@arathorn
Since there were no dice and no combat I redid the turn, if that’s alright with you.
Re: G4015L ShinJi(Allies +14) v Karl7(Axis) Part2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - French
Turn Complete - French
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Soviet moves?
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My two remaining ones continue their long march - this round to Tim.
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Actually, one to Eve, one to Tim.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 artilleries, 1 bomber, 1 factory_minor, 2 fighters and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
3 bombers and 1 fighter moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 3 bombers, 1 fighter and 2 infantry
Americans defend with 1 mech_infantry
Germans win, taking Holland Belgium from Americans with 3 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Germans
3 bombers and 1 fighter moved from Holland Belgium to Western Germany
1 aaGun and 10 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Germany to Western Germany
1 infantry moved from Western Germany to France
4 infantry moved from Western Germany to Northern Italy
3 aaGuns moved from Iraq to Trans-Jordan
1 infantry moved from Syria to Trans-Jordan
3 armour moved from Turkey to Trans-Jordan
3 armour moved from Persia to Trans-Jordan
1 armour and 2 infantry moved from Saudi Arabia to Trans-Jordan
3 infantry moved from Turkey to Iraq
2 infantry moved from Russia to SamaraPlace Units - Germans
3 armour placed in Turkey
3 armour placed in Persia
2 artilleries and 1 infantry placed in Iraq
1 factory_minor placed in Saudi Arabia
1 bomber, 2 fighters and 6 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
Germans collect 76 PUs (3 lost to blockades); end with 76 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs -
Hey, triple a crashed and I had reload so there are going to be some inconsistent marti results– just ignore them
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Yea, I’m trying to figure out what I killed with the AA in Normandy.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 3 armour and 2 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour and 1 infantry moved from French Madagascar to 72 Sea Zone
1 armour, 1 battleship, 2 carriers, 3 destroyers, 2 fighters, 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea ZoneCombat - Japanese
Japanese creates battle in territory 21 Sea Zone
Battle in 21 Sea Zone
Japanese attack with 3 submarines
ANZAC defend with 1 carrier and 2 tactical_bombers
Units damaged: 1 carrier owned by the ANZAC
3 submarines owned by the Japanese Submerged
ANZAC win with 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for ANZAC: 1 carrier
2 tactical_bombers owned by the ANZAC could not land and were killedNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 17 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Yenisey from Russians to Japanese
EDIT: Turning off Edit Mode
2 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Sakha to Amur
1 infantry moved from Soviet Far East to Siberia
1 submarine moved from 5 Sea Zone to 3 Sea Zone
2 fighters moved from Japan to Alaska
3 armour, 12 artilleries and 9 infantry moved from Iraq to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Trans-Jordan to 71 Sea Zone
1 armour and 1 infantry moved from 71 Sea Zone to Mozambique
Japanese take Mozambique from Neutral_True
1 bomber moved from Trans-Jordan to French Madagascar
2 fighters and 2 tactical_bombers moved from Trans-Jordan to French Madagascar
2 infantry moved from Eastern Persia to Persia
2 armour moved from Eastern Persia to Iraq
1 mech_infantry moved from India to Eastern Persia
3 infantry moved from Turkey to IraqPlace Units - Japanese
3 armour placed in Alaska
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5
Japanese collect 30 PUs; end with 30 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 35 PUs -
It looks like when you redid your Germany move, you sent that bomber to aid in the killing of that one unit instead.
Shouldn’t the first die rolls stand?
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@Shin:
It looks like when you redid your Germany move, you sent that bomber to aid in the killing of that one unit instead.
Shouldn’t the first die rolls stand?
crap, just edit it out. Yes you killed a Bomber.
I just uploaded the map again and did the holland battle – the result was the same and I just did the rest of the turn without editing. (The nanny was arriving and I was trying to get the kid settle with her… :-P)
So, in short, just edit out a bomber.
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Ah! I see.
I get distracted dealing with my kid too. :mrgreen:
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 armour, 1 fighter, 6 infantry, 8 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 bomber
EDIT: Turning off Edit Mode
8 mech_infantrys moved from Normandy Bordeaux to Northern Italy
3 armour moved from Spain to Northern Italy
5 artilleries and 10 infantry moved from Spain to 91 Sea Zone
5 artilleries, 10 infantry and 10 transports moved from 91 Sea Zone to 95 Sea Zone
5 artilleries and 10 infantry moved from 95 Sea Zone to Northern Italy
3 fighters moved from Spain to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from Spain to Northern Italy
1 tactical_bomber moved from 110 Sea Zone to Northern Italy
1 bomber and 1 fighter moved from United Kingdom to Northern Italy
1 artillery moved from United Kingdom to Scotland
4 destroyers moved from 33 Sea Zone to 21 Sea ZoneCombat - Americans
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Wow, I am really feeling the pressure!
Would you like to scramble off Italy?
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no, I also accidentally clicked the battle so ignore those results :-P
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OK! Ignored. :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 armour, 1 fighter, 6 infantry, 8 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 bomber
EDIT: Turning off Edit Mode
8 mech_infantrys moved from Normandy Bordeaux to Northern Italy
3 armour moved from Spain to Northern Italy
5 artilleries and 10 infantry moved from Spain to 91 Sea Zone
5 artilleries, 10 infantry and 10 transports moved from 91 Sea Zone to 95 Sea Zone
5 artilleries and 10 infantry moved from 95 Sea Zone to Northern Italy
3 fighters moved from Spain to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from Spain to Northern Italy
1 tactical_bomber moved from 110 Sea Zone to Northern Italy
1 bomber and 1 fighter moved from United Kingdom to Northern Italy
1 artillery moved from United Kingdom to Scotland
4 destroyers moved from 33 Sea Zone to 21 Sea ZoneCombat - Americans
Battle in 21 Sea Zone
Americans attack with 4 destroyers
Japanese defend with 3 submarines
Americans win with 4 destroyers remaining. Battle score for attacker is 18
Casualties for Japanese: 3 submarines
Battle in Northern Italy
Americans attack with 3 armour, 5 artilleries, 1 bomber, 2 fighters, 10 infantry, 8 mech_infantrys and 2 tactical_bombers
Germans defend with 4 infantry; Italians defend with 1 aaGun, 5 artilleries, 1 factory_minor and 8 infantry
3 armour and 8 mech_infantrys retreated to Southern France
Americans win, taking Northern Italy from Italians with 4 artilleries remaining. Battle score for attacker is 27
Casualties for Germans: 4 infantry
Casualties for Italians: 1 aaGun, 5 artilleries and 8 infantry
Casualties for Americans: 1 artillery and 10 infantryNon Combat Move - Americans
3 fighters moved from 95 Sea Zone to Egypt
1 carrier moved from 91 Sea Zone to 95 Sea Zone
2 tactical_bombers moved from Northern Italy to 95 Sea Zone
2 fighters moved from Northern Italy to 95 Sea Zone
1 bomber moved from Northern Italy to Spain
1 carrier moved from 91 Sea Zone to 95 Sea Zone
4 aaGuns moved from Normandy Bordeaux to Southern France
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
2 submarines moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Spain
1 mech_infantry moved from British Columbia to Central United States
1 mech_infantry moved from British Columbia to Central United States
1 tactical_bomber moved from British Columbia to Eastern United States
2 fighters moved from British Columbia to Eastern United States
4 carriers moved from 33 Sea Zone to 17 Sea ZonePlace Units - Americans
6 infantry placed in Eastern United States
6 mech_infantrys placed in Central United States
1 fighter and 1 tactical_bomber placed in Eastern United States
1 armour and 2 mech_infantrys placed in SpainTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Kiangsi to AnhwePlace Units - Chinese
9 infantry placed in KansuTurn Complete - Chinese
Chinese collect 27 PUs; end with 27 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - British
British buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from Normandy Bordeaux to Southern France
6 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from United Kingdom to Spain
2 destroyers moved from 91 Sea Zone to 95 Sea ZoneNon Combat Move - British
Place Units - British
2 fighters and 1 infantry placed in Egypt
2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,1,6,2,6,3,5,3,4,4,1,4
British collect 29 PUs (2 lost to blockades); end with 29 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - British
British buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from Normandy Bordeaux to Southern France
6 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from United Kingdom to Spain
2 destroyers moved from 91 Sea Zone to 95 Sea ZoneNon Combat Move - British
Place Units - British
2 fighters and 1 infantry placed in Egypt
2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,1,6,2,6,3,5,3,4,4,1,4
British collect 29 PUs (2 lost to blockades); end with 29 PUs totalTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from 4 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from Northern Italy: 4 artilleries
EDIT: Changing ownership of Northern Italy from Americans to Italians
EDIT: Removing units owned by Italians from Southern Italy: 6 infantry
EDIT: Adding units owned by Italians to Northern Italy: 5 infantry
EDIT: Turning off Edit ModePlace Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Italians collect 8 PUs (4 lost to blockades); end with 8 PUs total





