L15 G40 Soulblighter (Axis) vs Axis-Dominion (Allies +18)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - British
                4 fighters moved from Norway to 112 Sea Zone
                2 fighters moved from 92 Sea Zone to 112 Sea Zone
                1 fighter moved from Gibraltar to 112 Sea Zone
                2 infantry moved from India to Burma
                3 armour and 2 mech_infantrys moved from Egypt to Belgian Congo
                3 fighters moved from Egypt to 98 Sea Zone
                1 destroyer moved from 92 Sea Zone to 98 Sea Zone
                1 bomber moved from India to 98 Sea Zone
                1 fighter and 2 tactical_bombers moved from India to Burma


  • scramble?


  • Nope.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 9 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                4 fighters moved from Norway to 112 Sea Zone
                2 fighters moved from 92 Sea Zone to 112 Sea Zone
                1 fighter moved from Gibraltar to 112 Sea Zone
                2 infantry moved from India to Burma
                3 armour and 2 mech_infantrys moved from Egypt to Belgian Congo
                3 fighters moved from Egypt to 98 Sea Zone
                1 destroyer moved from 92 Sea Zone to 98 Sea Zone
                1 bomber moved from India to 98 Sea Zone
                1 fighter and 2 tactical_bombers moved from India to Burma

    Combat - British
                Battle in Belgian Congo
                    British attack with 3 armour and 2 mech_infantrys
                    Italians defend with 1 artillery
                    British win, taking Belgian Congo from Italians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Battle in Burma
                    British attack with 1 fighter, 2 infantry and 2 tactical_bombers
                    Japanese defend with 2 infantry
                    British win, taking Burma from Japanese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 infantry
                Battle in 98 Sea Zone
                    British attack with 1 bomber, 1 destroyer and 3 fighters
                    Italians defend with 1 battleship
                    British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 12
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 battleship
                Battle in 112 Sea Zone
                    British attack with 7 fighters; Russians loiter and taunt
                    Germans defend with 1 carrier, 1 cruiser and 6 transports
                    British win with 7 fighters remaining. Battle score for attacker is 70
                    Casualties for Germans: 1 carrier, 1 cruiser and 6 transports

    Non Combat Move - British
                5 fighters moved from 112 Sea Zone to Norway
                1 fighter moved from 98 Sea Zone to Egypt
                1 tactical_bomber moved from Burma to India
                1 tactical_bomber moved from Burma to India
                1 fighter moved from Burma to India
                1 bomber and 2 fighters moved from 98 Sea Zone to Egypt
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone
                1 battleship, 1 carrier and 2 cruisers moved from 72 Sea Zone to 71 Sea Zone
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Morocco
                1 battleship, 1 carrier, 1 cruiser and 3 transports moved from 92 Sea Zone to 91 Sea Zone
                1 infantry moved from India to West India

    Place Units - British
                3 infantry placed in Union of South Africa
                3 infantry placed in Egypt
                3 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,4,1,4
                British collect 23 PUs (2 lost to blockades); end with 23 PUs total

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 3 infantry


  • costly for both sides…as now i will lose two russian carriers!

    it’s extremely rare to see a russian carrier, let alone two of them! and yet their existence was ever so fleeting…like a Loch Ness Monster sighting :)


  • your german fleets are so annoying, i hope you don’t dare to rebuild it!


  • @axis-dominion:

    your german fleets are so annoying, i hope you don’t dare to rebuild it!

    Why wouldn’t I rebuild it :?


  • @axis-dominion:

    costly for both sides…as now i will lose two russian carriers!

    it’s extremely rare to see a russian carrier, let alone two of them! and yet their existence was ever so fleeting…like a Loch Ness Monster sighting :)

    Well I knew there was the possibility of a Russian carrier buy. Hence I had more planes on carriers then I would otherwise have had. I figured however that you wouldn’t bother as the odds would be you losing precious American air. Seems I was wrong. Tho I got scared. I should have saved 4 carriers, forcing the Americans to stay a turn longer, but the above average American dice scared me.


  • hold up i have a ncm edit to make


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by British from Norway: 1 fighter
                EDIT: Adding units owned by British to Gibraltar: 1 fighter
                EDIT: Removing units owned by British from Egypt: 1 fighter
                EDIT: Adding units owned by British to Morocco: 1 fighter
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from Morocco: 1 infantry
                EDIT: Adding units owned by British to Gibraltar: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from Egypt: 1 fighter
                EDIT: Adding units owned by British to Morocco: 1 fighter
                EDIT: Turning off Edit Mode


  • use latest file, thanks!


  • Yah i probably would’ve thought of the russian carrier buy and ruled it out as well, as multi-national battles like that are complex and risky. I definitely lost a lot in the process, but those trannies had to go!

    As for saving the carriers…well I think you made the right choice, honestly. As at least now you still have a very powerful air force, which will be hard for you to afford going forward (whereas America can easily afford more planes).

    @Soulblighter:

    @axis-dominion:

    costly for both sides…as now i will lose two russian carriers!

    it’s extremely rare to see a russian carrier, let alone two of them! and yet their existence was ever so fleeting…like a Loch Ness Monster sighting :)

    Well I knew there was the possibility of a Russian carrier buy. Hence I had more planes on carriers then I would otherwise have had. I figured however that you wouldn’t bother as the odds would be you losing precious American air. Seems I was wrong. Tho I got scared. I should have saved 4 carriers, forcing the Americans to stay a turn longer, but the above average American dice scared me.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians repair damage of 6x factory_minor; Remaining resources: 27 PUs;
                Italians buy 6 infantry; Remaining resources: 9 PUs;

    Combat Move - Italians
                1 infantry moved from Rhodesia to South West Africa
                      Italians take South West Africa from British

    Combat - Italians

    Non Combat Move - Italians
                3 armour and 3 mech_infantrys moved from Turkmenistan to Persia
                1 infantry moved from Persia to Northwest Persia
                2 artilleries moved from Persia to Iraq
                1 destroyer moved from 95 Sea Zone to 97 Sea Zone
                3 fighters moved from Iraq to Southern Italy
                1 infantry moved from Holland Belgium to Western Germany

    Place Units - Italians
                3 infantry placed in Persia
                3 infantry placed in Iraq

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
                Italians collect 26 PUs (1 lost to blockades); end with 35 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 44 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 66 Sea Zone
                2 fighters moved from India to Tsinghai

    Place Units - ANZAC
                2 destroyers placed in 54 Sea Zone
                1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from United Kingdom to Norway
                2 infantry moved from Tunisia to Algeria
                1 destroyer moved from 72 Sea Zone to 71 Sea Zone

    Turn Complete - French


  • 3 uk fighters are missing from Gibraltar and Morocco.


  • I guess I used the wrong file somehow. I thought I used the right file. I will put them back.


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from United Kingdom to Norway
                2 infantry moved from Tunisia to Algeria
                1 destroyer moved from 72 Sea Zone to 71 Sea Zone

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by British from Norway: 1 fighter
                EDIT: Adding units owned by British to Gibraltar: 1 fighter
                EDIT: Removing units owned by British from Egypt: 2 fighters
                EDIT: Adding units owned by French to Morocco: 1 fighter
                EDIT: Removing units owned by French from Morocco: 1 fighter
                EDIT: Adding units owned by British to Morocco: 1 fighter
                EDIT: Adding units owned by British to Gibraltar: 2 fighters
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from Gibraltar: 1 fighter
                EDIT: Turning off Edit Mode


  • ok corrected


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 infantry; Remaining resources: 55 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Novgorod to Finland
                      Germans take Finland from Russians
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 infantry moved from Belarus to Smolensk
                2 bombers moved from Novgorod to Smolensk
                2 bombers and 3 fighters moved from Novgorod to 112 Sea Zone
                4 fighters and 4 tactical_bombers moved from Western Germany to 112 Sea Zone
                7 fighters and 3 tactical_bombers moved from Southern Italy to 112 Sea Zone
                1 submarine moved from 104 Sea Zone to 112 Sea Zone

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