I have produced a set of 54 cards, (copyright c 2008)
They include historial Generals with special tactical abilities to be used for one turn, then returned to the draw pile, ( which is shuffled prior to drawing each “purchase units” phase).
Other cards give strat bombers an exra die for clear weather, capture of enemy equipment (capture of one tank or artillery piece from a victorious battle). Bad weather reduces attacks by one attack point for every unit attacking! ( Russian Winter) and fighter drop tanks that give them one turn of exta movement. Still other cards give a certain number of infantry units an extra NCM for train/truck transport. Paradrops, troop ships and better torpedoes upgrades for a turn are also found in the cards. A few cards are perminent once played, and a few can be played against an attacker! Up to 2 cards my be kept at any one time for defense or future attack options, and yes, they may be played all at once as these abilities were used suddenly to achieve great results historically, (that is if you get the good die rolls they deserve).
The use of these cards will alter game plans somewhat from the usual AA game, but like any game and game strategy, you must adapt or die. I think that the adaptable players will love the new options these cards provide for them, and trying to be prepaired for defending against them.
These cards are a must for those players that are ready to try something interresting and new with Axis and Allies.
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And as always, Happy Gaming!