@dawgoneit bump
L15 G40 Soulblighter (Axis) vs Axis-Dominion (Allies +18)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from JapaneseCombat - Chinese
Non Combat Move - Chinese
10 infantry moved from Sikang to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
4 fighters moved from Norway to 112 Sea Zone
2 fighters moved from 92 Sea Zone to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
2 infantry moved from India to Burma
3 armour and 2 mech_infantrys moved from Egypt to Belgian Congo
3 fighters moved from Egypt to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from India to 98 Sea Zone
1 fighter and 2 tactical_bombers moved from India to Burma -
scramble?
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Nope.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 9 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
4 fighters moved from Norway to 112 Sea Zone
2 fighters moved from 92 Sea Zone to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
2 infantry moved from India to Burma
3 armour and 2 mech_infantrys moved from Egypt to Belgian Congo
3 fighters moved from Egypt to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from India to 98 Sea Zone
1 fighter and 2 tactical_bombers moved from India to BurmaCombat - British
Battle in Belgian Congo
British attack with 3 armour and 2 mech_infantrys
Italians defend with 1 artillery
British win, taking Belgian Congo from Italians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Burma
British attack with 1 fighter, 2 infantry and 2 tactical_bombers
Japanese defend with 2 infantry
British win, taking Burma from Japanese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in 98 Sea Zone
British attack with 1 bomber, 1 destroyer and 3 fighters
Italians defend with 1 battleship
British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 12
Casualties for British: 1 destroyer
Casualties for Italians: 1 battleship
Battle in 112 Sea Zone
British attack with 7 fighters; Russians loiter and taunt
Germans defend with 1 carrier, 1 cruiser and 6 transports
British win with 7 fighters remaining. Battle score for attacker is 70
Casualties for Germans: 1 carrier, 1 cruiser and 6 transportsNon Combat Move - British
5 fighters moved from 112 Sea Zone to Norway
1 fighter moved from 98 Sea Zone to Egypt
1 tactical_bomber moved from Burma to India
1 tactical_bomber moved from Burma to India
1 fighter moved from Burma to India
1 bomber and 2 fighters moved from 98 Sea Zone to Egypt
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 battleship, 1 carrier and 2 cruisers moved from 72 Sea Zone to 71 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Morocco
1 battleship, 1 carrier, 1 cruiser and 3 transports moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from India to West IndiaPlace Units - British
3 infantry placed in Union of South Africa
3 infantry placed in Egypt
3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,4,1,4
British collect 23 PUs (2 lost to blockades); end with 23 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 3 infantry -
costly for both sides…as now i will lose two russian carriers!
it’s extremely rare to see a russian carrier, let alone two of them! and yet their existence was ever so fleeting…like a Loch Ness Monster sighting :)
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your german fleets are so annoying, i hope you don’t dare to rebuild it!
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your german fleets are so annoying, i hope you don’t dare to rebuild it!
Why wouldn’t I rebuild it :?
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costly for both sides…as now i will lose two russian carriers!
it’s extremely rare to see a russian carrier, let alone two of them! and yet their existence was ever so fleeting…like a Loch Ness Monster sighting :)
Well I knew there was the possibility of a Russian carrier buy. Hence I had more planes on carriers then I would otherwise have had. I figured however that you wouldn’t bother as the odds would be you losing precious American air. Seems I was wrong. Tho I got scared. I should have saved 4 carriers, forcing the Americans to stay a turn longer, but the above average American dice scared me.
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hold up i have a ncm edit to make
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Norway: 1 fighter
EDIT: Adding units owned by British to Gibraltar: 1 fighter
EDIT: Removing units owned by British from Egypt: 1 fighter
EDIT: Adding units owned by British to Morocco: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Morocco: 1 infantry
EDIT: Adding units owned by British to Gibraltar: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 fighter
EDIT: Adding units owned by British to Morocco: 1 fighter
EDIT: Turning off Edit Mode -
use latest file, thanks!
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Yah i probably would’ve thought of the russian carrier buy and ruled it out as well, as multi-national battles like that are complex and risky. I definitely lost a lot in the process, but those trannies had to go!
As for saving the carriers…well I think you made the right choice, honestly. As at least now you still have a very powerful air force, which will be hard for you to afford going forward (whereas America can easily afford more planes).
costly for both sides…as now i will lose two russian carriers!
it’s extremely rare to see a russian carrier, let alone two of them! and yet their existence was ever so fleeting…like a Loch Ness Monster sighting :)
Well I knew there was the possibility of a Russian carrier buy. Hence I had more planes on carriers then I would otherwise have had. I figured however that you wouldn’t bother as the odds would be you losing precious American air. Seems I was wrong. Tho I got scared. I should have saved 4 carriers, forcing the Americans to stay a turn longer, but the above average American dice scared me.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians repair damage of 6x factory_minor; Remaining resources: 27 PUs;
Italians buy 6 infantry; Remaining resources: 9 PUs;Combat Move - Italians
1 infantry moved from Rhodesia to South West Africa
Italians take South West Africa from BritishCombat - Italians
Non Combat Move - Italians
3 armour and 3 mech_infantrys moved from Turkmenistan to Persia
1 infantry moved from Persia to Northwest Persia
2 artilleries moved from Persia to Iraq
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
3 fighters moved from Iraq to Southern Italy
1 infantry moved from Holland Belgium to Western GermanyPlace Units - Italians
3 infantry placed in Persia
3 infantry placed in IraqTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
Italians collect 26 PUs (1 lost to blockades); end with 35 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 66 Sea Zone
2 fighters moved from India to TsinghaiPlace Units - ANZAC
2 destroyers placed in 54 Sea Zone
1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Norway
2 infantry moved from Tunisia to Algeria
1 destroyer moved from 72 Sea Zone to 71 Sea ZoneTurn Complete - French
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3 uk fighters are missing from Gibraltar and Morocco.
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I guess I used the wrong file somehow. I thought I used the right file. I will put them back.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Norway
2 infantry moved from Tunisia to Algeria
1 destroyer moved from 72 Sea Zone to 71 Sea ZoneTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by British from Norway: 1 fighter
EDIT: Adding units owned by British to Gibraltar: 1 fighter
EDIT: Removing units owned by British from Egypt: 2 fighters
EDIT: Adding units owned by French to Morocco: 1 fighter
EDIT: Removing units owned by French from Morocco: 1 fighter
EDIT: Adding units owned by British to Morocco: 1 fighter
EDIT: Adding units owned by British to Gibraltar: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 1 fighter
EDIT: Turning off Edit Mode -
ok corrected





