@Avner said in L26 BM4 Avner(X) vs discalced(L+22):
scramble?
no scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 3 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Belarus
1 armour and 2 mech_infantrys moved from Russia to Belarus
4 mech_infantrys moved from Smolensk to Belarus
2 fighters moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
2 fighters moved from Russia to Belarus
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
1 fighter moved from Volgograd to Northwest Persia
1 fighter moved from Volgograd to Northwest Persia
Combat - Russians
Battle in Archangel
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 2 infantry in Archangel, round 2 : 3/5 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Russians attack with 2 armour, 2 fighters and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 armour, 2 fighters and 1 mech_infantry in Northwest Persia, round 2 : 2/5 hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Northwest Persia
Russians win, taking Northwest Persia from Germans with 2 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Belarus
Russians attack with 1 armour, 2 fighters, 1 infantry and 6 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 armour, 2 fighters, 1 infantry and 6 mech_infantrys in Belarus, round 2 : 1/10 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour, 2 fighters and 6 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Smolensk to Belarus
1 aaGun moved from Ukraine to Bessarabia
3 infantry moved from Ukraine to Bessarabia
6 artilleries and 25 infantry moved from Western Ukraine to Bessarabia
2 fighters moved from Belarus to Bessarabia
3 fighters moved from Archangel to Bessarabia
1 aaGun moved from Russia to Bryansk
2 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Kazakhstan
2 fighters moved from Northwest Persia to Volgograd
Place Units - Russians
1 infantry and 1 mech_infantry placed in Ukraine
1 armour placed in Ukraine
1 armour, 1 infantry and 1 mech_infantry placed in Volgograd
1 armour placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Suiyuyan: 1 mech_infantry
EDIT: Adding units owned by Russians to Chahar: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 4 destroyers, 3 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Szechwan to Kansu
Japanese take Shensi from Chinese
Japanese take Kansu from Chinese
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Yunnan to Hunan
2 armour and 1 mech_infantry moved from Burma to Hunan
1 armour moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
2 armour moved from Burma to Hunan
1 armour moved from Kweichow to Anhwe
1 bomber moved from India to Java
1 fighter moved from French Indo China to 35 Sea Zone
1 bomber moved from French Indo China to 41 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
Japanese take 22 Sea Zone from Americans
1 bomber moved from French Indo China to Anhwe
1 mech_infantry moved from Eastern Persia to India
Combat - Japanese
Battle in Java
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Japanese attack with 4 armour, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 4 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
Japanese win with 1 bomber remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Anhwe
Japanese attack with 1 armour and 1 bomber
Chinese defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Japanese
1 bomber moved from Anhwe to French Indo China
1 aaGun moved from Burma to Yunnan
1 bomber moved from 41 Sea Zone to India
1 bomber moved from Java to Shan State
2 armour moved from Malaya to Shan State
1 armour moved from Malaya to French Indo China
1 fighter moved from 35 Sea Zone to French Indo China
3 fighters and 3 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 19 Sea Zone to French Indo China
Place Units - Japanese
3 mech_infantrys placed in French Indo China
1 transport placed in 39 Sea Zone
1 destroyer placed in 39 Sea Zone
1 destroyer placed in 39 Sea Zone
2 destroyers and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5
Japanese collect 53 PUs (2 lost to blockades); end with 53 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 armour, 2 bombers, 8 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Sakha to Manchuria
Chinese take Manchuria from Japanese
1 submarine moved from 21 Sea Zone to 22 Sea Zone
1 submarine moved from 17 Sea Zone to 23 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
2 bombers moved from Caroline Islands to 23 Sea Zone
1 bomber moved from Guam to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
3 fighters moved from Caroline Islands to 22 Sea Zone
4 fighters moved from 33 Sea Zone to 23 Sea Zone
1 bomber moved from Caroline Islands to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 22 Sea Zone
Americans attack with 2 bombers, 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers and 6 fighters in 22 Sea Zone, round 2 : 4/8 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 22 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 2 bombers and 6 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 2 bombers, 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers and 5 fighters in 23 Sea Zone, round 2 : 2/7 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 2 bombers, 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 34 Sea Zone to 17 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 1 infantry, 1 mech_infantry, 12 submarines and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 17 Sea Zone
2 bombers moved from 23 Sea Zone to Iwo Jima
2 bombers moved from 22 Sea Zone to Iwo Jima
6 fighters moved from 22 Sea Zone to 17 Sea Zone
5 fighters moved from 23 Sea Zone to 17 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 infantry moved from Siberia to Amur
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 101 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
4 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
2 armour, 2 bombers and 6 infantry placed in Eastern United States
1 submarine and 1 transport placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
2 infantry placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Kweichow
Chinese take Kweichow from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kiangsi to Anhwe
Place Units - Chinese
2 infantry placed in Manchuria
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 3 armour and 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 carrier, 2 fighters and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
Place Units - British
3 armour placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 25 PUs; end with 25 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 1 PUs;
Combat Move - Italians
1 fighter moved from Iraq to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 fighter moved from Iraq to Anglo Egyptian Sudan
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Southern Italy to Greater Southern Germany
2 mech_infantrys moved from Romania to Greater Southern Germany
2 infantry moved from Northern Italy to Western Germany
4 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
Italians collect 12 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 artillery moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Kiangsu to Kiangsi
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Malaya
Non Combat Move - ANZAC
1 fighter moved from Caroline Islands to Iwo Jima
1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 33 Sea Zone to 17 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 fighter moved from New South Wales to Queensland
1 cruiser moved from 109 Sea Zone to 110 Sea Zone
Place Units - ANZAC
2 artilleries placed in Queensland
1 destroyer placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
ANZAC undo move 3.
ANZAC undo move 1.
1 artillery placed in Queensland
1 submarine placed in 54 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
Combat - French
Battle in 125 Sea Zone
French attack with 1 destroyer
Germans defend with 1 submarine
French roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits
French roll dice for 1 destroyer in 125 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits
French roll dice for 1 destroyer in 125 Sea Zone, round 5 : 1/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 5 : 0/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
French win, taking 125 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 factory_minor, 15 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Egypt to French Equatorial Africa
Germans take French Equatorial Africa from French
1 armour moved from Egypt to Kenya
Germans take Kenya from British
1 armour moved from Egypt to Tobruk
Germans take Alexandria from British
Italians take Tobruk from British
4 mech_infantrys moved from Iraq to Northwest Persia
2 infantry moved from Romania to Eastern Poland
2 infantry moved from Western Germany to Holland Belgium
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
2 artilleries and 2 infantry moved from Novgorod to Belarus
6 armour moved from Egypt to Iraq
2 fighters moved from Romania to Belarus
1 tactical_bomber moved from Germany to Belarus
1 tactical_bomber moved from Western Germany to Belarus
1 bomber moved from Western Germany to Eastern Poland
2 bombers moved from Western Germany to Northwest Persia
2 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 fighters, 3 mech_infantrys and 3 tactical_bombers
British defend with 1 aaGun and 1 infantry; Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 2 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 11
Casualties for British: 1 aaGun and 1 infantry
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 1 bomber, 1 fighter and 2 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Eastern Poland
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 2 bombers and 4 mech_infantrys
Russians defend with 2 armour and 1 mech_infantry
Germans win, taking Northwest Persia from Russians with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 armour and 1 mech_infantry
Battle in Belarus
Germans attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 aaGun, 1 armour and 6 mech_infantrys
Germans win with 1 fighter remaining. Battle score for attacker is -11
Casualties for Germans: 2 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers
Casualties for Russians: 1 aaGun, 1 armour and 6 mech_infantrys
Non Combat Move - Germans
1 fighter moved from Belarus to Novgorod
1 bomber moved from Eastern Poland to Western Germany
2 fighters moved from Normandy Bordeaux to Western Germany
1 fighter moved from Holland Belgium to Germany
1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
1 fighter moved from Germany to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 bomber moved from Holland Belgium to Western Germany
2 bombers moved from Northwest Persia to Iraq
5 armour and 12 mech_infantrys moved from Greece to Romania
1 mech_infantry moved from Germany to Romania
1 fighter moved from Western Germany to Germany
Place Units - Germans
1 factory_minor placed in Persia
2 mech_infantrys placed in Iraq
3 infantry placed in Novgorod
3 artilleries placed in France
3 infantry placed in Egypt
6 infantry placed in Western Germany
2 infantry placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bessarabia to Eastern Poland
2 infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest Persia
1 infantry moved from Kazakhstan to Tsinghai
1 fighter moved from Volgograd to Tsinghai
1 mech_infantry moved from Chahar to Kansu
1 fighter moved from Volgograd to Kansu
1 fighter moved from Bessarabia to Northwest Persia
4 fighters moved from Bessarabia to Eastern Poland
Combat - Russians
Battle in Kansu
Russians attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 armour
Russians roll dice for 1 fighter and 1 mech_infantry in Kansu, round 2 : 2/2 hits
Japanese roll dice for 1 armour in Kansu, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Tsinghai
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
Russians roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits
Japanese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Tsinghai
Russians roll dice for 1 fighter in Tsinghai, round 3 : 0/1 hits
Japanese roll dice for 1 armour in Tsinghai, round 3 : 0/1 hits
Russians roll dice for 1 fighter in Tsinghai, round 4 : 0/1 hits
Japanese roll dice for 1 armour in Tsinghai, round 4 : 0/1 hits
retreated to Tsinghai
Japanese win with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Russians attack with 1 fighter, 2 infantry and 1 mech_infantry
Germans defend with 3 mech_infantrys
Russians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Northwest Persia, round 2 : 1/4 hits
Germans roll dice for 3 mech_infantrys in Northwest Persia, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Northwest Persia
Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Northwest Persia, round 3 : 1/3 hits
Germans roll dice for 2 mech_infantrys in Northwest Persia, round 3 : 0/2 hits
1 mech_infantry owned by the Germans lost in Northwest Persia
Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Northwest Persia, round 4 : 1/3 hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Northwest Persia
Russians win, taking Northwest Persia from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Russians attack with 4 fighters and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 4 fighters and 1 infantry in Eastern Poland, round 2 : 3/5 hits
Germans roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Russians win with 4 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
4 fighters moved from Eastern Poland to Western Ukraine
1 aaGun, 6 artilleries and 26 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 armour and 1 mech_infantry moved from Ukraine to Belarus
1 aaGun moved from Bryansk to Belarus
1 armour moved from Russia to Belarus
1 infantry moved from Archangel to Belarus
1 fighter moved from Kansu to Novosibirsk
1 fighter moved from Northwest Persia to Caucasus
1 fighter moved from Tsinghai to Caucasus
1 armour moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Caucasus
Place Units - Russians
3 infantry placed in Volgograd
3 artilleries placed in Ukraine
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Jehol: 1 infantry
EDIT: Adding units owned by Russians to Manchuria: 1 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 armour moved from Shan State to Malaya
2 mech_infantrys moved from French Indo China to Malaya
1 armour and 1 mech_infantry moved from French Indo China to Kiangsi
2 armour and 1 mech_infantry moved from Hunan to Anhwe
2 armour and 1 infantry moved from Hunan to Kweichow
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 armour moved from Sumatra to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
Japanese take 41 Sea Zone from ANZAC
1 bomber moved from India to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from French Indo China to Manchuria
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
2 fighters and 1 tactical_bomber moved from French Indo China to Kiangsi
2 fighters moved from French Indo China to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 bomber moved from Shan State to 42 Sea Zone
1 armour moved from Tsinghai to Hopei
Combat - Japanese
Battle in Kweichow
Japanese attack with 2 armour and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Manchuria
Japanese attack with 1 artillery, 1 bomber, 4 fighters, 1 infantry and 4 tactical_bombers
Americans defend with 1 mech_infantry; Chinese defend with 2 infantry; Russians defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Americans: 1 mech_infantry
Casualties for Chinese: 2 infantry
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hopei
Japanese attack with 1 armour
Chinese defend with 1 infantry
Chinese win with no units remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Battle in Kiangsi
Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Celebes
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 infantry
ANZAC win with no units remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 armour and 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
Japanese win with 1 bomber remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Anhwe
Japanese attack with 2 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Malaya
Japanese attack with 2 armour and 2 mech_infantrys
ANZAC defend with 1 harbour and 2 infantry
Japanese win, taking Malaya from ANZAC with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Manchuria to 6 Sea Zone
1 bomber moved from Manchuria to Japan
2 fighters and 2 tactical_bombers moved from Manchuria to 6 Sea Zone
1 aaGun moved from Yunnan to French Indo China
1 mech_infantry moved from India to Eastern Persia
1 bomber moved from 37 Sea Zone to India
1 bomber moved from 42 Sea Zone to French Indo China
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Place Units - Japanese
1 battleship, 1 carrier and 1 destroyer placed in 6 Sea Zone
1 transport placed in 39 Sea Zone
Japanese undo move 2.
1 transport placed in 36 Sea Zone
1 artillery placed in French Indo China
1 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Eastern Persia: 1 mech_infantry
EDIT: Adding units owned by Japanese to Yunnan: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to French Equatorial Africa
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 17 Sea Zone to 19 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
5 fighters moved from 17 Sea Zone to 16 Sea Zone
1 fighter moved from 17 Sea Zone to Manchuria
1 infantry moved from Amur to Korea
Americans take Korea from Japanese
2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
4 bombers moved from Iwo Jima to Japan
5 fighters moved from 17 Sea Zone to Japan
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 97 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 93 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to French Equatorial Africa
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 17 Sea Zone to 19 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
5 fighters moved from 17 Sea Zone to 16 Sea Zone
1 fighter moved from 17 Sea Zone to Manchuria
1 infantry moved from Amur to Korea
Americans take Korea from Japanese
2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
4 bombers moved from Iwo Jima to Japan
5 fighters moved from 17 Sea Zone to Japan
Please use 2nd file for refrence.
Scramble and Intereception orders.
Scramble in sz 97?
Interception over Tokio?
scramble no intercept
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 97 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 93 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to French Equatorial Africa
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 17 Sea Zone to 19 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
5 fighters moved from 17 Sea Zone to 16 Sea Zone
1 fighter moved from 17 Sea Zone to Manchuria
1 infantry moved from Amur to Korea
Americans take Korea from Japanese
2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
4 bombers moved from Iwo Jima to Japan
5 fighters moved from 17 Sea Zone to Japan
Combat - Americans
Americans creates battle in territory 97 Sea Zone
Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 19 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Americans win, taking 19 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Manchuria
Americans attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 fighter and 2 infantry in Manchuria, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Manchuria, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Normandy Bordeaux
Americans attack with 3 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
Americans roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 1/2 hits
Americans roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/5 hits
Germans roll dice for 3 mech_infantrys in Normandy Bordeaux, round 2 : 1/3 hits
3 mech_infantrys owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 1 infantry
Battle in French Equatorial Africa
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 armour
Americans roll dice for 1 artillery and 1 infantry in French Equatorial Africa, round 2 : 1/2 hits
Germans roll dice for 1 armour in French Equatorial Africa, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 armour owned by the Germans lost in French Equatorial Africa
Americans win, taking French Equatorial Africa from Germans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 5 fighters in 16 Sea Zone, round 2 : 1/5 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 16 Sea Zone
Americans win with 5 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 97 Sea Zone
Americans attack with 2 submarines
Germans defend with 1 tactical_bomber; Italians defend with 1 destroyer
Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer and 1 tactical_bomber in 97 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Italians lost in 97 Sea Zone
2 submarines owned by the Americans Submerged
Italians win with 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Air Battle in Japan
Americans attacks with 9 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
AA fire in Japan : 0/4 hits
Bombing raid in Japan rolls: 6,4,6,6 and causes: 20 damage to unit: factory_major
Bombing raid in Japan causes 20 damage total.
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Cleaning up after air battles
Non Combat Move - Americans
4 bombers moved from Japan to Iwo Jima
5 fighters moved from Japan to 17 Sea Zone
5 fighters moved from 16 Sea Zone to 17 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 23 Sea Zone to 17 Sea Zone
2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 17 Sea Zone to Iwo Jima
1 fighter moved from Manchuria to Jehol
3 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 bombers moved from Eastern United States to United Kingdom
2 armour and 6 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
2 armour, 6 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour and 6 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
2 submarines and 1 transport placed in 10 Sea Zone
Americans undo move 1.
2 submarines placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
2 bombers placed in Western United States
2 fighters placed in Eastern United States
1 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,1,2,6,4,5,6,1,2,2,4,4,6,3,2,3,2,5,6,3,3,1,3,1,4,2,3,2,1,3,2,6,6,6,6,5,1,5,5,4,5,5,2,4,4,5,3,4,1,1,4,2,5,3,5,3
Americans collect 60 PUs (3 lost to blockades); end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
5 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from 125 Sea Zone to Norway
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
Combat - British
Battle in Holland Belgium
British attack with 3 fighters and 2 infantry
Germans defend with 2 infantry
British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 4/5 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Norway
Non Combat Move - British
2 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
3 armour moved from Union of South Africa to Rhodesia
Place Units - British
1 fighter placed in United Kingdom
2 mech_infantrys placed in Union of South Africa
1 transport placed in 110 Sea Zone
Turn Complete - British
British collect 29 PUs; end with 29 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters moved from Egypt to Northwest Persia
1 infantry moved from Anglo Egyptian Sudan to Egypt
Combat - Italians
Battle in Northwest Persia
Italians attack with 2 fighters
Russians defend with 1 mech_infantry
Italians win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Italians
2 fighters moved from Northwest Persia to Iraq
1 armour and 2 mech_infantrys moved from Greater Southern Germany to Western Germany
2 infantry moved from Western Germany to France
2 infantry moved from Northern Italy to France
2 infantry moved from Northern Italy to Western Germany
Place Units - Italians
3 infantry placed in Northern Italy
1 destroyer and 1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,1
Italians collect 8 PUs (4 lost to blockades); end with 8 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Non Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
1 fighter moved from Queensland to Philippines
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Caroline Islands to 17 Sea Zone
1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs