Scramble 114?
16L G40 Amon-Sul (Axis) vs Kamikaze_pilot (Allies +21)
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How can U go to war against Japan?
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U can not go to war on USA 3, since U made an unprovoked attack against the Japs earlier, and I have not declared war to USA.
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I think that the edit in Rd 1 caused the all confusion.
As for London issue, capturing London, gives Russia a chance to declare war on it`s turn, but not USA.
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If London falls, USA may declare war on all Axis powers. Same for Russia. I was just lucky I did declare war with UK and ANZAC on round 1 :-)
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If London falls, USA may declare war on all Axis powers. Same for Russia. I was just lucky I did declare war with UK and ANZAC on round 1 :-)
As for Triple A(Notes) only London.
Russia cannot go to war against the Germans and Italians until the beginning of purchase units phase of Russia 4, unless of course they attack it first, or the Axis capture London.
Russia and Japan may declare war on each other at any time. When not at war, Russia may not enter China.If USA is not at war with Germany or Italy, USA may only move its units to sea zones touching USA territories and also Sea Zone 102.
If USA is not at war with Japan, USA may not move its units into sea zones touching Japanese controlled territories.
USA cannot go to war against the Axis until the beginning of PU collect phase of USA 3, unless of course an Axis power attacks it first.
Once at war, the Minor Factories in continental USA upgrade to Major Factories automatically for free, and may be used immediately. -
If London falls, USA may declare war on all Axis powers. Same for Russia. I was just lucky I did declare war with UK and ANZAC on round 1 :-)
As for Triple A(Notes) only London.
Only Russia.
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It seems it does not have nothing to do with the edits in rd 1.
We have either found a Triple a bug, or the rules are not complete.
I ll see with Gamerman.
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The rules in TripleA are not complete, I guess. See page 37 of the European rulebook. It says: ‘‘The United States may not declare war on any Axis power unless an Axis power either declares war on it first or captures London…’’
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I’m reporting this to TripleA. TripleA did give me the option to go to war with all Axis powers, so the engine got it correct. Only in the notes they don’t mention it. :?
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The rules in TripleA are not complete, I guess. See page 37 of the European rulebook. It says: ‘‘The United States may not declare war on any Axis power unless an Axis power either declares war on it first or captures London…’’
U are probably right. But let`s wait for Gamer to contact.
If U are right, I am pleading U to give me the option to replay Jap3 move, since I was unaware of that rule.
As for Russia, I knew it, just forgot it.
And we need to talk to the guys that do the triple a, so the other guys do not get confused.
P.S.
I think AA Global needs its own rulebook since it is hard to determine what is what. London is Europe, but Japan is Pacific.
I thought that the rules in Triple A are correct, and I ve read all those things triple a does not do, but U must follow, and it nowhere says abotu USA declaring war to Japan, after Germany takes UK.
In either case, by luck, or by wisdom, U made a good thing declaring war to Japan on rd 1.
The capturing of London gets more and more expensive for me.
I think U re right, and that I ll have to redo Jap 3 move, but let`s wait Gamerman for confirmation.
Cheers :)
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I’m reporting this to TripleA. TripleA did give me the option to go to war with all Axis powers, so the engine got it correct. Only in the notes they don’t mention it. :?
I opened the map in USA 2, and US could not declare war, so it obviously has nothing to do with the edits.
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Oh man, I could be a total bitch now… :evil:
I already addressed this on the forum. Hopefully in the right place!
Of course you may replay your round with Japan, I want to play more games with you in the future! Besides, who wants to win this way? :-P I think you would hate me if I said no…
Cheers :-)
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Oh man, I could be a total b���� now… :evil:
I already addressed this on the forum. Hopefully in the right place!
Of course you may replay your round with Japan, I want to play more games with you in the future! Besides, who wants to win this way? :-P I think you would hate me if I said no…
Cheers :-)
I would not hate U. It was my fault for trustin Triple A blindely :roll:
I am glad U adressed here on the forum, so the other guys do not have the same confusion. on which topic did U adress?
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Just joking about you hating me. I’m not letting a fine game being ruined by some silly mistake :-P
Here is my post on this forum:
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Sounds like you guys already have this under control and figured it out together
I just got online after taking a long nap after my root canal today or I would have been quicker on the draw….Amon you should not feel stupid - there are a lot of rules and this is only stated in one place, doesn’t come up very often, and is counter-intuitive.
There isn’t a COMPLETE rulebook that is only for the global game, but there is this section in the Europe book that is for global (which Kamikaze referred you to by citing page 37), and over-rides the rules of the theater games (like the NO’s and DOW conditions), so you might want to pore over this section again and make sure there’s nothing else.Kamikaze, I’m glad to see you are letting him redo it and for your sportsmanship, thank you
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Ok, now we know! Thanks for the reply Gamerman!
Lets see how this scenario unfolds. I’ll be waiting for your repost of Japan, Amon.
I think you should put up a blocker this time 8-)Cheers
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Ok, I`ll start Japan 3 from the beginning. Thank U both , guys :)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Shan State to Malaya
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
2 tactical_bombers moved from 37 Sea Zone to Java
1 battleship and 1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 bombers moved from Kwangsi to Philippines
1 cruiser moved from 20 Sea Zone to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
1 infantry moved from Hunan to Kweichow
5 fighters and 4 tactical_bombers moved from Kwangsi to Kweichow
1 armour moved from Jehol to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Shan State to Malaya
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
2 tactical_bombers moved from 37 Sea Zone to Java
1 battleship and 1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 bombers moved from Kwangsi to Philippines
1 cruiser moved from 20 Sea Zone to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
1 infantry moved from Hunan to Kweichow
5 fighters and 4 tactical_bombers moved from Kwangsi to Kweichow
1 armour moved from Jehol to KweichowCombat - Japanese
Battle in Guam
Battle in Java
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 3 fighters and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 0/2 hits
Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Java, round 2 : 4/8 hits
ANZAC roll dice for 3 fighters and 2 infantry in Java, round 2 : 3/5 hits
2 infantry owned by the ANZAC, 2 infantry owned by the Japanese, 2 fighters owned by the ANZAC and 1 artillery owned by the Japanese lost in Java
Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Java, round 3 : 2/5 hits
ANZAC roll dice for 1 fighter in Java, round 3 : 1/1 hits
1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in Java
Japanese win, taking Guam from Americans, taking Java from ANZAC with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Japanese: 1 artillery, 1 fighter and 2 infantry
Casualties for ANZAC: 3 fighters and 2 infantry
Battle in Kweichow
Japanese attack with 1 armour, 5 fighters, 1 infantry and 4 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 5 fighters, 1 infantry and 4 tactical_bombers in Kweichow, round 2 : 6/11 hits
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Malaya
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 fighter owned by the Japanese lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 infantry
Battle in Borneo
Battle in Sumatra
Japanese attack with 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits
Japanese roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Borneo from UK_Pacific, taking Sumatra from UK_Pacific with 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 4/6 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Japanese
2 aaGuns moved from Kwangsi to Kiangsi
1 mech_infantry moved from Kwangtung to Kiangsi
5 fighters and 4 tactical_bombers moved from Kweichow to Kiangsi
1 aaGun, 4 artilleries and 10 infantry moved from Chahar to Jehol
1 tactical_bomber moved from Java to 42 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
2 bombers moved from Philippines to Kiangsi
1 carrier, 1 destroyer and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Java to 37 Sea Zone
1 tactical_bomber moved from Java to 42 Sea ZonePlace Units - Japanese
1 carrier and 1 destroyer placed in 19 Sea Zone
2 infantry placed in Japan
1 artillery and 2 mech_infantrys placed in Kiangsu
1 mech_infantry placed in ShantungTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag, 1 factory_minor and 1 mech_infantry
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 2 mech_infantrys
Kiangsi : 1 flag, 2 aaGuns, 2 bombers, 5 fighters, 1 mech_infantry and 4 tactical_bombers
Japan : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 flag, 1 aaGun, 4 artilleries and 13 infantry
Shensi : 1 flag, 1 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 armour
Hunan : 1 flag
Kansu : 1 flag, 1 infantry
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Malaya : 1 flag, 1 harbour and 1 infantry
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Guam : 1 flag, 1 airfield and 1 infantry
Java : 1 flag, 1 artillery
Sumatra : 1 flag, 2 infantry
42 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 submarine, 2 tactical_bombers and 2 transports
41 Sea Zone : 1 cruiser and 1 transport
43 Sea Zone : 1 transport
33 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag, 1 carrier, 1 fighter and 1 tactical_bomber
35 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
25 Sea Zone : 1 destroyer
21 Sea Zone : 1 transport
19 Sea Zone : 1 carrier and 1 destroyer
54 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 50 / 90
Russians : 44 / 52
Japanese : 49 / 49
Americans : 50 / 53
Chinese : 7 / 13
British : 21 / 0
UK_Pacific : 6 / 16
Italians : 11 / 30
ANZAC : 10 / 13
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
Ok, now we know! Thanks for the reply Gamerman!
Lets see how this scenario unfolds. I’ll be waiting for your repost of Japan, Amon.
I think you should put up a blocker this time 8-)Cheers
Yeah, I had to redo the entire play. :) :lol:





