Forgot the walk in on Guam, so edited it in
L15 G40 Soulblighter (Axis) vs Axis-Dominion (Allies +18)
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hold up i have a ncm edit to make
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Norway: 1 fighter
EDIT: Adding units owned by British to Gibraltar: 1 fighter
EDIT: Removing units owned by British from Egypt: 1 fighter
EDIT: Adding units owned by British to Morocco: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Morocco: 1 infantry
EDIT: Adding units owned by British to Gibraltar: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 fighter
EDIT: Adding units owned by British to Morocco: 1 fighter
EDIT: Turning off Edit Mode -
use latest file, thanks!
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Yah i probably would’ve thought of the russian carrier buy and ruled it out as well, as multi-national battles like that are complex and risky. I definitely lost a lot in the process, but those trannies had to go!
As for saving the carriers…well I think you made the right choice, honestly. As at least now you still have a very powerful air force, which will be hard for you to afford going forward (whereas America can easily afford more planes).
costly for both sides…as now i will lose two russian carriers!
it’s extremely rare to see a russian carrier, let alone two of them! and yet their existence was ever so fleeting…like a Loch Ness Monster sighting :)
Well I knew there was the possibility of a Russian carrier buy. Hence I had more planes on carriers then I would otherwise have had. I figured however that you wouldn’t bother as the odds would be you losing precious American air. Seems I was wrong. Tho I got scared. I should have saved 4 carriers, forcing the Americans to stay a turn longer, but the above average American dice scared me.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians repair damage of 6x factory_minor; Remaining resources: 27 PUs;
Italians buy 6 infantry; Remaining resources: 9 PUs;Combat Move - Italians
1 infantry moved from Rhodesia to South West Africa
Italians take South West Africa from BritishCombat - Italians
Non Combat Move - Italians
3 armour and 3 mech_infantrys moved from Turkmenistan to Persia
1 infantry moved from Persia to Northwest Persia
2 artilleries moved from Persia to Iraq
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
3 fighters moved from Iraq to Southern Italy
1 infantry moved from Holland Belgium to Western GermanyPlace Units - Italians
3 infantry placed in Persia
3 infantry placed in IraqTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
Italians collect 26 PUs (1 lost to blockades); end with 35 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 66 Sea Zone
2 fighters moved from India to TsinghaiPlace Units - ANZAC
2 destroyers placed in 54 Sea Zone
1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Norway
2 infantry moved from Tunisia to Algeria
1 destroyer moved from 72 Sea Zone to 71 Sea ZoneTurn Complete - French
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3 uk fighters are missing from Gibraltar and Morocco.
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I guess I used the wrong file somehow. I thought I used the right file. I will put them back.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Norway
2 infantry moved from Tunisia to Algeria
1 destroyer moved from 72 Sea Zone to 71 Sea ZoneTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by British from Norway: 1 fighter
EDIT: Adding units owned by British to Gibraltar: 1 fighter
EDIT: Removing units owned by British from Egypt: 2 fighters
EDIT: Adding units owned by French to Morocco: 1 fighter
EDIT: Removing units owned by French from Morocco: 1 fighter
EDIT: Adding units owned by British to Morocco: 1 fighter
EDIT: Adding units owned by British to Gibraltar: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 1 fighter
EDIT: Turning off Edit Mode -
ok corrected
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 infantry; Remaining resources: 55 PUs;Combat Move - Germans
1 mech_infantry moved from Novgorod to Finland
Germans take Finland from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Belarus to Smolensk
2 bombers moved from Novgorod to Smolensk
2 bombers and 3 fighters moved from Novgorod to 112 Sea Zone
4 fighters and 4 tactical_bombers moved from Western Germany to 112 Sea Zone
7 fighters and 3 tactical_bombers moved from Southern Italy to 112 Sea Zone
1 submarine moved from 104 Sea Zone to 112 Sea Zone -
Scramble?
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noo
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yes
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 infantry; Remaining resources: 55 PUs;Combat Move - Germans
1 mech_infantry moved from Novgorod to Finland
Germans take Finland from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Belarus to Smolensk
2 bombers moved from Novgorod to Smolensk
2 bombers and 3 fighters moved from Novgorod to 112 Sea Zone
4 fighters and 4 tactical_bombers moved from Western Germany to 112 Sea Zone
7 fighters and 3 tactical_bombers moved from Southern Italy to 112 Sea Zone
1 submarine moved from 104 Sea Zone to 112 Sea ZoneCombat - Germans
Battle in 112 Sea Zone
Germans attack with 2 bombers, 14 fighters, 1 submarine and 7 tactical_bombers
British defend with 2 fighters; Russians defend with 2 carriers and 1 submarine
1 submarine owned by the Russians Submerged
Units damaged: 1 carrier owned by the Russians
Germans win with 2 bombers, 12 fighters, 1 submarine and 7 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Germans: 2 fighters
Casualties for British: 2 fighters
Casualties for Russians: 2 carriers
Battle in Smolensk
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Smolensk to Western Germany
2 bombers, 12 fighters and 7 tactical_bombers moved from 112 Sea Zone to Western Germany
2 submarines moved from 119 Sea Zone to 125 Sea Zone
6 artilleries and 6 infantry moved from Western Germany to Germany
2 aaGuns, 13 artilleries and 5 infantry moved from Belarus to Eastern Poland
1 mech_infantry moved from Yugoslavia to Eastern PolandPlace Units - Germans
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 99 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 101 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 106 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 aaGun, 3 artilleries, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kazakhstan to Turkmenistan
Russians take Turkmenistan from Italians
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 armour moved from Western Ukraine to Ukraine
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
2 infantry moved from Norway to Finland
2 infantry moved from Bryansk to Smolensk
2 infantry moved from Bryansk to Belarus
1 fighter moved from Norway to Smolensk
1 tactical_bomber moved from Norway to Belarus
1 fighter moved from Russia to Northwest Persia
2 infantry moved from Caucasus to Northwest Persia
1 armour, 5 artilleries and 3 infantry moved from Norway to FinlandCombat - Russians
Russians creates battle in territory 112 Sea Zone
Battle in Belarus
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Belarus from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Finland
Russians attack with 1 armour, 5 artilleries and 5 infantry
Germans defend with 1 mech_infantry
Russians win, taking Finland from Germans with 1 armour, 5 artilleries and 5 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Northwest Persia
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
Russians win, taking Northwest Persia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 fighter moved from Northwest Persia to Caucasus
1 fighter moved from Smolensk to Russia
1 tactical_bomber moved from Belarus to Bryansk
2 aaGuns moved from Norway to Finland
2 infantry moved from Kazakhstan to Tsinghai
2 infantry moved from Novosibirsk to Tsinghai
2 infantry moved from Caucasus to Kazakhstan
1 aaGun moved from Tambov to Bryansk
1 submarine moved from 112 Sea Zone to 105 Sea Zone
1 mech_infantry moved from Volgograd to Tsinghai
2 mech_infantrys moved from Caucasus to RostovPlace Units - Russians
3 infantry placed in Norway
1 aaGun, 1 artillery and 1 infantry placed in Ukraine
1 tactical_bomber placed in Russia
2 artilleries placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 artillery
EDIT: Adding units owned by Russians to Bryansk: 1 artillery
EDIT: Turning off Edit ModeTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3,5,6,3,2
Russians collect 32 PUs (3 lost to blockades); end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 destroyers, 1 infantry, 4 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
2 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 artillery and 3 infantry moved from Shensi to KansuCombat - Japanese
Battle in Kansu
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Burma to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
5 bombers moved from Java to Philippines
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 transports moved from 5 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
2 artilleries and 2 infantry moved from 5 Sea Zone to Amur
1 armour and 2 mech_infantrys moved from Hunan to Szechwan
3 infantry moved from French Indo China to Yunnan
2 infantry moved from Malaya to Shan State
1 armour and 2 mech_infantrys moved from Kiangsu to KweichowPlace Units - Japanese
2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
2 armour and 1 mech_infantry placed in French Indo China
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 66 PUs; end with 67 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs





