@Stucifer @crockett36 scrambles?
Dawgoneit (Axis) vs Odonis (Allies +13)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 2 destroyers and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
Japanese take 17 Sea Zone from Americans
1 destroyer moved from 6 Sea Zone to 15 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 24 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 35 Sea Zone
3 infantry moved from Hopei to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
3 armour moved from Kweichow to Suiyuyan
4 fighters and 4 tactical_bombers moved from Yunnan to Suiyuyan
1 mech_infantry moved from Yunnan to Burma
1 mech_infantry moved from Yunnan to Shan State
1 armour moved from Hunan to Burma
1 armour moved from Hunan to Shan State
1 armour moved from Hunan to Szechwan
1 armour moved from Yunnan to Szechwan
1 infantry moved from Central Mongolia to Suiyuyan
1 artillery and 1 infantry moved from Korea to Amur
1 bomber moved from Manchuria to Suiyuyan
1 bomber moved from Kwangsi to Suiyuyan
1 fighter moved from Kwangsi to 35 Sea ZoneCombat - Japanese
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scramble in sz35?
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none
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 2 destroyers and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
Japanese take 17 Sea Zone from Americans
1 destroyer moved from 6 Sea Zone to 15 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 24 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 35 Sea Zone
3 infantry moved from Hopei to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
3 armour moved from Kweichow to Suiyuyan
4 fighters and 4 tactical_bombers moved from Yunnan to Suiyuyan
1 mech_infantry moved from Yunnan to Burma
1 mech_infantry moved from Yunnan to Shan State
1 armour moved from Hunan to Burma
1 armour moved from Hunan to Shan State
1 armour moved from Hunan to Szechwan
1 armour moved from Yunnan to Szechwan
1 infantry moved from Central Mongolia to Suiyuyan
1 artillery and 1 infantry moved from Korea to Amur
1 bomber moved from Manchuria to Suiyuyan
1 bomber moved from Kwangsi to Suiyuyan
1 fighter moved from Kwangsi to 35 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport
Americans defend with 1 transport; ANZAC defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 submarine
Battle in Shan State
Japanese attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Burma
Japanese attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 15 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Amur
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 24 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 submarine
Battle in Suiyuyan
Japanese attack with 3 armour, 2 bombers, 4 fighters, 5 infantry and 4 tactical_bombers
Russians defend with 1 aaGun, 12 infantry and 3 mech_infantrys
Japanese win, taking Suiyuyan from Chinese with 3 armour, 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 38
Casualties for Russians: 1 aaGun, 12 infantry and 3 mech_infantrys
Casualties for Japanese: 5 infantryNon Combat Move - Japanese
2 bombers moved from Suiyuyan to Hopei
4 fighters and 4 tactical_bombers moved from Suiyuyan to Hopei
3 armour and 6 infantry moved from Manchuria to Amur
3 infantry moved from Kiangsu to Anhwe
3 infantry moved from Shantung to Anhwe
1 fighter moved from 35 Sea Zone to KwangsiPlace Units - Japanese
2 destroyers placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in Manchuria
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6
Japanese collect 57 PUs (4 lost to blockades); end with 57 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 1 destroyer, 1 fighter, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
7 infantry moved from Morocco to 91 Sea Zone
1 armour, 5 artilleries and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 5 artilleries, 7 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
2 artilleries and 2 infantry moved from Brazil to Argentina
1 artillery moved from Brazil to Argentina
1 infantry moved from Brazil to Argentina
1 bomber moved from Brazil to Argentina
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer and 1 submarine moved from 10 Sea Zone to 15 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 15 Sea Zone
1 submarine moved from 27 Sea Zone to 25 Sea Zone
1 submarine moved from 30 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 24 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 1 destroyer, 1 fighter, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
7 infantry moved from Morocco to 91 Sea Zone
1 armour, 5 artilleries and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 5 artilleries, 7 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
2 artilleries and 2 infantry moved from Brazil to Argentina
1 artillery moved from Brazil to Argentina
1 infantry moved from Brazil to Argentina
1 bomber moved from Brazil to Argentina
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer and 1 submarine moved from 10 Sea Zone to 15 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 15 Sea Zone
1 submarine moved from 27 Sea Zone to 25 Sea Zone
1 submarine moved from 30 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 24 Sea Zone
2 fighters moved from Western United States to 25 Sea ZoneCombat - Americans
Americans creates battle in territory 37 Sea Zone
Battle in Spain
Americans attack with 1 armour, 5 artilleries, 7 infantry and 1 mech_infantry
Neutral_True defend with 6 infantry
Americans win, taking 37 Sea Zone from Japanese, taking Spain from Neutral_True with 1 armour, 5 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 6 infantry
Battle in 15 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Argentina
Americans attack with 3 artilleries, 1 bomber and 3 infantry
Neutral_True defend with 4 infantry
Americans win, taking Argentina from Neutral_True with 3 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_True: 4 infantry
Casualties for Americans: 1 infantry
Battle in 25 Sea Zone
Americans attack with 2 fighters and 2 submarines
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 24 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighter
Battle in Gibraltar
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 destroyer
Americans win, taking Gibraltar from Italians with 1 bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighterNon Combat Move - Americans
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 fighter moved from 15 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to Midway
2 fighters moved from Western United States to Midway
1 submarine moved from 37 Sea Zone to 41 Sea Zone
2 transports moved from 91 Sea Zone to 86 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Argentina to Brazil
1 bomber moved from Brazil to British GuianaPlace Units - Americans
2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 fighter placed in Eastern United States
2 infantry and 1 mech_infantry placed in BrazilTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,1,6,1,5,5,2,1,5,4,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4
Americans collect 58 PUs (2 lost to blockades); end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kansu to TsinghaiPlace Units - Chinese
1 infantry placed in Kansu
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - British
1 artillery and 28 infantry moved from India to Burma
2 artilleries and 3 infantry moved from Northwest Persia to Turkey
1 fighter and 1 tactical_bomber moved from Iraq to Turkey
2 armour and 3 mech_infantrys moved from Iraq to Turkey
2 infantry moved from Iraq to Turkey
1 armour and 1 mech_infantry moved from Persia to Turkey
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
1 fighter moved from India to Saudi Arabia
1 artillery and 1 infantry moved from Trans-Jordan to Saudi Arabia
1 infantry moved from Iraq to Turkey
1 infantry moved from Iraq to Saudi Arabia
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Portugal
3 fighters moved from United Kingdom to Portugal
2 destroyers moved from 91 Sea Zone to 94 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 28 infantry moved from India to Burma
2 artilleries and 3 infantry moved from Northwest Persia to Turkey
1 fighter and 1 tactical_bomber moved from Iraq to Turkey
2 armour and 3 mech_infantrys moved from Iraq to Turkey
2 infantry moved from Iraq to Turkey
1 armour and 1 mech_infantry moved from Persia to Turkey
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
1 fighter moved from India to Saudi Arabia
1 artillery and 1 infantry moved from Trans-Jordan to Saudi Arabia
1 infantry moved from Iraq to Turkey
1 infantry moved from Iraq to Saudi Arabia
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Portugal
3 fighters moved from United Kingdom to Portugal
2 destroyers moved from 91 Sea Zone to 94 Sea ZoneCombat - British
Battle in Portugal
British attack with 3 fighters, 1 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
British win, taking Portugal from Neutral_True with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Saudi Arabia
British attack with 1 artillery, 1 fighter and 2 infantry
Neutral_True defend with 2 infantry
British win, taking Saudi Arabia from Neutral_True with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Burma
British attack with 1 artillery and 28 infantry
Japanese defend with 1 armour
British win, taking Burma from Japanese with 1 artillery and 28 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Turkey
British attack with 3 armour, 2 artilleries, 1 fighter, 6 infantry, 4 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 8 infantry
British win, taking Turkey from Neutral_True with 3 armour, 2 artilleries, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 4 infantry
Casualties for Neutral_True: 8 infantry
Battle in 94 Sea Zone
British attack with 2 destroyers
Germans defend with 1 destroyer and 2 transports; Italians defend with 1 destroyer, 1 submarine and 2 transports
Italians win with 2 destroyers and 4 transports remaining. Battle score for attacker is -10
Casualties for British: 2 destroyers
Casualties for Italians: 1 submarineNon Combat Move - British
2 fighters moved from Portugal to Spain
1 fighter moved from Saudi Arabia to Iraq
1 fighter and 1 tactical_bomber moved from Turkey to Egypt
2 mech_infantrys moved from Egypt to Belgian Congo
1 infantry moved from Persia to Northwest Persia
5 mech_infantrys moved from India to Burma
3 aaGuns moved from India to Burma
1 fighter moved from Portugal to Gibraltar
1 fighter moved from Spain to Gibraltar
1 fighter moved from Spain to Gibraltar
2 mech_infantrys moved from Egypt to IraqPlace Units - British
3 infantry placed in Egypt
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
2 mech_infantrys placed in Persia
British undo move 2.
1 mech_infantry placed in Persia
1 artillery and 2 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6
British collect 38 PUs; end with 38 PUs totalPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 8 infantry; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
2 artilleries and 2 infantry moved from Tunisia to 94 Sea Zone
3 infantry moved from Tunisia to Algeria
1 mech_infantry moved from Tunisia to Tobruk
2 artilleries, 2 infantry and 2 transports moved from 94 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from 93 Sea Zone to Spain
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in Spain
Italians attack with 2 artilleries and 2 infantry
Americans defend with 1 armour, 5 artilleries, 1 infantry and 1 mech_infantry
Americans win with 1 armour and 5 artilleries remaining. Battle score for attacker is -7
Casualties for Italians: 2 artilleries and 2 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Algeria
Italians attack with 3 infantry
Americans defend with 1 mech_infantry
Italians win, taking Algeria from Americans with 3 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Tobruk
Italians attack with 1 mech_infantry
British defend with 1 mech_infantry
British win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
4 infantry moved from Northern Italy to Yugoslavia
2 artilleries and 1 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Northern Italy to Yugoslavia
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 carrier and 2 fighters moved from 54 Sea Zone to 62 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to New South Wales
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South WalesPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 infantry moved from Alexandria to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 17 infantry; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
2 artilleries and 2 infantry moved from Tunisia to 94 Sea Zone
1 armour moved from Tunisia to Morocco
2 artilleries, 2 infantry and 2 transports moved from 94 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from 93 Sea Zone to Spain
2 artilleries and 2 infantry moved from Southern France to Spain
1 destroyer moved from 94 Sea Zone to 93 Sea Zone
11 armour, 1 artillery, 3 bombers, 26 infantry, 5 mech_infantrys and 2 tactical_bombers moved from Eastern Poland to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 fighter moved from Western Germany to Spain
1 artillery moved from Novgorod to BelarusCombat - Germans
Battle in Spain
Germans attack with 4 artilleries, 1 fighter and 4 infantry
Americans defend with 1 armour and 5 artilleries
Germans win, taking Spain from Americans with 4 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 20
Casualties for Germans: 2 infantry
Casualties for Americans: 1 armour and 5 artilleries
Battle in Morocco
Germans attack with 1 armour
Americans defend with 1 airfield and 1 mech_infantry
Americans win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour
Battle in Belarus
Germans attack with 1 artillery
Russians defend with 1 artillery
Russians win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery
Battle in Western Ukraine
Germans attack with 11 armour, 1 artillery, 3 bombers, 27 infantry, 5 mech_infantrys and 2 tactical_bombers
Russians defend with 3 aaGuns, 3 armour, 9 artilleries, 29 infantry and 3 mech_infantrys
Germans win, taking Western Ukraine from Russians with 9 armour, 3 bombers and 2 tactical_bombers remaining. Battle score for attacker is 51
Casualties for Germans: 2 armour, 1 artillery, 27 infantry and 5 mech_infantrys
Casualties for Russians: 3 aaGuns, 3 armour, 9 artilleries, 29 infantry and 3 mech_infantrysNon Combat Move - Germans
4 infantry moved from Poland to Eastern Poland
1 tactical_bomber moved from Western Ukraine to Bessarabia
1 armour moved from Germany to Eastern Poland
1 infantry moved from Germany to Slovakia Hungary
1 tactical_bomber moved from Western Ukraine to Greece
3 bombers moved from Western Ukraine to Eastern Poland
1 aaGun moved from Yugoslavia to Bulgaria
1 armour moved from Western Germany to Yugoslavia
1 artillery and 2 infantry moved from Western Germany to Greater Southern Germany
2 infantry moved from France to Southern France
1 infantry moved from France to Normandy Bordeaux
1 fighter moved from Spain to FrancePlace Units - Germans
10 infantry placed in Western Germany
Germans undo move 1.
1 artillery and 2 infantry placed in Novgorod
1 artillery and 9 infantry placed in Germany
6 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Germans collect 49 PUs (3 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 mech_infantry moved from Archangel to Novgorod
1 artillery moved from Belarus to Novgorod
1 tactical_bomber moved from Russia to Novgorod
1 fighter moved from Russia to Novgorod
1 fighter moved from Russia to Western Ukraine
1 mech_infantry moved from Russia to Western Ukraine
3 artilleries and 3 infantry moved from Bryansk to Western Ukraine
3 infantry and 3 mech_infantrys moved from Ukraine to Western Ukraine
1 mech_infantry moved from Russia to Western Ukraine
1 infantry moved from Tsagaan Olom to Central Mongolia
Russians take Central Mongolia from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 mech_infantry moved from Archangel to Novgorod
1 artillery moved from Belarus to Novgorod
1 tactical_bomber moved from Russia to Novgorod
1 fighter moved from Russia to Novgorod
1 fighter moved from Russia to Western Ukraine
1 mech_infantry moved from Russia to Western Ukraine
3 artilleries and 3 infantry moved from Bryansk to Western Ukraine
3 infantry and 3 mech_infantrys moved from Ukraine to Western Ukraine
1 mech_infantry moved from Russia to Western Ukraine
1 infantry moved from Tsagaan Olom to Central Mongolia
Russians take Central Mongolia from JapaneseCombat - Russians
Battle in Novgorod
Russians attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Russians win, taking Novgorod from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 fighter and 1 mech_infantry
Battle in Western Ukraine
Russians attack with 3 artilleries, 1 fighter, 6 infantry and 5 mech_infantrys
Germans defend with 9 armour
Russians win, taking Western Ukraine from Germans with 3 artilleries, 1 fighter, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 39
Casualties for Germans: 9 armour
Casualties for Russians: 5 infantryNon Combat Move - Russians
1 fighter moved from Western Ukraine to Russia
5 artilleries moved from Russia to Bryansk
1 tactical_bomber moved from Novgorod to Bryansk
1 aaGun moved from Ukraine to Bryansk
1 infantry moved from Siberia to Soviet Far East
1 infantry moved from Siberia to Soviet Far East
1 infantry moved from Sakha to Siberia
2 infantry moved from Buryatia to Yakut S.S.R.
1 cruiser moved from 114 Sea Zone to 115 Sea ZonePlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 fighter, 3 infantry and 2 mech_infantrys placed in Russia
Russians undo move 2.
2 mech_infantrys placed in Volgograd
1 fighter and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
1 destroyer moved from 24 Sea Zone to 16 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Philippines
1 fighter moved from Kwangsi to Philippines
1 infantry moved from Amur to Siberia
1 infantry moved from Amur to Sakha
1 infantry moved from Amur to Buryatia
2 armour moved from Amur to Yakut S.S.R.
Japanese take Ulaanbaatar from Russians
1 armour moved from Amur to Yakut S.S.R.
1 infantry moved from Amur to Siberia
1 infantry moved from Amur to Sakha
1 infantry moved from Amur to Buryatia
1 artillery moved from Amur to Buryatia
1 bomber moved from Hopei to Siberia
1 bomber moved from Hopei to Sakha
2 armour moved from Yunnan to Sikang
2 armour moved from Yunnan to Shensi
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 armour moved from Suiyuyan to Central Mongolia
1 armour moved from Suiyuyan to Kansu
1 armour moved from Suiyuyan to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 armour moved from Tsagaan Olom to Central Mongolia
1 armour moved from Szechwan to Sikang
1 armour moved from Szechwan to Shensi
1 armour moved from Yunnan to Shensi
1 fighter and 1 tactical_bomber moved from Hopei to Kansu
1 fighter and 1 tactical_bomber moved from Hopei to Tsinghai
1 tactical_bomber moved from Hopei to Shensi
1 fighter moved from Hopei to Tsinghai
1 fighter moved from Hopei to Kansu
1 tactical_bomber moved from Hopei to SikangCombat - Japanese
-
scramble?
-
no scrambles
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
1 destroyer moved from 24 Sea Zone to 16 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Philippines
1 fighter moved from Kwangsi to Philippines
1 infantry moved from Amur to Siberia
1 infantry moved from Amur to Sakha
1 infantry moved from Amur to Buryatia
2 armour moved from Amur to Yakut S.S.R.
Japanese take Ulaanbaatar from Russians
1 armour moved from Amur to Yakut S.S.R.
1 infantry moved from Amur to Siberia
1 infantry moved from Amur to Sakha
1 infantry moved from Amur to Buryatia
1 artillery moved from Amur to Buryatia
1 bomber moved from Hopei to Siberia
1 bomber moved from Hopei to Sakha
2 armour moved from Yunnan to Sikang
2 armour moved from Yunnan to Shensi
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 armour moved from Suiyuyan to Central Mongolia
1 armour moved from Suiyuyan to Kansu
1 armour moved from Suiyuyan to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 armour moved from Tsagaan Olom to Central Mongolia
1 armour moved from Szechwan to Sikang
1 armour moved from Szechwan to Shensi
1 armour moved from Yunnan to Shensi
1 fighter and 1 tactical_bomber moved from Hopei to Kansu
1 fighter and 1 tactical_bomber moved from Hopei to Tsinghai
1 tactical_bomber moved from Hopei to Shensi
1 fighter moved from Hopei to Tsinghai
1 fighter moved from Hopei to Kansu
1 tactical_bomber moved from Hopei to SikangCombat - Japanese
Battle in Shensi
Japanese attack with 4 armour and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 4 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 3 armour and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 3 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sakha
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Sakha from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tsinghai
Japanese attack with 2 fighters and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 fighter
Battle in Siberia
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Siberia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry; ANZAC defend with 3 fighters
Japanese win, taking Philippines from Americans with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 36
Casualties for Americans: 2 infantry
Casualties for ANZAC: 3 fighters
Battle in Kansu
Japanese attack with 1 armour, 2 fighters and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Battle in Yakut S.S.R.
Japanese attack with 3 armour
Russians defend with 2 infantry
Japanese win, taking Yakut S.S.R. from Russians with 2 armour remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 armour
Battle in Buryatia
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Buryatia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Central Mongolia
Japanese attack with 2 armour
Russians defend with 1 infantry
Japanese win, taking Central Mongolia from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Battle in 43 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
ANZAC win with no units remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Japanese
1 tactical_bomber moved from Philippines to Kwangsi
3 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 bomber moved from Siberia to Manchuria
1 bomber moved from Sakha to Manchuria
1 artillery and 1 infantry moved from Manchuria to Jehol
6 infantry moved from Anhwe to Kweichow
1 armour moved from Kiangsu to Hunan
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 artillery and 2 infantry moved from Shantung to Anhwe
1 tactical_bomber moved from Shensi to Kweichow
1 tactical_bomber moved from Sikang to Kweichow
1 fighter and 1 tactical_bomber moved from Tsinghai to Kweichow
2 fighters and 1 tactical_bomber moved from Kansu to KweichowPlace Units - Japanese
1 artillery and 1 infantry placed in Kiangsu
1 artillery and 1 infantry placed in Shantung
1 artillery and 1 infantry placed in Manchuria
1 fighter placed in Kiangsu
1 tactical_bomber placed in Shantung
1 cruiser and 1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5
Japanese collect 66 PUs (1 lost to blockades); end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 5 artilleries, 1 bomber, 1 carrier, 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Gibraltar to Spain
2 artilleries and 2 infantry moved from Argentina to Chile
1 artillery, 2 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 bomber moved from British Guiana to Spain
1 fighter moved from Midway to 16 Sea Zone
1 destroyer moved from 15 Sea Zone to 16 Sea Zone
1 submarine moved from 15 Sea Zone to 16 Sea Zone
1 cruiser and 3 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Hawaiian Islands to ChileCombat - Americans
Battle in Spain
Americans attack with 3 artilleries, 1 bomber, 4 infantry and 1 mech_infantry
Germans defend with 4 artilleries and 2 infantry
Americans win, taking Spain from Germans with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 4 artilleries and 2 infantry
Casualties for Americans: 2 artilleries and 4 infantry
Battle in Chile
Americans attack with 2 artilleries, 1 bomber and 2 infantry
Neutral_True defend with 2 infantry
Americans win, taking Chile from Neutral_True with 2 artilleries and 1 bomber remaining. Battle score for attacker is 0
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 2 infantry
Battle in 92 Sea Zone
Americans attack with 1 cruiser and 3 destroyers
Italians defend with 2 destroyers
Americans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 0
Casualties for Italians: 2 destroyers
Casualties for Americans: 2 destroyers
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Midway to 54 Sea Zone
2 fighters moved from 54 Sea Zone to Queensland
1 submarine moved from 25 Sea Zone to 30 Sea Zone
2 carriers, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 bomber moved from Spain to Gibraltar
2 transports moved from 91 Sea Zone to 86 Sea Zone
1 bomber moved from Chile to Argentina
1 artillery moved from Argentina to Brazil
5 transports moved from 91 Sea Zone to 101 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
1 artillery and 2 infantry placed in Brazil
4 artilleries, 1 bomber, 1 fighter and 4 infantry placed in Eastern United States
1 carrier placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
Americans undo move 2.
1 fighter placed in Western United States
4 artilleries, 1 bomber and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
Americans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs