Cruiser and one of my bombers was not bad scenario in your plans, and you preferred ensuring 2 round dice launch for your fighter in 4, instead of 1 round in 3.
Difficult now for you given these dice, but not very different of the scenario you were planning yesterday night, the cruiser disturbs, for sure, but 3 bombers instead of 2 is not changing your mind, I am sure. It will be very hard for Germany fighting without 12 of its 17 air force, spetially with the quality of your moves, I am sure I will still see a lot of them in this game.
UK spies intercepted an incredible message: Hitler plans the longest defensive war possible, fighting for sufficient time for Japan domination. Unbelievable. I am pretty sure balanced mode fixes such barbarities…
Thanks for sharing your thoughts. I am pretty sure in a long run the luck will be balanced.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 carriers, 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
4 artilleries, 4 infantry and 1 mech_infantry moved from Yunnan to Burma
1 infantry moved from Shan State to Burma
1 artillery moved from Shan State to Burma
1 armour moved from Malaya to Burma
1 battleship moved from 35 Sea Zone to 42 Sea Zone
2 bombers moved from Siam to 42 Sea Zone
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Kweichow to Shensi
1 tactical_bomber moved from Kweichow to Shensi
1 fighter moved from Kweichow to Shensi
1 tactical_bomber moved from Kweichow to Shensi
1 fighter moved from Kweichow to Shensi
1 tactical_bomber moved from Kweichow to Shensi
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 tactical_bomber moved from Kweichow to Burma
1 fighter moved from Kweichow to Burma
4 fighters moved from 37 Sea Zone to Java
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Shensi
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 armour, 5 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 3 infantry
Japanese win, taking Burma from UK_Pacific with 1 armour, 5 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
ANZAC defend with 1 destroyer; Americans defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 2 bombers, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 1 artillery, 4 fighters and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Java from Americans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
2 bombers moved from 42 Sea Zone to Philippines
4 fighters moved from Java to 42 Sea Zone
2 carriers moved from 37 Sea Zone to 42 Sea Zone
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 38 Sea Zone to 42 Sea Zone
2 mech_infantrys moved from Kwangtung to Yunnan
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from 19 Sea Zone to Kiangsu
3 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from Kiangsu to Kiangsi
1 aaGun moved from Hopei to Shensi
1 infantry moved from Suiyuyan to Hopei
4 infantry moved from Chahar to Hopei
3 fighters and 3 tactical_bombers moved from Shensi to Yunnan
1 fighter moved from Burma to Yunnan
2 carriers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Kweichow to 35 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Burma to YunnanPlace Units - Japanese
2 carriers placed in 6 Sea Zone
1 fighter placed in Japan
2 infantry and 2 mech_infantrys placed in Japan
3 mech_infantrys placed in KwangtungTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 4 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from ItaliansCombat - Americans
Battle in 91 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 cruiser
Americans roll dice for 1 destroyer and 1 fighter in 91 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 cruiser in 91 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Americans roll dice for 1 fighter in 91 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 cruiser in 91 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans lost in 91 Sea Zone
Germans win with 1 cruiser remaining. Battle score for attacker is -18
Casualties for Americans: 1 destroyer and 1 fighterNon Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 cruiser, 2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
1 mech_infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Algeria
1 mech_infantry moved from Queensland to South Australia
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 carrier and 1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 submarine moved from 54 Sea Zone to 26 Sea ZonePlace Units - Americans
2 fighters, 1 infantry and 1 tactical_bomber placed in Western United States
1 carrier, 1 destroyer and 2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
South Australia : 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
Hawaiian Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
Midway : 1 airfield
26 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 1 transport
10 Sea Zone : 1 carrier, 1 destroyer and 2 transports
54 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 tactical_bomber
55 Sea Zone : 1 destroyer
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Trans-Jordan : 1 artillery, 2 infantry and 1 mech_infantry
Algeria : 1 flag, 2 infantry and 1 mech_infantry
92 Sea Zone : 1 mech_infantry
Brazil : 1 flag
98 Sea Zone : 1 cruiser and 2 transportsProduction/PUs Summary :
Germans : 44 / 52
Russians : 31 / 34
Japanese : 67 / 72
Americans : 53 / 77
Chinese : 1 / 6
British : 31 / 30
UK_Pacific : 5 / 7
Italians : 15 / 16
ANZAC : 12 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Shensi
7 infantry moved from Tsinghai to KansuCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 aaGun and 2 infantry
AA fire in Shensi : 0/1 hits
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 1/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Shensi, round 2 : 1/2 hits
1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 2/3 hits
Japanese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Chinese: 2 infantry
Battle in Kansu
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 infantry in Kansu, round 2 : 1/7 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Kansu : 6 infantry
Tsinghai : 1 fighter and 4 infantryProduction/PUs Summary :
Germans : 44 / 52
Russians : 31 / 34
Japanese : 65 / 72
Americans : 53 / 77
Chinese : 3 / 3
British : 31 / 30
UK_Pacific : 5 / 7
Italians : 15 / 16
ANZAC : 12 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 carrier, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 infantry moved from Scotland to Eire
British take Eire from Neutral_Allies
1 aaGun moved from Morocco to Algeria
3 carriers, 3 cruisers, 1 fighter, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from Egypt to Belarus
1 fighter moved from Ukraine to Belarus
1 infantry moved from Caucasus to Rostov
1 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Northwest Persia to Eastern Persia
3 aaGuns, 2 artilleries, 1 fighter, 8 infantry and 1 mech_infantry moved from India to West India
1 mech_infantry moved from West India to Eastern Persia
1 mech_infantry moved from West India to Eastern Persia
1 fighter moved from West India to Persia
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from Egypt to Persia
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from Ontario to Central United States
1 destroyer moved from 94 Sea Zone to 98 Sea Zone
2 infantry moved from Eastern Persia to West IndiaPlace Units - British
1 infantry placed in Egypt
1 carrier placed in 81 Sea Zone
1 fighter placed in 81 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 32 PUs totalPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 artillery and 1 infantryTerritory Summary for British and UK_Pacific :
India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
10 Sea Zone : 1 armour and 1 infantry
Central United States : 1 artillery and 1 infantry
West India : 3 aaGuns, 2 artilleries and 10 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Anglo Egyptian Sudan : 1 artillery and 1 infantry
Algeria : 1 aaGun
Ethiopia : 1 flag
Belarus : 1 bomber and 1 fighter
Rostov : 1 infantry
Caucasus : 1 infantry
Eire : 1 flag, 1 infantry
99 Sea Zone : 1 flag
Eastern Persia : 1 flag, 3 mech_infantrys
81 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 transport
Northwest Persia : 1 flag
Persia : 1 flag, 2 fighters
98 Sea Zone : 3 carriers, 3 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transportsProduction/PUs Summary :
Germans : 44 / 52
Russians : 31 / 34
Japanese : 65 / 72
Americans : 53 / 77
Chinese : 3 / 3
British : 31 / 32
UK_Pacific : 5 / 5
Italians : 15 / 16
ANZAC : 12 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 mech_infantry moved from Eastern Poland to Bessarabia
3 armour moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Slovakia Hungary to Bessarabia
3 infantry moved from Albania to Bulgaria
2 aaGuns moved from Northern Italy to Southern Italy
8 infantry moved from Northern Italy to Southern Italy
2 aaGuns moved from Southern France to Northern Italy
2 artilleries moved from Southern France to Northern Italy
3 infantry moved from Southern France to Northern ItalyPlace Units - Italians
4 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total





