@fasthard said in L26 BM4 fasthard(X) vs discalced(L+20):
@discalced ah, ok, no problem.
I often/always save the CM and roll the dices offline. So I can simulate the outcome (and not intended combats) 😉
If only it always worked as intended ;-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 carriers and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Germans
11 infantry moved from Tambov to Bryansk
1 artillery and 2 infantry moved from Rostov to Bryansk
3 infantry moved from Russia to Bryansk
5 artilleries and 7 infantry moved from Volgograd to Caucasus
2 armour and 6 mech_infantrys moved from Samara to Bryansk
1 armour and 7 mech_infantrys moved from Volgograd to Bryansk
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Samara to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 infantry moved from Samara to Kazakhstan
1 mech_infantry moved from Norway to Karelia
1 fighter and 1 tactical_bomber moved from Norway to Karelia
Combat - Russians
Battle in Bryansk
Russians attack with 3 armour, 1 artillery, 16 infantry and 13 mech_infantrys
Germans defend with 1 artillery and 2 infantry
Russians win, taking Bryansk from Germans with 3 armour, 1 artillery, 15 infantry and 13 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Kazakhstan
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 mech_infantry
Russians win, taking Kazakhstan from Italians with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Caucasus
Russians attack with 5 artilleries and 7 infantry
Germans defend with 1 mech_infantry
Russians win, taking Caucasus from Germans with 5 artilleries and 7 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Kazakhstan to Russia
2 mech_infantrys moved from Tsinghai to Caucasus
1 mech_infantry moved from Novosibirsk to Volgograd
1 artillery moved from Samara to Russia
1 armour and 2 mech_infantrys moved from West India to India
1 aaGun moved from Rostov to Caucasus
2 infantry moved from Samara to Novosibirsk
1 aaGun moved from Samara to Tambov
2 aaGuns and 11 infantry moved from Amur to Buryatia
1 submarine moved from 91 Sea Zone to 112 Sea Zone
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Karelia to Norway
Place Units - Russians
2 carriers placed in 112 Sea Zone
1 mech_infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Russians collect 34 PUs; end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 6 SuicideAttackTokens; 62 PUs;
Japanese buy 1 airfield, 1 armour, 2 artilleries, 1 destroyer, 5 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
5 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
3 armour moved from Anhwe to Szechwan
3 armour and 5 mech_infantrys moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 artillery and 4 infantry moved from Kweichow to Shensi
1 infantry moved from Kansu to Shensi
2 infantry moved from Yunnan to Burma
2 infantry moved from Shan State to Malaya
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Burma
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 20 Sea Zone to 44 Sea Zone
1 bomber moved from Philippines to 37 Sea Zone
1 bomber moved from Philippines to Malaya
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
Combat - Japanese
Battle in Szechwan
Japanese attack with 6 armour, 1 infantry and 5 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 6 armour and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Malaya
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Burma
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery and 5 infantry
Chinese defend with 2 infantry
Japanese win, taking Shensi from Chinese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
3 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
1 aaGun moved from Shan State to Yunnan
1 fighter and 1 tactical_bomber moved from Malaya to 42 Sea Zone
1 bomber moved from 37 Sea Zone to Java
1 bomber moved from Malaya to Java
3 bombers, 4 fighters and 1 tactical_bomber moved from Philippines to 42 Sea Zone
3 bombers moved from 42 Sea Zone to Java
3 fighters moved from 42 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 42 Sea Zone
1 cruiser and 2 submarines moved from 20 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
2 artilleries and 2 infantry placed in Japan
1 armour and 2 mech_infantrys placed in Kiangsu
1 airfield and 3 infantry placed in French Indo China
Japanese undo move 4.
3 infantry placed in French Indo China
1 airfield placed in Java
Turn Complete - Japanese
Japanese collect 64 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
OOL Z112 depends on hits.
Well I am pretty sure the dice are going to screw me over on this one. The dice have been screwing with me, since this game started.
Ok we can do this battle round by round. I’ll roll and then post for u to review and give me your answer. Works for u?
Ok we can do this battle round by round. I’ll roll and then post for u to review and give me your answer. Works for u?
Sure.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 bombers, 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 92 Sea Zone to 112 Sea Zone
2 bombers moved from Norway to 112 Sea Zone
8 bombers moved from Egypt to 112 Sea Zone
1 armour moved from Egypt to Kenya
British take Kenya from Italians
Combat - Americans
Battle in 112 Sea Zone
Russians loiter and taunt; Americans attack with 10 bombers, 3 fighters and 1 tactical_bomber
Germans defend with 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 4 tactical_bombers and 6 transports
9 hits. see attached and let me know what your losses will be.
See. Way above average. Dice screw me over this game.
3 carriers, 1 carrier damaged and 2 destroyers. Leaves me with 8 planes, damaged carrier and a cruiser,
you got 10 hits
See. Way above average. Dice screw me over this game.
3 carriers, 1 carrier damaged and 2 destroyers. Leaves me with 8 planes, damaged carrier and a cruiser,
-49 tuv for me, so you did well! I’ll be following up with 7 brit fighters, will you scramble?
I want to see your buy first.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 bombers, 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 92 Sea Zone to 112 Sea Zone
2 bombers moved from Norway to 112 Sea Zone
8 bombers moved from Egypt to 112 Sea Zone
1 armour moved from Egypt to Kenya
British take Kenya from Italians
Combat - Americans
Battle in 112 Sea Zone
Russians loiter and taunt; Americans attack with 10 bombers, 3 fighters and 1 tactical_bomber
Germans defend with 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 4 tactical_bombers and 6 transports
Units damaged: 1 carrier owned by the Germans
retreated to 112 Sea Zone
Germans win with 1 carrier, 1 cruiser, 4 fighters, 4 tactical_bombers and 6 transports remaining. Battle score for attacker is -49
Casualties for Germans: 3 carriers and 2 destroyers
Casualties for Americans: 6 bombers, 3 fighters and 1 tactical_bomber
4 tactical_bombers owned by the Germans and 4 fighters owned by the Germans forced to land in Western Germany
Non Combat Move - Americans
2 bombers moved from 112 Sea Zone to United Kingdom
2 carriers and 2 transports moved from 92 Sea Zone to 91 Sea Zone
1 carrier moved from 88 Sea Zone to 91 Sea Zone
1 destroyer and 4 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 91 Sea Zone
2 mech_infantrys moved from Libya to Alexandria
1 mech_infantry moved from Tobruk to Egypt
2 fighters moved from Egypt to Gibraltar
1 fighter moved from Eastern United States to 91 Sea Zone
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 submarine moved from 46 Sea Zone to 54 Sea Zone
1 submarine moved from 30 Sea Zone to 54 Sea Zone
2 bombers moved from 112 Sea Zone to Norway
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
4 bombers placed in Eastern United States
2 infantry placed in Central United States
Americans undo move 1.
1 transport placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 26 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
Combat - Chinese
Non Combat Move - Chinese
10 infantry moved from Sikang to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
4 fighters moved from Norway to 112 Sea Zone
2 fighters moved from 92 Sea Zone to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
2 infantry moved from India to Burma
3 armour and 2 mech_infantrys moved from Egypt to Belgian Congo
3 fighters moved from Egypt to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from India to 98 Sea Zone
1 fighter and 2 tactical_bombers moved from India to Burma
scramble?
Nope.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 9 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 fighters moved from Norway to 112 Sea Zone
2 fighters moved from 92 Sea Zone to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
2 infantry moved from India to Burma
3 armour and 2 mech_infantrys moved from Egypt to Belgian Congo
3 fighters moved from Egypt to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from India to 98 Sea Zone
1 fighter and 2 tactical_bombers moved from India to Burma
Combat - British
Battle in Belgian Congo
British attack with 3 armour and 2 mech_infantrys
Italians defend with 1 artillery
British win, taking Belgian Congo from Italians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Burma
British attack with 1 fighter, 2 infantry and 2 tactical_bombers
Japanese defend with 2 infantry
British win, taking Burma from Japanese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in 98 Sea Zone
British attack with 1 bomber, 1 destroyer and 3 fighters
Italians defend with 1 battleship
British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 12
Casualties for British: 1 destroyer
Casualties for Italians: 1 battleship
Battle in 112 Sea Zone
British attack with 7 fighters; Russians loiter and taunt
Germans defend with 1 carrier, 1 cruiser and 6 transports
British win with 7 fighters remaining. Battle score for attacker is 70
Casualties for Germans: 1 carrier, 1 cruiser and 6 transports
Non Combat Move - British
5 fighters moved from 112 Sea Zone to Norway
1 fighter moved from 98 Sea Zone to Egypt
1 tactical_bomber moved from Burma to India
1 tactical_bomber moved from Burma to India
1 fighter moved from Burma to India
1 bomber and 2 fighters moved from 98 Sea Zone to Egypt
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 battleship, 1 carrier and 2 cruisers moved from 72 Sea Zone to 71 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Morocco
1 battleship, 1 carrier, 1 cruiser and 3 transports moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from India to West India
Place Units - British
3 infantry placed in Union of South Africa
3 infantry placed in Egypt
3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,4,1,4
British collect 23 PUs (2 lost to blockades); end with 23 PUs total
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 3 infantry
costly for both sides…as now i will lose two russian carriers!
it’s extremely rare to see a russian carrier, let alone two of them! and yet their existence was ever so fleeting…like a Loch Ness Monster sighting :)
your german fleets are so annoying, i hope you don’t dare to rebuild it!