L16 G40 AeV(Axis) vs Snigg (Allies +21)

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 armour, 1 bomber, 3 destroyers, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                3 artilleries moved from Gibraltar to Spain
                4 infantry moved from Gibraltar to Spain
                2 fighters moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                4 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries moved from Eastern United States to 101 Sea Zone
                2 mech_infantrys moved from Central United States to 101 Sea Zone
                2 artilleries, 1 carrier, 2 destroyers, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Portugal
                2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain
                1 fighter and 1 tactical_bomber moved from Gibraltar to Spain
                1 fighter moved from Gibraltar to Portugal
                1 bomber moved from Gibraltar to Spain
                1 infantry moved from Marshall Islands to 32 Sea Zone
                1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
                1 infantry moved from 34 Sea Zone to Paulau Island
                1 destroyer moved from 23 Sea Zone to 22 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Paulau Island
                1 fighter moved from 33 Sea Zone to 22 Sea Zone
                1 submarine moved from 37 Sea Zone to 41 Sea Zone
                1 bomber moved from Queensland to 22 Sea Zone

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    Kamikaze in sz22?

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    @Snigg:

    Kamikaze in sz22?

    No Kami please.

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 armour, 1 bomber, 3 destroyers, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                3 artilleries moved from Gibraltar to Spain
                4 infantry moved from Gibraltar to Spain
                2 fighters moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                4 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries moved from Eastern United States to 101 Sea Zone
                2 mech_infantrys moved from Central United States to 101 Sea Zone
                2 artilleries, 1 carrier, 2 destroyers, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Portugal
                2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain
                1 fighter and 1 tactical_bomber moved from Gibraltar to Spain
                1 fighter moved from Gibraltar to Portugal
                1 bomber moved from Gibraltar to Spain
                1 infantry moved from Marshall Islands to 32 Sea Zone
                1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
                1 infantry moved from 34 Sea Zone to Paulau Island
                1 destroyer moved from 23 Sea Zone to 22 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Paulau Island
                1 fighter moved from 33 Sea Zone to 22 Sea Zone
                1 submarine moved from 37 Sea Zone to 41 Sea Zone
                1 bomber moved from Queensland to 22 Sea Zone

    Combat - Americans
                Battle in Paulau Island
                    Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Paulau Island, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Paulau Island, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Paulau Island
                    Americans win, taking Paulau Island from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Portugal
                    Americans attack with 2 artilleries, 1 fighter and 2 infantry
                    Neutral_True defend with 2 infantry
                        Americans roll dice for 1 cruiser in Portugal, round 2 :  1/1 hits
                        Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Portugal, round 2 :  2/5 hits
                        Neutral_True roll dice for 2 infantry in Portugal, round 2 :  1/2 hits
                        2 infantry owned by the Neutral_True and 1 infantry owned by the Americans lost in Portugal
                    Americans win, taking Portugal from Neutral_True with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                    Casualties for Neutral_True: 2 infantry
                Battle in Spain
                    Americans attack with 3 artilleries, 1 bomber, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Neutral_True defend with 6 infantry
                        Americans roll dice for 1 battleship in Spain, round 2 :  1/1 hits
                        Americans roll dice for 3 artilleries, 1 bomber, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Spain, round 2 :  5/14 hits
                        Neutral_True roll dice for 6 infantry in Spain, round 2 :  1/6 hits
                        6 infantry owned by the Neutral_True and 1 infantry owned by the Americans lost in Spain
                    Americans win, taking Spain from Neutral_True with 3 artilleries, 1 bomber, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 infantry
                    Casualties for Neutral_True: 6 infantry
                Battle in 110 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 :  2/3 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in 22 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 22 Sea Zone, round 2 :  3/3 hits
                        Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 22 Sea Zone
                    Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                1 fighter moved from 22 Sea Zone to 33 Sea Zone
                1 fighter moved from Paulau Island to 33 Sea Zone
                1 tactical_bomber moved from Paulau Island to 33 Sea Zone
                1 bomber moved from 22 Sea Zone to Caroline Islands
                1 destroyer moved from 31 Sea Zone to 22 Sea Zone
                1 destroyer moved from 30 Sea Zone to 23 Sea Zone
                1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
                2 carriers, 1 infantry, 1 mech_infantry and 3 transports moved from 30 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from Portugal to 91 Sea Zone
                1 tactical_bomber moved from Spain to Gibraltar
                1 fighter moved from Spain to Gibraltar
                1 fighter moved from 91 Sea Zone to Gibraltar
                2 fighters moved from 110 Sea Zone to 91 Sea Zone
                1 bomber moved from Spain to Gibraltar
                2 fighters moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone

    Place Units - Americans
                2 armour, 1 bomber, 2 fighters and 1 mech_infantry placed in Western United States
                3 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 harbour, 3 infantry and 1 mech_infantry
        Paulau Island : 1 flag, 1 infantry
        Marshall Islands : 1 flag
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 2 armour, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 1 mech_infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        41 Sea Zone : 1 submarine
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        33 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 2 fighters, 1 tactical_bomber and 3 transports
        37 Sea Zone : 1 flag
        34 Sea Zone : 1 transport
        23 Sea Zone : 1 destroyer
        22 Sea Zone : 1 destroyer
        10 Sea Zone : 3 destroyers
        Central United States : 1 factory_major and 1 mech_infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Gibraltar : 1 bomber, 2 fighters and 1 tactical_bomber
        Portugal : 1 flag, 2 artilleries and 1 infantry
        106 Sea Zone : 1 flag
        92 Sea Zone : 1 destroyer
        101 Sea Zone : 1 transport
        Brazil : 1 flag
        Spain : 1 flag, 3 artilleries, 5 infantry and 2 mech_infantrys
        91 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 transports

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                2 artilleries moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                5 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 13 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 infantry
        Hunan : 2 artilleries and 5 infantry
        Chahar : 1 infantry
        Anhwe : 1 infantry

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 3 armour and 3 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Kwangsi: 1 infantry
                EDIT: Adding units owned by Chinese to Kwangsi: 2 artilleries and 5 infantry
                EDIT: Removing units owned by Chinese from Hunan: 2 artilleries and 5 infantry
                EDIT: Adding units owned by Chinese to Hunan: 1 infantry
                EDIT: Turning off Edit Mode
                1 battleship, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 95 Sea Zone
                3 fighters moved from Tobruk to 95 Sea Zone
                2 submarines moved from 92 Sea Zone to 97 Sea Zone
                1 destroyer moved from 92 Sea Zone to 95 Sea Zone
                1 mech_infantry moved from Egypt to Saudi Arabia
                1 fighter and 1 tactical_bomber moved from Egypt to Saudi Arabia

    Combat - British
                Battle in Saudi Arabia
                    British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Neutral_True defend with 2 infantry
                        British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Saudi Arabia, round 2 :  2/3 hits
                        Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 :  0/2 hits
                        2 infantry owned by the Neutral_True lost in Saudi Arabia
                    British win, taking Saudi Arabia from Neutral_True with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Neutral_True: 2 infantry
                Battle in 95 Sea Zone
                    British attack with 1 battleship, 1 cruiser, 3 destroyers and 3 fighters
                    Italians defend with 1 carrier and 1 destroyer
                        British roll dice for 1 battleship, 1 cruiser, 3 destroyers and 3 fighters in 95 Sea Zone, round 2 :  6/8 hits
                        Italians roll dice for 1 carrier and 1 destroyer in 95 Sea Zone, round 2 :  0/2 hits
                        1 carrier owned by the Italians and 1 destroyer owned by the Italians lost in 95 Sea Zone
                    British win with 1 battleship, 1 cruiser, 3 destroyers and 3 fighters remaining. Battle score for attacker is 24
                    Casualties for Italians: 1 carrier and 1 destroyer

    Non Combat Move - British
                3 fighters moved from 95 Sea Zone to Spain
                3 infantry moved from Gibraltar to Spain
                1 artillery moved from Gibraltar to Spain
                1 armour moved from Gibraltar to Spain
                1 armour and 3 mech_infantrys moved from Tobruk to Egypt
                1 fighter and 1 tactical_bomber moved from Saudi Arabia to Persia
                1 artillery and 3 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 artillery moved from Malaya to Shan State
                1 aaGun, 4 artilleries and 6 infantry moved from Burma to Yunnan
                5 infantry moved from India to Burma

    Place Units - British
                2 armour and 1 mech_infantry placed in Persia
                1 armour and 2 mech_infantrys placed in Egypt

    Turn Complete - British
                British collect 33 PUs; end with 34 PUs total

    Place Units - UK_Pacific
                1 armour and 1 mech_infantry placed in India
                Turning on Edit Mode
                EDIT: Removing units owned by British from 91 Sea Zone: 1 transport
                EDIT: Adding units owned by British to 96 Sea Zone: 1 transport
                EDIT: Removing units owned by British from Spain: 1 infantry
                EDIT: Adding units owned by British to Malta: 1 infantry
                EDIT: Changing ownership of Malta from Italians to British
                EDIT: Changing PUs for British from 34 to 39
                EDIT: Turning off Edit Mode

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Some Units in India change ownership: 1 armour and 1 mech_infantry

    Territory Summary for British and UK_Pacific :

    Yunnan : 1 aaGun, 4 artilleries, 1 fighter and 6 infantry
        Shan State : 1 artillery
        Burma : 5 infantry
        India : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 mech_infantry
        Malaya : 1 harbour
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 artillery and 3 infantry
        Gibraltar : 1 aaGun, 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 1 infantry and 5 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
        Tobruk : 1 flag
        Ethiopia : 1 flag
        96 Sea Zone : 1 transport
        95 Sea Zone : 1 battleship, 1 cruiser and 3 destroyers
        Saudi Arabia : 1 flag, 1 mech_infantry
        Eire : 1 flag
        97 Sea Zone : 2 submarines
        Eastern Persia : 1 flag
        Persia : 1 flag, 2 armour, 1 factory_minor, 1 fighter, 1 mech_infantry and 1 tactical_bomber
        Spain : 1 armour, 1 artillery, 3 fighters and 2 infantry
        91 Sea Zone : 1 transport

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    Sorry for all the edits.  At first thought the Chinese land touched the factory space, but it didn’t, so I swapped where the walk ins happened and placement.  Then I forgot that you had Malta empty that was stopping the British NO, so edited a walk in.

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Italians
                3 infantry moved from Ukraine to Rostov

    Combat - Italians
                Battle in Rostov
                    Italians attack with 3 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 3 infantry in Rostov, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        Italians roll dice for 3 infantry in Rostov, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry in Rostov, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Italians win, taking Rostov from Russians with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 aaGun, 1 artillery and 3 infantry moved from Bessarabia to Ukraine
                1 infantry moved from Northern Italy to Switzerland
                      Italians take Switzerland from Neutral_True

    Place Units - Italians
                1 armour placed in Ukraine
                4 infantry placed in Northern Italy
                Italians undo move 2.
                2 infantry placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,1,3
                Italians collect 12 PUs (7 lost to blockades); end with 12 PUs total

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from South Australia to 61 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 fighter moved from New South Wales to Queensland
                1 artillery moved from New South Wales to Queensland
                1 destroyer moved from 33 Sea Zone to 21 Sea Zone
                3 fighters moved from 33 Sea Zone to Caroline Islands
                2 infantry moved from Trans-Jordan to Syria
                1 fighter moved from India to Kwangsi

    Place Units - ANZAC
                1 artillery and 1 fighter placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 3 fighters
        Kwangsi : 1 fighter
        Queensland : 3 aaGuns, 1 airfield, 3 artilleries, 1 fighter, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 artillery, 1 factory_minor, 1 fighter and 1 harbour
        New Guinea : 2 infantry
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 flag, 1 submarine
        21 Sea Zone : 1 destroyer
        54 Sea Zone : 1 transport
        62 Sea Zone : 1 transport
        Syria : 2 infantry

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Trans-Jordan to Syria
                1 fighter moved from Egypt to Syria

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Syria : 1 fighter and 2 infantry
        Tunisia : 3 infantry

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 10x factory_major; Remaining resources: 114 PUs;
                Germans buy 3 armour, 4 bombers, 12 infantry and 2 submarines; Remaining resources: 0 PUs;

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Germans
                1 armour moved from Ukraine to Caucasus
                1 fighter and 2 tactical_bombers moved from Ukraine to Caucasus
                1 fighter moved from Western Germany to 96 Sea Zone
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                8 bombers moved from Novgorod to Caucasus

    Combat - Germans
                Battle in 96 Sea Zone
                    Germans attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 96 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Caucasus
                    Germans attack with 1 armour, 8 bombers, 1 fighter and 2 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour, 8 bombers, 1 fighter and 2 tactical_bombers in Caucasus, round 2 :  7/12 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Caucasus
                    Germans win, taking Caucasus from Russians with 1 armour, 8 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 infantry moved from Novgorod to 115 Sea Zone
                1 infantry moved from 115 Sea Zone to Sweden
                      Germans take Sweden from Neutral_True
                2 armour moved from Novgorod to Bryansk
                1 aaGun, 1 artillery and 3 infantry moved from Belarus to Bryansk
                7 mech_infantrys moved from Eastern Poland to Bryansk
                1 fighter and 2 tactical_bombers moved from Caucasus to Bryansk
                8 bombers moved from Caucasus to Yugoslavia
                1 armour, 1 artillery, 4 infantry and 3 mech_infantrys moved from Western Ukraine to Bryansk
                1 aaGun, 1 armour, 3 artilleries and 13 infantry moved from Ukraine to Bryansk
                1 fighter moved from Ukraine to Bulgaria
                1 mech_infantry moved from Yugoslavia to Bulgaria
                6 infantry moved from Western Germany to France
                2 mech_infantrys moved from Germany to Western Germany
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                1 fighter moved from 96 Sea Zone to Southern Italy

    Place Units - Germans
                2 infantry placed in France
                4 bombers and 6 infantry placed in Western Germany
                2 infantry placed in Germany
                3 armour placed in Novgorod
                1 infantry placed in Yugoslavia
                1 infantry placed in Germany
                Germans undo move 2.
                2 submarines placed in 112 Sea Zone
                4 bombers and 4 infantry placed in Western Germany
                2 infantry placed in Germany
                Germans undo move 8.
                1 infantry placed in Germany
                1 infantry placed in Yugoslavia

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,5
                Germans collect 56 PUs (1 lost to blockades); end with 56 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians repair damage of 1x factory_minor; Remaining resources: 29 PUs;
                Russians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians
                2 artilleries and 1 infantry moved from Volgograd to Rostov
                1 infantry moved from Volgograd to Caucasus
                1 fighter moved from Kazakhstan to Caucasus
                1 fighter and 1 tactical_bomber moved from Kazakhstan to Rostov
                1 fighter moved from Kazakhstan to Caucasus

    Combat - Russians
                Battle in Rostov
                    Russians attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
                    Italians defend with 3 infantry
                        Russians roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 :  2/5 hits
                        Italians roll dice for 3 infantry in Rostov, round 2 :  0/3 hits
                        2 infantry owned by the Italians lost in Rostov
                        Russians roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 3 :  1/5 hits
                        Italians roll dice for 1 infantry in Rostov, round 3 :  0/1 hits
                        1 infantry owned by the Italians lost in Rostov
                    Russians win, taking Rostov from Italians with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Italians: 3 infantry
                Battle in Caucasus
                    Russians attack with 2 fighters and 1 infantry
                    Germans defend with 1 armour
                        Russians roll dice for 2 fighters and 1 infantry in Caucasus, round 2 :  1/3 hits
                        Germans roll dice for 1 armour in Caucasus, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Caucasus
                    Russians win, taking Caucasus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - Russians
                2 fighters moved from Caucasus to Russia
                1 fighter and 1 tactical_bomber moved from Rostov to Russia
                1 armour moved from Syria to Northwest Persia
                1 mech_infantry moved from Egypt to Tobruk
                1 mech_infantry moved from Egypt to Ethiopia

    Place Units - Russians
                2 fighters placed in Russia
                3 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 22 PUs; end with 22 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 25 PUs

    Territory Summary for Russians :

    Syria : 1 flag
        Tobruk : 1 mech_infantry
        Ethiopia : 1 mech_infantry
        Rostov : 2 artilleries and 1 infantry
        Russia : 4 aaGuns, 1 airfield, 17 artilleries, 1 factory_minor, 5 fighters, 19 infantry and 1 tactical_bomber
        Volgograd : 1 factory_minor and 3 infantry
        Caucasus : 1 infantry
        109 Sea Zone : 1 submarine
        Iraq : 1 flag
        Northwest Persia : 1 flag, 1 armour

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 4 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 23 Sea Zone
                1 submarine moved from 6 Sea Zone to 22 Sea Zone
                1 submarine moved from 6 Sea Zone to 21 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
                1 bomber moved from Japan to 34 Sea Zone
                1 artillery and 1 infantry moved from Jehol to Chahar
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 armour moved from Yakut S.S.R. to Evenkiyskiy
                      Japanese take Yenisey from Russians
                      Japanese take Evenkiyskiy from Russians
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
                1 infantry moved from 8 Sea Zone to Aleutian Islands
                1 mech_infantry moved from Kwangtung to Anhwe
                1 submarine moved from 75 Sea Zone to 39 Sea Zone

    Combat - Japanese
                Battle in Aleutian Islands
                Battle in Hawaiian Islands
                Battle in 22 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 22 Sea Zone
                    Japanese win, taking Aleutian Islands from Americans, taking Hawaiian Islands from Americans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in 23 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 23 Sea Zone
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 34 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 34 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 21 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 21 Sea Zone
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Chahar
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 :  2/2 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Japanese attack with 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 mech_infantry in Anhwe, round 2 :  0/1 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Anhwe, round 3 :  0/1 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 3 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Anhwe
                    Chinese win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Japanese
                1 aaGun moved from Japan to 6 Sea Zone
                1 aaGun and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 aaGun and 1 infantry moved from 36 Sea Zone to French Indo China
                1 mech_infantry moved from Kwangtung to Kiangsu
                1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
                1 bomber moved from 34 Sea Zone to French Indo China
                1 fighter moved from Java to French Indo China

    Place Units - Japanese
                1 artillery, 1 fighter and 1 infantry placed in French Indo China
                1 artillery and 3 infantry placed in Japan
                1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,4
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,5
                Japanese collect 56 PUs; end with 56 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 airfield, 4 artilleries, 1 factory_minor, 6 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Spain to Southern France
                      Americans take Southern France from Italians
                1 infantry moved from Spain to Normandy Bordeaux
                      Americans take Normandy Bordeaux from Germans
                1 fighter moved from Western United States to 8 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 fighter moved from Western United States to 26 Sea Zone
                1 bomber moved from Caroline Islands to 36 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 mech_infantry moved from 43 Sea Zone to Borneo
                1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                4 fighters moved from 91 Sea Zone to 110 Sea Zone
                1 bomber moved from Gibraltar to France
                1 tactical_bomber moved from Gibraltar to France

    Combat - Americans
                Strategic bombing raid in France
                        AA fire in France :  0/2 hits
                    Bombing raid in France rolls: 4 and causes: 4 damage to unit: airfield
                    Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in France causes 8 damage total.  Damaged units is as follows: airfield = 4, factory_minor = 4
                Battle in 26 Sea Zone
                    Americans attack with 2 fighters, 1 tactical_bomber and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 26 Sea Zone
                    Americans win with 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Hawaiian Islands
                    Americans attack with 1 armour, 1 fighter and 1 infantry
                    Japanese defend with 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 armour, 1 fighter and 1 infantry in Hawaiian Islands, round 2 :  1/3 hits
                        Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
                        Americans roll dice for 1 armour and 1 fighter in Hawaiian Islands, round 3 :  2/2 hits
                        Japanese roll dice for 1 infantry in Hawaiian Islands, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hawaiian Islands
                    Americans win, taking Hawaiian Islands from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Philippines
                Battle in Borneo
                Battle in 36 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 36 Sea Zone
                    Americans win, taking Philippines from Japanese, taking Borneo from Japanese with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 8 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 8 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 110 Sea Zone
                    Americans attack with 1 destroyer and 4 fighters
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 4 fighters in 110 Sea Zone, round 2 :  4/5 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from France to Spain
                1 tactical_bomber moved from France to Spain
                3 artilleries and 3 infantry moved from Spain to Normandy Bordeaux
                2 mech_infantrys moved from Spain to Normandy Bordeaux
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
                4 transports moved from 91 Sea Zone to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                2 artilleries and 1 infantry moved from Portugal to Spain
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
                1 bomber moved from Spain to Gibraltar
                4 fighters moved from 110 Sea Zone to 91 Sea Zone
                1 bomber moved from 36 Sea Zone to Yunnan
                1 bomber moved from Yunnan to Burma
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                1 battleship, 5 carriers and 2 cruisers moved from 33 Sea Zone to 26 Sea Zone
                1 fighter moved from 8 Sea Zone to British Columbia
                3 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Western United States to Queensland

    Place Units - Americans
                1 airfield and 1 factory_minor placed in Spain
                2 transports placed in 10 Sea Zone
                2 infantry placed in Western United States
                4 artilleries and 4 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Paulau Island : 1 flag, 1 infantry
        Marshall Islands : 1 flag
        Burma : 1 bomber
        British Columbia : 1 fighter
        Borneo : 1 infantry and 1 mech_infantry
        Queensland : 1 bomber
        Philippines : 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 2 armour, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 armour and 1 harbour
        Midway : 1 airfield
        41 Sea Zone : 1 submarine
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag, 1 transport
        37 Sea Zone : 1 flag
        35 Sea Zone : 1 transport
        26 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 tactical_bomber and 1 transport
        10 Sea Zone : 2 transports
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
        Gibraltar : 1 bomber and 2 fighters
        Normandy Bordeaux : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 2 mech_infantrys
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Portugal : 1 flag
        106 Sea Zone : 1 flag
        92 Sea Zone : 1 destroyer
        101 Sea Zone : 4 transports
        Brazil : 1 flag
        Spain : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 2 infantry, 1 mech_infantry and 1 tactical_bomber
        91 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport
        110 Sea Zone : 1 destroyer

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kwangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                2 artilleries and 4 infantry moved from Kwangsi to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Hunan to Anhwe

    Place Units - Chinese
                1 artillery and 5 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 15 PUs; end with 15 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs

    Territory Summary for Chinese :

    Shantung : 1 infantry
        Kiangsi : 2 artilleries and 4 infantry
        Anhwe : 1 artillery and 6 infantry
        Kwangtung : 1 infantry

  • 22 21 20 17 15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - British
                4 artilleries, 1 fighter and 6 infantry moved from Yunnan to French Indo China
                1 artillery moved from Shan State to French Indo China
                2 fighters moved from United Kingdom to 112 Sea Zone
                3 fighters moved from Spain to 112 Sea Zone

    Combat - British

  • 22 21 20 17 15

    Scramble 112?

  • 22 21 20 19 18 17 16

    No scramble.
    Thank you.

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 armour, 1 destroyer, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 destroyer; Remaining resources: 2 PUs;

    Combat Move - British
                4 artilleries, 1 fighter and 6 infantry moved from Yunnan to French Indo China
                1 artillery moved from Shan State to French Indo China
                2 fighters moved from United Kingdom to 112 Sea Zone
                3 fighters moved from Spain to 112 Sea Zone

    Combat - British
                Battle in 112 Sea Zone
                    British attack with 5 fighters
                    Germans defend with 1 cruiser and 4 submarines
                    4 submarines owned by the Germans Submerged
                        British roll dice for 5 fighters in 112 Sea Zone, round 2 :  2/5 hits
                        Germans roll dice for 1 cruiser in 112 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the British and 1 cruiser owned by the Germans lost in 112 Sea Zone
                    British win with 4 fighters remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 cruiser
                    Casualties for British: 1 fighter
                Battle in French Indo China
                    British attack with 5 artilleries, 1 fighter and 6 infantry
                    Japanese defend with 1 aaGun, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters and 5 infantry
                        AA fire in French Indo China :  0/1 hits
                        British roll dice for 5 artilleries, 1 fighter and 6 infantry in French Indo China, round 2 :  4/12 hits
                        Japanese roll dice for 1 aaGun, 1 artillery, 1 bomber, 2 fighters and 5 infantry in French Indo China, round 2 :  4/9 hits
                        3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 4 infantry owned by the British lost in French Indo China
                        British roll dice for 5 artilleries, 1 fighter and 2 infantry in French Indo China, round 3 :  4/8 hits
                        Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in French Indo China, round 3 :  3/6 hits
                        2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 bomber owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in French Indo China
                        British roll dice for 4 artilleries and 1 fighter in French Indo China, round 4 :  2/5 hits
                        Japanese roll dice for 2 fighters in French Indo China, round 4 :  1/2 hits
                        2 fighters owned by the Japanese and 1 artillery owned by the British lost in French Indo China
                    British win, taking French Indo China from Japanese with 3 artilleries and 1 fighter remaining. Battle score for attacker is 30
                    Casualties for British: 2 artilleries and 6 infantry
                    Casualties for Japanese: 1 aaGun, 1 artillery, 1 bomber, 2 fighters and 5 infantry

    Non Combat Move - British
                1 fighter moved from French Indo China to India
                1 aaGun moved from Yunnan to French Indo China
                5 infantry moved from Burma to Yunnan
                2 armour and 1 mech_infantry moved from Persia to Syria
                1 mech_infantry moved from Saudi Arabia to Syria
                1 artillery and 3 infantry moved from Trans-Jordan to Syria
                2 armour and 5 mech_infantrys moved from Egypt to Syria
                1 infantry moved from Egypt to Trans-Jordan
                1 fighter and 1 tactical_bomber moved from Persia to Syria
                1 fighter moved from 112 Sea Zone to Spain
                1 fighter moved from 112 Sea Zone to Spain
                1 fighter moved from 112 Sea Zone to United Kingdom
                1 fighter moved from 112 Sea Zone to United Kingdom
                1 armour and 1 mech_infantry moved from India to Yunnan
                1 transport moved from 91 Sea Zone to 106 Sea Zone
                1 battleship, 1 cruiser and 3 destroyers moved from 95 Sea Zone to 92 Sea Zone

    Place Units - British
                1 armour, 1 fighter and 1 mech_infantry placed in Persia
                1 infantry and 2 mech_infantrys placed in Egypt
                1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                1 destroyer placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1
                UK_Pacific collect 16 PUs (3 lost to blockades); end with 18 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
                Some Units in 39 Sea Zone change ownership: 1 destroyer

    Territory Summary for British and UK_Pacific :

    Yunnan : 1 armour, 5 infantry and 1 mech_infantry
        India : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
        Malaya : 1 harbour
        Kwangtung : 1 factory_minor and 1 harbour
        French Indo China : 1 flag, 1 aaGun, 3 artilleries and 1 factory_minor
        39 Sea Zone : 1 destroyer
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 infantry
        Gibraltar : 1 aaGun, 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
        Syria : 4 armour, 1 artillery, 1 fighter, 3 infantry, 7 mech_infantrys and 1 tactical_bomber
        Tobruk : 1 flag
        Ethiopia : 1 flag
        Saudi Arabia : 1 flag
        106 Sea Zone : 1 transport
        Eire : 1 flag
        97 Sea Zone : 2 submarines
        92 Sea Zone : 1 battleship, 1 cruiser and 3 destroyers
        Eastern Persia : 1 flag
        Persia : 1 flag, 1 armour, 1 factory_minor, 1 fighter and 1 mech_infantry
        Spain : 1 armour, 1 artillery, 2 fighters and 2 infantry
        110 Sea Zone : 1 destroyer

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 1 artillery and 3 infantry moved from Ukraine to Rostov
                1 artillery and 2 infantry moved from Northern Italy to Southern France

    Combat - Italians
                Battle in Rostov
                    Italians attack with 1 armour, 1 artillery and 3 infantry
                    Russians defend with 2 artilleries and 1 infantry
                        Italians roll dice for 1 armour, 1 artillery and 3 infantry in Rostov, round 2 :  1/5 hits
                        Russians roll dice for 2 artilleries and 1 infantry in Rostov, round 2 :  2/3 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Italians lost in Rostov
                        Italians roll dice for 1 armour, 1 artillery and 1 infantry in Rostov, round 3 :  2/3 hits
                        Russians roll dice for 2 artilleries in Rostov, round 3 :  1/2 hits
                        2 artilleries owned by the Russians and 1 infantry owned by the Italians lost in Rostov
                    Italians win, taking Rostov from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 2
                    Casualties for Italians: 3 infantry
                    Casualties for Russians: 2 artilleries and 1 infantry
                Battle in Southern France
                    Italians attack with 1 artillery and 2 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 :  0/3 hits
                        Americans roll dice for 1 infantry in Southern France, round 2 :  0/1 hits
                        Italians roll dice for 1 artillery and 2 infantry in Southern France, round 3 :  1/3 hits
                        Americans roll dice for 1 infantry in Southern France, round 3 :  0/1 hits
                        1 infantry owned by the Americans lost in Southern France
                    Italians win, taking Southern France from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                3 infantry moved from Switzerland to Northern Italy
                1 artillery and 3 infantry moved from Southern Italy to Northern Italy
                1 aaGun moved from Ukraine to Bryansk

    Place Units - Italians
                2 infantry placed in Ukraine
                1 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,3,6
                Italians collect 13 PUs (6 lost to blockades); end with 13 PUs total

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