Why does every version seem to favor the Axis?


  • @amanntai:

    Like Young Grasshopper said, A&A favors the aggressive side, and Axis is always the aggressive side.

    Like in chess, I believe A&A favors the side with a better brain. The aggressive player need luck with dice to succeed.


  • @Narvik:

    @amanntai:

    Like Young Grasshopper said, A&A favors the aggressive side, and Axis is always the aggressive side.

    Like in chess, I believe A&A favors the side with a better brain.

    But if two “infinitely good” players play chess, it always ends in a draw. If two infinitely good players play Axis and Allies, The Axis will win, unless the dice intervene.

    Brains alone cannot fix the inherent game mechanics that favor Axis.

    The aggressive player need luck with dice to succeed.

    Yes, but so does the defender. Dice and luck does not mean Axis and Allies does not favor the Axis.

  • '15

    @axis_roll:

    @Narvik:

    I don’t believe this game is designed to favor the evil Axis. I believe it just takes longer time to learn to play the Allies properly.

    I second this notion to some extent, mainly because good coordination is required to fully utilize the allied powers.  Not too often are Germany and Japan able to greatly help each other achieve the same objective.

    Amen.  The Axis are not overpowered, the Allies just take more coordination, whereas the Axis never truly have to work together


  • I have played: Classical, Revised, normanide, global 1940, 1914 and anniversary.
    of thise, classical and revised are pretty well known to favour the allies massivly, almost to the point of the axis not being able to win without a bid. I do belive very few experienced players would disagree with this.

    Global seems to favour the axis imo, but there also seems to be a big debate, this also seems to be influenced by which of the three alpha versions, the .2 or the .1 version you are playing. So it is diffucult to actyually count the game in either column.

    I have heard people make claims both ways for anniversary and normandie, however, I think there is a smal majority claiming they favour the axis.

    Lastly, I am pretty sure there is a fairly broad consesnus that the allies are the stronger side in 1914.

    So, of the 6 games I have played, there is about a 3-2 split in who is the stronger side, with global as probably an axis game.

    So, in short, I am not sure who is the strongest side.


  • I think classic may favor the Allies because you can get from Easter US to France in one move.  So the US is getting into the action right away.

    I think if Japan doesn’t do tank drive to moscow, the allies chances dramatically increase in most versions.


  • Axis classic has allied as a MASSIVE favourite. Just look at the forum and see how much experience people bid in extra troops for the axis. Without bid, the consensus is that the axis will lose 99+% of the games.

    Axis revised is similar, in my 40+ BGO games with revised, I won all except one game where the bid was less than 10.  The game I lost was the game where I lost both the attack on ukraine and the attack on W russia on R1. I had no army left….

    ( Attack against Ukraine was: 3 inf, 1 art, 2 ftrs and 2 tank against  3 inf, 1 art, 1ftr and 1 tank)
    (Attack against W russia was: 9 inf, 1 art, 2 tank against 3 inf, 1 art and 1 tank)

    @ChromiumAgeCollector:

    I think classic may favor the Allies because you can get from Easter US to France in one move.  So the US is getting into the action right away.

    I think if Japan doesn’t do tank drive to moscow, the allies chances dramatically increase in most versions.

    This is not how you winn about 100% of the games in classic. The way you do it is to create an inf bridge with two groups of 4 transporters going from canada to scandinavia every single turn, while fighting for africa with us and uk.

    it is pretty easy to have 8 us troops, 6 british and 8 ussr troops arriving in karelia/moscow every single turn of the game, there is almost no way for japan to actually take moscow then. This is why most people have massive bids in classic. If you bit extra troops, then bids are often above 25IPC in extra starting troops for the axis. if you bid extra production, bids as high as 10-12 ipc extra per turn for germany is not uncommon.

  • '17 '16

    What’s the consensus on favored sides in 1941 and 1942 SE?

  • '19 '17 '16

    @Wolfshanze:

    What’s the consensus on favored sides in 1941 and 1942 SE?

    At the risk of bumping an old thread, I’m pretty sure that Axis are considered at an advantage in the latest (2012) incarnation of 1942SE, albeit by not the same margin as in Global.

    My playtesting has found that if you go after the 50/50 battle as UK in SZ37 IIRC and take down the battleship, the Allies usually win. That such a swing is on a coin flip is the reason I think this board is somewhat broken. Downgrading the BB to a Cruiser and one of the UK Cruisers to a DD would be an enormous improvement IMO.


  • I think it’s balanced, but Allies have to play the long game, whereas Axis has fun from the onset.

    In many games played with my son, Russia, Germany, England and Italy have all fallen, but in all but one (because of a lone Anzac transport with one infantry walking into a smoldering Japan), Washington or Tokyo have never been taken, the game has been called before the actual invasion since there was no escape and we didn’t see a point of going through the slog.


  • Every version favors the axis in terms of starting military strength, but the allies always have economic advantage. Its always a race for the axis to capture enough territories to get economic parity

  • '19 '17 '16

    Which is also historically accurate.

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