@dawgoneit I didn’t look into it yet. If it was a complete disaster for Germany, I invite you to rerun the combats after my scramble decision. Please do so - very bad dice in G1 really suck and can decide the game early.
L16 G40 AeV(Axis) vs Snigg (Allies +21)
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Ya, we are fine.
I thought that you may go for ukraine. :-)You chipped arround in manchu and yunnan the turns before so i was concerend that you may even try ukraine. :-o
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 1 fighter, 3 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kwangsi to Yunnan
2 artilleries, 3 infantry and 1 mech_infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Malaya to Shan State
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Shan State
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 battleship moved from 37 Sea Zone to 35 Sea Zone
Japanese take 43 Sea Zone from Americans
1 submarine moved from 37 Sea Zone to 75 Sea Zone
1 fighter moved from French Indo China to Shan State
1 fighter moved from French Indo China to Yunnan
1 bomber moved from French Indo China to Manchuria
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Amur
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 cruiser moved from 19 Sea Zone to 34 Sea ZoneCombat - Japanese
Battle in Manchuria
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Manchuria, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Amur
Battle in Shan State
Japanese attack with 4 artilleries, 3 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 2 aaGuns, 3 artilleries and 9 infantry
AA fire in Shan State : 1/5 hits
1 fighter owned by the Japanese lost in Shan State
Japanese roll dice for 4 artilleries, 2 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers in Shan State, round 2 : 4/14 hits
UK_Pacific roll dice for 2 aaGuns, 3 artilleries and 9 infantry in Shan State, round 2 : 6/12 hits
5 infantry owned by the Japanese, 2 aaGuns owned by the British, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
Japanese roll dice for 4 artilleries, 2 fighters and 2 tactical_bombers in Shan State, round 3 : 6/8 hits
UK_Pacific roll dice for 3 artilleries and 7 infantry in Shan State, round 3 : 4/10 hits
4 artilleries owned by the Japanese and 6 infantry owned by the British lost in Shan State
UK_Pacific win, taking Amur from Russians with 3 artilleries and 1 infantry remaining. Battle score for attacker is -11
Casualties for British: 2 aaGuns and 8 infantry
Casualties for Japanese: 4 artilleries, 1 fighter, 5 infantry and 1 mech_infantry
2 fighters owned by the Japanese and 2 tactical_bombers owned by the Japanese retreated
Battle in 75 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 infantry and 1 transport
1 infantry owned by the ANZAC and 1 transport owned by the ANZAC lost in 75 Sea Zone
Japanese roll dice for 1 submarine in 75 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 infantry and 1 transport
Battle in Yunnan
Japanese attack with 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Manchuria to Korea
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 carriers moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Shan State to Java
1 fighter and 2 tactical_bombers moved from Shan State to 35 Sea Zone
1 fighter moved from Yunnan to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea ZonePlace Units - Japanese
1 fighter and 2 infantry placed in French Indo China
1 factory_minor placed in Kwangtung
1 destroyer and 3 submarines placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,6
Japanese collect 55 PUs (2 lost to blockades); end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 2 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 44 Sea Zone to 37 Sea Zone
Americans take 43 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 23 Sea Zone
1 destroyer moved from 46 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 bomber moved from Queensland to 34 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall IslandsCombat - Americans
Battle in Marshall Islands
Battle in 110 Sea Zone
Americans attack with 1 bomber and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 bomber and 2 fighters in 110 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win, taking Marshall Islands from Japanese with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 22 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 23 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 23 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 cruiser
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 cruiser in 34 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Japanese and 1 destroyer owned by the Americans lost in 34 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 cruiser
Battle in 37 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Americans win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 fighter moved from 23 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 34 Sea Zone to 33 Sea Zone
1 bomber moved from 34 Sea Zone to Queensland
1 destroyer moved from 10 Sea Zone to 31 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 carriers, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
1 bomber moved from 110 Sea Zone to Gibraltar
2 fighters moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
3 transports moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 transports moved from 88 Sea Zone to 101 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 33 Sea Zone to 30 Sea ZonePlace Units - Americans
2 destroyers, 2 fighters and 2 transports placed in 101 Sea Zone
2 artilleries and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry
Marshall Islands : 1 flag, 1 infantry
Queensland : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Johnston Island : 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
33 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 fighters and 1 tactical_bomber
32 Sea Zone : 1 transport
31 Sea Zone : 1 destroyer
30 Sea Zone : 2 carriers, 1 destroyer and 3 transports
37 Sea Zone : 1 flag, 1 submarine
23 Sea Zone : 1 destroyer
22 Sea Zone : 1 destroyer
Central United States : 1 factory_major and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 5 infantry
Gibraltar : 3 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber
106 Sea Zone : 1 flag
92 Sea Zone : 1 destroyer
101 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 4 transports
Brazil : 1 flag
91 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsTerritory Summary for Chinese :
Yunnan : 2 artilleries and 1 infantry
Kweichow : 1 infantry
Hopei : 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 airfield and 2 destroyers; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to Western Germany
1 artillery moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 artillery and 1 infantry moved from Shan State to French Indo China
2 fighters and 1 tactical_bomber moved from India to French Indo China
1 artillery moved from Shan State to French Indo ChinaCombat - British
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/1 hits
1 bomber killed by AA
Bombing raid in Western Germany causes 0 damage total.
Battle in French Indo China
British attack with 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 factory_minor, 1 fighter and 2 infantry
AA fire in French Indo China : 1/3 hits
1 fighter owned by the British lost in French Indo China
British roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/5 hits
Japanese roll dice for 1 aaGun, 1 fighter and 2 infantry in French Indo China, round 2 : 2/3 hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in French Indo China
British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in French Indo China, round 3 : 1/3 hits
Japanese roll dice for 1 fighter and 1 infantry in French Indo China, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in French Indo China
British roll dice for 1 fighter and 1 tactical_bomber in French Indo China, round 4 : 1/2 hits
Japanese roll dice for 1 fighter in French Indo China, round 4 : 1/1 hits
1 tactical_bomber owned by the British and 1 fighter owned by the Japanese lost in French Indo China
British win with 1 fighter remaining. Battle score for attacker is -11
Casualties for British: 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for Japanese: 1 aaGun, 1 fighter and 2 infantryNon Combat Move - British
1 fighter moved from French Indo China to Yunnan
1 aaGun, 4 artilleries and 6 infantry moved from India to Burma
3 infantry moved from West India to India
1 armour and 3 mech_infantrys moved from Egypt to Tobruk
3 fighters moved from Egypt to Tobruk
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Egypt
1 battleship and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 artillery moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
1 airfield placed in Egypt
2 destroyers placed in 81 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British and UK_Pacific :
Yunnan : 1 fighter
Burma : 1 aaGun, 4 artilleries and 6 infantry
India : 1 airfield, 1 factory_major, 1 harbour and 5 infantry
Malaya : 1 artillery and 1 harbour
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 harbour and 3 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry
Tobruk : 1 flag, 1 armour, 3 fighters and 3 mech_infantrys
Ethiopia : 1 flag
Eire : 1 flag
92 Sea Zone : 1 destroyer and 2 submarines
Eastern Persia : 1 flag
81 Sea Zone : 1 battleship, 1 cruiser and 2 destroyers
Persia : 1 flag, 1 factory_minor
91 Sea Zone : 2 transports -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Ukraine to Bryansk
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
2 fighters moved from 97 Sea Zone to RostovCombat - Italians
Battle in Bryansk
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Bryansk, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Italians attack with 2 fighters
Russians defend with 2 infantry
Italians roll dice for 2 fighters in Rostov, round 2 : 1/2 hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 fighter owned by the Italians lost in Rostov
Italians roll dice for 1 fighter in Rostov, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
Italians roll dice for 1 fighter in Rostov, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits
Italians roll dice for 1 fighter in Rostov, round 5 : 0/1 hits
Russians roll dice for 1 infantry in Rostov, round 5 : 0/1 hits
Italians roll dice for 1 fighter in Rostov, round 6 : 0/1 hits
Russians roll dice for 1 infantry in Rostov, round 6 : 0/1 hits
Italians roll dice for 1 fighter in Rostov, round 7 : 1/1 hits
Russians roll dice for 1 infantry in Rostov, round 7 : 1/1 hits
1 infantry owned by the Russians and 1 fighter owned by the Italians lost in Rostov
Russians win with no units remaining. Battle score for attacker is -14
Casualties for Italians: 2 fighters
Casualties for Russians: 2 infantry
Battle in SyriaNon Combat Move - Italians
1 carrier and 1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from Bessarabia to Ukraine
1 aaGun moved from Eastern Poland to Bessarabia
1 artillery and 3 infantry moved from Romania to Bessarabia
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
4 infantry placed in Northern Italy
Italians undo move 1.
2 infantry placed in Southern Italy
2 infantry placed in Ukraine
1 infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Dutch New Guinea to New Guinea
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to 33 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from 61 Sea Zone to South Australia
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for ANZAC :
India : 1 fighter
Queensland : 3 aaGuns, 1 airfield, 1 artillery, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 fighter and 1 harbour
South Australia : 1 artillery and 1 infantry
New Guinea : 2 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag, 1 submarine
33 Sea Zone : 1 destroyer and 3 fighters
61 Sea Zone : 1 transport
Trans-Jordan : 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 fighter moved from Egypt to 99 Sea ZoneCombat - French
Battle in 99 Sea Zone
French attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - French
1 fighter moved from 99 Sea Zone to Egypt
2 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Algeria to TunisiaTurn Complete - French
Territory Summary for French :
Trans-Jordan : 2 infantry
Egypt : 1 fighter
United Kingdom : 2 infantry
Tunisia : 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 1 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Ukraine to Volgograd
Germans take Rostov from Russians
Germans take Volgograd from Russians
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
3 armour and 3 mech_infantrys moved from Ukraine to Russia
1 armour moved from Ukraine to Russia
8 bombers, 2 fighters and 2 tactical_bombers moved from Ukraine to Russia
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 artillery and 5 infantry moved from Novgorod to Belarus
1 armour moved from Ukraine to Western Ukraine
1 artillery, 4 infantry and 3 mech_infantrys moved from Eastern Poland to Western UkraineCombat - Germans
Battle in Western Ukraine
Germans attack with 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys in Western Ukraine, round 2 : 2/9 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery and 5 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 5 infantry in Belarus, round 2 : 2/6 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Russia
Germans attack with 4 armour, 8 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 1 airfield, 3 artilleries, 1 factory_major and 8 infantry
Germans roll dice for 4 armour, 8 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 7/19 hits
Russians roll dice for 3 artilleries and 8 infantry in Russia, round 2 : 4/11 hits
7 infantry owned by the Russians, 3 mech_infantrys owned by the Germans and 1 armour owned by the Germans lost in Russia
Germans roll dice for 3 armour, 8 bombers, 2 fighters and 2 tactical_bombers in Russia, round 3 : 8/15 hits
Russians roll dice for 3 artilleries and 1 infantry in Russia, round 3 : 2/4 hits
1 infantry owned by the Russians, 3 artilleries owned by the Russians and 2 armour owned by the Germans lost in Russia
Germans captures 40PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour, 8 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 3 armour and 3 mech_infantrys
Casualties for Russians: 3 artilleries and 8 infantryNon Combat Move - Germans
8 bombers moved from Russia to Novgorod
2 fighters and 2 tactical_bombers moved from Russia to Ukraine
2 mech_infantrys moved from Yugoslavia to Eastern Poland
5 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Eastern Poland to Belarus
1 fighter moved from France to Southern Italy
1 fighter moved from Yugoslavia to Southern Italy
1 aaGun moved from Western Germany to FrancePlace Units - Germans
1 destroyer placed in 110 Sea Zone
2 submarines placed in 113 Sea Zone
2 armour and 1 infantry placed in Novgorod
3 mech_infantrys placed in Yugoslavia
3 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 2 fighters
EDIT: Removing units owned by Germans from Southern Italy: 2 fighters
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Adding units owned by Germans to 112 Sea Zone: 2 submarines
EDIT: Removing units owned by Germans from 113 Sea Zone: 2 submarines
EDIT: Removing units owned by Germans from 115 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 59 PUs; end with 99 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 119 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 124 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - Russians
2 infantry moved from Northwest Persia to Caucasus
2 armour moved from Northwest Persia to Syria
1 fighter and 1 tactical_bomber moved from Tambov to Caucasus
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
3 infantry moved from Tambov to Volgograd
2 artilleries moved from Tambov to Volgograd
3 infantry moved from Tambov to Russia
2 artilleries moved from Tambov to Russia
1 artillery and 2 infantry moved from Tambov to Bryansk
3 fighters moved from Tambov to BryanskCombat - Russians
Battle in Syria
Russians attack with 2 armour
Italians defend with 2 infantry
Russians roll dice for 2 armour in Syria, round 2 : 1/2 hits
Italians roll dice for 2 infantry in Syria, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Syria
Russians roll dice for 2 armour in Syria, round 3 : 1/2 hits
Italians roll dice for 1 infantry in Syria, round 3 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Italians lost in Syria
Russians win, taking Syria from Italians with 1 armour remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Russians: 1 armour
Battle in Bryansk
Russians attack with 1 artillery, 3 fighters and 2 infantry
Italians defend with 2 armour
Russians roll dice for 1 artillery, 3 fighters and 2 infantry in Bryansk, round 2 : 0/6 hits
Italians roll dice for 2 armour in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 artillery, 3 fighters and 1 infantry in Bryansk, round 3 : 0/5 hits
Italians roll dice for 2 armour in Bryansk, round 3 : 1/2 hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 artillery and 3 fighters in Bryansk, round 4 : 3/4 hits
Italians roll dice for 2 armour in Bryansk, round 4 : 2/2 hits
1 artillery owned by the Russians, 1 fighter owned by the Russians and 2 armour owned by the Italians lost in Bryansk
Russians win with 2 fighters remaining. Battle score for attacker is -8
Casualties for Italians: 2 armour
Casualties for Russians: 1 artillery, 1 fighter and 2 infantry
Battle in Volgograd
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 2 artilleries and 3 infantry in Volgograd, round 2 : 2/5 hits
Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits
Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Russia
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 airfield, 1 armour and 1 factory_minor
Russians roll dice for 2 artilleries and 3 infantry in Russia, round 2 : 1/5 hits
Germans roll dice for 1 armour in Russia, round 2 : 0/1 hits
1 armour owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
2 fighters moved from Bryansk to Kazakhstan
1 fighter and 1 tactical_bomber moved from Caucasus to Kazakhstan
4 aaGuns, 15 artilleries and 16 infantry moved from Tambov to RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUsTerritory Summary for Russians :
Kazakhstan : 3 fighters and 1 tactical_bomber
Egypt : 2 mech_infantrys
Syria : 1 flag, 1 armour
Rostov : 1 infantry
Russia : 4 aaGuns, 1 airfield, 17 artilleries, 1 factory_minor and 19 infantry
Volgograd : 2 artilleries, 1 factory_minor and 2 infantry
Caucasus : 1 infantry
109 Sea Zone : 1 submarine
Iraq : 1 flag
Northwest Persia : 1 flag -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 battleship, 1 destroyer, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Amur to Yakut S.S.R.
Japanese take Buryatia from Russians
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 bomber moved from Korea to 22 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea ZoneCombat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 22 Sea Zone
Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 bomber moved from 22 Sea Zone to Japan
2 battleships, 3 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Manchuria to JeholPlace Units - Japanese
3 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kwangtung
1 battleship, 1 destroyer and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3
Japanese collect 52 PUs (3 lost to blockades); end with 52 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 1 bomber, 3 destroyers, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
3 artilleries moved from Gibraltar to Spain
4 infantry moved from Gibraltar to Spain
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
2 artilleries, 1 carrier, 2 destroyers, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Portugal
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain
1 fighter and 1 tactical_bomber moved from Gibraltar to Spain
1 fighter moved from Gibraltar to Portugal
1 bomber moved from Gibraltar to Spain
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 destroyer moved from 23 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Paulau Island
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 bomber moved from Queensland to 22 Sea Zone -
Kamikaze in sz22?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 1 bomber, 3 destroyers, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
3 artilleries moved from Gibraltar to Spain
4 infantry moved from Gibraltar to Spain
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
2 artilleries, 1 carrier, 2 destroyers, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Portugal
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain
1 fighter and 1 tactical_bomber moved from Gibraltar to Spain
1 fighter moved from Gibraltar to Portugal
1 bomber moved from Gibraltar to Spain
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 destroyer moved from 23 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Paulau Island
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 bomber moved from Queensland to 22 Sea ZoneCombat - Americans
Battle in Paulau Island
Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Paulau Island, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Paulau Island
Americans win, taking Paulau Island from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Portugal
Americans attack with 2 artilleries, 1 fighter and 2 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 cruiser in Portugal, round 2 : 1/1 hits
Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Portugal, round 2 : 2/5 hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits
2 infantry owned by the Neutral_True and 1 infantry owned by the Americans lost in Portugal
Americans win, taking Portugal from Neutral_True with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Spain
Americans attack with 3 artilleries, 1 bomber, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 6 infantry
Americans roll dice for 1 battleship in Spain, round 2 : 1/1 hits
Americans roll dice for 3 artilleries, 1 bomber, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Spain, round 2 : 5/14 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits
6 infantry owned by the Neutral_True and 1 infantry owned by the Americans lost in Spain
Americans win, taking Spain from Neutral_True with 3 artilleries, 1 bomber, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 6 infantry
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 22 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 22 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 fighter moved from 22 Sea Zone to 33 Sea Zone
1 fighter moved from Paulau Island to 33 Sea Zone
1 tactical_bomber moved from Paulau Island to 33 Sea Zone
1 bomber moved from 22 Sea Zone to Caroline Islands
1 destroyer moved from 31 Sea Zone to 22 Sea Zone
1 destroyer moved from 30 Sea Zone to 23 Sea Zone
1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
2 carriers, 1 infantry, 1 mech_infantry and 3 transports moved from 30 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Portugal to 91 Sea Zone
1 tactical_bomber moved from Spain to Gibraltar
1 fighter moved from Spain to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
2 fighters moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from Spain to Gibraltar
2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
2 armour, 1 bomber, 2 fighters and 1 mech_infantry placed in Western United States
3 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 harbour, 3 infantry and 1 mech_infantry
Paulau Island : 1 flag, 1 infantry
Marshall Islands : 1 flag
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 armour, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
41 Sea Zone : 1 submarine
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
33 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 2 fighters, 1 tactical_bomber and 3 transports
37 Sea Zone : 1 flag
34 Sea Zone : 1 transport
23 Sea Zone : 1 destroyer
22 Sea Zone : 1 destroyer
10 Sea Zone : 3 destroyers
Central United States : 1 factory_major and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Gibraltar : 1 bomber, 2 fighters and 1 tactical_bomber
Portugal : 1 flag, 2 artilleries and 1 infantry
106 Sea Zone : 1 flag
92 Sea Zone : 1 destroyer
101 Sea Zone : 1 transport
Brazil : 1 flag
Spain : 1 flag, 3 artilleries, 5 infantry and 2 mech_infantrys
91 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 transports -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 artilleries moved from Yunnan to Hunan
Chinese take Hunan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in HunanTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsTerritory Summary for Chinese :
Kwangsi : 1 infantry
Hunan : 2 artilleries and 5 infantry
Chahar : 1 infantry
Anhwe : 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 armour and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kwangsi: 1 infantry
EDIT: Adding units owned by Chinese to Kwangsi: 2 artilleries and 5 infantry
EDIT: Removing units owned by Chinese from Hunan: 2 artilleries and 5 infantry
EDIT: Adding units owned by Chinese to Hunan: 1 infantry
EDIT: Turning off Edit Mode
1 battleship, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 95 Sea Zone
3 fighters moved from Tobruk to 95 Sea Zone
2 submarines moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Egypt to Saudi Arabia
1 fighter and 1 tactical_bomber moved from Egypt to Saudi ArabiaCombat - British
Battle in Saudi Arabia
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Neutral_True defend with 2 infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Saudi Arabia, round 2 : 2/3 hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits
2 infantry owned by the Neutral_True lost in Saudi Arabia
British win, taking Saudi Arabia from Neutral_True with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in 95 Sea Zone
British attack with 1 battleship, 1 cruiser, 3 destroyers and 3 fighters
Italians defend with 1 carrier and 1 destroyer
British roll dice for 1 battleship, 1 cruiser, 3 destroyers and 3 fighters in 95 Sea Zone, round 2 : 6/8 hits
Italians roll dice for 1 carrier and 1 destroyer in 95 Sea Zone, round 2 : 0/2 hits
1 carrier owned by the Italians and 1 destroyer owned by the Italians lost in 95 Sea Zone
British win with 1 battleship, 1 cruiser, 3 destroyers and 3 fighters remaining. Battle score for attacker is 24
Casualties for Italians: 1 carrier and 1 destroyerNon Combat Move - British
3 fighters moved from 95 Sea Zone to Spain
3 infantry moved from Gibraltar to Spain
1 artillery moved from Gibraltar to Spain
1 armour moved from Gibraltar to Spain
1 armour and 3 mech_infantrys moved from Tobruk to Egypt
1 fighter and 1 tactical_bomber moved from Saudi Arabia to Persia
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Malaya to Shan State
1 aaGun, 4 artilleries and 6 infantry moved from Burma to Yunnan
5 infantry moved from India to BurmaPlace Units - British
2 armour and 1 mech_infantry placed in Persia
1 armour and 2 mech_infantrys placed in EgyptTurn Complete - British
British collect 33 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 transport
EDIT: Adding units owned by British to 96 Sea Zone: 1 transport
EDIT: Removing units owned by British from Spain: 1 infantry
EDIT: Adding units owned by British to Malta: 1 infantry
EDIT: Changing ownership of Malta from Italians to British
EDIT: Changing PUs for British from 34 to 39
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantryTerritory Summary for British and UK_Pacific :
Yunnan : 1 aaGun, 4 artilleries, 1 fighter and 6 infantry
Shan State : 1 artillery
Burma : 5 infantry
India : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 mech_infantry
Malaya : 1 harbour
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery and 3 infantry
Gibraltar : 1 aaGun, 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 1 infantry and 5 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Tobruk : 1 flag
Ethiopia : 1 flag
96 Sea Zone : 1 transport
95 Sea Zone : 1 battleship, 1 cruiser and 3 destroyers
Saudi Arabia : 1 flag, 1 mech_infantry
Eire : 1 flag
97 Sea Zone : 2 submarines
Eastern Persia : 1 flag
Persia : 1 flag, 2 armour, 1 factory_minor, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Spain : 1 armour, 1 artillery, 3 fighters and 2 infantry
91 Sea Zone : 1 transport -
Sorry for all the edits. At first thought the Chinese land touched the factory space, but it didn’t, so I swapped where the walk ins happened and placement. Then I forgot that you had Malta empty that was stopping the British NO, so edited a walk in.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
3 infantry moved from Ukraine to RostovCombat - Italians
Battle in Rostov
Italians attack with 3 infantry
Russians defend with 1 infantry
Italians roll dice for 3 infantry in Rostov, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
Italians roll dice for 3 infantry in Rostov, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 aaGun, 1 artillery and 3 infantry moved from Bessarabia to Ukraine
1 infantry moved from Northern Italy to Switzerland
Italians take Switzerland from Neutral_TruePlace Units - Italians
1 armour placed in Ukraine
4 infantry placed in Northern Italy
Italians undo move 2.
2 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,1,3
Italians collect 12 PUs (7 lost to blockades); end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from South Australia to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
3 fighters moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Trans-Jordan to Syria
1 fighter moved from India to KwangsiPlace Units - ANZAC
1 artillery and 1 fighter placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Caroline Islands : 3 fighters
Kwangsi : 1 fighter
Queensland : 3 aaGuns, 1 airfield, 3 artilleries, 1 fighter, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 fighter and 1 harbour
New Guinea : 2 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag, 1 submarine
21 Sea Zone : 1 destroyer
54 Sea Zone : 1 transport
62 Sea Zone : 1 transport
Syria : 2 infantry





