L16 G40 AeV(Axis) vs Snigg (Allies +21)

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kwangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                2 artilleries and 4 infantry moved from Kwangsi to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Hunan to Anhwe

    Place Units - Chinese
                1 artillery and 5 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 15 PUs; end with 15 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs

    Territory Summary for Chinese :

    Shantung : 1 infantry
        Kiangsi : 2 artilleries and 4 infantry
        Anhwe : 1 artillery and 6 infantry
        Kwangtung : 1 infantry

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - British
                4 artilleries, 1 fighter and 6 infantry moved from Yunnan to French Indo China
                1 artillery moved from Shan State to French Indo China
                2 fighters moved from United Kingdom to 112 Sea Zone
                3 fighters moved from Spain to 112 Sea Zone

    Combat - British

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    Scramble 112?

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    No scramble.
    Thank you.

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 armour, 1 destroyer, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 destroyer; Remaining resources: 2 PUs;

    Combat Move - British
                4 artilleries, 1 fighter and 6 infantry moved from Yunnan to French Indo China
                1 artillery moved from Shan State to French Indo China
                2 fighters moved from United Kingdom to 112 Sea Zone
                3 fighters moved from Spain to 112 Sea Zone

    Combat - British
                Battle in 112 Sea Zone
                    British attack with 5 fighters
                    Germans defend with 1 cruiser and 4 submarines
                    4 submarines owned by the Germans Submerged
                        British roll dice for 5 fighters in 112 Sea Zone, round 2 :  2/5 hits
                        Germans roll dice for 1 cruiser in 112 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the British and 1 cruiser owned by the Germans lost in 112 Sea Zone
                    British win with 4 fighters remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 cruiser
                    Casualties for British: 1 fighter
                Battle in French Indo China
                    British attack with 5 artilleries, 1 fighter and 6 infantry
                    Japanese defend with 1 aaGun, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters and 5 infantry
                        AA fire in French Indo China :  0/1 hits
                        British roll dice for 5 artilleries, 1 fighter and 6 infantry in French Indo China, round 2 :  4/12 hits
                        Japanese roll dice for 1 aaGun, 1 artillery, 1 bomber, 2 fighters and 5 infantry in French Indo China, round 2 :  4/9 hits
                        3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 4 infantry owned by the British lost in French Indo China
                        British roll dice for 5 artilleries, 1 fighter and 2 infantry in French Indo China, round 3 :  4/8 hits
                        Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in French Indo China, round 3 :  3/6 hits
                        2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 bomber owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in French Indo China
                        British roll dice for 4 artilleries and 1 fighter in French Indo China, round 4 :  2/5 hits
                        Japanese roll dice for 2 fighters in French Indo China, round 4 :  1/2 hits
                        2 fighters owned by the Japanese and 1 artillery owned by the British lost in French Indo China
                    British win, taking French Indo China from Japanese with 3 artilleries and 1 fighter remaining. Battle score for attacker is 30
                    Casualties for British: 2 artilleries and 6 infantry
                    Casualties for Japanese: 1 aaGun, 1 artillery, 1 bomber, 2 fighters and 5 infantry

    Non Combat Move - British
                1 fighter moved from French Indo China to India
                1 aaGun moved from Yunnan to French Indo China
                5 infantry moved from Burma to Yunnan
                2 armour and 1 mech_infantry moved from Persia to Syria
                1 mech_infantry moved from Saudi Arabia to Syria
                1 artillery and 3 infantry moved from Trans-Jordan to Syria
                2 armour and 5 mech_infantrys moved from Egypt to Syria
                1 infantry moved from Egypt to Trans-Jordan
                1 fighter and 1 tactical_bomber moved from Persia to Syria
                1 fighter moved from 112 Sea Zone to Spain
                1 fighter moved from 112 Sea Zone to Spain
                1 fighter moved from 112 Sea Zone to United Kingdom
                1 fighter moved from 112 Sea Zone to United Kingdom
                1 armour and 1 mech_infantry moved from India to Yunnan
                1 transport moved from 91 Sea Zone to 106 Sea Zone
                1 battleship, 1 cruiser and 3 destroyers moved from 95 Sea Zone to 92 Sea Zone

    Place Units - British
                1 armour, 1 fighter and 1 mech_infantry placed in Persia
                1 infantry and 2 mech_infantrys placed in Egypt
                1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                1 destroyer placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1
                UK_Pacific collect 16 PUs (3 lost to blockades); end with 18 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
                Some Units in 39 Sea Zone change ownership: 1 destroyer

    Territory Summary for British and UK_Pacific :

    Yunnan : 1 armour, 5 infantry and 1 mech_infantry
        India : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
        Malaya : 1 harbour
        Kwangtung : 1 factory_minor and 1 harbour
        French Indo China : 1 flag, 1 aaGun, 3 artilleries and 1 factory_minor
        39 Sea Zone : 1 destroyer
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 infantry
        Gibraltar : 1 aaGun, 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
        Syria : 4 armour, 1 artillery, 1 fighter, 3 infantry, 7 mech_infantrys and 1 tactical_bomber
        Tobruk : 1 flag
        Ethiopia : 1 flag
        Saudi Arabia : 1 flag
        106 Sea Zone : 1 transport
        Eire : 1 flag
        97 Sea Zone : 2 submarines
        92 Sea Zone : 1 battleship, 1 cruiser and 3 destroyers
        Eastern Persia : 1 flag
        Persia : 1 flag, 1 armour, 1 factory_minor, 1 fighter and 1 mech_infantry
        Spain : 1 armour, 1 artillery, 2 fighters and 2 infantry
        110 Sea Zone : 1 destroyer

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 1 artillery and 3 infantry moved from Ukraine to Rostov
                1 artillery and 2 infantry moved from Northern Italy to Southern France

    Combat - Italians
                Battle in Rostov
                    Italians attack with 1 armour, 1 artillery and 3 infantry
                    Russians defend with 2 artilleries and 1 infantry
                        Italians roll dice for 1 armour, 1 artillery and 3 infantry in Rostov, round 2 :  1/5 hits
                        Russians roll dice for 2 artilleries and 1 infantry in Rostov, round 2 :  2/3 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Italians lost in Rostov
                        Italians roll dice for 1 armour, 1 artillery and 1 infantry in Rostov, round 3 :  2/3 hits
                        Russians roll dice for 2 artilleries in Rostov, round 3 :  1/2 hits
                        2 artilleries owned by the Russians and 1 infantry owned by the Italians lost in Rostov
                    Italians win, taking Rostov from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 2
                    Casualties for Italians: 3 infantry
                    Casualties for Russians: 2 artilleries and 1 infantry
                Battle in Southern France
                    Italians attack with 1 artillery and 2 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 :  0/3 hits
                        Americans roll dice for 1 infantry in Southern France, round 2 :  0/1 hits
                        Italians roll dice for 1 artillery and 2 infantry in Southern France, round 3 :  1/3 hits
                        Americans roll dice for 1 infantry in Southern France, round 3 :  0/1 hits
                        1 infantry owned by the Americans lost in Southern France
                    Italians win, taking Southern France from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                3 infantry moved from Switzerland to Northern Italy
                1 artillery and 3 infantry moved from Southern Italy to Northern Italy
                1 aaGun moved from Ukraine to Bryansk

    Place Units - Italians
                2 infantry placed in Ukraine
                1 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,3,6
                Italians collect 13 PUs (6 lost to blockades); end with 13 PUs total

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 :  2/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                    ANZAC win, taking Java from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                1 submarine moved from 42 Sea Zone to 44 Sea Zone
                1 fighter moved from Queensland to Philippines
                1 fighter moved from Caroline Islands to Philippines
                1 fighter moved from New South Wales to Queensland
                1 fighter moved from Kwangsi to Philippines

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 2 fighters
        Queensland : 3 aaGuns, 1 airfield, 2 artilleries, 1 fighter and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        New Guinea : 2 infantry
        Philippines : 3 fighters
        Java : 1 flag, 2 artilleries and 1 infantry
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 flag, 2 transports
        44 Sea Zone : 1 submarine
        62 Sea Zone : 1 destroyer and 2 submarines
        Syria : 2 infantry

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Syria : 1 fighter and 2 infantry
        Tunisia : 3 infantry

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 artillery, 1 destroyer, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Bryansk to Caucasus
                1 fighter moved from Bulgaria to Caucasus
                1 fighter moved from Southern Italy to Caucasus
                4 armour, 5 artilleries, 1 fighter, 20 infantry, 9 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
                1 infantry moved from Smolensk to Russia
                1 infantry moved from Vologda to Russia
                4 bombers moved from Western Germany to Russia
                8 bombers moved from Yugoslavia to Russia

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 artillery, 1 destroyer, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Bryansk to Caucasus
                1 fighter moved from Bulgaria to Caucasus
                1 fighter moved from Southern Italy to Caucasus
                4 armour, 5 artilleries, 1 fighter, 20 infantry, 9 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
                1 infantry moved from Smolensk to Russia
                1 infantry moved from Vologda to Russia
                4 bombers moved from Western Germany to Russia
                8 bombers moved from Yugoslavia to Russia

    Combat - Germans
                Battle in Russia
                    Germans attack with 4 armour, 5 artilleries, 12 bombers, 1 fighter, 22 infantry, 9 mech_infantrys and 2 tactical_bombers
                    Russians defend with 4 aaGuns, 1 airfield, 17 artilleries, 1 factory_minor, 5 fighters, 19 infantry and 1 tactical_bomber
                        AA fire in Russia :  0/12 hits
                        Germans roll dice for 4 armour, 5 artilleries, 12 bombers, 1 fighter, 22 infantry, 9 mech_infantrys and 2 tactical_bombers in Russia, round 2 :  24/55 hits
                        Russians roll dice for 4 aaGuns, 17 artilleries, 5 fighters, 19 infantry and 1 tactical_bomber in Russia, round 2 :  18/42 hits
                        19 infantry owned by the Russians, 1 artillery owned by the Russians, 4 aaGuns owned by the Russians and 18 infantry owned by the Germans lost in Russia
                        Germans roll dice for 4 armour, 5 artilleries, 12 bombers, 1 fighter, 4 infantry, 9 mech_infantrys and 2 tactical_bombers in Russia, round 3 :  19/37 hits
                        Russians roll dice for 16 artilleries, 5 fighters and 1 tactical_bomber in Russia, round 3 :  8/22 hits
                        4 mech_infantrys owned by the Germans, 16 artilleries owned by the Russians, 2 fighters owned by the Russians, 4 infantry owned by the Germans and 1 tactical_bomber owned by the Russians lost in Russia
                        Germans roll dice for 4 armour, 5 artilleries, 12 bombers, 1 fighter, 5 mech_infantrys and 2 tactical_bombers in Russia, round 4 :  22/29 hits
                        Russians roll dice for 3 fighters in Russia, round 4 :  2/3 hits
                        3 fighters owned by the Russians and 2 artilleries owned by the Germans lost in Russia
                    Germans captures 25PUs while taking Russians capital
                    Germans win, taking Russia from Russians with 4 armour, 3 artilleries, 12 bombers, 1 fighter, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 116
                    Casualties for Germans: 2 artilleries, 22 infantry and 4 mech_infantrys
                    Casualties for Russians: 4 aaGuns, 17 artilleries, 5 fighters, 19 infantry and 1 tactical_bomber
                Battle in Caucasus
                    Germans attack with 2 fighters and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 fighters and 1 mech_infantry in Caucasus, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Caucasus
                    Germans win, taking Caucasus from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 fighters moved from Caucasus to Rostov
                1 fighter moved from Russia to Rostov
                2 tactical_bombers moved from Russia to Rostov
                8 bombers moved from Russia to Rostov
                2 aaGuns moved from Bryansk to Rostov
                4 bombers moved from Russia to Smolensk
                1 mech_infantry moved from Bulgaria to Turkey
                      Germans take Turkey from Neutral_True
                2 infantry and 2 mech_infantrys moved from Yugoslavia to Bulgaria
                1 mech_infantry moved from Germany to Western Germany
                5 infantry moved from France to Western Germany
                3 infantry moved from France to Northern Italy
                1 artillery and 2 infantry moved from France to Western Germany
                1 aaGun moved from France to Western Germany
                1 aaGun moved from Western Germany to Germany
                4 submarines moved from 112 Sea Zone to 113 Sea Zone
                3 armour moved from Novgorod to Finland

    Place Units - Germans
                2 armour and 1 mech_infantry placed in Yugoslavia
                1 destroyer placed in 112 Sea Zone
                3 infantry placed in Germany
                1 armour, 1 artillery, 6 infantry and 1 mech_infantry placed in Western Germany
                1 armour placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,4,2
                Germans collect 58 PUs (2 lost to blockades); end with 83 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 98 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 103 PUs

  • 22 21 20 17 15

    I get an error while trying to open your last save file.  Can you either repost it or email Ger8 to me please?

    Thanks.

  • 22 21 20 19 18 17 16

    I ran into some problems with my PC.
    Will try to post it this weekend.
    As far as to simply repost my turn i am not able to do so, because when I saved the file i also saved the error. So I have to recreate (edit) a downloadable map for you.

  • 22 21 20 17 15

    No rush.  I’m going to be swamped this weekend it looks like.  I can recreate it when I have a chance to get around to it too, if that’s the case.

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 artillery, 1 destroyer, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Bryansk to Caucasus
                1 fighter moved from Bulgaria to Caucasus
                1 fighter moved from Southern Italy to Caucasus
                4 armour, 5 artilleries, 1 fighter, 20 infantry, 9 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
                1 infantry moved from Smolensk to Russia
                1 infantry moved from Vologda to Russia
                4 bombers moved from Western Germany to Russia
                8 bombers moved from Yugoslavia to Russia

    Combat - Germans
                Battle in Russia
                    Germans attack with 4 armour, 5 artilleries, 12 bombers, 1 fighter, 22 infantry, 9 mech_infantrys and 2 tactical_bombers
                    Russians defend with 4 aaGuns, 1 airfield, 17 artilleries, 1 factory_minor, 5 fighters, 19 infantry and 1 tactical_bomber
                    Germans captures 25PUs while taking Russians capital
                    Germans win, taking Russia from Russians with 4 armour, 4 artilleries, 12 bombers and 1 tactical_bomber remaining. Battle score for attacker is 79
                    Casualties for Germans: 1 artillery, 1 fighter, 22 infantry, 9 mech_infantrys and 1 tactical_bomber
                    Casualties for Russians: 4 aaGuns, 17 artilleries, 5 fighters, 19 infantry and 1 tactical_bomber
                Battle in Caucasus
                    Germans attack with 2 fighters and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win, taking Caucasus from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Russia: 1 artillery
                EDIT: Adding units owned by Germans to Russia: 1 fighter and 1 tactical_bomber
                EDIT: Adding units owned by Germans to Russia: 5 mech_infantrys
                EDIT: Turning off Edit Mode
                2 fighters moved from Caucasus to Rostov
                1 fighter and 2 tactical_bombers moved from Russia to Rostov
                8 bombers moved from Russia to Rostov
                2 aaGuns moved from Bryansk to Rostov
                4 bombers moved from Russia to Smolensk
                1 mech_infantry moved from Bulgaria to Turkey
                      Germans take Turkey from Neutral_True
                2 infantry and 2 mech_infantrys moved from Yugoslavia to Bulgaria
                1 mech_infantry moved from Germany to Western Germany
                5 infantry moved from France to Western Germany
                3 infantry moved from France to Northern Italy
                1 artillery and 2 infantry moved from France to Western Germany
                1 aaGun moved from France to Western Germany
                1 aaGun moved from Western Germany to Germany
                4 submarines moved from 112 Sea Zone to 113 Sea Zone
                3 armour moved from Novgorod to Finland

    Place Units - Germans
                2 armour and 1 mech_infantry placed in Yugoslavia
                1 destroyer placed in 112 Sea Zone
                3 infantry placed in Germany
                1 armour placed in Novgorod
                1 armour, 1 artillery, 6 infantry and 1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1,3
                Germans collect 58 PUs (2 lost to blockades); end with 83 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 98 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 103 PUs

    Territory Summary for Germans :

    France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 17 infantry and 4 mech_infantrys
        Germany : 1 aaGun, 1 factory_major and 7 infantry
        Northern Italy : 2 artilleries and 5 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Rostov : 2 aaGuns, 8 bombers, 3 fighters and 2 tactical_bombers
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 4 armour, 3 artilleries, 1 factory_minor and 5 mech_infantrys
        Western Ukraine : 1 flag
        Vologda : 1 flag
        Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
        Caucasus : 1 flag, 1 mech_infantry
        Smolensk : 1 flag, 4 bombers
        112 Sea Zone : 1 destroyer
        113 Sea Zone : 4 submarines
        Turkey : 1 flag, 8 infantry and 1 mech_infantry
        Bulgaria : 1 flag, 2 infantry and 2 mech_infantrys
        Sweden : 1 flag, 7 infantry
        115 Sea Zone : 1 transport
        Yugoslavia : 1 flag, 1 aaGun, 1 airfield, 2 armour, 1 factory_minor and 1 mech_infantry
        Finland : 1 flag, 3 armour

  • 22 21 20 17 15

    I believe that is all correct to what happened.

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - Russians
                3 infantry moved from Volgograd to Caucasus
                1 armour moved from Northwest Persia to Caucasus
                1 mech_infantry moved from Tobruk to Libya
                      Russians take Libya from Italians
                1 mech_infantry moved from Ethiopia to Italian Somaliland
                      Russians take Italian Somaliland from Italians

    Combat - Russians
                Battle in Caucasus
                    Russians attack with 1 armour and 3 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 armour and 3 infantry in Caucasus, round 2 :  0/4 hits
                        Germans roll dice for 1 mech_infantry in Caucasus, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Caucasus
                        Russians roll dice for 1 armour and 2 infantry in Caucasus, round 3 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Caucasus, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Caucasus
                        Russians roll dice for 1 armour and 1 infantry in Caucasus, round 4 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Caucasus, round 4 :  0/1 hits
                        Russians roll dice for 1 armour and 1 infantry in Caucasus, round 5 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Caucasus, round 5 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Caucasus
                    Russians win, taking Caucasus from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 submarine moved from 109 Sea Zone to 92 Sea Zone

    Turn Complete - Russians

    Territory Summary for Russians :

    Syria : 1 flag
        Libya : 1 flag, 1 mech_infantry
        Italian Somaliland : 1 flag, 1 mech_infantry
        Volgograd : 1 factory_minor
        Caucasus : 1 armour and 1 infantry
        Iraq : 1 flag
        92 Sea Zone : 1 submarine
        Northwest Persia : 1 flag

  • 22 21 20 19 18 17 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Evenkiyskiy to Urals
                      Japanese take Urals from Russians
                1 armour moved from Urals to Timguska
                      Japanese take Timguska from Russians
                1 mech_infantry moved from Kiangsu to Shantung
                1 artillery and 1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 submarine moved from 21 Sea Zone to 43 Sea Zone
                1 submarine moved from 39 Sea Zone to 42 Sea Zone
                1 submarine moved from 23 Sea Zone to 26 Sea Zone
                1 artillery, 3 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 infantry, 2 submarines, 3 tactical_bombers and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                    Japanese win, taking 43 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 35 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 2 transports
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 2 transports
                Battle in 26 Sea Zone
                    Japanese attack with 3 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 submarines, 3 tactical_bombers and 1 transport
                    Americans defend with 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 tactical_bomber and 1 transport
                    Units damaged: 2 carriers owned by the Americans
                    Units damaged: 1 battleship owned by the Americans and 3 carriers owned by the Americans
                    Units damaged: 3 battleships owned by the Japanese and 1 carrier owned by the Japanese

  • 22 21 20 19 18 17 16

    2nd Round of Combat and I better ask for your Ool.

    Ool please.

    Thank you for the recreation of the previous file. :-)
    My PC is still slow but at least I can manage to Play some triple a again :-D.

  • 22 21 20 17 15

    Destroyer x2, carrier x5, cruiser x2, tac bomb, fighterx3, battleship

    That last destroyer insert in the order after the last sub is gone (or before the battleship at the latest).

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Evenkiyskiy to Urals
                      Japanese take Urals from Russians
                1 armour moved from Urals to Timguska
                      Japanese take Timguska from Russians
                1 mech_infantry moved from Kiangsu to Shantung
                1 artillery and 1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 submarine moved from 21 Sea Zone to 43 Sea Zone
                1 submarine moved from 39 Sea Zone to 42 Sea Zone
                1 submarine moved from 23 Sea Zone to 26 Sea Zone
                1 artillery, 3 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 infantry, 2 submarines, 3 tactical_bombers and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 43 Sea Zone
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                    Japanese win, taking 43 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 35 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 35 Sea Zone
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 2 transports
                        2 transports owned by the ANZAC lost in 42 Sea Zone
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  1/1 hits
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 2 transports
                Battle in 26 Sea Zone
                    Japanese attack with 3 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 submarines, 3 tactical_bombers and 1 transport
                    Americans defend with 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 tactical_bomber and 1 transport
                        Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 :  2/3 hits
                    Units damaged: 2 carriers owned by the Americans
                        Japanese roll dice for 3 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 tactical_bombers and 1 transport in 26 Sea Zone, round 2 :  5/13 hits
                    Units damaged: 1 battleship owned by the Americans and 3 carriers owned by the Americans
                        Americans roll dice for 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 2 :  5/15 hits
                    Units damaged: 3 battleships owned by the Japanese and 1 carrier owned by the Japanese
                        1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 26 Sea Zone
                        Japanese roll dice for 3 submarines in 26 Sea Zone, round 3 :  1/3 hits
                        Japanese roll dice for 3 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport in 26 Sea Zone, round 3 :  4/12 hits
                        Americans roll dice for 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 3 :  11/14 hits
                        2 destroyers owned by the Japanese, 1 cruiser owned by the Japanese, 4 carriers owned by the Americans, 3 submarines owned by the Japanese, 1 destroyer owned by the Americans and 3 carriers owned by the Japanese lost in 26 Sea Zone
                        Japanese roll dice for 3 battleships, 3 fighters, 3 tactical_bombers and 1 transport in 26 Sea Zone, round 4 :  7/9 hits
                        Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 4 :  7/9 hits
                        3 fighters owned by the Japanese, 1 carrier owned by the Americans, 1 tactical_bomber owned by the Americans, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 3 tactical_bombers owned by the Japanese, 1 battleship owned by the Japanese and 2 fighters owned by the Americans lost in 26 Sea Zone
                        Japanese roll dice for 2 battleships and 1 transport in 26 Sea Zone, round 5 :  1/2 hits
                        Americans roll dice for 1 battleship, 1 fighter and 1 transport in 26 Sea Zone, round 5 :  1/2 hits
                        1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 26 Sea Zone
                        Japanese roll dice for 1 battleship and 1 transport in 26 Sea Zone, round 6 :  1/1 hits
                        Americans roll dice for 1 battleship and 1 transport in 26 Sea Zone, round 6 :  1/1 hits
                        1 battleship owned by the Americans and 1 battleship owned by the Japanese lost in 26 Sea Zone
                    Americans and Japanese reach a stalemate
                    . Battle score for attacker is -36
                    Casualties for Americans: 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 tactical_bomber
                    Casualties for Japanese: 3 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 submarines and 3 tactical_bombers
                Battle in Hawaiian Islands
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 1 airfield, 1 armour and 1 harbour
                        Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 :  1/2 hits
                        Americans roll dice for 1 armour in Hawaiian Islands, round 2 :  0/1 hits
                        1 armour owned by the Americans lost in Hawaiian Islands
                    Japanese win, taking Hawaiian Islands from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 armour
                Battle in Shantung
                    Japanese attack with 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 mech_infantry in Shantung, round 2 :  0/1 hits
                        Chinese roll dice for 1 infantry in Shantung, round 2 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Shantung, round 3 :  0/1 hits
                        Chinese roll dice for 1 infantry in Shantung, round 3 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Shantung, round 4 :  0/1 hits
                        Chinese roll dice for 1 infantry in Shantung, round 4 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Shantung, round 5 :  1/1 hits
                        Chinese roll dice for 1 infantry in Shantung, round 5 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shantung
                    Japanese win, taking Shantung from Chinese with 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 infantry moved from Soviet Far East to Siberia

    Place Units - Japanese
                2 artilleries placed in Japan
                1 carrier, 1 destroyer and 2 transports placed in 6 Sea Zone
                2 fighters placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,6
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,4
                Japanese collect 39 PUs (4 lost to blockades); end with 39 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs

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