scramble ?
L15 G40 Soulblighter (Axis) vs Axis-Dominion (Allies +18)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 carriers and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Germans
11 infantry moved from Tambov to Bryansk
1 artillery and 2 infantry moved from Rostov to Bryansk
3 infantry moved from Russia to Bryansk
5 artilleries and 7 infantry moved from Volgograd to Caucasus
2 armour and 6 mech_infantrys moved from Samara to Bryansk
1 armour and 7 mech_infantrys moved from Volgograd to Bryansk
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Samara to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 infantry moved from Samara to Kazakhstan
1 mech_infantry moved from Norway to Karelia
1 fighter and 1 tactical_bomber moved from Norway to KareliaCombat - Russians
Battle in Bryansk
Russians attack with 3 armour, 1 artillery, 16 infantry and 13 mech_infantrys
Germans defend with 1 artillery and 2 infantry
Russians win, taking Bryansk from Germans with 3 armour, 1 artillery, 15 infantry and 13 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Kazakhstan
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 mech_infantry
Russians win, taking Kazakhstan from Italians with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Caucasus
Russians attack with 5 artilleries and 7 infantry
Germans defend with 1 mech_infantry
Russians win, taking Caucasus from Germans with 5 artilleries and 7 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Kazakhstan to Russia
2 mech_infantrys moved from Tsinghai to Caucasus
1 mech_infantry moved from Novosibirsk to Volgograd
1 artillery moved from Samara to Russia
1 armour and 2 mech_infantrys moved from West India to India
1 aaGun moved from Rostov to Caucasus
2 infantry moved from Samara to Novosibirsk
1 aaGun moved from Samara to Tambov
2 aaGuns and 11 infantry moved from Amur to Buryatia
1 submarine moved from 91 Sea Zone to 112 Sea Zone
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Karelia to NorwayPlace Units - Russians
2 carriers placed in 112 Sea Zone
1 mech_infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Russians collect 34 PUs; end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 6 SuicideAttackTokens; 62 PUs;
Japanese buy 1 airfield, 1 armour, 2 artilleries, 1 destroyer, 5 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
5 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
3 armour moved from Anhwe to Szechwan
3 armour and 5 mech_infantrys moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 artillery and 4 infantry moved from Kweichow to Shensi
1 infantry moved from Kansu to Shensi
2 infantry moved from Yunnan to Burma
2 infantry moved from Shan State to Malaya
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Burma
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 20 Sea Zone to 44 Sea Zone
1 bomber moved from Philippines to 37 Sea Zone
1 bomber moved from Philippines to Malaya
1 artillery and 1 infantry moved from 5 Sea Zone to AmurCombat - Japanese
Battle in Szechwan
Japanese attack with 6 armour, 1 infantry and 5 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 6 armour and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Malaya
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Burma
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery and 5 infantry
Chinese defend with 2 infantry
Japanese win, taking Shensi from Chinese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
3 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
1 aaGun moved from Shan State to Yunnan
1 fighter and 1 tactical_bomber moved from Malaya to 42 Sea Zone
1 bomber moved from 37 Sea Zone to Java
1 bomber moved from Malaya to Java
3 bombers, 4 fighters and 1 tactical_bomber moved from Philippines to 42 Sea Zone
3 bombers moved from 42 Sea Zone to Java
3 fighters moved from 42 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 42 Sea Zone
1 cruiser and 2 submarines moved from 20 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea ZonePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
2 artilleries and 2 infantry placed in Japan
1 armour and 2 mech_infantrys placed in Kiangsu
1 airfield and 3 infantry placed in French Indo China
Japanese undo move 4.
3 infantry placed in French Indo China
1 airfield placed in JavaTurn Complete - Japanese
Japanese collect 64 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
OOL Z112 depends on hits.
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Well I am pretty sure the dice are going to screw me over on this one. The dice have been screwing with me, since this game started.
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Ok we can do this battle round by round. I’ll roll and then post for u to review and give me your answer. Works for u?
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Ok we can do this battle round by round. I’ll roll and then post for u to review and give me your answer. Works for u?
Sure.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 bombers, 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 92 Sea Zone to 112 Sea Zone
2 bombers moved from Norway to 112 Sea Zone
8 bombers moved from Egypt to 112 Sea Zone
1 armour moved from Egypt to Kenya
British take Kenya from ItaliansCombat - Americans
Battle in 112 Sea Zone
Russians loiter and taunt; Americans attack with 10 bombers, 3 fighters and 1 tactical_bomber
Germans defend with 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 4 tactical_bombers and 6 transports -
9 hits. see attached and let me know what your losses will be.
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See. Way above average. Dice screw me over this game.
3 carriers, 1 carrier damaged and 2 destroyers. Leaves me with 8 planes, damaged carrier and a cruiser,
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you got 10 hits
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See. Way above average. Dice screw me over this game.
3 carriers, 1 carrier damaged and 2 destroyers. Leaves me with 8 planes, damaged carrier and a cruiser,
-49 tuv for me, so you did well! I’ll be following up with 7 brit fighters, will you scramble?
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I want to see your buy first.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 bombers, 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 92 Sea Zone to 112 Sea Zone
2 bombers moved from Norway to 112 Sea Zone
8 bombers moved from Egypt to 112 Sea Zone
1 armour moved from Egypt to Kenya
British take Kenya from ItaliansCombat - Americans
Battle in 112 Sea Zone
Russians loiter and taunt; Americans attack with 10 bombers, 3 fighters and 1 tactical_bomber
Germans defend with 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 4 tactical_bombers and 6 transports
Units damaged: 1 carrier owned by the Germans
retreated to 112 Sea Zone
Germans win with 1 carrier, 1 cruiser, 4 fighters, 4 tactical_bombers and 6 transports remaining. Battle score for attacker is -49
Casualties for Germans: 3 carriers and 2 destroyers
Casualties for Americans: 6 bombers, 3 fighters and 1 tactical_bomber
4 tactical_bombers owned by the Germans and 4 fighters owned by the Germans forced to land in Western GermanyNon Combat Move - Americans
2 bombers moved from 112 Sea Zone to United Kingdom
2 carriers and 2 transports moved from 92 Sea Zone to 91 Sea Zone
1 carrier moved from 88 Sea Zone to 91 Sea Zone
1 destroyer and 4 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 91 Sea Zone
2 mech_infantrys moved from Libya to Alexandria
1 mech_infantry moved from Tobruk to Egypt
2 fighters moved from Egypt to Gibraltar
1 fighter moved from Eastern United States to 91 Sea Zone
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 submarine moved from 46 Sea Zone to 54 Sea Zone
1 submarine moved from 30 Sea Zone to 54 Sea Zone
2 bombers moved from 112 Sea Zone to NorwayPlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
4 bombers placed in Eastern United States
2 infantry placed in Central United States
Americans undo move 1.
1 transport placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 26 Sea Zone: 2 submarines
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from JapaneseCombat - Chinese
Non Combat Move - Chinese
10 infantry moved from Sikang to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
4 fighters moved from Norway to 112 Sea Zone
2 fighters moved from 92 Sea Zone to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
2 infantry moved from India to Burma
3 armour and 2 mech_infantrys moved from Egypt to Belgian Congo
3 fighters moved from Egypt to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from India to 98 Sea Zone
1 fighter and 2 tactical_bombers moved from India to Burma -
scramble?
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Nope.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 9 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
4 fighters moved from Norway to 112 Sea Zone
2 fighters moved from 92 Sea Zone to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
2 infantry moved from India to Burma
3 armour and 2 mech_infantrys moved from Egypt to Belgian Congo
3 fighters moved from Egypt to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from India to 98 Sea Zone
1 fighter and 2 tactical_bombers moved from India to BurmaCombat - British
Battle in Belgian Congo
British attack with 3 armour and 2 mech_infantrys
Italians defend with 1 artillery
British win, taking Belgian Congo from Italians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Burma
British attack with 1 fighter, 2 infantry and 2 tactical_bombers
Japanese defend with 2 infantry
British win, taking Burma from Japanese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in 98 Sea Zone
British attack with 1 bomber, 1 destroyer and 3 fighters
Italians defend with 1 battleship
British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 12
Casualties for British: 1 destroyer
Casualties for Italians: 1 battleship
Battle in 112 Sea Zone
British attack with 7 fighters; Russians loiter and taunt
Germans defend with 1 carrier, 1 cruiser and 6 transports
British win with 7 fighters remaining. Battle score for attacker is 70
Casualties for Germans: 1 carrier, 1 cruiser and 6 transportsNon Combat Move - British
5 fighters moved from 112 Sea Zone to Norway
1 fighter moved from 98 Sea Zone to Egypt
1 tactical_bomber moved from Burma to India
1 tactical_bomber moved from Burma to India
1 fighter moved from Burma to India
1 bomber and 2 fighters moved from 98 Sea Zone to Egypt
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 battleship, 1 carrier and 2 cruisers moved from 72 Sea Zone to 71 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Morocco
1 battleship, 1 carrier, 1 cruiser and 3 transports moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from India to West IndiaPlace Units - British
3 infantry placed in Union of South Africa
3 infantry placed in Egypt
3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,4,1,4
British collect 23 PUs (2 lost to blockades); end with 23 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 3 infantry -
costly for both sides…as now i will lose two russian carriers!
it’s extremely rare to see a russian carrier, let alone two of them! and yet their existence was ever so fleeting…like a Loch Ness Monster sighting :)
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your german fleets are so annoying, i hope you don’t dare to rebuild it!





