Please used J-5 with edited NCM. Moved a sub from 21 to 36.
L16 G40 AeV(Axis) vs Snigg (Allies +21)
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Sorry for all the edits. At first thought the Chinese land touched the factory space, but it didn’t, so I swapped where the walk ins happened and placement. Then I forgot that you had Malta empty that was stopping the British NO, so edited a walk in.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
3 infantry moved from Ukraine to RostovCombat - Italians
Battle in Rostov
Italians attack with 3 infantry
Russians defend with 1 infantry
Italians roll dice for 3 infantry in Rostov, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
Italians roll dice for 3 infantry in Rostov, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 aaGun, 1 artillery and 3 infantry moved from Bessarabia to Ukraine
1 infantry moved from Northern Italy to Switzerland
Italians take Switzerland from Neutral_TruePlace Units - Italians
1 armour placed in Ukraine
4 infantry placed in Northern Italy
Italians undo move 2.
2 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,1,3
Italians collect 12 PUs (7 lost to blockades); end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from South Australia to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
3 fighters moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Trans-Jordan to Syria
1 fighter moved from India to KwangsiPlace Units - ANZAC
1 artillery and 1 fighter placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Caroline Islands : 3 fighters
Kwangsi : 1 fighter
Queensland : 3 aaGuns, 1 airfield, 3 artilleries, 1 fighter, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 fighter and 1 harbour
New Guinea : 2 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag, 1 submarine
21 Sea Zone : 1 destroyer
54 Sea Zone : 1 transport
62 Sea Zone : 1 transport
Syria : 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to Syria
1 fighter moved from Egypt to SyriaTurn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Syria : 1 fighter and 2 infantry
Tunisia : 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 10x factory_major; Remaining resources: 114 PUs;
Germans buy 3 armour, 4 bombers, 12 infantry and 2 submarines; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
1 armour moved from Ukraine to Caucasus
1 fighter and 2 tactical_bombers moved from Ukraine to Caucasus
1 fighter moved from Western Germany to 96 Sea Zone
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
8 bombers moved from Novgorod to CaucasusCombat - Germans
Battle in 96 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 96 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Caucasus
Germans attack with 1 armour, 8 bombers, 1 fighter and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 armour, 8 bombers, 1 fighter and 2 tactical_bombers in Caucasus, round 2 : 7/12 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour, 8 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 infantry moved from Novgorod to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Sweden
Germans take Sweden from Neutral_True
2 armour moved from Novgorod to Bryansk
1 aaGun, 1 artillery and 3 infantry moved from Belarus to Bryansk
7 mech_infantrys moved from Eastern Poland to Bryansk
1 fighter and 2 tactical_bombers moved from Caucasus to Bryansk
8 bombers moved from Caucasus to Yugoslavia
1 armour, 1 artillery, 4 infantry and 3 mech_infantrys moved from Western Ukraine to Bryansk
1 aaGun, 1 armour, 3 artilleries and 13 infantry moved from Ukraine to Bryansk
1 fighter moved from Ukraine to Bulgaria
1 mech_infantry moved from Yugoslavia to Bulgaria
6 infantry moved from Western Germany to France
2 mech_infantrys moved from Germany to Western Germany
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 96 Sea Zone to Southern ItalyPlace Units - Germans
2 infantry placed in France
4 bombers and 6 infantry placed in Western Germany
2 infantry placed in Germany
3 armour placed in Novgorod
1 infantry placed in Yugoslavia
1 infantry placed in Germany
Germans undo move 2.
2 submarines placed in 112 Sea Zone
4 bombers and 4 infantry placed in Western Germany
2 infantry placed in Germany
Germans undo move 8.
1 infantry placed in Germany
1 infantry placed in YugoslaviaTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,5
Germans collect 56 PUs (1 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 1x factory_minor; Remaining resources: 29 PUs;
Russians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
2 artilleries and 1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Caucasus
1 fighter moved from Kazakhstan to Caucasus
1 fighter and 1 tactical_bomber moved from Kazakhstan to Rostov
1 fighter moved from Kazakhstan to CaucasusCombat - Russians
Battle in Rostov
Russians attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 3 infantry
Russians roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 2/5 hits
Italians roll dice for 3 infantry in Rostov, round 2 : 0/3 hits
2 infantry owned by the Italians lost in Rostov
Russians roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 3 : 1/5 hits
Italians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Italians: 3 infantry
Battle in Caucasus
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 armour
Russians roll dice for 2 fighters and 1 infantry in Caucasus, round 2 : 1/3 hits
Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits
1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
2 fighters moved from Caucasus to Russia
1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 armour moved from Syria to Northwest Persia
1 mech_infantry moved from Egypt to Tobruk
1 mech_infantry moved from Egypt to EthiopiaPlace Units - Russians
2 fighters placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 25 PUsTerritory Summary for Russians :
Syria : 1 flag
Tobruk : 1 mech_infantry
Ethiopia : 1 mech_infantry
Rostov : 2 artilleries and 1 infantry
Russia : 4 aaGuns, 1 airfield, 17 artilleries, 1 factory_minor, 5 fighters, 19 infantry and 1 tactical_bomber
Volgograd : 1 factory_minor and 3 infantry
Caucasus : 1 infantry
109 Sea Zone : 1 submarine
Iraq : 1 flag
Northwest Persia : 1 flag, 1 armour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 4 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
1 submarine moved from 6 Sea Zone to 23 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 bomber moved from Japan to 34 Sea Zone
1 artillery and 1 infantry moved from Jehol to Chahar
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Yenisey from Russians
Japanese take Evenkiyskiy from Russians
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 mech_infantry moved from Kwangtung to Anhwe
1 submarine moved from 75 Sea Zone to 39 Sea ZoneCombat - Japanese
Battle in Aleutian Islands
Battle in Hawaiian Islands
Battle in 22 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 22 Sea Zone
Japanese win, taking Aleutian Islands from Americans, taking Hawaiian Islands from Americans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 23 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 23 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Chahar
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 aaGun and 1 infantry moved from 36 Sea Zone to French Indo China
1 mech_infantry moved from Kwangtung to Kiangsu
1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
1 bomber moved from 34 Sea Zone to French Indo China
1 fighter moved from Java to French Indo ChinaPlace Units - Japanese
1 artillery, 1 fighter and 1 infantry placed in French Indo China
1 artillery and 3 infantry placed in Japan
1 destroyer, 2 submarines and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,5
Japanese collect 56 PUs; end with 56 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 airfield, 4 artilleries, 1 factory_minor, 6 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Spain to Southern France
Americans take Southern France from Italians
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 fighter moved from Western United States to 8 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Western United States to 26 Sea Zone
1 bomber moved from Caroline Islands to 36 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 mech_infantry moved from 43 Sea Zone to Borneo
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
4 fighters moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Gibraltar to France
1 tactical_bomber moved from Gibraltar to FranceCombat - Americans
Strategic bombing raid in France
AA fire in France : 0/2 hits
Bombing raid in France rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in France causes 8 damage total. Damaged units is as follows: airfield = 4, factory_minor = 4
Battle in 26 Sea Zone
Americans attack with 2 fighters, 1 tactical_bomber and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans win with 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Hawaiian Islands
Americans attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 armour, 1 fighter and 1 infantry in Hawaiian Islands, round 2 : 1/3 hits
Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Americans roll dice for 1 armour and 1 fighter in Hawaiian Islands, round 3 : 2/2 hits
Japanese roll dice for 1 infantry in Hawaiian Islands, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Philippines
Battle in Borneo
Battle in 36 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
Americans win, taking Philippines from Japanese, taking Borneo from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 8 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 4 fighters in 110 Sea Zone, round 2 : 4/5 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
1 bomber moved from France to Spain
1 tactical_bomber moved from France to Spain
3 artilleries and 3 infantry moved from Spain to Normandy Bordeaux
2 mech_infantrys moved from Spain to Normandy Bordeaux
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 artilleries and 1 infantry moved from Portugal to Spain
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 bomber moved from Spain to Gibraltar
4 fighters moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from 36 Sea Zone to Yunnan
1 bomber moved from Yunnan to Burma
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 5 carriers and 2 cruisers moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from 8 Sea Zone to British Columbia
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to QueenslandPlace Units - Americans
1 airfield and 1 factory_minor placed in Spain
2 transports placed in 10 Sea Zone
2 infantry placed in Western United States
4 artilleries and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Paulau Island : 1 flag, 1 infantry
Marshall Islands : 1 flag
Burma : 1 bomber
British Columbia : 1 fighter
Borneo : 1 infantry and 1 mech_infantry
Queensland : 1 bomber
Philippines : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 armour, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 armour and 1 harbour
Midway : 1 airfield
41 Sea Zone : 1 submarine
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 1 transport
37 Sea Zone : 1 flag
35 Sea Zone : 1 transport
26 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 tactical_bomber and 1 transport
10 Sea Zone : 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
Gibraltar : 1 bomber and 2 fighters
Normandy Bordeaux : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 2 mech_infantrys
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Portugal : 1 flag
106 Sea Zone : 1 flag
92 Sea Zone : 1 destroyer
101 Sea Zone : 4 transports
Brazil : 1 flag
Spain : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 2 infantry, 1 mech_infantry and 1 tactical_bomber
91 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport
110 Sea Zone : 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
2 artilleries and 4 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Hunan to AnhwePlace Units - Chinese
1 artillery and 5 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUsTerritory Summary for Chinese :
Shantung : 1 infantry
Kiangsi : 2 artilleries and 4 infantry
Anhwe : 1 artillery and 6 infantry
Kwangtung : 1 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
4 artilleries, 1 fighter and 6 infantry moved from Yunnan to French Indo China
1 artillery moved from Shan State to French Indo China
2 fighters moved from United Kingdom to 112 Sea Zone
3 fighters moved from Spain to 112 Sea ZoneCombat - British
-
Scramble 112?
-
No scramble.
Thank you. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - British
4 artilleries, 1 fighter and 6 infantry moved from Yunnan to French Indo China
1 artillery moved from Shan State to French Indo China
2 fighters moved from United Kingdom to 112 Sea Zone
3 fighters moved from Spain to 112 Sea ZoneCombat - British
Battle in 112 Sea Zone
British attack with 5 fighters
Germans defend with 1 cruiser and 4 submarines
4 submarines owned by the Germans Submerged
British roll dice for 5 fighters in 112 Sea Zone, round 2 : 2/5 hits
Germans roll dice for 1 cruiser in 112 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the British and 1 cruiser owned by the Germans lost in 112 Sea Zone
British win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 cruiser
Casualties for British: 1 fighter
Battle in French Indo China
British attack with 5 artilleries, 1 fighter and 6 infantry
Japanese defend with 1 aaGun, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters and 5 infantry
AA fire in French Indo China : 0/1 hits
British roll dice for 5 artilleries, 1 fighter and 6 infantry in French Indo China, round 2 : 4/12 hits
Japanese roll dice for 1 aaGun, 1 artillery, 1 bomber, 2 fighters and 5 infantry in French Indo China, round 2 : 4/9 hits
3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 4 infantry owned by the British lost in French Indo China
British roll dice for 5 artilleries, 1 fighter and 2 infantry in French Indo China, round 3 : 4/8 hits
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in French Indo China, round 3 : 3/6 hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 bomber owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in French Indo China
British roll dice for 4 artilleries and 1 fighter in French Indo China, round 4 : 2/5 hits
Japanese roll dice for 2 fighters in French Indo China, round 4 : 1/2 hits
2 fighters owned by the Japanese and 1 artillery owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 3 artilleries and 1 fighter remaining. Battle score for attacker is 30
Casualties for British: 2 artilleries and 6 infantry
Casualties for Japanese: 1 aaGun, 1 artillery, 1 bomber, 2 fighters and 5 infantryNon Combat Move - British
1 fighter moved from French Indo China to India
1 aaGun moved from Yunnan to French Indo China
5 infantry moved from Burma to Yunnan
2 armour and 1 mech_infantry moved from Persia to Syria
1 mech_infantry moved from Saudi Arabia to Syria
1 artillery and 3 infantry moved from Trans-Jordan to Syria
2 armour and 5 mech_infantrys moved from Egypt to Syria
1 infantry moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Persia to Syria
1 fighter moved from 112 Sea Zone to Spain
1 fighter moved from 112 Sea Zone to Spain
1 fighter moved from 112 Sea Zone to United Kingdom
1 fighter moved from 112 Sea Zone to United Kingdom
1 armour and 1 mech_infantry moved from India to Yunnan
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 battleship, 1 cruiser and 3 destroyers moved from 95 Sea Zone to 92 Sea ZonePlace Units - British
1 armour, 1 fighter and 1 mech_infantry placed in Persia
1 infantry and 2 mech_infantrys placed in Egypt
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1
UK_Pacific collect 16 PUs (3 lost to blockades); end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in 39 Sea Zone change ownership: 1 destroyerTerritory Summary for British and UK_Pacific :
Yunnan : 1 armour, 5 infantry and 1 mech_infantry
India : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Malaya : 1 harbour
Kwangtung : 1 factory_minor and 1 harbour
French Indo China : 1 flag, 1 aaGun, 3 artilleries and 1 factory_minor
39 Sea Zone : 1 destroyer
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Gibraltar : 1 aaGun, 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Syria : 4 armour, 1 artillery, 1 fighter, 3 infantry, 7 mech_infantrys and 1 tactical_bomber
Tobruk : 1 flag
Ethiopia : 1 flag
Saudi Arabia : 1 flag
106 Sea Zone : 1 transport
Eire : 1 flag
97 Sea Zone : 2 submarines
92 Sea Zone : 1 battleship, 1 cruiser and 3 destroyers
Eastern Persia : 1 flag
Persia : 1 flag, 1 armour, 1 factory_minor, 1 fighter and 1 mech_infantry
Spain : 1 armour, 1 artillery, 2 fighters and 2 infantry
110 Sea Zone : 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery and 3 infantry moved from Ukraine to Rostov
1 artillery and 2 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Rostov
Italians attack with 1 armour, 1 artillery and 3 infantry
Russians defend with 2 artilleries and 1 infantry
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Rostov, round 2 : 1/5 hits
Russians roll dice for 2 artilleries and 1 infantry in Rostov, round 2 : 2/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Italians lost in Rostov
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Rostov, round 3 : 2/3 hits
Russians roll dice for 2 artilleries in Rostov, round 3 : 1/2 hits
2 artilleries owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 2
Casualties for Italians: 3 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Southern France
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 3 : 1/3 hits
Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
3 infantry moved from Switzerland to Northern Italy
1 artillery and 3 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Ukraine to BryanskPlace Units - Italians
2 infantry placed in Ukraine
1 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,3,6
Italians collect 13 PUs (6 lost to blockades); end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 2/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from Queensland to Philippines
1 fighter moved from Caroline Islands to Philippines
1 fighter moved from New South Wales to Queensland
1 fighter moved from Kwangsi to PhilippinesPlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Caroline Islands : 2 fighters
Queensland : 3 aaGuns, 1 airfield, 2 artilleries, 1 fighter and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 2 infantry
Philippines : 3 fighters
Java : 1 flag, 2 artilleries and 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag, 2 transports
44 Sea Zone : 1 submarine
62 Sea Zone : 1 destroyer and 2 submarines
Syria : 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Syria : 1 fighter and 2 infantry
Tunisia : 3 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 destroyer, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Bryansk to Caucasus
1 fighter moved from Bulgaria to Caucasus
1 fighter moved from Southern Italy to Caucasus
4 armour, 5 artilleries, 1 fighter, 20 infantry, 9 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Vologda to Russia
4 bombers moved from Western Germany to Russia
8 bombers moved from Yugoslavia to Russia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 destroyer, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Bryansk to Caucasus
1 fighter moved from Bulgaria to Caucasus
1 fighter moved from Southern Italy to Caucasus
4 armour, 5 artilleries, 1 fighter, 20 infantry, 9 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Vologda to Russia
4 bombers moved from Western Germany to Russia
8 bombers moved from Yugoslavia to RussiaCombat - Germans
Battle in Russia
Germans attack with 4 armour, 5 artilleries, 12 bombers, 1 fighter, 22 infantry, 9 mech_infantrys and 2 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 17 artilleries, 1 factory_minor, 5 fighters, 19 infantry and 1 tactical_bomber
AA fire in Russia : 0/12 hits
Germans roll dice for 4 armour, 5 artilleries, 12 bombers, 1 fighter, 22 infantry, 9 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 24/55 hits
Russians roll dice for 4 aaGuns, 17 artilleries, 5 fighters, 19 infantry and 1 tactical_bomber in Russia, round 2 : 18/42 hits
19 infantry owned by the Russians, 1 artillery owned by the Russians, 4 aaGuns owned by the Russians and 18 infantry owned by the Germans lost in Russia
Germans roll dice for 4 armour, 5 artilleries, 12 bombers, 1 fighter, 4 infantry, 9 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 19/37 hits
Russians roll dice for 16 artilleries, 5 fighters and 1 tactical_bomber in Russia, round 3 : 8/22 hits
4 mech_infantrys owned by the Germans, 16 artilleries owned by the Russians, 2 fighters owned by the Russians, 4 infantry owned by the Germans and 1 tactical_bomber owned by the Russians lost in Russia
Germans roll dice for 4 armour, 5 artilleries, 12 bombers, 1 fighter, 5 mech_infantrys and 2 tactical_bombers in Russia, round 4 : 22/29 hits
Russians roll dice for 3 fighters in Russia, round 4 : 2/3 hits
3 fighters owned by the Russians and 2 artilleries owned by the Germans lost in Russia
Germans captures 25PUs while taking Russians capital
Germans win, taking Russia from Russians with 4 armour, 3 artilleries, 12 bombers, 1 fighter, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 116
Casualties for Germans: 2 artilleries, 22 infantry and 4 mech_infantrys
Casualties for Russians: 4 aaGuns, 17 artilleries, 5 fighters, 19 infantry and 1 tactical_bomber
Battle in Caucasus
Germans attack with 2 fighters and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 mech_infantry in Caucasus, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters moved from Caucasus to Rostov
1 fighter moved from Russia to Rostov
2 tactical_bombers moved from Russia to Rostov
8 bombers moved from Russia to Rostov
2 aaGuns moved from Bryansk to Rostov
4 bombers moved from Russia to Smolensk
1 mech_infantry moved from Bulgaria to Turkey
Germans take Turkey from Neutral_True
2 infantry and 2 mech_infantrys moved from Yugoslavia to Bulgaria
1 mech_infantry moved from Germany to Western Germany
5 infantry moved from France to Western Germany
3 infantry moved from France to Northern Italy
1 artillery and 2 infantry moved from France to Western Germany
1 aaGun moved from France to Western Germany
1 aaGun moved from Western Germany to Germany
4 submarines moved from 112 Sea Zone to 113 Sea Zone
3 armour moved from Novgorod to FinlandPlace Units - Germans
2 armour and 1 mech_infantry placed in Yugoslavia
1 destroyer placed in 112 Sea Zone
3 infantry placed in Germany
1 armour, 1 artillery, 6 infantry and 1 mech_infantry placed in Western Germany
1 armour placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,4,2
Germans collect 58 PUs (2 lost to blockades); end with 83 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 98 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 103 PUs -
I get an error while trying to open your last save file. Can you either repost it or email Ger8 to me please?
Thanks.
-
I ran into some problems with my PC.
Will try to post it this weekend.
As far as to simply repost my turn i am not able to do so, because when I saved the file i also saved the error. So I have to recreate (edit) a downloadable map for you.





