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16L G40 Amon-Sul (Axis) vs Kamikaze_pilot (Allies +21)


  • It seems it does not have nothing to do with the edits in rd 1.

    We have either found a Triple a bug, or the rules are not complete.

    I ll see with Gamerman.


  • The rules in TripleA are not complete, I guess. See page 37 of the European rulebook. It says: ‘‘The United States may not declare war on any Axis power unless an Axis power either declares war on it first or captures London…’’


  • I’m reporting this to TripleA. TripleA did give me the option to go to war with all Axis powers, so the engine got it correct. Only in the notes they don’t mention it.  :?


  • @Kamikaze_pilot:

    The rules in TripleA are not complete, I guess. See page 37 of the European rulebook. It says: ‘‘The United States may not declare war on any Axis power unless an Axis power either declares war on it first or captures London…’’

    U are probably right. But let`s wait for Gamer to contact.

    If U are right, I am pleading U to give me the option to replay Jap3 move, since I was unaware of that rule.

    As for Russia, I knew it, just forgot it.

    And we need to talk to the guys that do the triple a, so the other guys do not get confused.

    P.S.

    I think AA Global needs its own rulebook since it is hard to determine what is what. London is Europe, but Japan is Pacific.

    I thought that the rules in Triple A are correct, and I ve read all those things triple a does not do, but U must follow, and it nowhere says abotu USA declaring war to Japan, after Germany takes UK.

    In either case, by luck, or by wisdom, U made a good thing declaring war to Japan on rd 1.

    The capturing of London gets more and more expensive for me.

    I think U re right, and that I ll have to redo Jap 3 move, but let`s wait Gamerman for confirmation.

    Cheers :)


  • @Kamikaze_pilot:

    I’m reporting this to TripleA. TripleA did give me the option to go to war with all Axis powers, so the engine got it correct. Only in the notes they don’t mention it.  :?

    I opened the map in USA 2, and US could not declare war, so it obviously has nothing to do with the edits.


  • Oh man, I could be a total bitch now…  :evil:

    I already addressed this on the forum. Hopefully in the right place!

    Of course you may replay your round with Japan, I want to play more games with you in the future! Besides, who wants to win this way?  :-P I think you would hate me if I said no…

    Cheers  :-)


  • @Kamikaze_pilot:

    Oh man, I could be a total b���� now…   :evil:

    I already addressed this on the forum. Hopefully in the right place!

    Of course you may replay your round with Japan, I want to play more games with you in the future! Besides, who wants to win this way?  :-P I think you would hate me if I said no…

    Cheers  :-)

    I would not hate U. It was my fault for trustin Triple A blindely  :roll:

    I am glad U adressed here on the forum, so the other guys do not have the same confusion. on which topic did U adress?


  • Just joking about you hating me. I’m not letting a fine game being ruined by some silly mistake  :-P

    Here is my post on this forum:

    http://www.axisandallies.org/forums/index.php?topic=37928.0


  • Sounds like you guys already have this under control and figured it out together
    I just got online after taking a long nap after my root canal today or I would have been quicker on the draw….

    Amon you should not feel stupid - there are a lot of rules and this is only stated in one place, doesn’t come up very often, and is counter-intuitive.
    There isn’t a COMPLETE rulebook that is only for the global game, but there is this section in the Europe book that is for global (which Kamikaze referred you to by citing page 37), and over-rides the rules of the theater games (like the NO’s and DOW conditions), so you might want to pore over this section again and make sure there’s nothing else.

    Kamikaze, I’m glad to see you are letting him redo it and for your sportsmanship, thank you


  • Ok, now we know! Thanks for the reply Gamerman!

    Lets see how this scenario unfolds. I’ll be waiting for your repost of Japan, Amon.
    I think you should put up a blocker this time 8-)

    Cheers


  • Ok, I`ll start Japan 3 from the beginning. Thank U both , guys :)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Americans
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Shan State to Malaya
                1 artillery moved from Kwangtung to 20 Sea Zone
                1 artillery and 1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 infantry moved from Jehol to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
                2 artilleries and 2 infantry moved from 42 Sea Zone to Java
                2 tactical_bombers moved from 37 Sea Zone to Java
                1 battleship and 1 cruiser moved from 54 Sea Zone to 42 Sea Zone
                1 transport moved from 33 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
                1 infantry moved from 21 Sea Zone to Guam
                1 battleship moved from 37 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                2 infantry moved from Kwangsi to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                2 bombers moved from Kwangsi to Philippines
                1 cruiser moved from 20 Sea Zone to 41 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                2 fighters moved from 42 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
                1 infantry moved from Hunan to Kweichow
                5 fighters and 4 tactical_bombers moved from Kwangsi to Kweichow
                1 armour moved from Jehol to Kweichow

    triplea_37896_Jap3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Americans
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Shan State to Malaya
                1 artillery moved from Kwangtung to 20 Sea Zone
                1 artillery and 1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 infantry moved from Jehol to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
                2 artilleries and 2 infantry moved from 42 Sea Zone to Java
                2 tactical_bombers moved from 37 Sea Zone to Java
                1 battleship and 1 cruiser moved from 54 Sea Zone to 42 Sea Zone
                1 transport moved from 33 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
                1 infantry moved from 21 Sea Zone to Guam
                1 battleship moved from 37 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                2 infantry moved from Kwangsi to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                2 bombers moved from Kwangsi to Philippines
                1 cruiser moved from 20 Sea Zone to 41 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                2 fighters moved from 42 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
                1 infantry moved from Hunan to Kweichow
                5 fighters and 4 tactical_bombers moved from Kwangsi to Kweichow
                1 armour moved from Jehol to Kweichow

    Combat - Japanese
                Battle in Guam
                Battle in Java
                    Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
                    ANZAC defend with 3 fighters and 2 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 :  0/2 hits
                        Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Java, round 2 :  4/8 hits
                        ANZAC roll dice for 3 fighters and 2 infantry in Java, round 2 :  3/5 hits
                        2 infantry owned by the ANZAC, 2 infantry owned by the Japanese, 2 fighters owned by the ANZAC and 1 artillery owned by the Japanese lost in Java
                        Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Java, round 3 :  2/5 hits
                        ANZAC roll dice for 1 fighter in Java, round 3 :  1/1 hits
                        1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in Java
                    Japanese win, taking Guam from Americans, taking Java from ANZAC with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 16
                    Casualties for Japanese: 1 artillery, 1 fighter and 2 infantry
                    Casualties for ANZAC: 3 fighters and 2 infantry
                Battle in Kweichow
                    Japanese attack with 1 armour, 5 fighters, 1 infantry and 4 tactical_bombers
                    Chinese defend with 3 infantry
                        Japanese roll dice for 1 armour, 5 fighters, 1 infantry and 4 tactical_bombers in Kweichow, round 2 :  6/11 hits
                        Chinese roll dice for 3 infantry in Kweichow, round 2 :  1/3 hits
                        1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 armour, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 3 infantry
                Battle in Malaya
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry; British defend with 1 harbour
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 :  1/3 hits
                        UK_Pacific roll dice for 1 infantry in Malaya, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 fighter owned by the Japanese lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 fighter
                    Casualties for ANZAC: 1 infantry
                Battle in Borneo
                Battle in Sumatra
                    Japanese attack with 2 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 cruiser in Sumatra, round 2 :  0/1 hits
                        Japanese roll dice for 2 infantry in Sumatra, round 2 :  1/2 hits
                        UK_Pacific roll dice for 1 infantry in Sumatra, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Sumatra
                    Japanese win, taking Borneo from UK_Pacific, taking Sumatra from UK_Pacific with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Philippines
                    Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 battleship in Philippines, round 2 :  1/1 hits
                        Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 :  4/6 hits
                        Americans roll dice for 2 infantry in Philippines, round 2 :  0/2 hits
                        2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry

    Non Combat Move - Japanese
                2 aaGuns moved from Kwangsi to Kiangsi
                1 mech_infantry moved from Kwangtung to Kiangsi
                5 fighters and 4 tactical_bombers moved from Kweichow to Kiangsi
                1 aaGun, 4 artilleries and 10 infantry moved from Chahar to Jehol
                1 tactical_bomber moved from Java to 42 Sea Zone
                1 tactical_bomber moved from Malaya to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
                2 bombers moved from Philippines to Kiangsi
                1 carrier, 1 destroyer and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 6 Sea Zone to 33 Sea Zone
                1 fighter moved from Java to 37 Sea Zone
                1 tactical_bomber moved from Java to 42 Sea Zone

    Place Units - Japanese
                1 carrier and 1 destroyer placed in 19 Sea Zone
                2 infantry placed in Japan
                1 artillery and 2 mech_infantrys placed in Kiangsu
                1 mech_infantry placed in Shantung

    Turn Complete - Japanese
                Japanese collect 49 PUs; end with 49 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Shantung : 1 flag, 1 factory_minor and 1 mech_infantry
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 2 mech_infantrys
        Kiangsi : 1 flag, 2 aaGuns, 2 bombers, 5 fighters, 1 mech_infantry and 4 tactical_bombers
        Japan : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        Jehol : 1 flag, 1 aaGun, 4 artilleries and 13 infantry
        Shensi : 1 flag, 1 infantry
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 1 armour
        Hunan : 1 flag
        Kansu : 1 flag, 1 infantry
        Hopei : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Malaya : 1 flag, 1 harbour and 1 infantry
        Borneo : 1 flag, 1 infantry
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Guam : 1 flag, 1 airfield and 1 infantry
        Java : 1 flag, 1 artillery
        Sumatra : 1 flag, 2 infantry
        42 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 submarine, 2 tactical_bombers and 2 transports
        41 Sea Zone : 1 cruiser and 1 transport
        43 Sea Zone : 1 transport
        33 Sea Zone : 1 destroyer
        37 Sea Zone : 1 flag, 1 carrier, 1 fighter and 1 tactical_bomber
        35 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
        25 Sea Zone : 1 destroyer
        21 Sea Zone : 1 transport
        19 Sea Zone : 1 carrier and 1 destroyer
        54 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 50 / 90
        Russians : 44 / 52
        Japanese : 49 / 49
        Americans : 50 / 53
        Chinese : 7 / 13
        British : 21 / 0
        UK_Pacific : 6 / 16
        Italians : 11 / 30
        ANZAC : 10 / 13
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    triplea_37896_Jap3.tsvg


  • @Kamikaze_pilot:

    Ok, now we know! Thanks for the reply Gamerman!

    Lets see how this scenario unfolds. I’ll be waiting for your repost of Japan, Amon.
    I think you should put up a blocker this time 8-)

    Cheers

    Yeah, I had to redo the entire play. :) :lol:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 5 destroyers, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 infantry, 3 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 submarine moved from 54 Sea Zone to 21 Sea Zone
                      Americans take 54 Sea Zone from Japanese
                1 infantry moved from Western United States to Central United States
                1 bomber moved from Hawaiian Islands to Japan
                1 fighter moved from Hawaiian Islands to 25 Sea Zone
                5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone

    Combat - Americans
                Battle in 21 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 21 Sea Zone
                        Americans roll dice for 1 submarine in 21 Sea Zone, round 2 :  1/1 hits
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 25 Sea Zone
                    Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 6 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 :  2/7 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Strategic bombing raid in Japan
                        AA fire in Japan :  0/1 hits
                    Bombing raid in Japan rolls: 8 and causes: 8 damage to unit: factory_major
                    Bombing raid in Japan causes 8 damage total.
                Battle in Gibraltar
                    Americans attack with 1 armour, 1 artillery and 2 infantry
                    Italians defend with 1 artillery and 1 harbour
                        Americans roll dice for 1 cruiser in Gibraltar, round 2 :  0/1 hits
                        Americans roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 :  2/4 hits
                        Italians roll dice for 1 artillery in Gibraltar, round 2 :  0/1 hits
                        1 artillery owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery

    Non Combat Move - Americans
                6 fighters and 1 tactical_bomber moved from 25 Sea Zone to Korea
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 bomber moved from Japan to Korea
                1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 3 infantry moved from 6 Sea Zone to Korea
                1 infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone

    Place Units - Americans
                5 destroyers and 1 transport placed in 101 Sea Zone
                1 infantry placed in Eastern United States
                1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Korea : 1 artillery, 1 bomber, 6 fighters, 3 infantry and 1 tactical_bomber
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
        Midway : 1 airfield
        26 Sea Zone : 1 carrier, 1 destroyer and 1 transport
        25 Sea Zone : 1 submarine
        21 Sea Zone : 1 submarine
        6 Sea Zone : 2 transports
        54 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 submarines
        55 Sea Zone : 1 destroyer
        Central United States : 1 factory_major, 1 infantry and 2 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Gibraltar : 1 flag, 1 armour, 1 artillery, 1 harbour and 2 infantry
        104 Sea Zone : 1 destroyer
        101 Sea Zone : 5 destroyers and 2 transports
        91 Sea Zone : 1 cruiser, 2 destroyers, 3 submarines and 2 transports

    Production/PUs Summary :

    Germans : 50 / 90
        Russians : 44 / 52
        Japanese : 49 / 49
        Americans : 50 / 70
        Chinese : 7 / 13
        British : 21 / 0
        UK_Pacific : 6 / 16
        Italians : 11 / 30
        ANZAC : 10 / 13
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    triplea_37896_Ame3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Yunnan to Szechwan
                1 artillery, 1 fighter and 2 infantry moved from Yunnan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 artillery, 1 fighter and 2 infantry
                    Japanese defend with 1 armour
                        Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 2 :  2/4 hits
                        Japanese roll dice for 1 armour in Kweichow, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Yunnan

    Place Units - Chinese
                3 artilleries placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 infantry
        Yunnan : 5 artilleries, 1 fighter and 7 infantry
        Kweichow : 1 artillery and 2 infantry
        Hunan : 1 infantry
        Szechwan : 1 infantry

    Production/PUs Summary :

    Germans : 50 / 90
        Russians : 44 / 52
        Japanese : 46 / 49
        Americans : 50 / 70
        Chinese : 10 / 17
        British : 21 / 0
        UK_Pacific : 6 / 16
        Italians : 11 / 30
        ANZAC : 10 / 13
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    triplea_37896_Chi3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 artilleries; Remaining resources: 0 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Adding units owned by British to Yunnan: 2 fighters and 1 tactical_bomber
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Editing Political Relationship for UK_Pacific and Chinese from Concordant to Allied
                EDIT: Editing Political Relationship for ANZAC and Chinese from Neutrality to Allied
                EDIT: Editing Political Relationship for British and Chinese from Neutrality to Allied
                EDIT: Turning off Edit Mode
                1 bomber moved from Anglo Egyptian Sudan to Alexandria
                1 artillery and 1 infantry moved from Egypt to Alexandria
                2 fighters and 1 tactical_bomber moved from Egypt to Alexandria
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 mech_infantry moved from Kenya to Egypt
                1 mech_infantry moved from Belgian Congo to Egypt
                1 mech_infantry moved from Belgian Congo to Egypt
                1 mech_infantry moved from Belgian Congo to Egypt
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone
                2 infantry moved from Tanganyika Territory to 72 Sea Zone
                2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                1 transport moved from 72 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from Quebec to Eastern United States
                1 infantry moved from Yunnan to Shan State
                      UK_Pacific take Shan State from Japanese

    Combat - British
                Battle in Alexandria
                    British attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                        British roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Alexandria, round 2 :  4/6 hits
                        Italians roll dice for 1 infantry in Alexandria, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Alexandria
                    British win, taking Alexandria from Italians with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 bomber, 2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
                2 infantry moved from 81 Sea Zone to Egypt
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                2 fighters and 1 tactical_bomber moved from Yunnan to India

    Place Units - UK_Pacific
                4 artilleries placed in India
                Turning on Edit Mode
                EDIT: Removing units owned by British from 91 Sea Zone: 1 destroyer
                EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,1,1
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 4 artilleries

    Territory Summary for British and UK_Pacific :

    Yunnan : 2 aaGuns and 3 infantry
        Shan State : 1 infantry
        India : 1 aaGun, 1 airfield, 9 artilleries, 1 factory_major, 2 fighters, 1 harbour, 9 infantry and 1 tactical_bomber
        Eastern United States : 1 armour and 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Alexandria : 1 artillery and 1 infantry
        Gibraltar : 1 artillery and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 harbour, 4 infantry, 5 mech_infantrys and 1 tactical_bomber
        Union of South Africa : 1 factory_minor and 1 harbour
        Malta : 1 aaGun and 1 infantry
        Ethiopia : 1 flag
        80 Sea Zone : 1 transport
        97 Sea Zone : 1 flag
        Eastern Persia : 1 flag
        81 Sea Zone : 1 destroyer and 1 transport
        Persia : 1 flag, 3 infantry
        91 Sea Zone : 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 50 / 90
        Russians : 44 / 52
        Japanese : 45 / 49
        Americans : 50 / 70
        Chinese : 10 / 17
        British : 23 / 0
        UK_Pacific : 7 / 6
        Italians : 11 / 30
        ANZAC : 10 / 13
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    triplea_37896_UK_3.tsvg


  • I think I found the solution for the ‘‘disappearing’’ planes of the brits. China was not allied with the brits because of the editing…  :-P


  • @Kamikaze_pilot:

    I think I found the solution for the ‘‘disappearing’’ planes of the brits. China was not allied with the brits because of the editing…  :-P

    :-D :lol:

    One more inf we have :)


  • U declared war to True neutrals?

    Something is totally messed up with Politics panel  :?

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