@Black_Elk:
As people are discussing it really comes down to the fact that its harder and more expensive for the Naval defender to put up 4’s (fighter defense hit) in the water, than it is for the Air attacker to put 4’s (tacB and especially stratB) in the water.
I mean for the Air attacker a strategic bomber costs 12 ipcs, and for 24 ipcs you can get a pair of Hit 4’s into the battle.
To match this on defense, you have to spend 16 ipcs on a Carrier and 20 ipcs on fighters, 36 ipcs to at least match the hits in the first round of combat. That’s a fairly large disparity, and it doesn’t include associated cost of the transport and destroyer fodder that the naval defender needs to be effective with their force. Then take that same sort of equation and run with it over a few rounds, basically the Air attacker buying bombers is likely to outclass the Naval defender (spending less money on average with more reach/options for the heavy hitting 4s.) If it turns out that the bomber strategy gets stale and people feel frustrated with it, then some simple HR solutions could help the game.
If you don’t want to change the ability of the bomber itself. I think the best idea proposed elsewhere, was for a carrier deck that holds 3 fighters. That was probably the most elegant solution I’ve heard. It has some ease of use advantages. First, you it doesn’t change the printed values on the battle board, or the unit cost/values printed on the map. Second, the carrier sculpts that come in the box can generally support 3 fighters if you rest them with their wings on the diagonal. Third, it doesn’t require you to change a whole lot of other rules to accommodate. It doesn’t alter the value of the bombers directly (so the battleboard and the rest of the rules can still remain. It change the OOB unit distribution on the mapboard. It’s just an feature of the carrier deck to put up better defense. It could potentially provide some interest with the opening combats though, as the ability to land a 3rd fighter on a carrier deck might allow for some novel openings. Baron has discussed the idea before. I don’t know that you’d really need to change much else for the concept to be viable in G40, at least then you could match the bomber buyer more easily on the water. You’d still incur the cost of the carrier deck to activate them, but the cumulative cost wouldn’t be as high for the hit 4’s, relative to the dude buying all the bombers.
Right now people use Air Bases as a way to get more three hit 4’s in the water on the scramble. But Air Bases are expensive as well, and they are limited to one per territory. It’s still possible for the bomber buyer to outclass this on hit 4’s, given enough time/bombers. Not to suggest that the bomber strategy is so out sized right now, that everyone would change the game like this. But since there doesn’t seem to be much discussion of a 1940 third Ed. game, HR stuff is probably the best way to go if you want to see bombers work in a less overpowered way, then at least the carrier could be brought more into line with it, giving players a way to get fighters additional fighters into the water.
I think either triple fighter carriers to match the bomber hits at 4, for less cost over time. Or something like this last suggestion to just to limit the ways in which bombers can attack other planes. Bombers dog fighting is kind of silly anyway granted hehe. But I don’t know which approach is best. I would like a solution that requires the fewest necessary changes, and has the widest application on this and other maps. I wish a third edition was considered by publisher, so some of these ideas could be addressed officially, but until then they’re interesting to explore.
About a 3 planes-Carrier, if everything else is kept OOB this meant an increase in combat defensive capacity for the carrier.
Full 2 planes Carrier (36 IPCs) gives 4 hits and A6 D10, compared to 3 StBs A12 D3 3 hits.
3 StB attacking a full 2 planes-Carrier:
Overall %: A. survives: 24.3% D. survives: 61.7% No one survives: 14%
24 StBs attacking 8 full 2 planes-Carriers:
Overall %: A. survives: 7% D. survives: 92.2% No one survives: 0.9%
46 IPCs Full Carrier gives 5 hits and A10 D14, compared to 48 IPCs which gives 4 hits and A16 D4 for StBs.
4 StB attacking a full 3 planes-Carrier (for a 2 IPCs disparity):
Overall %*: A. survives: 27.3% D. survives: 61.1% No one survives: 11.7%
23 StBs (12 IPCs) against 6 Full 3 planes-Carriers:
Overall %*: A. survives: 4.7% D. survives: 94.5% No one survives: 0.8%
It seems to be almost the same statistical results but the main point is as you said: for the same IPCs you can get more useful units.
36 IPCs 2 planes Carrier vs 46 IPCs 3-planes Carrier:
4x36 IPCs = 132 IPCs vs 3x46 IPCs= 138 IPCs
8 Fighters vs 8.4 Fighters
23x36 IPCs = 828 IPCs vs 18x46 IPCs= 828 IPCs
46 Fighters+ 23 Carriers vs 54 Fighters + 18 Carriers
One defense against the other defense values gives:
Overall %*: A. survives: 33.7% D. survives: 65.5% No one survives: 0.7%
However, the defensive value of a 2 hits 16 IPCs Carrier should not be taken lightly. It costs 8 IPCs to get 1 hit and a defense @2.
This compensate a bit making the exchange from adding 1 Fg unit on a Carrier not as overwhelming, as I first thought.
If, Fighter value was changed to A2 D3 C8, for a 40 IPCs 3-planes Carrier 5 hits A6 D11, slightly better than a 36 IPCs, 4 hits A6 D10 full Carrier:
10 full 2 planes Carrier (360 IPCs) vs 9 full 3 planes-Carrier at 40 IPCs (360 IPCs)
Overall %*: A. survives: 34.8% D. survives: 64.4% No one survives: 0.8%
Since, the Calc gives the same statistical results, this imply that:
A 46 IPCs planes-Carrier with 3 OOB Fighters is similar to a 40 IPCs 3 planes-Carrier with 3 Fgs A2 D3 C8. :-o
If everything else is the same, then it is simpler to keep your suggestion Black_Elk. No need to change the cost of Fg. :-)
Allowing an additional OOB Fg or TcB on G40 Carrier will rise the defending factor of a fleet.
However, wanting to introduce a special Fighter unit A2 D3 M4 specifically designated to hit planes first, then other kind of units, it imply a cost redux to 8 IPCs.
Consequences: 3 Fgs D@3 scramble will be inferior Def 9 instead of Def 12.
But, any Fighter put to defend a Territory would hit directly StBs even when this bombers stack is supporting a few ground units.
These dedicated Fighter against enemy’s planes (and able to use ground units as fodder) would be a good repellent against bombers, which are rolling casualty as usual.
Here is my solution to change G40 StBs stack strategy:
So, with a G40 16 IPCs Aircraft Carrier, 2 hits, A0 D2 M2, able to carry 3 Fgs or TcBs:
Fighter A2 D3 Cost 8, hits planes first / SBR value: A2 D3
Tactical Bomber A3-4 D3 Cost 10, rise to A4 when paired 1:1 with Fg, TBR at D6 damage / SBR value: A2 D1
Strategic Bomber A4 D1 Cost 12, SBR at D6+2 damage / SBR value A1 D0
AAA A0 D1* Cost 4, 1 hit, hit always planes (if any), on the first round up to 3 preemptive @1 against up to 3 planes, which ever the lesser.
After first round, regular roll @1 against plane.
Special Fleet Combined arms :
1 Carrier+ 1 Cruiser+ 1 Battleship get 1 preemptive AAA shot: on the first round up to 3 @1 against up to 3 planes, which ever the lesser.