i am away for the weekend, so maybe sunday night
16L G40 BM2 axis-dominion vs Adam (allies)
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God damn man Russia really is a powerhouse in BM. I feel like I’ve thrown everything I can at it with Germany but still can’t crack it lmao
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 bombers, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 54 Sea Zone to 46 Sea Zone
5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from Wake Island to 31 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 31 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Wake Island to 54 Sea Zone
4 bombers moved from Western United States to Queensland
1 armour, 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
1 armour, 1 cruiser, 2 destroyers, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 armour, 1 infantry and 1 marine moved from 123 Sea Zone to Iceland
1 fighter moved from Eastern United States to Iceland
1 mech_infantry moved from Eastern United States to Central United States
1 aaGun moved from Eastern United States to Central United States
1 aaGun moved from Western United States to Central United StatesPlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 fighter placed in Eastern United States
3 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
6 infantry moved from Tsinghai to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese win, taking Sikang from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
God damn man Russia really is a powerhouse in BM. I feel like I’ve thrown everything I can at it with Germany but still can’t crack it lmao
You were close though, you could have if you had bought and sent everything for it this turn, despite like 10 UK planes in range.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 destroyer, 2 fighters and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Egypt to 96 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
1 infantry moved from Siam to French Indo China
1 infantry moved from Yunnan to French Indo China
1 fighter moved from India to French Indo ChinaCombat - British
Battle in Syria
Battle in 96 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 destroyer
British win, taking Syria from Neutral_Axis with 1 fighter remaining. Battle score for attacker is -6
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer and 1 submarine
Battle in French Indo China
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking French Indo China from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
4 fighters moved from 98 Sea Zone to Bryansk
2 fighters and 1 tactical_bomber moved from Persia to Bryansk
1 fighter and 1 tactical_bomber moved from Eastern Persia to Bryansk
1 fighter moved from 96 Sea Zone to 98 Sea Zone
1 battleship moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 marine moved from Egypt to Alexandria
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from India to Eastern Persia
1 fighter moved from French Indo China to Burma
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 armour and 1 infantry moved from 123 Sea Zone to Iceland
1 destroyer moved from 98 Sea Zone to 96 Sea ZonePlace Units - British
1 destroyer and 2 fighters placed in 98 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from Eastern United States: 1 artillery and 1 infantry
EDIT: Adding units owned by British to Quebec: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 transport placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3,5,5
British collect 31 PUs (3 lost to blockades); end with 32 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUsPlace Units - UK_Pacific
2 artilleries and 4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,4,5,1,3,4,6,4
UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 2 artilleries and 4 infantry -
You aren’t satisfied with Axis’s position?
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You aren’t satisfied with Axis’s position?
if i was against a lesser player, yes i’d be quite satisfied hahaha
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
3 armour and 1 mech_infantry moved from Western Ukraine to Bessarabia
1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 92 Sea Zone to 97 Sea Zone
2 fighters moved from Gibraltar to 97 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from Tobruk to Libya
1 mech_infantry moved from Southern Italy to Yugoslavia
1 armour moved from Libya to Tunisia
1 mech_infantry moved from Algeria to Tunisia
1 infantry moved from Libya to TunisiaPlace Units - Italians
1 carrier placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 submarine moved from 45 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
1 fighter moved from India to 41 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer and 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Dutch New Guinea to New Guinea
2 marines moved from New South Wales to Queensland
1 fighter moved from 41 Sea Zone to IndiaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 armour, 1 destroyer, 5 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
9 armour, 8 artilleries, 25 infantry and 18 mech_infantrys moved from Western Ukraine to Ukraine
1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
2 fighters moved from Southern Italy to 96 Sea Zone
3 bombers moved from Western Germany to 96 Sea ZoneCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 96 Sea Zone
Germans attack with 3 bombers, 3 fighters and 1 tactical_bomber
British defend with 1 destroyer
Germans win with 3 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Ukraine
Germans attack with 9 armour, 8 artilleries, 25 infantry and 18 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 9 armour, 8 artilleries, 25 infantry and 18 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 aaGuns moved from Western Ukraine to Ukraine
1 mech_infantry moved from Baltic States to Vyborg
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Archangel
1 cruiser and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from 96 Sea Zone to Southern Italy
2 fighters moved from Bulgaria to Southern Italy
1 fighter moved from Bulgaria to Yugoslavia
2 tactical_bombers moved from Bulgaria to Yugoslavia
1 fighter moved from 96 Sea Zone to Gibraltar
1 fighter moved from 96 Sea Zone to Gibraltar
1 tactical_bomber moved from 96 Sea Zone to Yugoslavia
1 mech_infantry moved from Eastern Poland to Bessarabia
1 armour moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Eastern Poland to Bessarabia
3 mech_infantrys moved from Eastern Poland to Ukraine
2 bombers moved from Western Ukraine to Yugoslavia
2 bombers moved from 96 Sea Zone to Yugoslavia
1 bomber moved from 96 Sea Zone to Yugoslavia
1 infantry moved from Bulgaria to Yugoslavia
4 tactical_bombers moved from Bulgaria to Yugoslavia
3 tactical_bombers moved from Yugoslavia to Western Germany
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Southern France to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Germans
1 airfield placed in Yugoslavia
1 destroyer and 2 transports placed in 113 Sea Zone
1 armour and 2 infantry placed in Novgorod
3 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Removing units owned by Germans from Yugoslavia: 1 fighter
EDIT: Adding units owned by Germans to Yugoslavia: 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Germans collect 55 PUs (1 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
hey i think i’m going to make a minor adjustment, hold off on russia for the moment if u can
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No problem.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 armour, 1 destroyer, 5 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
9 armour, 8 artilleries, 25 infantry and 18 mech_infantrys moved from Western Ukraine to Ukraine
1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
2 fighters moved from Southern Italy to 96 Sea Zone
3 bombers moved from Western Germany to 96 Sea ZoneCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 96 Sea Zone
Germans attack with 3 bombers, 3 fighters and 1 tactical_bomber
British defend with 1 destroyer
Germans win with 3 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Ukraine
Germans attack with 9 armour, 8 artilleries, 25 infantry and 18 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 9 armour, 8 artilleries, 25 infantry and 18 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 aaGuns moved from Western Ukraine to Ukraine
1 mech_infantry moved from Baltic States to Vyborg
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Archangel
1 cruiser and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from 96 Sea Zone to Southern Italy
2 fighters moved from Bulgaria to Southern Italy
1 fighter moved from Bulgaria to Yugoslavia
2 tactical_bombers moved from Bulgaria to Yugoslavia
1 fighter moved from 96 Sea Zone to Gibraltar
1 fighter moved from 96 Sea Zone to Gibraltar
1 tactical_bomber moved from 96 Sea Zone to Yugoslavia
1 mech_infantry moved from Eastern Poland to Bessarabia
1 armour moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Eastern Poland to Bessarabia
3 mech_infantrys moved from Eastern Poland to Ukraine
2 bombers moved from Western Ukraine to Yugoslavia
2 bombers moved from 96 Sea Zone to Yugoslavia
1 bomber moved from 96 Sea Zone to Yugoslavia
1 infantry moved from Bulgaria to Yugoslavia
4 tactical_bombers moved from Bulgaria to Yugoslavia
3 tactical_bombers moved from Yugoslavia to Western Germany
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Southern France to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Germans
1 airfield placed in Yugoslavia
1 destroyer and 2 transports placed in 113 Sea Zone
1 armour and 2 infantry placed in Novgorod
3 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Removing units owned by Germans from Yugoslavia: 1 fighter
EDIT: Adding units owned by Germans to Yugoslavia: 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Germans collect 55 PUs (1 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Gibraltar: 1 fighter
EDIT: Adding units owned by Germans to Yugoslavia: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 4 armour and 3 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Gibraltar: 1 fighter
EDIT: Adding units owned by Germans to Yugoslavia: 1 fighter
EDIT: Turning off Edit Mode
1 infantry moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Bryansk to Western Ukraine
2 fighters moved from Russia to Western UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Bryansk to Rostov
4 infantry moved from Bryansk to Rostov
10 artilleries moved from Russia to Bryansk
2 fighters moved from Western Ukraine to Russia
1 tactical_bomber moved from Western Ukraine to Bryansk
2 infantry moved from Novosibirsk to Samara
1 infantry moved from Novosibirsk to Vologda
3 infantry moved from Novosibirsk to Samara
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
2 mech_infantrys moved from Bryansk to Russia
1 armour moved from Bryansk to RussiaPlace Units - Russians
4 armour placed in Russia
3 artilleries placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Russians to Bryansk: 1 armour and 1 mech_infantry
EDIT: Removing units owned by Russians from Bryansk: 2 mech_infantrys
EDIT: Adding units owned by Russians to Volgograd: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 mech_infantry
EDIT: Adding units owned by Russians to Volgograd: 1 mech_infantry
EDIT: Removing units owned by Russians from Russia: 2 fighters
EDIT: Adding units owned by Russians to Bryansk: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 1 factory_minor, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 armour moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour moved from Amur to Siberia
Japanese take Siberia from Russians
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Hunan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 artillery and 1 infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Kiangsi to Yunnan
1 infantry moved from Kansu to Tsinghai
1 fighter and 1 tactical_bomber moved from Shensi to Tsinghai
1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
1 fighter moved from Anhwe to French Indo China
1 bomber moved from Hunan to Tsinghai
1 bomber moved from Hainan to French Indo China
1 tactical_bomber moved from Hunan to French Indo China
1 tactical_bomber moved from Anhwe to YunnanCombat - Japanese
Battle in Tsinghai
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers
ANZAC defend with 2 submarines
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 submarines
Battle in Siam
Battle in Yunnan
Japanese attack with 1 armour, 2 artilleries, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Siam from UK_Pacific, taking Yunnan from Chinese with 1 armour, 2 artilleries, 4 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in French Indo China
Japanese attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese win, taking French Indo China from UK_Pacific with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 aaGun moved from Kweichow to Yunnan
2 artilleries and 1 infantry moved from Shensi to Szechwan
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Manchuria to Anhwe
2 infantry moved from Manchuria to Amur
2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 44 Sea Zone to Philippines
1 fighter moved from French Indo China to 37 Sea Zone
3 fighters and 3 tactical_bombers moved from 44 Sea Zone to 37 Sea Zone
2 carriers and 1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Tsinghai to Szechwan
1 tactical_bomber moved from Yunnan to Szechwan
1 fighter moved from French Indo China to Kwangsi
1 tactical_bomber moved from French Indo China to Szechwan
1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from French Indo China to Kiangsi
1 bomber moved from French Indo China to Hainan
1 bomber moved from Tsinghai to SzechwanPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Manchuria
Japanese undo move 1.
1 armour, 1 infantry and 1 mech_infantry placed in Manchuria
2 infantry and 1 mech_infantry placed in Kiangsu
3 destroyers and 1 submarine placed in 6 Sea Zone
1 factory_minor placed in MalayaTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
did u mean to keep your russian sub in 125? feel free to edit.
gonna go down for the night
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did u mean to keep your russian sub in 125? feel free to edit.
gonna go down for the night
Yup sub stays in 125.
Alrighty. Interesting game.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers, 3 infantry, 1 submarine and 4 transports; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 submarine moved from 46 Sea Zone to 44 Sea Zone
4 bombers moved from Queensland to 44 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 44 Sea Zone
Americans attack with 4 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans win with 4 bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
4 bombers moved from 44 Sea Zone to New Guinea
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
4 carriers, 2 destroyers, 6 fighters, 4 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
3 bombers moved from Western United States to Queensland
1 carrier and 1 destroyer moved from 101 Sea Zone to 108 Sea Zone
1 fighter moved from Eastern United States to 108 Sea Zone
1 fighter moved from Iceland to United Kingdom
1 armour, 1 infantry and 1 marine moved from Iceland to 123 Sea Zone
1 armour, 1 cruiser, 2 destroyers, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 123 Sea Zone to 109 Sea Zone
1 armour, 1 infantry and 1 marine moved from 109 Sea Zone to United Kingdom
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 submarine moved from 101 Sea Zone to 104 Sea ZonePlace Units - Americans
1 destroyer and 4 transports placed in 101 Sea Zone
1 bomber placed in Eastern United States
1 artillery and 3 infantry placed in Central United States
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
5 infantry moved from Sikang to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese win, taking Tsinghai from Japanese with 3 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total





