@TinCanoftheSea here’s an updated save file with the NCM change (1 inf Siam > FIC)
Re: G4015L ShinJi(Allies +14) v Karl7(Axis) Part2
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no
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Air batrle!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans repair damage of 4x factory_minor; Remaining resources: 64 PUs;
Americans buy 4 artilleries, 5 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to British Columbia
2 mech_infantrys moved from Western United States to British Columbia
1 submarine moved from 10 Sea Zone to 4 Sea Zone
4 carriers and 8 fighters moved from 26 Sea Zone to 33 Sea Zone
3 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 20 Sea Zone to 33 Sea Zone
1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
3 fighters moved from United Kingdom to 113 Sea Zone
3 tactical_bombers moved from 110 Sea Zone to 113 Sea Zone
1 bomber moved from United Kingdom to 113 Sea Zone
1 fighter moved from 110 Sea Zone to 113 Sea Zone
4 fighters moved from Spain to EgyptCombat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Germans scrambles 3 units out of Germany to defend against the attack in 113 Sea Zone
Battle in 4 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 113 Sea Zone
Americans attack with 1 bomber, 4 fighters and 3 tactical_bombers
Germans defend with 6 fighters and 3 transports
Americans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Germans: 6 fighters and 3 transports
Casualties for Americans: 4 fighters and 2 tactical_bombersNon Combat Move - Americans
1 bomber moved from 113 Sea Zone to United Kingdom
1 tactical_bomber moved from 113 Sea Zone to 110 Sea Zone
3 carriers moved from 110 Sea Zone to 91 Sea Zone
1 destroyer and 2 submarines moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from Spain to 110 Sea Zone
10 infantry moved from Eastern United States to 101 Sea Zone
10 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
10 infantry moved from 91 Sea Zone to Spain
3 mech_infantrys moved from Spain to Normandy Bordeaux
3 armour and 2 artilleries moved from United Kingdom to 110 Sea Zone
3 armour, 2 artilleries and 5 transports moved from 110 Sea Zone to 91 Sea Zone
3 armour and 2 artilleries moved from 91 Sea Zone to Spain
1 artillery moved from Scotland to United Kingdom
1 fighter moved from 110 Sea Zone to United KingdomPlace Units - Americans
3 transports placed in 101 Sea Zone
3 artilleries placed in Normandy Bordeaux
3 mech_infantrys placed in Spain
Americans undo move 3.
Americans undo move 2.
3 mech_infantrys placed in Normandy Bordeaux
3 artilleries placed in Spain
1 artillery and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
9 infantry placed in BurmaTurn Complete - Chinese
Chinese collect 27 PUs; end with 27 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 31 PUs;
British buy 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 battleship, 1 cruiser, 3 destroyers and 6 transports moved from 94 Sea Zone to 91 Sea ZonePlace Units - British
1 fighter placed in United Kingdom
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,2,2,4,6,5,4,5
British collect 29 PUs (2 lost to blockades); end with 29 PUs totalTurn Complete - UK_Pacific
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I gotta say, nice defense on that scramble! You didn’t miss a hit!
But then again, neither did I. :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Italians buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - Italians
3 fighters moved from Western Germany to 94 Sea ZoneCombat - Italians
Battle in 94 Sea Zone
Italians attack with 3 fighters
French defend with 1 destroyer
Italians win with 2 fighters remaining. Battle score for attacker is -2
Casualties for French: 1 destroyer
Casualties for Italians: 1 fighterNon Combat Move - Italians
2 fighters moved from 94 Sea Zone to Southern Italy
1 aaGun and 16 infantry moved from Northern Italy to Southern Italy
1 aaGun, 3 artilleries and 8 infantry moved from France to Northern ItalyPlace Units - Italians
2 artilleries placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
Italians collect 11 PUs (1 lost to blockades); end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 3 bombers; Remaining resources: 0 PUs;Combat Move - ANZAC
2 tactical_bombers moved from Hawaiian Islands to 21 Sea Zone
8 fighters moved from 33 Sea Zone to 21 Sea Zone
2 fighters moved from Philippines to 21 Sea Zone
1 bomber moved from Hawaiian Islands to 21 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
ANZAC take 6 Sea Zone from Japanese
1 mech_infantry moved from Szechwan to Tsinghai
1 infantry moved from Shan State to Yunnan
1 infantry moved from Malaya to Shan State
2 artilleries and 2 infantry moved from Union of South Africa to 71 Sea Zone
2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 71 Sea Zone to 83 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 armour moved from 41 Sea Zone to Sumatra
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo JimaCombat - ANZAC
Battle in Sumatra
Battle in Iwo Jima
Battle in 21 Sea Zone
ANZAC attack with 1 bomber, 10 fighters and 2 tactical_bombers
Japanese defend with 4 carriers, 4 destroyers, 3 submarines and 1 transport
3 submarines owned by the Japanese Submerged
Units damaged: 4 carriers owned by the Japanese
ANZAC win, taking Sumatra from Japanese, taking Iwo Jima from Japanese with 1 bomber, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 73
Casualties for ANZAC: 3 fighters
Casualties for Japanese: 4 carriers, 4 destroyers and 1 transportNon Combat Move - ANZAC
1 carrier moved from 54 Sea Zone to 21 Sea Zone
1 bomber moved from 21 Sea Zone to Kiangsi
7 fighters moved from 21 Sea Zone to Kiangsi
1 fighter moved from Kiangsi to Hunan
1 fighter moved from Kiangsi to Hunan
2 fighters moved from Queensland to Shan State
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to Caroline Islands
1 tactical_bomber moved from Hawaiian Islands to Caroline IslandsPlace Units - ANZAC
3 bombers placed in QueenslandTurn Complete - ANZAC
ANZAC collect 31 PUs; end with 31 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - French
Turn Complete - French
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Soviet moves?
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My two remaining ones continue their long march - this round to Tim.
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Actually, one to Eve, one to Tim.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 artilleries, 1 bomber, 1 factory_minor, 2 fighters and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
3 bombers and 1 fighter moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 3 bombers, 1 fighter and 2 infantry
Americans defend with 1 mech_infantry
Germans win, taking Holland Belgium from Americans with 3 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Germans
3 bombers and 1 fighter moved from Holland Belgium to Western Germany
1 aaGun and 10 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Germany to Western Germany
1 infantry moved from Western Germany to France
4 infantry moved from Western Germany to Northern Italy
3 aaGuns moved from Iraq to Trans-Jordan
1 infantry moved from Syria to Trans-Jordan
3 armour moved from Turkey to Trans-Jordan
3 armour moved from Persia to Trans-Jordan
1 armour and 2 infantry moved from Saudi Arabia to Trans-Jordan
3 infantry moved from Turkey to Iraq
2 infantry moved from Russia to SamaraPlace Units - Germans
3 armour placed in Turkey
3 armour placed in Persia
2 artilleries and 1 infantry placed in Iraq
1 factory_minor placed in Saudi Arabia
1 bomber, 2 fighters and 6 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
Germans collect 76 PUs (3 lost to blockades); end with 76 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs -
Hey, triple a crashed and I had reload so there are going to be some inconsistent marti results– just ignore them
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Yea, I’m trying to figure out what I killed with the AA in Normandy.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 3 armour and 2 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour and 1 infantry moved from French Madagascar to 72 Sea Zone
1 armour, 1 battleship, 2 carriers, 3 destroyers, 2 fighters, 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea ZoneCombat - Japanese
Japanese creates battle in territory 21 Sea Zone
Battle in 21 Sea Zone
Japanese attack with 3 submarines
ANZAC defend with 1 carrier and 2 tactical_bombers
Units damaged: 1 carrier owned by the ANZAC
3 submarines owned by the Japanese Submerged
ANZAC win with 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for ANZAC: 1 carrier
2 tactical_bombers owned by the ANZAC could not land and were killedNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 17 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Yenisey from Russians to Japanese
EDIT: Turning off Edit Mode
2 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Sakha to Amur
1 infantry moved from Soviet Far East to Siberia
1 submarine moved from 5 Sea Zone to 3 Sea Zone
2 fighters moved from Japan to Alaska
3 armour, 12 artilleries and 9 infantry moved from Iraq to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Trans-Jordan to 71 Sea Zone
1 armour and 1 infantry moved from 71 Sea Zone to Mozambique
Japanese take Mozambique from Neutral_True
1 bomber moved from Trans-Jordan to French Madagascar
2 fighters and 2 tactical_bombers moved from Trans-Jordan to French Madagascar
2 infantry moved from Eastern Persia to Persia
2 armour moved from Eastern Persia to Iraq
1 mech_infantry moved from India to Eastern Persia
3 infantry moved from Turkey to IraqPlace Units - Japanese
3 armour placed in Alaska
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5
Japanese collect 30 PUs; end with 30 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 35 PUs -
It looks like when you redid your Germany move, you sent that bomber to aid in the killing of that one unit instead.
Shouldn’t the first die rolls stand?
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@Shin:
It looks like when you redid your Germany move, you sent that bomber to aid in the killing of that one unit instead.
Shouldn’t the first die rolls stand?
crap, just edit it out. Yes you killed a Bomber.
I just uploaded the map again and did the holland battle – the result was the same and I just did the rest of the turn without editing. (The nanny was arriving and I was trying to get the kid settle with her… :-P)
So, in short, just edit out a bomber.
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Ah! I see.
I get distracted dealing with my kid too. :mrgreen:





