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    KillOFzee

    @KillOFzee

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    Latest posts made by KillOFzee

    • RE: German Opening Against UK Navy

      I have tried the 10 inf buy myself once, but I noticed that it severely reduced my flexibility. I bought 9 transports the second turn, but since I had no navy after sending my battleship to 111, it made landing in England a for sure loss of those transports once US entered the war (they bought several bombers in preparation for sea-lion).

      @WILD:

      From what I gathered his plan is to destroy the main fleet of the Royal Navy (battleships), and threaten the UK directly w/German navy builds. He’s looking for UK to either turtle up, or be very bold (scramble, which could be devastating to them) and maybe help out Italy along the way. He’s trying to limit the capabilities of the UK for the first few turns, and maybe do some convoy or SBR if the opportunity arises. He wants to proceed from there with a full scale ground attack to the east, while keeping his options open for Sea lion if UK does something stupid.

      I know that is a lot of navy for the Germans to buy right off the bat, but it can be used to land in the Russian north, move out into the Atlantic temporarily, even send some ships to the Med if he wants. I say if your going to buy navy for the Germans, then don’t pussyfoot around. If your going to buy an AC, then its been my experience you need a dd to help protect the German fleet so it can move out.

      Don’t get me wrong, I have went over board w/navy builds for the Germans that has cost me games (stalls your Barbarossa). You can’t continue down that path (other then a few subs), but it will force the allies to over purchase navy for the Europe side because of your capabilities. It can work as a distraction, or get the US to split income between E & P (a US spiting income evenly generally means it is weak on both sides).

      This is exactly what my strategy entails. If the UK does scramble, then you have a much easier time with sea-lion, since you can do an easy land in Scotland on G3 (after convoy disrupting on G2 for 8 IPCS) and then attack on G4. Plus, in the battle for London, I would gladly exchange some of my German air power for the UK’s, as that is their only real saving grace.

      If I don’t intend on doing Sea-Lion, I can easily convoy and SBR for two-three turns, which for me has always helped out Italy since England still has to prepare for sea-lion, leaving little money for South Africa or any extra planes to go to the Med.

      @knp7765:

      Also, I send subs after both SZ 106 and SZ 109 so I can kill those British transports. I just can’t stand leaving Britain with any transports to make landings. What often happens is if the Transport in SZ 109 is left, they plop a couple of infantry down on Holland/Belgium, which is usually left empty from attacking Normandy and France. It may only be a small force that is easily destroyed, but it irritates me having to do that, plus possibly losing more German land units.

      Since most of my planes have to land in Holland/Belgium, this is not a problem. I just move some AA from West Germany there to prevent losing any planes in case UK suicides.

      posted in Axis & Allies Global 1940
      K
      KillOFzee
    • German Opening Against UK Navy

      Here’s what I’ve been doing for most of my games as Germany.

      G1:
      Purchase:
      1 AC, 1 DD, 1 SS

      Moves:
      2 fight, 2 tacs, 2 ss to SZ 111 (79.8% chance victory w/scramble)
      2 fight, 2 tacs, 2 strat bombers, 2 subs to SZ 110 (78.5% chance victory w/scramble)
      1 ss to sz 106

      I leave the BB in sz 112 with the cruiser and transport, and then place my AC, DD, and SS there at then end of my turn for a large combined fleet.

      This is my setup for Barbarossa, since after the first turn, I can focus 100% on moving into Russia.

      I am just wondering if this strategy is the best way to damage the UK fleet and lock them down for a while. To me it seems that with both of their main navies destroyed, they only have a few destroyers in the Atlantic and cannot possibly hope to be aggressive near Europe until at least turn 5 or 6.

      posted in Axis & Allies Global 1940
      K
      KillOFzee
    • RE: Which country do you go with now that you know how to play a3

      @Cow:

      I used to do the whole balanced buy thing, but the problem is… when it works… the game goes past round 10 and no one wants to play anymore.

      A board game kinda has to wrap itself up after so many hours. Usually the axis try to do it, but some people are special and you got to make them race.

      Amen to that, it can sometimes be mind numbing when the game becomes a battle for egypt.

      posted in Axis & Allies Global 1940
      K
      KillOFzee
    • RE: Super Stack or Stupid Stack?

      How can Russia win any small skirmish from an economical standpoint? The Germans will generally have three main stacks, supported heavily with infantry. What is the point of attacking the Germans if all you are going to do is trade infantry, especially if the Germans have mechanized units ready to reinforce?

      I guess the overall question I’m asking is, if Russia kills 10 German infantry at the expense of 10 Russian infantry, is that a successful attack?

      posted in Axis & Allies Global 1940
      K
      KillOFzee
    • RE: When do you begin Barbarossa?

      What kind of Strategy are you guys using for G2? It just seems that you will have no reinforcements and will be more susceptible to counter attack. I’ve never done it, so I have no idea.

      posted in Axis & Allies Global 1940
      K
      KillOFzee
    • RE: Flagships

      Cool idea, so at the end of a Battle, if the Flagship was hit only once, the next battle it would have the chip under it again?

      posted in House Rules
      K
      KillOFzee
    • RE: When do you begin Barbarossa?

      I choose G4. By going G4 you can move twice as many units on the front for the initial wave, lessening the chance for counter attack. I build a minor IC in Romania, and coupled with the infantry from Bulgaria I can add 10+ units to my southern force in time for the initial attack. G4 gives you time to position all your initial units anywhere you want them to be. Also, you can dedicate your airforce and Navy to 3 solid rounds of crippling the UK or helping out Italy.

      posted in Axis & Allies Global 1940
      K
      KillOFzee
    • When do you begin Barbarossa?

      I asked this question a while back, but since Alpha 3, I have heard of many different options for Germany in terms of attacking Russia.

      So on which turn do you attack Russia?

      Please explain why, and if you want to be elaborate, explain where and what you attack with.

      posted in Axis & Allies Global 1940
      K
      KillOFzee
    • RE: If I were Larry, I would…

      If I were Larry, I would…

      1. Get rid of new convoy disruption rules
      2. Allow all interceptors to fire at 2
      3. Add 1 infantry to Tobruk
      4. Add 2 Anti air guns and 1 Tank to Burma

      posted in Axis & Allies Global 1940
      K
      KillOFzee
    • RE: German Baltic Transport Shuck

      @WILD:

      Wow that sucked, did you surrender right there and start a new game. Russia can’t lose ftrs w/no gain LOL

      We did,  but it was only a Europe games, so no harm done.

      posted in Axis & Allies Global 1940
      K
      KillOFzee