0%

G40L2015 Mike48484 (Allies+16) vs Karl7 (Axis) Rematch 1


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 armour, 1 infantry and 2 mech_infantrys moved from United Kingdom to 109 Sea Zone
                1 armour, 1 infantry, 2 mech_infantrys and 3 transports moved from 109 Sea Zone to 110 Sea Zone
                1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 mech_infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 armour moved from 110 Sea Zone to Normandy Bordeaux
                2 carriers moved from 109 Sea Zone to 110 Sea Zone
                4 fighters moved from 109 Sea Zone to 110 Sea Zone
                1 cruiser moved from 109 Sea Zone to 110 Sea Zone
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                1 submarine moved from 16 Sea Zone to 22 Sea Zone
                1 destroyer moved from 25 Sea Zone to 17 Sea Zone
                1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
                5 carriers moved from 33 Sea Zone to 35 Sea Zone
                2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
                4 fighters moved from 33 Sea Zone to 35 Sea Zone
                4 fighters moved from 35 Sea Zone to Philippines
                1 battleship and 2 cruisers moved from 33 Sea Zone to 35 Sea Zone

  • 22 20 19 18 17 16 15 14 12

    ok, so send in my Kamikaze’s

    fire 1 at a cruiser off Phi, and then the remaining 5 against 5 of your carriers.

    KILL!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 armour, 1 infantry and 2 mech_infantrys moved from United Kingdom to 109 Sea Zone
                1 armour, 1 infantry, 2 mech_infantrys and 3 transports moved from 109 Sea Zone to 110 Sea Zone
                1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 mech_infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 armour moved from 110 Sea Zone to Normandy Bordeaux
                2 carriers moved from 109 Sea Zone to 110 Sea Zone
                4 fighters moved from 109 Sea Zone to 110 Sea Zone
                1 cruiser moved from 109 Sea Zone to 110 Sea Zone
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                1 submarine moved from 16 Sea Zone to 22 Sea Zone
                1 destroyer moved from 25 Sea Zone to 17 Sea Zone
                1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
                5 carriers moved from 33 Sea Zone to 35 Sea Zone
                2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
                4 fighters moved from 33 Sea Zone to 35 Sea Zone
                4 fighters moved from 35 Sea Zone to Philippines
                1 battleship and 2 cruisers moved from 33 Sea Zone to 35 Sea Zone

    Combat - Americans
                Battle in 35 Sea Zone
                    Americans attack with 1 battleship, 5 carriers, 2 cruisers and 1 transport
                    Japanese defend with 1 transport
                    Americans win, taking 35 Sea Zone from Japanese with 1 battleship, 5 carriers, 2 cruisers and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 17 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 submarine
                    Americans win, taking 17 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 22 Sea Zone
                    Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Normandy Bordeaux
                Battle in Holland Belgium
                Battle in Philippines
                    Americans attack with 4 fighters, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 airfield, 1 artillery and 1 harbour
                    Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Philippines from Japanese with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                4 fighters moved from Philippines to 35 Sea Zone
                2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 35 Sea Zone
                1 destroyer moved from 33 Sea Zone to 21 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 submarine moved from 109 Sea Zone to 105 Sea Zone
                1 submarine moved from 101 Sea Zone to 106 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone
                2 fighters placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,6
                Americans collect 59 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs

  • 22 20 19 18 17 16 15 14 12

    Oh, did you mean not to create a combat off phi?

    Oh, I see.  That’s why my transport is still running around.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - British
                2 infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from India to Burma
                1 mech_infantry moved from Kazakhstan to Novosibirsk
                1 armour moved from Kazakhstan to Sikang
                      Chinese take Sikang from Japanese
                1 armour moved from Sikang to Tsinghai
                1 bomber moved from Persia to Novosibirsk


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 2 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from India to Burma
                1 mech_infantry moved from Kazakhstan to Novosibirsk
                1 armour moved from Kazakhstan to Sikang
                      Chinese take Sikang from Japanese
                1 armour moved from Sikang to Tsinghai
                1 bomber moved from Persia to Novosibirsk

    Combat - British
                British creates battle in territory 109 Sea Zone
                Battle in Tsinghai
                    British attack with 1 armour
                    Japanese defend with 1 infantry
                    British win, taking Tsinghai from Japanese with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Burma
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Novosibirsk
                    British attack with 1 bomber and 1 mech_infantry
                    Japanese defend with 1 infantry
                    British win with 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British
                1 bomber moved from Novosibirsk to Persia
                1 mech_infantry moved from Syria to Persia
                2 mech_infantrys moved from Iraq to Persia
                1 armour moved from Persia to Turkmenistan
                2 mech_infantrys moved from Eastern Persia to Kazakhstan
                1 fighter moved from Persia to India
                2 fighters and 1 tactical_bomber moved from Burma to India
                2 infantry moved from West India to India
                1 transport moved from 109 Sea Zone to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from Persia to Eastern Persia
                1 mech_infantry moved from Persia to Turkmenistan

    Place Units - British
                3 infantry placed in Egypt
                2 armour and 1 fighter placed in Persia

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 9 PUs; end with 9 PUs total
                Some Units in India change ownership: 3 infantry

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 airfield and 2 artilleries; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from France to Holland Belgium
                1 bomber moved from Romania to Holland Belgium
                1 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                2 armour and 2 mech_infantrys moved from Belarus to Bryansk
                1 fighter moved from Southern Italy to Holland Belgium
                2 infantry moved from Malta to 96 Sea Zone
                2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Syria
                1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 artillery moved from Malta to 96 Sea Zone
                1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 96 Sea Zone to 98 Sea Zone
                1 fighter moved from Southern Italy to 96 Sea Zone

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 1 bomber, 1 fighter and 2 infantry
                    Americans defend with 1 mech_infantry
                    Italians win, taking Holland Belgium from Americans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry
                Battle in Bryansk
                    Italians attack with 2 armour and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Italians win, taking Bryansk from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Syria
                Battle in Trans-Jordan

    Non Combat Move - Italians
                3 infantry moved from Northern Italy to France
                1 fighter moved from Holland Belgium to Western Germany
                1 bomber moved from Holland Belgium to Western Germany
                2 aaGuns moved from Belarus to Bryansk
                1 artillery moved from 97 Sea Zone to Northern Italy
                2 infantry moved from Southern Italy to Northern Italy
                2 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                2 artilleries placed in Northern Italy
                1 airfield placed in Eastern Poland

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 carrier; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 submarine moved from 33 Sea Zone to 23 Sea Zone
                3 fighters moved from Caroline Islands to 23 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 artillery moved from 43 Sea Zone to Borneo

  • 22 20 19 18 17 16 15 14 12

    FYI, I am going all in against your fleet in 110.  You want to scram your ftr?

    I will have 4 subs, 5 bombers, all my local ftrs.

  • 22 20 19 18 17 16 15 14 12

    France?


  • yeah scramble the fighter…. also you can roll on forum if you want to do those kamis for the philipines… it did give you that options I just didn’t see your post. sorry


  • no france movement either sorry forgot to post that one


  • the only option I saw for kami was in philipinnes, not Okinawa. I don’t think I attacked that anyways?

  • 22 20 19 18 17 16 15 14 12

    Well, you technically didn’t created a combat off the Phi, so it’s ok.  The other one was off Iwo Jima.  But whatever.  I’ll need those guys further down the road anyway.

    Germany coming up!

  • 22 20 19 18 17 16 15 14 12

    Did roll for Anzac?  The map is only the combat moves.

  • 22 20 19 18 17 16 15 14 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Russians

  • 22 20 19 18 17 16 15 14 12

    Sorry, I clicked through the German turn


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Russians

    Purchase Units - Russians
                Russians buy 1 armour, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                2 armour moved from Kazakhstan to Timguska
                      Russians take Novosibirsk from Japanese
                1 infantry moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 infantry moved from Russia to Vologda
                2 fighters moved from Russia to Vologda
                1 tactical_bomber moved from Russia to Vologda
                1 armour moved from Russia to Rostov
                2 fighters moved from Russia to Rostov


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Russians

    Purchase Units - Russians
                Russians buy 1 armour, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                2 armour moved from Kazakhstan to Timguska
                      Russians take Novosibirsk from Japanese
                1 infantry moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 infantry moved from Russia to Vologda
                2 fighters moved from Russia to Vologda
                1 tactical_bomber moved from Russia to Vologda
                1 armour moved from Russia to Rostov
                2 fighters moved from Russia to Rostov

    Combat - Russians
                Battle in Vologda
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Vologda from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Rostov
                    Russians attack with 1 armour and 2 fighters
                    Germans defend with 1 mech_infantry
                    Russians win with 2 fighters remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 armour
                Battle in Timguska
                    Russians attack with 2 armour
                    Japanese defend with 1 armour
                    Russians win, taking Timguska from Japanese with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 armour
                    Casualties for Russians: 1 armour

    Non Combat Move - Russians
                2 fighters moved from Rostov to Russia
                2 fighters moved from Vologda to Russia
                1 tactical_bomber moved from Vologda to Russia
                3 infantry moved from Kazakhstan to Samara

    Place Units - Russians
                1 armour, 2 infantry and 3 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 18 PUs; end with 19 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 22 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Russians

    Purchase Units - Russians
                Russians buy 1 armour, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                2 armour moved from Kazakhstan to Timguska
                      Russians take Novosibirsk from Japanese
                1 infantry moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 infantry moved from Russia to Vologda
                2 fighters moved from Russia to Vologda
                1 tactical_bomber moved from Russia to Vologda
                1 armour moved from Russia to Rostov
                2 fighters moved from Russia to Rostov

    Combat - Russians
                Battle in Vologda
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Vologda from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Rostov
                    Russians attack with 1 armour and 2 fighters
                    Germans defend with 1 mech_infantry
                    Russians win with 2 fighters remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 armour
                Battle in Timguska
                    Russians attack with 2 armour
                    Japanese defend with 1 armour
                    Russians win, taking Timguska from Japanese with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 armour
                    Casualties for Russians: 1 armour

    Non Combat Move - Russians
                2 fighters moved from Rostov to Russia
                2 fighters moved from Vologda to Russia
                1 tactical_bomber moved from Vologda to Russia
                3 infantry moved from Kazakhstan to Samara

    Place Units - Russians
                1 armour, 2 infantry and 3 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 18 PUs; end with 19 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 22 PUs

T-shirts, Hats, and More

Suggested Topics

  • 38
  • 34
  • 5
  • 56
  • 73
  • 63
  • 184
  • 169
Axis & Allies Boardgaming Custom Painted Miniatures

20

Online

18.0k

Users

40.8k

Topics

1.8m

Posts