@fasthard said in L26 BM4 fasthard(X) vs Amon-Sul(L+24):
@Amon-Sul try to move J tomorrow
No pressure :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 3 destroyers, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery and 6 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 7 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 7 fighters, 7 infantry, 1 submarine, 1 tactical_bomber and 4 transports moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 1 artillery, 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 8 fighters, 7 infantry, 2 submarines, 1 tactical_bomber and 4 transports
Japanese defend with 1 battleship, 4 carriers, 4 destroyers, 8 fighters and 2 transports
Units damaged: 1 battleship owned by the Japanese and 3 carriers owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Japanese and Americans reach a stalemate
. Battle score for attacker is -35
Casualties for Americans: 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 8 fighters, 2 submarines and 1 tactical_bomber
Casualties for Japanese: 1 battleship, 4 carriers, 4 destroyers and 8 fighters
Non Combat Move - Americans
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from Morocco to Algeria
4 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier, 1 cruiser, 3 destroyers and 2 submarines placed in 10 Sea Zone
1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Kweichow to Anhwe
1 infantry moved from Kiangsi to Anhwe
6 artilleries, 1 fighter and 12 infantry moved from Hunan to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 6 artilleries, 1 fighter and 15 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 6 artilleries, 1 fighter and 15 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Hopei
2 infantry moved from Shensi to Hopei
Place Units - Chinese
6 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British repair damage of 1x harbour; Remaining resources: 22 PUs;
British buy 1 artillery, 1 harbour and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 15 PUs;
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 armour, 2 infantry and 2 mech_infantrys moved from Kenya to Tanganyika Territory
1 infantry moved from Eastern Persia to Persia
British take Persia from Italians
1 infantry moved from West India to Eastern Persia
2 infantry moved from India to West India
1 infantry moved from Shan State to Burma
1 artillery and 3 infantry moved from Siam to Shan State
Combat - British
British creates battle in territory 125 Sea Zone
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Hunan to Kiangsi
3 aaGuns, 3 artilleries and 11 infantry moved from Hunan to Anhwe
1 fighter moved from United Kingdom to Scotland
2 aaGuns moved from United Kingdom to Scotland
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 armour, 2 artilleries, 1 carrier, 6 destroyers, 2 fighters, 5 infantry and 4 transports moved from 125 Sea Zone to 111 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from 111 Sea Zone to Scotland
Place Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 harbour placed in Scotland
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,5
British collect 25 PUs (2 lost to blockades); end with 25 PUs total
Place Units - UK_Pacific
5 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3
UK_Pacific collect 11 PUs (3 lost to blockades); end with 11 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 16 PUs
Some Units in India change ownership: 5 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Iraq to Persia
1 fighter moved from Egypt to Persia
1 infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 armour moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 armour moved from Kenya to Anglo Egyptian Sudan
1 bomber moved from Southern France to Gibraltar
Combat - Italians
Battle in Persia
Italians attack with 1 fighter and 2 infantry
British defend with 1 infantry
Italians win, taking Persia from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Strategic bombing raid in Gibraltar
Bombing raid in Gibraltar rolls: 4 and causes: 1 damage to unit: harbour
Bombing raid in Gibraltar causes 1 damage total.
Non Combat Move - Italians
1 bomber moved from Gibraltar to Southern France
7 infantry moved from Northern Italy to Southern Italy
2 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
1 aaGun moved from Anglo Egyptian Sudan to Egypt
5 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Persia to Iraq
1 infantry moved from Caucasus to Northwest Persia
1 aaGun and 2 infantry moved from Bryansk to Rostov
1 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - Italians
3 infantry placed in Egypt
3 infantry placed in Southern Italy
2 artilleries and 1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Turning on Edit Mode
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Hey, I assume you meant to Amphib the carolines?
Hey, I assume you meant to Amphib the carolines?
Could be wrong, but I thought the navy had to win - not come to a draw - for the amphibious to land? Because, yea the idea was the amphibious.
If they can still land, just use the in house dicey to roll it. I’ll hold on. (not that the landing is going to change the fact I am not sure I can hold Germany off from getting 8 VC for a round. lol.)
@Cmdr:
Hey, I assume you meant to Amphib the carolines?
Could be wrong, but I thought the navy had to win - not come to a draw - for the amphibious to land? Because, yea the idea was the amphibious.
If they can still land, just use the in house dicey to roll it. I’ll hold on. (not that the landing is going to change the fact I am not sure I can hold Germany off from getting 8 VC for a round. lol.)
It was a draw?
The rule just says the sea zone must be made “friendly” so no enemy units in the zone. Was that how it ended? No enemy units left?
Did triple a give you the option to amphib?
Yea I could amphib.
All attacking units and defending units were destroyed (except transports of course) not sure if that makes the sea zone “friendly” or at least “non-hostile”
@Cmdr:
Yea I could amphib.
All attacking units and defending units were destroyed (except transports of course) not sure if that makes the sea zone “friendly” or at least “non-hostile”
go ahead and amphib then. Roll it here.
Attacker: 7 Infantry, 1 Artilery
Rolls: 6@1 2@2; Total Hits: 36@1: (6, 5, 1, 3, 6, 3)2@2: (2, 1)
Defender: 3 Infantry, 1 Artillery
Rolls: 4@2; Total Hits: 04@2: (3, 5, 3, 4)
Attacker: 7 Infantry, 1 Artillery
Rolls: 6@1 2@2; Total Hits: 06@1: (5, 2, 6, 6, 2, 6)2@2: (4, 4)
Defender: 1 Artillery
Rolls: 1@2; Total Hits: 01@2: (4)
That’s the only part of the in house dicey I don’t like, retyping the command if everyone misses. lol
Attacker: 7 Infantry, 1 Artillery
Rolls: 6@1 2@2; Total Hits: 06@1: (2, 3, 3, 3, 2, 5)2@2: (3, 4)
Defender: 1 Artillery
Rolls: 1@2; Total Hits: 11@2: (1)
Okay, that was NOT an invitation for you to air drop some tootsie rolls to your defender!!!
Attacker: 6 Infantry, 1 Artillery
Rolls: 5@1 2@2; Total Hits: 15@1: (2, 3, 1, 2, 2)2@2: (6, 3)
Defender: 1 Artillery
Rolls: 1@2; Total Hits: 01@2: (5)
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Iraq to Persia
1 fighter moved from Egypt to Persia
1 infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 armour moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 armour moved from Kenya to Anglo Egyptian Sudan
1 bomber moved from Southern France to Gibraltar
Combat - Italians
Battle in Persia
Italians attack with 1 fighter and 2 infantry
British defend with 1 infantry
Italians win, taking Persia from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Strategic bombing raid in Gibraltar
Bombing raid in Gibraltar rolls: 4 and causes: 1 damage to unit: harbour
Bombing raid in Gibraltar causes 1 damage total.
Non Combat Move - Italians
1 bomber moved from Gibraltar to Southern France
7 infantry moved from Northern Italy to Southern Italy
2 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
1 aaGun moved from Anglo Egyptian Sudan to Egypt
5 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Persia to Iraq
1 infantry moved from Caucasus to Northwest Persia
1 aaGun and 2 infantry moved from Bryansk to Rostov
1 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - Italians
3 infantry placed in Egypt
3 infantry placed in Southern Italy
2 artilleries and 1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Caroline Islands: 1 artillery and 3 infantry
EDIT: Changing ownership of Caroline Islands from Japanese to Americans
EDIT: Removing units owned by Americans from 33 Sea Zone: 2 artilleries, 14 infantry and 4 transports
EDIT: Adding units owned by Americans to 33 Sea Zone: 4 transports
EDIT: Adding units owned by Americans to Caroline Islands: 1 artillery and 6 infantry
EDIT: Turning off Edit Mode
Editted map posting.
Proceeding…and wondering what I am going to pull out of my arse to push back the Germans…
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 54 Sea Zone to 33 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 54 Sea Zone to 33 Sea Zone
Combat - ANZAC
Battle in Philippines
Battle in 33 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 submarine
Japanese defend with 2 transports
ANZAC win, taking Philippines from Japanese with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Non Combat Move - ANZAC
1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to Caroline Islands
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6
ANZAC collect 10 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_minor; Remaining resources: 115 PUs;
Germans buy 1 artillery, 2 bombers, 3 fighters, 7 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Samara: 1 infantry
EDIT: Removing units owned by Russians from Tambov: 1 infantry
EDIT: Turning off Edit Mode
7 armour moved from Russia to Tambov
Germans take Tambov from Russians
1 armour moved from Russia to Urals
Germans take Vologda from Russians
Germans take Urals from Russians
2 armour moved from Russia to Samara
Germans take Samara from Russians
4 armour moved from Russia to Tambov
6 armour moved from Russia to Tambov
3 armour moved from Russia to Tambov
1 fighter moved from Bryansk to Germany
1 tactical_bomber moved from Baltic States to Germany
2 fighters moved from Western Germany to 113 Sea Zone
Combat - Germans
Non Combat Move - Germans
5 bombers moved from Baltic States to Western Germany
5 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
2 fighters moved from Baltic States to Western Germany
1 fighter moved from Baltic States to Germany
3 mech_infantrys moved from Western Ukraine to Tambov
3 mech_infantrys moved from Ukraine to Tambov
2 aaGuns moved from Russia to Tambov
3 artilleries and 8 infantry moved from Southern France to Northern Italy
Place Units - Germans
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Ukraine
1 artillery and 3 mech_infantrys placed in Western Germany
1 fighter placed in Western Germany
1 bomber, 2 fighters and 7 infantry placed in Germany
1 bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
Germans collect 68 PUs; end with 68 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs