16L G40 Giallo(Axis) vs AeV(Allies +20)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 3 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Smolensk to Archangel
                1 infantry moved from Smolensk to Belarus
                1 armour and 2 mech_infantrys moved from Russia to Belarus
                4 mech_infantrys moved from Smolensk to Belarus
                2 fighters moved from Russia to Archangel
                1 fighter moved from Russia to Archangel
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                2 fighters moved from Russia to Belarus
                1 infantry moved from Western Ukraine to Eastern Poland
                      Russians take Eastern Poland from Germans
                2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
                1 fighter moved from Volgograd to Northwest Persia
                1 fighter moved from Volgograd to Northwest Persia

    Combat - Russians
                Battle in Archangel
                    Russians attack with 3 fighters and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 3 fighters and 2 infantry in Archangel, round 2 :  3/5 hits
                        Germans roll dice for 1 infantry in Archangel, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Northwest Persia
                    Russians attack with 2 armour, 2 fighters and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 2 armour, 2 fighters and 1 mech_infantry in Northwest Persia, round 2 :  2/5 hits
                        Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Northwest Persia
                    Russians win, taking Northwest Persia from Germans with 2 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Belarus
                    Russians attack with 1 armour, 2 fighters, 1 infantry and 6 mech_infantrys
                    Germans defend with 1 infantry
                        Russians roll dice for 1 armour, 2 fighters, 1 infantry and 6 mech_infantrys in Belarus, round 2 :  1/10 hits
                        Germans roll dice for 1 infantry in Belarus, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 armour, 2 fighters and 6 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 aaGun moved from Smolensk to Belarus
                1 aaGun moved from Ukraine to Bessarabia
                3 infantry moved from Ukraine to Bessarabia
                6 artilleries and 25 infantry moved from Western Ukraine to Bessarabia
                2 fighters moved from Belarus to Bessarabia
                3 fighters moved from Archangel to Bessarabia
                1 aaGun moved from Russia to Bryansk
                2 infantry moved from Volgograd to Caucasus
                1 infantry moved from Volgograd to Kazakhstan
                2 fighters moved from Northwest Persia to Volgograd

    Place Units - Russians
                1 infantry and 1 mech_infantry placed in Ukraine
                1 armour placed in Ukraine
                1 armour, 1 infantry and 1 mech_infantry placed in Volgograd
                1 armour placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Suiyuyan: 1 mech_infantry
                EDIT: Adding units owned by Russians to Chahar: 1 mech_infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 4 destroyers, 3 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Szechwan to Kansu
                      Japanese take Shensi from Chinese
                      Japanese take Kansu from Chinese
                1 destroyer moved from 39 Sea Zone to 41 Sea Zone
                1 artillery moved from India to 39 Sea Zone
                1 artillery and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 infantry moved from Yunnan to Hunan
                2 armour and 1 mech_infantry moved from Burma to Hunan
                1 armour moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 armour moved from Sikang to Tsinghai
                      Japanese take Tsinghai from Chinese
                2 armour moved from Burma to Hunan
                1 armour moved from Kweichow to Anhwe
                1 bomber moved from India to Java
                1 fighter moved from French Indo China to 35 Sea Zone
                1 bomber moved from French Indo China to 41 Sea Zone
                1 fighter moved from 6 Sea Zone to 19 Sea Zone
                1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from 6 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 23 Sea Zone
                1 destroyer moved from 6 Sea Zone to 22 Sea Zone
                      Japanese take 22 Sea Zone from Americans
                1 bomber moved from French Indo China to Anhwe
                1 mech_infantry moved from Eastern Persia to India

    Combat - Japanese
                Battle in Java
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    ANZAC defend with 1 infantry
                    Japanese win, taking Java from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Hunan
                    Japanese attack with 4 armour, 1 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Hunan from Chinese with 4 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 16 Sea Zone
                    Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in 35 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 41 Sea Zone
                    Japanese attack with 1 bomber and 1 destroyer
                    ANZAC defend with 1 submarine
                    Japanese win with 1 bomber remaining. Battle score for attacker is -2
                    Casualties for ANZAC: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 19 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Anhwe
                    Japanese attack with 1 armour and 1 bomber
                    Chinese defend with 1 infantry
                    Japanese win with 1 bomber remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 armour

    Non Combat Move - Japanese
                1 bomber moved from Anhwe to French Indo China
                1 aaGun moved from Burma to Yunnan
                1 bomber moved from 41 Sea Zone to India
                1 bomber moved from Java to Shan State
                2 armour moved from Malaya to Shan State
                1 armour moved from Malaya to French Indo China
                1 fighter moved from 35 Sea Zone to French Indo China
                3 fighters and 3 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
                1 fighter moved from 19 Sea Zone to French Indo China

    Place Units - Japanese
                3 mech_infantrys placed in French Indo China
                1 transport placed in 39 Sea Zone
                1 destroyer placed in 39 Sea Zone
                1 destroyer placed in 39 Sea Zone
                2 destroyers and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5
                Japanese collect 53 PUs (2 lost to blockades); end with 53 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 2 armour, 2 bombers, 8 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Sakha to Manchuria
                      Chinese take Manchuria from Japanese
                1 submarine moved from 21 Sea Zone to 22 Sea Zone
                1 submarine moved from 17 Sea Zone to 23 Sea Zone
                2 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Holland Belgium
                2 bombers moved from Caroline Islands to 23 Sea Zone
                1 bomber moved from Guam to 22 Sea Zone
                1 fighter moved from 33 Sea Zone to 22 Sea Zone
                3 fighters moved from Caroline Islands to 22 Sea Zone
                4 fighters moved from 33 Sea Zone to 23 Sea Zone
                1 bomber moved from Caroline Islands to 22 Sea Zone
                2 fighters moved from 33 Sea Zone to 22 Sea Zone
                1 fighter moved from 33 Sea Zone to 23 Sea Zone

    Combat - Americans
                Battle in Normandy Bordeaux
                Battle in Holland Belgium
                Battle in 22 Sea Zone
                    Americans attack with 2 bombers, 6 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 bombers and 6 fighters in 22 Sea Zone, round 2 :  4/8 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 22 Sea Zone
                    Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 2 bombers and 6 fighters remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 23 Sea Zone
                    Americans attack with 2 bombers, 5 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 23 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 bombers and 5 fighters in 23 Sea Zone, round 2 :  2/7 hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 23 Sea Zone
                    Americans win with 2 bombers, 5 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 submarine moved from 34 Sea Zone to 17 Sea Zone
                2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 1 infantry, 1 mech_infantry, 12 submarines and 1 transport moved from 33 Sea Zone to 17 Sea Zone
                1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                2 bombers moved from 23 Sea Zone to Iwo Jima
                2 bombers moved from 22 Sea Zone to Iwo Jima
                6 fighters moved from 22 Sea Zone to 17 Sea Zone
                5 fighters moved from 23 Sea Zone to 17 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 transport moved from 1 Sea Zone to 10 Sea Zone
                1 infantry moved from Siberia to Amur
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
                4 infantry moved from Eastern United States to 101 Sea Zone
                4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from 101 Sea Zone to 110 Sea Zone
                1 fighter moved from 110 Sea Zone to United Kingdom
                4 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                2 armour, 2 bombers and 6 infantry placed in Eastern United States
                1 submarine and 1 transport placed in 101 Sea Zone
                2 submarines placed in 10 Sea Zone
                2 infantry placed in Western United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 3 transports
                EDIT: Adding units owned by Americans to 101 Sea Zone: 3 transports
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Kiangsi to Anhwe

    Place Units - Chinese
                2 infantry placed in Manchuria
                1 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 15 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - British
                British buy 3 armour and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 104 Sea Zone to 110 Sea Zone
                1 carrier, 2 fighters and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 destroyer moved from 92 Sea Zone to 110 Sea Zone

    Place Units - British
                3 armour placed in Union of South Africa
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 25 PUs; end with 25 PUs total

    Turn Complete - UK_Pacific

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 fighter moved from Iraq to Anglo Egyptian Sudan
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 fighter moved from Iraq to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Anglo Egyptian Sudan
                    Italians attack with 2 fighters and 1 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Anglo Egyptian Sudan from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Anglo Egyptian Sudan to Egypt
                1 armour moved from Southern Italy to Greater Southern Germany
                2 mech_infantrys moved from Romania to Greater Southern Germany
                2 infantry moved from Northern Italy to Western Germany
                4 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
                Italians collect 12 PUs; end with 13 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya
                1 submarine moved from 43 Sea Zone to 42 Sea Zone
                1 artillery moved from Kiangsu to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Kiangsu to Kiangsi

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                    ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Malaya

    Non Combat Move - ANZAC
                1 fighter moved from Caroline Islands to Iwo Jima
                1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 33 Sea Zone to 17 Sea Zone
                1 fighter moved from Queensland to Caroline Islands
                1 fighter moved from New South Wales to Queensland
                1 cruiser moved from 109 Sea Zone to 110 Sea Zone

    Place Units - ANZAC
                2 artilleries placed in Queensland
                1 destroyer placed in 54 Sea Zone
                1 submarine placed in 62 Sea Zone
                ANZAC undo move 3.
                ANZAC undo move 1.
                1 artillery placed in Queensland
                1 submarine placed in 54 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 16 PUs; end with 16 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - French
                1 destroyer moved from 109 Sea Zone to 125 Sea Zone

    Combat - French
                Battle in 125 Sea Zone
                    French attack with 1 destroyer
                    Germans defend with 1 submarine
                        French roll dice for 1 destroyer in 125 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 2 :  0/1 hits
                        French roll dice for 1 destroyer in 125 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 3 :  0/1 hits
                        French roll dice for 1 destroyer in 125 Sea Zone, round 4 :  0/1 hits
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 4 :  0/1 hits
                        French roll dice for 1 destroyer in 125 Sea Zone, round 5 :  1/1 hits
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 5 :  0/1 hits
                        1 submarine owned by the Germans lost in 125 Sea Zone
                    French win, taking 125 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - French
                2 infantry moved from United Kingdom to 110 Sea Zone

    Turn Complete - French

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 factory_minor, 15 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Egypt to French Equatorial Africa
                      Germans take French Equatorial Africa from French
                1 armour moved from Egypt to Kenya
                      Germans take Kenya from British
                1 armour moved from Egypt to Tobruk
                      Germans take Alexandria from British
                      Italians take Tobruk from British
                4 mech_infantrys moved from Iraq to Northwest Persia
                2 infantry moved from Romania to Eastern Poland
                2 infantry moved from Western Germany to Holland Belgium
                3 mech_infantrys moved from Western Germany to Normandy Bordeaux
                2 artilleries and 2 infantry moved from Novgorod to Belarus
                6 armour moved from Egypt to Iraq
                2 fighters moved from Romania to Belarus
                1 tactical_bomber moved from Germany to Belarus
                1 tactical_bomber moved from Western Germany to Belarus
                1 bomber moved from Western Germany to Eastern Poland
                2 bombers moved from Western Germany to Northwest Persia
                2 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
                1 fighter moved from Western Germany to Holland Belgium
                1 bomber moved from Western Germany to Holland Belgium
                1 tactical_bomber moved from Southern Italy to Normandy Bordeaux

    Combat - Germans
                Battle in Normandy Bordeaux
                    Germans attack with 2 fighters, 3 mech_infantrys and 3 tactical_bombers
                    British defend with 1 aaGun and 1 infantry; Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Normandy Bordeaux from Americans with 2 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 11
                    Casualties for British: 1 aaGun and 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 1 bomber, 1 fighter and 2 infantry
                    Americans defend with 1 infantry
                    Germans win, taking Holland Belgium from Americans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Eastern Poland
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Eastern Poland from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Northwest Persia
                    Germans attack with 2 bombers and 4 mech_infantrys
                    Russians defend with 2 armour and 1 mech_infantry
                    Germans win, taking Northwest Persia from Russians with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 armour and 1 mech_infantry
                Battle in Belarus
                    Germans attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
                    Russians defend with 1 aaGun, 1 armour and 6 mech_infantrys
                    Germans win with 1 fighter remaining. Battle score for attacker is -11
                    Casualties for Germans: 2 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers
                    Casualties for Russians: 1 aaGun, 1 armour and 6 mech_infantrys

    Non Combat Move - Germans
                1 fighter moved from Belarus to Novgorod
                1 bomber moved from Eastern Poland to Western Germany
                2 fighters moved from Normandy Bordeaux to Western Germany
                1 fighter moved from Holland Belgium to Germany
                1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
                1 fighter moved from Germany to Western Germany
                1 tactical_bomber moved from Normandy Bordeaux to Germany
                1 tactical_bomber moved from Normandy Bordeaux to Western Germany
                1 bomber moved from Holland Belgium to Western Germany
                2 bombers moved from Northwest Persia to Iraq
                5 armour and 12 mech_infantrys moved from Greece to Romania
                1 mech_infantry moved from Germany to Romania
                1 fighter moved from Western Germany to Germany

    Place Units - Germans
                1 factory_minor placed in Persia
                2 mech_infantrys placed in Iraq
                3 infantry placed in Novgorod
                3 artilleries placed in France
                3 infantry placed in Egypt
                6 infantry placed in Western Germany
                2 infantry placed in Germany
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
                Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Russians
                Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Bessarabia to Eastern Poland
                2 infantry moved from Caucasus to Northwest Persia
                1 mech_infantry moved from Volgograd to Northwest Persia
                1 infantry moved from Kazakhstan to Tsinghai
                1 fighter moved from Volgograd to Tsinghai
                1 mech_infantry moved from Chahar to Kansu
                1 fighter moved from Volgograd to Kansu
                1 fighter moved from Bessarabia to Northwest Persia
                4 fighters moved from Bessarabia to Eastern Poland

    Combat - Russians
                Battle in Kansu
                    Russians attack with 1 fighter and 1 mech_infantry
                    Japanese defend with 1 armour
                        Russians roll dice for 1 fighter and 1 mech_infantry in Kansu, round 2 :  2/2 hits
                        Japanese roll dice for 1 armour in Kansu, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Kansu
                    Russians win, taking Kansu from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Tsinghai
                    Russians attack with 1 fighter and 1 infantry
                    Japanese defend with 1 armour
                        Russians roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 :  0/2 hits
                        Japanese roll dice for 1 armour in Tsinghai, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Tsinghai
                        Russians roll dice for 1 fighter in Tsinghai, round 3 :  0/1 hits
                        Japanese roll dice for 1 armour in Tsinghai, round 3 :  0/1 hits
                        Russians roll dice for 1 fighter in Tsinghai, round 4 :  0/1 hits
                        Japanese roll dice for 1 armour in Tsinghai, round 4 :  0/1 hits
                    retreated to Tsinghai
                    Japanese win with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Northwest Persia
                    Russians attack with 1 fighter, 2 infantry and 1 mech_infantry
                    Germans defend with 3 mech_infantrys
                        Russians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Northwest Persia, round 2 :  1/4 hits
                        Germans roll dice for 3 mech_infantrys in Northwest Persia, round 2 :  1/3 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Northwest Persia
                        Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Northwest Persia, round 3 :  1/3 hits
                        Germans roll dice for 2 mech_infantrys in Northwest Persia, round 3 :  0/2 hits
                        1 mech_infantry owned by the Germans lost in Northwest Persia
                        Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Northwest Persia, round 4 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Northwest Persia, round 4 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Northwest Persia
                    Russians win, taking Northwest Persia from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for Russians: 2 infantry
                Battle in Eastern Poland
                    Russians attack with 4 fighters and 1 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 4 fighters and 1 infantry in Eastern Poland, round 2 :  3/5 hits
                        Germans roll dice for 2 infantry in Eastern Poland, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
                    Russians win with 4 fighters remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                4 fighters moved from Eastern Poland to Western Ukraine
                1 aaGun, 6 artilleries and 26 infantry moved from Bessarabia to Western Ukraine
                1 infantry moved from Ukraine to Western Ukraine
                1 armour and 1 mech_infantry moved from Ukraine to Belarus
                1 aaGun moved from Bryansk to Belarus
                1 armour moved from Russia to Belarus
                1 infantry moved from Archangel to Belarus
                1 fighter moved from Kansu to Novosibirsk
                1 fighter moved from Northwest Persia to Caucasus
                1 fighter moved from Tsinghai to Caucasus
                1 armour moved from Volgograd to Caucasus
                1 infantry moved from Volgograd to Caucasus

    Place Units - Russians
                3 infantry placed in Volgograd
                3 artilleries placed in Ukraine
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Jehol: 1 infantry
                EDIT: Adding units owned by Russians to Manchuria: 1 infantry
                EDIT: Turning off Edit Mode

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 armour moved from Shan State to Malaya
                2 mech_infantrys moved from French Indo China to Malaya
                1 armour and 1 mech_infantry moved from French Indo China to Kiangsi
                2 armour and 1 mech_infantry moved from Hunan to Anhwe
                2 armour and 1 infantry moved from Hunan to Kweichow
                1 infantry moved from India to 39 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                1 armour moved from Sumatra to 41 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                1 destroyer moved from 39 Sea Zone to 42 Sea Zone
                      Japanese take 41 Sea Zone from ANZAC
                1 bomber moved from India to 37 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 armour and 1 infantry moved from 44 Sea Zone to Celebes
                1 bomber moved from French Indo China to Manchuria
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
                3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Manchuria
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
                2 fighters and 1 tactical_bomber moved from French Indo China to Kiangsi
                2 fighters moved from French Indo China to 6 Sea Zone
                1 tactical_bomber moved from Japan to 6 Sea Zone
                1 fighter moved from 6 Sea Zone to Japan
                1 bomber moved from Shan State to 42 Sea Zone
                1 armour moved from Tsinghai to Hopei

    Combat - Japanese
                Battle in Kweichow
                    Japanese attack with 2 armour and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Kweichow from Chinese with 2 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Manchuria
                    Japanese attack with 1 artillery, 1 bomber, 4 fighters, 1 infantry and 4 tactical_bombers
                    Americans defend with 1 mech_infantry; Chinese defend with 2 infantry; Russians defend with 1 infantry
                    Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for Americans: 1 mech_infantry
                    Casualties for Chinese: 2 infantry
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Hopei
                    Japanese attack with 1 armour
                    Chinese defend with 1 infantry
                    Chinese win with no units remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 armour
                Battle in Kiangsi
                    Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                    Japanese win, taking Kiangsi from Chinese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Celebes
                    Japanese attack with 1 armour and 1 infantry
                    ANZAC defend with 1 infantry
                    ANZAC win with no units remaining. Battle score for attacker is -6
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 armour and 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 bomber and 1 destroyer
                    ANZAC defend with 1 submarine
                    Japanese win with 1 bomber remaining. Battle score for attacker is -2
                    Casualties for ANZAC: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in Anhwe
                    Japanese attack with 2 armour and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Anhwe from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Malaya
                    Japanese attack with 2 armour and 2 mech_infantrys
                    ANZAC defend with 1 harbour and 2 infantry
                    Japanese win, taking Malaya from ANZAC with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 2 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Japanese
                1 destroyer moved from 39 Sea Zone to 42 Sea Zone
                2 fighters and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone
                2 fighters and 2 tactical_bombers moved from Manchuria to 6 Sea Zone
                1 bomber moved from Manchuria to Japan
                2 fighters and 2 tactical_bombers moved from Manchuria to 6 Sea Zone
                1 aaGun moved from Yunnan to French Indo China
                1 mech_infantry moved from India to Eastern Persia
                1 bomber moved from 37 Sea Zone to India
                1 bomber moved from 42 Sea Zone to French Indo China
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone

    Place Units - Japanese
                1 battleship, 1 carrier and 1 destroyer placed in 6 Sea Zone
                1 transport placed in 39 Sea Zone
                Japanese undo move 2.
                1 transport placed in 36 Sea Zone
                1 artillery placed in French Indo China
                1 infantry placed in Japan
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Eastern Persia: 1 mech_infantry
                EDIT: Adding units owned by Japanese to Yunnan: 1 mech_infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 54 PUs; end with 54 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 bombers, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
                1 artillery and 1 infantry moved from 82 Sea Zone to French Equatorial Africa
                2 infantry moved from Morocco to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from United Kingdom to Normandy Bordeaux
                1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 carrier moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 17 Sea Zone to 19 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                5 fighters moved from 17 Sea Zone to 16 Sea Zone
                1 fighter moved from 17 Sea Zone to Manchuria
                1 infantry moved from Amur to Korea
                      Americans take Korea from Japanese
                2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Manchuria
                4 bombers moved from Iwo Jima to Japan
                5 fighters moved from 17 Sea Zone to Japan


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 bombers, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 97 Sea Zone: 1 submarine
                EDIT: Removing units owned by Americans from 93 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
                1 artillery and 1 infantry moved from 82 Sea Zone to French Equatorial Africa
                2 infantry moved from Morocco to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from United Kingdom to Normandy Bordeaux
                1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 carrier moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 17 Sea Zone to 19 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                5 fighters moved from 17 Sea Zone to 16 Sea Zone
                1 fighter moved from 17 Sea Zone to Manchuria
                1 infantry moved from Amur to Korea
                      Americans take Korea from Japanese
                2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Manchuria
                4 bombers moved from Iwo Jima to Japan
                5 fighters moved from 17 Sea Zone to Japan


  • Please use 2nd file for refrence.

    Scramble and Intereception orders.
    Scramble in sz 97?
    Interception over Tokio?

  • '21 '20 '19 '18 '17 '16

    scramble no intercept


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 bombers, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 97 Sea Zone: 1 submarine
                EDIT: Removing units owned by Americans from 93 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
                1 artillery and 1 infantry moved from 82 Sea Zone to French Equatorial Africa
                2 infantry moved from Morocco to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from United Kingdom to Normandy Bordeaux
                1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 carrier moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 17 Sea Zone to 19 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                5 fighters moved from 17 Sea Zone to 16 Sea Zone
                1 fighter moved from 17 Sea Zone to Manchuria
                1 infantry moved from Amur to Korea
                      Americans take Korea from Japanese
                2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Manchuria
                4 bombers moved from Iwo Jima to Japan
                5 fighters moved from 17 Sea Zone to Japan

    Combat - Americans
                Americans creates battle in territory 97 Sea Zone
                Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in 19 Sea Zone
                    Americans attack with 1 submarine and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 19 Sea Zone
                        Americans roll dice for 1 submarine in 19 Sea Zone, round 2 :  0/1 hits
                    Americans win, taking 19 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Manchuria
                    Americans attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                        Americans roll dice for 1 fighter and 2 infantry in Manchuria, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in Manchuria, round 2 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria
                    Americans win, taking Manchuria from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 artillery
                Battle in Normandy Bordeaux
                    Americans attack with 3 fighters and 2 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
                        Americans roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 :  1/2 hits
                        Americans roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 2 :  2/5 hits
                        Germans roll dice for 3 mech_infantrys in Normandy Bordeaux, round 2 :  1/3 hits
                        3 mech_infantrys owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for Americans: 1 infantry
                Battle in French Equatorial Africa
                    Americans attack with 1 artillery and 1 infantry
                    Germans defend with 1 armour
                        Americans roll dice for 1 artillery and 1 infantry in French Equatorial Africa, round 2 :  1/2 hits
                        Germans roll dice for 1 armour in French Equatorial Africa, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 armour owned by the Germans lost in French Equatorial Africa
                    Americans win, taking French Equatorial Africa from Germans with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Americans: 1 infantry
                Battle in 16 Sea Zone
                    Americans attack with 5 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 5 fighters in 16 Sea Zone, round 2 :  1/5 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 16 Sea Zone
                    Americans win with 5 fighters remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 97 Sea Zone
                    Americans attack with 2 submarines
                    Germans defend with 1 tactical_bomber; Italians defend with 1 destroyer
                        Americans roll dice for 2 submarines in 97 Sea Zone, round 2 :  1/2 hits
                        Italians roll dice for 1 destroyer and 1 tactical_bomber in 97 Sea Zone, round 2 :  0/2 hits
                        1 destroyer owned by the Italians lost in 97 Sea Zone
                    2 submarines owned by the Americans Submerged
                    Italians win with 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Air Battle in Japan
                    Americans attacks with 9 units heading to Japan
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Japan
                        AA fire in Japan :  0/4 hits
                    Bombing raid in Japan rolls: 6,4,6,6 and causes: 20 damage to unit: factory_major
                    Bombing raid in Japan causes 20 damage total.
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Cleaning up after air battles

    Non Combat Move - Americans
                4 bombers moved from Japan to Iwo Jima
                5 fighters moved from Japan to 17 Sea Zone
                5 fighters moved from 16 Sea Zone to 17 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                2 infantry moved from 17 Sea Zone to Iwo Jima
                1 submarine moved from 23 Sea Zone to 17 Sea Zone
                2 submarines moved from 10 Sea Zone to 25 Sea Zone
                1 fighter moved from 17 Sea Zone to Iwo Jima
                1 fighter moved from Manchuria to Jehol
                3 fighters moved from Normandy Bordeaux to 110 Sea Zone
                2 bombers moved from Eastern United States to United Kingdom
                2 armour and 6 infantry moved from Eastern United States to 101 Sea Zone
                1 destroyer moved from 110 Sea Zone to 92 Sea Zone
                2 armour, 6 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                2 armour and 6 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                2 submarines and 1 transport placed in 10 Sea Zone
                Americans undo move 1.
                2 submarines placed in 10 Sea Zone
                2 transports placed in 101 Sea Zone
                2 artilleries and 2 infantry placed in Eastern United States
                2 bombers placed in Western United States
                2 fighters placed in Eastern United States
                1 infantry placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,1,2,6,4,5,6,1,2,2,4,4,6,3,2,3,2,5,6,3,3,1,3,1,4,2,3,2,1,3,2,6,6,6,6,5,1,5,5,4,5,5,2,4,4,5,3,4,1,1,4,2,5,3,5,3
                Americans collect 60 PUs (3 lost to blockades); end with 60 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Place Units - Chinese
                5 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 13 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - British
                British buy 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                3 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
                1 infantry moved from 125 Sea Zone to Norway
                2 infantry moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from United Kingdom to Holland Belgium
                2 fighters moved from 110 Sea Zone to Holland Belgium

    Combat - British
                Battle in Holland Belgium
                    British attack with 3 fighters and 2 infantry
                    Germans defend with 2 infantry
                        British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 :  4/5 hits
                        Germans roll dice for 2 infantry in Holland Belgium, round 2 :  0/2 hits
                        2 infantry owned by the Germans lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Norway

    Non Combat Move - British
                2 fighters moved from Holland Belgium to 110 Sea Zone
                1 fighter moved from Holland Belgium to United Kingdom
                3 armour moved from Union of South Africa to Rhodesia

    Place Units - British
                1 fighter placed in United Kingdom
                2 mech_infantrys placed in Union of South Africa
                1 transport placed in 110 Sea Zone

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total

    Turn Complete - UK_Pacific

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 fighters moved from Egypt to Northwest Persia
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Combat - Italians
                Battle in Northwest Persia
                    Italians attack with 2 fighters
                    Russians defend with 1 mech_infantry
                    Italians win with 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Italians
                2 fighters moved from Northwest Persia to Iraq
                1 armour and 2 mech_infantrys moved from Greater Southern Germany to Western Germany
                2 infantry moved from Western Germany to France
                2 infantry moved from Northern Italy to France
                2 infantry moved from Northern Italy to Western Germany

    Place Units - Italians
                3 infantry placed in Northern Italy
                1 destroyer and 1 submarine placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,1
                Italians collect 8 PUs (4 lost to blockades); end with 8 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 13 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 :  1/1 hits
                    ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -8
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                1 fighter moved from Queensland to Philippines
                2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 fighter moved from Caroline Islands to 17 Sea Zone
                1 artillery moved from New South Wales to Queensland

    Place Units - ANZAC
                1 submarine and 1 transport placed in 54 Sea Zone
                1 fighter placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 16 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

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