Forgot the walk in on Guam, so edited it in
G40L2015 Karl(Axis) va Giallo (Allies +19)
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USSR/US units would be stuck since dice were rolled before UK turn…. don’t think it will hurt you too bad thought since you are way ahead in $$$$
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I can understand you wont let me edit the russian forces, but the us forces seems different to me. In every game i played so far us, china en uk alwasy go like one turn. So i would like to edit my us forces there as well. If you don’t, ill respect that to.
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That’s fine re: US
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Italians
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from Korea: 1 factory_minor
EDIT: Adding units owned by Americans to Finland: 1 factory_minor
EDIT: Turning off Edit Mode -
changed us and uk units, thanks
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from Korea: 1 factory_minor
EDIT: Adding units owned by Americans to Finland: 1 factory_minor
EDIT: Turning off Edit ModePurchase Units - Italians
Italians buy 1 airfield, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 artillery moved from Volgograd to Kazakhstan
Italians take Kazakhstan from FrenchCombat - Italians
Battle in Alexandria
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians win, taking Alexandria from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 aaGun and 1 infantry moved from Southern Italy to 97 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
1 aaGun moved from Volgograd to Caucasus
4 infantry moved from Northern Italy to Western Germany
2 fighters moved from Southern Italy to GibraltarPlace Units - Italians
3 infantry placed in Southern France
1 airfield placed in Gibraltar
1 transport placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Kiangsi to Jehol
1 fighter moved from Kwangsi to Jehol
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
1 battleship and 1 destroyer moved from 36 Sea Zone to 39 Sea ZoneCombat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Battle in Jehol
ANZAC attack with 3 fighters
Japanese defend with 1 fighter
ANZAC win with 3 fighters remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
Battle in CeylonNon Combat Move - ANZAC
3 submarines moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Formosa to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from 42 Sea Zone to Java
3 fighters moved from Queensland to Shan State
2 fighters moved from Jehol to Hunan
1 fighter moved from Jehol to AnhwePlace Units - ANZAC
3 transports placed in 54 Sea Zone
ANZAC undo move 1.
2 transports placed in 54 Sea Zone
1 bomber placed in Queensland
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 23 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 fighters and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
38 armour, 24 artilleries, 36 infantry and 8 mech_infantrys moved from Caucasus to Northwest Persia
3 armour moved from Volgograd to Northwest Persia
6 bombers and 1 fighter moved from Western Germany to 125 Sea Zone
3 fighters moved from Novgorod to 125 Sea Zone
2 fighters moved from Germany to Vyborg
2 infantry moved from Novgorod to Vyborg
1 artillery moved from Novgorod to Vyborg
1 artillery and 3 infantry moved from Novgorod to Karelia
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 submarine moved from 105 Sea Zone to 125 Sea Zone
1 bomber moved from Western Germany to 125 Sea Zone
1 tactical_bomber moved from Volgograd to Northwest Persia -
scram off Norway?
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yes
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 fighters and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
38 armour, 24 artilleries, 36 infantry and 8 mech_infantrys moved from Caucasus to Northwest Persia
3 armour moved from Volgograd to Northwest Persia
6 bombers and 1 fighter moved from Western Germany to 125 Sea Zone
3 fighters moved from Novgorod to 125 Sea Zone
2 fighters moved from Germany to Vyborg
2 infantry moved from Novgorod to Vyborg
1 artillery moved from Novgorod to Vyborg
1 artillery and 3 infantry moved from Novgorod to Karelia
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 submarine moved from 105 Sea Zone to 125 Sea Zone
1 bomber moved from Western Germany to 125 Sea Zone
1 tactical_bomber moved from Volgograd to Northwest PersiaCombat - Germans
Americans scrambles 3 units out of Norway to defend against the attack in 125 Sea Zone
Battle in Vyborg
Germans attack with 1 artillery, 2 fighters and 2 infantry
Americans defend with 2 artilleries
Germans win, taking Vyborg from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Americans: 2 artilleries
Battle in 125 Sea Zone
Germans attack with 7 bombers, 4 fighters and 2 submarines
Americans defend with 2 carriers, 1 destroyer, 6 fighters and 1 transport
Units damaged: 1 carrier owned by the Americans
Germans win with 7 bombers and 1 fighter remaining. Battle score for attacker is 65
Casualties for Germans: 3 fighters and 2 submarines
Casualties for Americans: 2 carriers, 1 destroyer, 6 fighters and 1 transport
Battle in Northwest Persia
Germans attack with 41 armour, 24 artilleries, 36 infantry, 8 mech_infantrys and 1 tactical_bomber
Russians defend with 4 aaGuns, 3 armour, 14 artilleries, 1 fighter, 45 infantry and 3 mech_infantrys
Germans win, taking Northwest Persia from British with 41 armour, 24 artilleries, 8 infantry, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 167
Casualties for Germans: 28 infantry
Casualties for Russians: 4 aaGuns, 3 armour, 14 artilleries, 1 fighter, 45 infantry and 3 mech_infantrys
Battle in Karelia
Germans attack with 1 artillery and 3 infantry
Americans defend with 1 artillery and 1 infantry
Germans win, taking Karelia from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Germans
7 bombers moved from 125 Sea Zone to Western Germany
1 fighter moved from 125 Sea Zone to Western Germany
5 infantry moved from Poland to Baltic States
2 fighters moved from Vyborg to Novgorod
4 mech_infantrys moved from Belarus to Novgorod
3 aaGuns moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Ukraine to Caucasus
2 tactical_bombers moved from Volgograd to 128 Sea Zone
3 mech_infantrys moved from Russia to Rostov
1 fighter moved from Yugoslavia to Southern Italy
2 tactical_bombers moved from 128 Sea Zone to Caucasus
1 aaGun and 2 infantry moved from Germany to Poland
1 tactical_bomber moved from Northwest Persia to CaucasusPlace Units - Germans
3 armour placed in Caucasus
3 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
2 fighters and 1 mech_infantry placed in Novgorod
2 mech_infantrys placed in Western UkraineTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs -
Should I just skip over Russia now and you can move via edit on USA? Just an idea to speed up game until the remaining ussr forces get into the action, which may be awhile.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 fighters and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
38 armour, 24 artilleries, 36 infantry and 8 mech_infantrys moved from Caucasus to Northwest Persia
3 armour moved from Volgograd to Northwest Persia
6 bombers and 1 fighter moved from Western Germany to 125 Sea Zone
3 fighters moved from Novgorod to 125 Sea Zone
2 fighters moved from Germany to Vyborg
2 infantry moved from Novgorod to Vyborg
1 artillery moved from Novgorod to Vyborg
1 artillery and 3 infantry moved from Novgorod to Karelia
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 submarine moved from 105 Sea Zone to 125 Sea Zone
1 bomber moved from Western Germany to 125 Sea Zone
1 tactical_bomber moved from Volgograd to Northwest PersiaCombat - Germans
Americans scrambles 3 units out of Norway to defend against the attack in 125 Sea Zone
Battle in Vyborg
Germans attack with 1 artillery, 2 fighters and 2 infantry
Americans defend with 2 artilleries
Germans win, taking Vyborg from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Americans: 2 artilleries
Battle in 125 Sea Zone
Germans attack with 7 bombers, 4 fighters and 2 submarines
Americans defend with 2 carriers, 1 destroyer, 6 fighters and 1 transport
Units damaged: 1 carrier owned by the Americans
Germans win with 7 bombers and 1 fighter remaining. Battle score for attacker is 65
Casualties for Germans: 3 fighters and 2 submarines
Casualties for Americans: 2 carriers, 1 destroyer, 6 fighters and 1 transport
Battle in Northwest Persia
Germans attack with 41 armour, 24 artilleries, 36 infantry, 8 mech_infantrys and 1 tactical_bomber
Russians defend with 4 aaGuns, 3 armour, 14 artilleries, 1 fighter, 45 infantry and 3 mech_infantrys
Germans win, taking Northwest Persia from British with 41 armour, 24 artilleries, 8 infantry, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 167
Casualties for Germans: 28 infantry
Casualties for Russians: 4 aaGuns, 3 armour, 14 artilleries, 1 fighter, 45 infantry and 3 mech_infantrys
Battle in Karelia
Germans attack with 1 artillery and 3 infantry
Americans defend with 1 artillery and 1 infantry
Germans win, taking Karelia from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Germans
7 bombers moved from 125 Sea Zone to Western Germany
1 fighter moved from 125 Sea Zone to Western Germany
5 infantry moved from Poland to Baltic States
2 fighters moved from Vyborg to Novgorod
4 mech_infantrys moved from Belarus to Novgorod
3 aaGuns moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Ukraine to Caucasus
2 tactical_bombers moved from Volgograd to 128 Sea Zone
3 mech_infantrys moved from Russia to Rostov
1 fighter moved from Yugoslavia to Southern Italy
2 tactical_bombers moved from 128 Sea Zone to Caucasus
1 aaGun and 2 infantry moved from Germany to Poland
1 tactical_bomber moved from Northwest Persia to CaucasusPlace Units - Germans
3 armour placed in Caucasus
3 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
2 fighters and 1 mech_infantry placed in Novgorod
2 mech_infantrys placed in Western UkraineTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 2 artilleries and 2 infantry
EDIT: Adding units owned by Germans to Northern Italy: 2 artilleries and 2 infantry
EDIT: Turning off Edit Mode -
Should I just skip over Russia now and you can move via edit on USA?
Just an idea to speed up game until the remaining ussr forces get into the action, which may be awhile.
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Ok
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 fighters; Remaining resources: 4 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Kazakhstan
1 mech_infantry moved from Yakut S.S.R. to Amur
5 fighters moved from Japan to Yakut S.S.R.
1 submarine moved from 6 Sea Zone to 36 Sea Zone
Japanese take 19 Sea Zone from ANZAC
Japanese take 6 Sea Zone from ANZAC
1 armour and 1 infantry moved from French Madagascar to 72 Sea Zone
1 armour, 1 infantry and 1 transport moved from 72 Sea Zone to 70 Sea Zone
1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 70 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 70 Sea Zone to Belgian Congo
5 tactical_bombers moved from 72 Sea Zone to Belgian Congo
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from 71 Sea Zone to Union of South Africa
2 armour moved from French Madagascar to 72 Sea Zone
1 armour and 1 transport moved from 72 Sea Zone to 70 Sea Zone
1 armour moved from 70 Sea Zone to South West Africa
1 armour and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 armour moved from 71 Sea Zone to Union of South Africa
1 fighter moved from Caucasus to Yugoslavia
3 fighters moved from Caucasus to NovgorodCombat - Japanese
Battle in South West Africa
Battle in Belgian Congo
Japanese attack with 1 armour, 1 artillery, 2 infantry and 5 tactical_bombers
British defend with 1 armour and 2 mech_infantrys
Japanese win, taking South West Africa from British, taking Belgian Congo from British with 1 armour, 1 artillery and 5 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 2 infantry
Casualties for British: 1 armour and 2 mech_infantrys
Battle in 36 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking 36 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Union of South AfricaNon Combat Move - Japanese
2 battleships, 6 carriers, 2 cruisers, 7 destroyers and 1 submarine moved from 72 Sea Zone to 71 Sea Zone
5 tactical_bombers moved from Belgian Congo to 71 Sea Zone
2 bombers and 3 fighters moved from Caucasus to Northwest PersiaPlace Units - Japanese
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 27 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Russians from Hunan: 1 aaGun and 5 infantry
EDIT: Removing units owned by Russians from Kwangsi: 1 aaGun and 3 infantry
EDIT: Adding units owned by Russians to Yunnan: 2 aaGuns and 8 infantry
EDIT: Removing units owned by Russians from Shan State: 1 infantry
EDIT: Adding units owned by Russians to Burma: 1 infantry
EDIT: Turning off Edit Mode
Americans buy 6 armour, 2 artilleries, 1 carrier, 2 infantry and 3 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 bomber moved from Egypt to 70 Sea Zone
2 fighters moved from Egypt to Alexandria
1 bomber moved from India to Caucasus
1 armour and 1 mech_infantry moved from Norway to Karelia
5 bombers moved from Norway to Karelia
5 bombers moved from Norway to Vyborg
1 artillery moved from Siam to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 bomber moved from India to Egypt
1 fighter moved from Norway to VyborgCombat - Americans
Battle in 70 Sea Zone
Americans attack with 1 bomber
Japanese defend with 3 transports
Americans win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Battle in Karelia
Americans attack with 1 armour, 5 bombers and 1 mech_infantry
Germans defend with 1 artillery and 2 infantry
Americans win, taking Karelia from Germans with 1 armour, 5 bombers and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Alexandria
Americans attack with 2 fighters
Italians defend with 1 artillery
Americans win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Italians: 1 artillery
Casualties for Americans: 1 fighter
Battle in Vyborg
Americans attack with 5 bombers and 1 fighter
Germans defend with 1 artillery and 1 infantry
Americans win with 5 bombers and 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in 36 Sea Zone
Americans attack with 1 destroyer and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win, taking 36 Sea Zone from Japanese with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Strategic bombing raid in Caucasus
Bombing raid in Caucasus rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Caucasus causes 6 damage total.Non Combat Move - Americans
1 bomber moved from Caucasus to Trans-Jordan
1 tactical_bomber moved from 36 Sea Zone to Burma
1 battleship, 6 carriers, 3 cruisers, 10 destroyers and 5 submarines moved from 37 Sea Zone to 79 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Hainan to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 fighter moved from Alexandria to Egypt
5 bombers moved from Vyborg to Norway
5 bombers moved from Karelia to Norway
1 fighter moved from Vyborg to Norway
1 bomber moved from 70 Sea Zone to EgyptPlace Units - Americans
3 armour placed in Finland
3 armour placed in Norway
1 carrier and 3 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Americans undo move 3.
1 carrier and 2 transports placed in 101 Sea Zone
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 artillery moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
1 artillery moved from Shensi to Sikang
Chinese take Sikang from Japanese
2 artilleries and 3 infantry moved from Kwangtung to Kiangsi
3 artilleries and 4 infantry moved from Kwangtung to Kwangsi
1 artillery and 5 infantry moved from Hunan to Kweichow
4 infantry moved from Anhwe to Hopei
1 infantry moved from Shantung to JeholCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Sikang
3 infantry placed in Tsinghai
3 infantry placed in KansuTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs





