@The_Good_Captain It seems the dice gods are not with you this first round 😅
G40L2015 Mike48484 (Allies+16) vs Karl7 (Axis) Rematch 1
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 airfield and 2 artilleries; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from France to Holland Belgium
1 bomber moved from Romania to Holland Belgium
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
2 armour and 2 mech_infantrys moved from Belarus to Bryansk
1 fighter moved from Southern Italy to Holland Belgium
2 infantry moved from Malta to 96 Sea Zone
2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from Malta to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 96 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 96 Sea ZoneCombat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber, 1 fighter and 2 infantry
Americans defend with 1 mech_infantry
Italians win, taking Holland Belgium from Americans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Bryansk
Italians attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Syria
Battle in Trans-JordanNon Combat Move - Italians
3 infantry moved from Northern Italy to France
1 fighter moved from Holland Belgium to Western Germany
1 bomber moved from Holland Belgium to Western Germany
2 aaGuns moved from Belarus to Bryansk
1 artillery moved from 97 Sea Zone to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 artilleries placed in Northern Italy
1 airfield placed in Eastern PolandTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 3 PUs;Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 23 Sea Zone
3 fighters moved from Caroline Islands to 23 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo -
FYI, I am going all in against your fleet in 110. You want to scram your ftr?
I will have 4 subs, 5 bombers, all my local ftrs.
-
France?
-
yeah scramble the fighter…. also you can roll on forum if you want to do those kamis for the philipines… it did give you that options I just didn’t see your post. sorry
-
no france movement either sorry forgot to post that one
-
the only option I saw for kami was in philipinnes, not Okinawa. I don’t think I attacked that anyways?
-
Well, you technically didn’t created a combat off the Phi, so it’s ok. The other one was off Iwo Jima. But whatever. I’ll need those guys further down the road anyway.
Germany coming up!
-
Did roll for Anzac? The map is only the combat moves.
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Russians
-
Sorry, I clicked through the German turn
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Russians
Purchase Units - Russians
Russians buy 1 armour, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
2 armour moved from Kazakhstan to Timguska
Russians take Novosibirsk from Japanese
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Russia to Vologda
2 fighters moved from Russia to Vologda
1 tactical_bomber moved from Russia to Vologda
1 armour moved from Russia to Rostov
2 fighters moved from Russia to Rostov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Russians
Purchase Units - Russians
Russians buy 1 armour, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
2 armour moved from Kazakhstan to Timguska
Russians take Novosibirsk from Japanese
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Russia to Vologda
2 fighters moved from Russia to Vologda
1 tactical_bomber moved from Russia to Vologda
1 armour moved from Russia to Rostov
2 fighters moved from Russia to RostovCombat - Russians
Battle in Vologda
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 armour and 2 fighters
Germans defend with 1 mech_infantry
Russians win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Timguska
Russians attack with 2 armour
Japanese defend with 1 armour
Russians win, taking Timguska from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for Russians: 1 armourNon Combat Move - Russians
2 fighters moved from Rostov to Russia
2 fighters moved from Vologda to Russia
1 tactical_bomber moved from Vologda to Russia
3 infantry moved from Kazakhstan to SamaraPlace Units - Russians
1 armour, 2 infantry and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 19 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Russians
Purchase Units - Russians
Russians buy 1 armour, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
2 armour moved from Kazakhstan to Timguska
Russians take Novosibirsk from Japanese
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Russia to Vologda
2 fighters moved from Russia to Vologda
1 tactical_bomber moved from Russia to Vologda
1 armour moved from Russia to Rostov
2 fighters moved from Russia to RostovCombat - Russians
Battle in Vologda
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 armour and 2 fighters
Germans defend with 1 mech_infantry
Russians win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Timguska
Russians attack with 2 armour
Japanese defend with 1 armour
Russians win, taking Timguska from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for Russians: 1 armourNon Combat Move - Russians
2 fighters moved from Rostov to Russia
2 fighters moved from Vologda to Russia
1 tactical_bomber moved from Vologda to Russia
3 infantry moved from Kazakhstan to SamaraPlace Units - Russians
1 armour, 2 infantry and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 19 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 6 destroyers, 4 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Kwangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
2 infantry moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 fighter and 2 tactical_bombers moved from Yunnan to Burma
1 fighter moved from French Indo China to Burma
2 bombers moved from French Indo China to Borneo
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 tactical_bomber moved from French Indo China to 43 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
5 fighters moved from 6 Sea Zone to 21 Sea Zone
5 fighters moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from French Indo China to BurmaCombat - Japanese
Battle in Tsinghai
Japanese attack with 1 infantry and 1 tactical_bomber
British defend with 1 armour
retreated to Tsinghai
Chinese win with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 2 fighters, 2 infantry and 3 tactical_bombers
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 20 Sea Zone
Japanese attack with 5 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 5 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Borneo from UK_Pacific with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - Japanese
2 bombers moved from Borneo to French Indo China
1 battleship, 3 carriers, 1 cruiser, 2 fighters and 3 tactical_bombers moved from 41 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
1 fighter moved from Burma to 36 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 fighter and 3 tactical_bombers moved from Burma to French Indo China
1 artillery and 2 infantry moved from French Indo China to Yunnan
2 infantry moved from Malaya to Shan State
1 tactical_bomber moved from Tsinghai to Shensi
1 infantry moved from Yakut S.S.R. to Yenisey
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 transport moved from 6 Sea Zone to 36 Sea Zone
2 carriers moved from 6 Sea Zone to 36 Sea Zone
4 fighters moved from 20 Sea Zone to 36 Sea Zone
5 fighters moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea ZonePlace Units - Japanese
3 destroyers placed in 36 Sea Zone
3 infantry placed in Malaya
1 infantry placed in Japan
3 destroyers and 3 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Americans
-
Sorry about extra post. Means nothing. I was just looking at game and accidentally posted.
-
Kill?
-
sorry, was out of town and forgot to post that on this game. will get my move in tonight
-
KILL!





