Ah right. You also got 5IPC to Italy for taking Gibraltar and made it harder for me to hunt down that sub later, which is costing me 3ipc/round. So is probably worth it.
I’ll just edit on USA.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries, 8 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
2 infantry moved from Smolensk to Archangel
1 artillery moved from Smolensk to Archangel
2 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
1 artillery moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
Combat - Russians
Battle in Archangel
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Ukraine
Russians attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
2 fighters moved from Ukraine to Bryansk
1 aaGun moved from Smolensk to Vologda
1 infantry moved from Smolensk to Bryansk
1 artillery moved from Smolensk to Vologda
2 mech_infantrys moved from Volgograd to Bryansk
1 infantry moved from Volgograd to Tambov
1 aaGun and 10 infantry moved from Novosibirsk to Vologda
1 artillery and 8 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
2 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 28 PUs; end with 29 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 2 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 transports moved from 55 Sea Zone to 42 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 46 Sea Zone
1 destroyer moved from 34 Sea Zone to 46 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 carrier and 2 fighters moved from 35 Sea Zone to 45 Sea Zone
2 infantry moved from Szechwan to Sikang
2 marines moved from Shensi to Tsinghai
1 infantry moved from Hopei to Chahar
1 infantry moved from Suiyuyan to Chahar
1 marine moved from Shensi to Kweichow
1 bomber moved from Yunnan to Sikang
1 bomber moved from Yunnan to Tsinghai
1 fighter and 1 tactical_bomber moved from Yunnan to Chahar
1 infantry moved from Korea to Manchuria
1 infantry moved from Anhwe to Jehol
1 infantry moved from Kiangsu to Anhwe
1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
2 artilleries and 1 infantry moved from Yunnan to Burma
3 fighters and 3 tactical_bombers moved from Yunnan to Burma
1 artillery moved from Yunnan to Kweichow
1 armour, 1 infantry and 1 mech_infantry moved from French Indo China to Yunnan
1 armour and 1 mech_infantry moved from Hunan to Yunnan
2 artilleries and 3 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
3 infantry moved from Java to 42 Sea Zone
3 infantry and 2 transports moved from 42 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from Yunnan to Szechwan
Combat - Japanese
Battle in Sikang
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 2 transports
Americans defend with 1 destroyer
Japanese win with 2 battleships, 4 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 2 artilleries, 3 fighters, 1 infantry and 3 tactical_bombers
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 2 artilleries, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Dutch New Guinea
Battle in Tsinghai
Japanese attack with 1 bomber and 2 marines
Chinese defend with 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC, taking Tsinghai from Chinese with 1 bomber and 1 marine remaining. Battle score for attacker is -2
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 marine
Battle in Chahar
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kweichow
Japanese attack with 1 armour, 1 artillery, 1 marine and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 armour, 1 artillery, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Sikang to Yunnan
1 bomber moved from Tsinghai to Yunnan
3 fighters and 3 tactical_bombers moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Chahar to Hopei
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from Kwangtung to Kwangsi
2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 41 Sea Zone to 45 Sea Zone
Place Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
1 carrier placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 4 destroyers, 5 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 5 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 carrier, 1 fighter, 5 infantry, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 92 Sea Zone to Normandy Bordeaux
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from Queensland to 55 Sea Zone
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 47 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 47 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 3 fighters, 5 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 5 infantry
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 5 infantry
Casualties for Americans: 2 infantry
Battle in Caroline Islands
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 2 artilleries remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 2 infantry
Battle in 37 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 2 tactical_bombers
Japanese defend with 1 cruiser
Americans win with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Non Combat Move - Americans
3 fighters and 2 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 3 destroyers, 1 fighter, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Queensland
1 armour and 1 mech_infantry moved from Libya to Alexandria
3 mech_infantrys moved from Morocco to Tunisia
3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
3 submarines placed in 101 Sea Zone
4 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 fighter moved from Kansu to Shensi
2 infantry moved from Kansu to Shensi
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 marine
Chinese win, taking Hunan from Japanese, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 95 Sea Zone
3 destroyers moved from 92 Sea Zone to 95 Sea Zone
2 transports moved from 81 Sea Zone to 96 Sea Zone
2 infantry moved from Tobruk to 96 Sea Zone
2 infantry and 2 transports moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
1 infantry moved from 95 Sea Zone to Sicily
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 bomber, 4 fighters and 2 tactical_bombers moved from Egypt to 95 Sea Zone
3 fighters moved from India to Burma
1 artillery and 2 infantry moved from India to Burma
Dawg - scramble sz95?
bring all 6 planes in
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 5 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 95 Sea Zone
3 destroyers moved from 92 Sea Zone to 95 Sea Zone
2 transports moved from 81 Sea Zone to 96 Sea Zone
2 infantry moved from Tobruk to 96 Sea Zone
2 infantry and 2 transports moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
1 infantry moved from 95 Sea Zone to Sicily
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 bomber, 4 fighters and 2 tactical_bombers moved from Egypt to 95 Sea Zone
3 fighters moved from India to Burma
1 artillery and 2 infantry moved from India to Burma
Combat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Italians scrambles 3 units out of Northern Italy to defend against the attack in 95 Sea Zone
Battle in 95 Sea Zone
British attack with 1 battleship, 1 bomber, 1 cruiser, 5 destroyers, 4 fighters, 2 tactical_bombers and 2 transports
Germans defend with 4 fighters and 4 tactical_bombers; Italians defend with 1 carrier, 2 destroyers and 2 transports
Units damaged: 1 battleship owned by the British
British win with 1 battleship, 1 bomber, 3 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 68
Casualties for Germans: 4 fighters and 4 tactical_bombers
Casualties for British: 1 cruiser, 5 destroyers and 1 fighter
Casualties for Italians: 1 carrier, 2 destroyers and 2 transports
Battle in Sardinia
Battle in Sicily
Battle in Burma
British attack with 1 artillery, 3 fighters and 2 infantry
Japanese defend with 2 artilleries and 1 infantry
British win, taking Sardinia from Italians, taking Sicily from Italians, taking Burma from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries and 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
3 fighters moved from Burma to India
3 mech_infantrys moved from Persia to West India
3 infantry moved from Iraq to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
1 armour and 4 mech_infantrys moved from Egypt to Iraq
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Tobruk to Alexandria
1 armour moved from Algeria to Libya
1 artillery and 1 infantry moved from Algeria to Tunisia
1 fighter moved from Gibraltar to United Kingdom
2 transports moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from 95 Sea Zone to Egypt
3 fighters and 2 tactical_bombers moved from 95 Sea Zone to Malta
Place Units - British
3 mech_infantrys placed in Persia
3 infantry placed in Iraq
3 submarines placed in 98 Sea Zone
2 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
6 infantry moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Romania to Ukraine
Combat - Italians
Battle in Ukraine
Italians attack with 1 mech_infantry
Russians defend with 1 artillery and 1 factory_minor
Russians win with no units remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Normandy Bordeaux
Italians attack with 6 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Italians win, taking Normandy Bordeaux from Americans with 2 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 4 infantry
Casualties for Americans: 1 artillery and 3 infantry
Non Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to Southern France
Place Units - Italians
1 infantry placed in Northern Italy
1 infantry placed in Southern France
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
3 fighters moved from Queensland to 46 Sea Zone
1 transport moved from 54 Sea Zone to 55 Sea Zone
1 transport moved from 54 Sea Zone to 55 Sea Zone
2 infantry moved from Northern Territory to 55 Sea Zone
2 infantry and 2 transports moved from 55 Sea Zone to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Sumatra
Battle in Java
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
ANZAC win, taking Sumatra from Japanese, taking Java from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 fighter
Non Combat Move - ANZAC
2 fighters moved from 46 Sea Zone to Queensland
1 artillery and 1 infantry moved from Northern Territory to South Australia
1 aaGun moved from Northern Territory to South Australia
1 aaGun and 1 artillery moved from Northern Territory to Queensland
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Tunisia to Libya
2 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 fighters, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers moved from Southern Italy to 95 Sea Zone
1 infantry moved from Belarus to Smolensk
1 artillery moved from Belarus to Smolensk
1 infantry moved from Novgorod to Belarus
2 armour moved from Novgorod to Finland
2 infantry moved from Norway to Finland
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 armour, 1 artillery and 1 mech_infantry moved from Eastern Poland to Western Ukraine
4 infantry moved from Romania to Bessarabia
1 artillery and 5 infantry moved from Poland to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
2 artilleries and 2 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
2 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to France
Combat - Germans
Battle in Smolensk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 95 Sea Zone
Germans attack with 3 bombers
British defend with 1 battleship and 2 transports
Germans win with 2 bombers remaining. Battle score for attacker is 22
Casualties for Germans: 1 bomber
Casualties for British: 1 battleship and 2 transports
Non Combat Move - Germans
2 bombers moved from 95 Sea Zone to Southern Italy
Place Units - Germans
2 fighters and 5 infantry placed in Western Germany
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
3 infantry placed in Germany
Germans undo move 1.
2 infantry placed in Germany
2 fighters and 3 infantry placed in Western Germany
Germans undo move 2.
Germans undo move 2.
Germans undo move 2.
1 fighter and 4 infantry placed in Germany
4 infantry placed in Western Germany
1 fighter placed in Germany
Germans undo move 4.
1 fighter placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Germans collect 44 PUs (3 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
2 infantry moved from Bryansk to Belarus
2 fighters moved from Bryansk to Belarus
1 tactical_bomber moved from Bryansk to Ukraine
1 artillery and 9 infantry moved from Vologda to Smolensk
Combat - Russians
Battle in Belarus
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery and 9 infantry
Germans defend with 1 artillery
Russians win, taking Smolensk from Germans with 1 artillery and 9 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
2 aaGuns moved from Vologda to Smolensk
2 fighters moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
1 infantry moved from Tambov to Bryansk
2 mech_infantrys moved from Volgograd to Bryansk
1 artillery moved from Russia to Smolensk
1 artillery and 8 infantry moved from Russia to Bryansk
Place Units - Russians
1 mech_infantry placed in Volgograd
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
sorry about the save.
pushed the done button
sorry about the save.
pushed the done button
No problem.
Not scrambling from WG as so heavily outnumbered - but feel free to tell me I got that wrong.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from Queensland to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in Norway
Battle in Philippines
Battle in 46 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking Norway from Germans, taking Philippines from Japanese with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 battleship, 3 carriers, 2 cruisers and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
1 bomber moved from 55 Sea Zone to Caroline Islands
3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
4 destroyers, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 37 Sea Zone to 20 Sea Zone
3 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry, 3 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan
3 mech_infantrys moved from Tunisia to Tobruk
Place Units - Americans
2 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
2 submarines placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 5 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from India to Burma
3 fighters moved from India to Burma
Combat - British
Battle in Burma
British attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 1 artillery and 1 mech_infantry
British win, taking Burma from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 mech_infantry
Non Combat Move - British
3 fighters moved from Burma to India
3 mech_infantrys moved from West India to India
3 mech_infantrys moved from Persia to West India
6 infantry moved from Iraq to Northwest Persia
1 armour and 4 mech_infantrys moved from Iraq to Eastern Persia
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Alexandria to Egypt
3 submarines moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Egypt to India
1 armour moved from Libya to Alexandria
1 artillery and 1 infantry moved from Tunisia to Libya
3 fighters and 2 tactical_bombers moved from Malta to Iraq
3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
Place Units - British
3 mech_infantrys placed in Persia
2 infantry placed in United Kingdom
3 infantry placed in Iraq
3 submarines placed in 98 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Place Units - Italians
1 infantry placed in Normandy Bordeaux
1 infantry placed in Southern France
1 fighter placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,2,4,6,5
Italians collect 13 PUs (6 lost to blockades); end with 13 PUs total