Whackamatt (Axis) vs. dawgoneit (Allies +13)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 battleship, 2 cruisers, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 cruiser moved from 30 Sea Zone to 49 Sea Zone
                1 battleship and 1 cruiser moved from 30 Sea Zone to 26 Sea Zone
                2 cruisers moved from 30 Sea Zone to 33 Sea Zone
                1 cruiser moved from 30 Sea Zone to 26 Sea Zone
                3 transports moved from 95 Sea Zone to 92 Sea Zone
                3 destroyers moved from 95 Sea Zone to 98 Sea Zone
                2 destroyers moved from 95 Sea Zone to 92 Sea Zone
                1 cruiser moved from 95 Sea Zone to 98 Sea Zone
                3 infantry moved from Brazil to British Guiana
                1 transport moved from 102 Sea Zone to 88 Sea Zone

    Combat - Americans
                Battle in 49 Sea Zone
                    Americans attack with 1 cruiser
                    Japanese defend with 1 transport
                    Americans win with 1 cruiser remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 33 Sea Zone
                    Americans attack with 2 cruisers
                    Japanese defend with 1 destroyer and 1 transport
                    Americans win with 2 cruisers remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport
                Battle in 26 Sea Zone
                    Americans attack with 2 battleships, 4 cruisers, 2 destroyers and 2 submarines
                    Japanese defend with 1 carrier, 7 destroyers, 2 fighters and 1 submarine
                    Units damaged: 1 battleship owned by the Americans
                    Americans win, taking 26 Sea Zone from Japanese with 2 battleships and 3 cruisers remaining. Battle score for attacker is 58
                    Casualties for Americans: 1 cruiser, 2 destroyers and 2 submarines
                    Casualties for Japanese: 1 carrier, 7 destroyers, 2 fighters and 1 submarine

    Non Combat Move - Americans

    Place Units - Americans
                1 carrier, 1 destroyer and 4 transports placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone
                2 infantry placed in Western United States
                Americans undo move 1.
                1 carrier and 1 destroyer placed in 10 Sea Zone
                2 transports placed in 10 Sea Zone
                1 armour and 1 artillery placed in Western United States
                2 transports placed in 101 Sea Zone
                1 armour, 1 artillery and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 1 bomber and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 battleship and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                1 cruiser and 1 destroyer moved from 95 Sea Zone to 98 Sea Zone
                2 armour moved from United Kingdom to 110 Sea Zone
                2 armour and 2 transports moved from 110 Sea Zone to 91 Sea Zone
                2 artilleries moved from United Kingdom to Scotland

    Combat - British
                Battle in Holland Belgium

    Non Combat Move - British
                2 armour moved from 91 Sea Zone to Morocco

    Place Units - British
                1 tactical_bomber placed in 110 Sea Zone
                1 bomber placed in United Kingdom

    Turn Complete - British
                British collect 23 PUs; end with 23 PUs total

    Turn Complete - UK_Pacific

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 3 armour, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With TrueNeutrals
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral

    Combat Move - Italians
                3 armour and 3 infantry moved from West India to 79 Sea Zone
                1 armour moved from Tobruk to Tunisia
                      Italians take Libya from British
                      Italians take Tunisia from British
                2 armour, 2 infantry and 2 transports moved from 79 Sea Zone to 72 Sea Zone
                2 armour and 2 infantry moved from 72 Sea Zone to Mozambique
                1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 76 Sea Zone
                1 armour and 1 infantry moved from 76 Sea Zone to Saudi Arabia
                1 fighter moved from Egypt to Saudi Arabia
                1 armour moved from Volgograd to Samara
                      Italians take Samara from Russians
                1 armour moved from Samara to Volgograd
                1 armour moved from Volgograd to Tambov
                      Italians take Tambov from Russians
                1 armour moved from Tambov to Volgograd
                1 fighter moved from Caucasus to Southern Italy
                1 artillery and 1 infantry moved from West India to India
                1 artillery and 2 infantry moved from Denmark to Western Germany

    Combat - Italians
                Battle in Mozambique
                    Italians attack with 2 armour and 2 infantry
                    Neutral_True defend with 2 infantry
                    Italians win, taking Mozambique from Neutral_True with 2 armour and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_True: 2 infantry
                Battle in Saudi Arabia
                    Italians attack with 1 armour, 1 fighter and 1 infantry
                    Neutral_True defend with 2 infantry
                    Italians win, taking Saudi Arabia from Neutral_True with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_True: 2 infantry

    Non Combat Move - Italians
                1 fighter moved from Saudi Arabia to Egypt

    Place Units - Italians
                3 infantry placed in Iraq
                3 armour placed in Union of South Africa
                1 destroyer placed in 81 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,3,6,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,1,6,4
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,6,6,1,5,5,6,6,3
                Italians collect 31 PUs (10 lost to blockades); end with 31 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 37 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 fighter moved from New South Wales to 63 Sea Zone

    Combat - ANZAC
                Battle in 63 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 transport
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 fighter could not land in 63 Sea Zone and was removed

    Place Units - ANZAC
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to New South Wales: 1 fighter
                EDIT: Turning off Edit Mode
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 8 PUs; end with 9 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Politics - French
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar

    Combat Move - French

    Non Combat Move - French
                1 cruiser and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone

    Turn Complete - French


  • sorry for the Anzac edit, I pushed done and hit end turn by accident before I moved my plane

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 destroyers and 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 artilleries, 8 infantry and 1 mech_infantry moved from Normandy Bordeaux to Spain
                2 mech_infantrys moved from Denmark to Holland Belgium
                3 infantry moved from Western Germany to Holland Belgium
                2 artilleries moved from Western Germany to France
                2 infantry moved from Western Germany to 113 Sea Zone
                2 infantry moved from Denmark to 113 Sea Zone
                1 artillery and 3 infantry moved from Norway to Sweden
                4 infantry moved from 113 Sea Zone to Sweden
                2 artilleries and 4 infantry moved from Finland to Sweden
                1 armour moved from Western Ukraine to Bryansk
                      Germans take Bryansk from Russians
                1 armour moved from Bryansk to Ukraine
                1 artillery and 4 infantry moved from Western Ukraine to Ukraine
                1 artillery and 1 infantry moved from Vologda to Smolensk
                1 armour moved from Urals to Smolensk
                1 artillery and 2 infantry moved from Archangel to Smolensk
                1 armour moved from Novgorod to Smolensk
                1 artillery and 1 fighter moved from Novgorod to Archangel
                1 fighter moved from Archangel to Smolensk
                4 infantry moved from Novgorod to Archangel
                1 artillery and 1 infantry moved from Eastern Poland to Belarus
                1 bomber moved from Volgograd to Russia
                1 fighter moved from Volgograd to Novgorod
                3 infantry moved from Romania to Bessarabia

    Combat - Germans
                Battle in Sweden
                    Germans attack with 3 artilleries and 11 infantry
                    Neutral_True defend with 6 infantry
                    Germans win, taking Sweden from Neutral_True with 3 artilleries and 7 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 4 infantry
                    Casualties for Neutral_True: 6 infantry
                Battle in Smolensk
                    Germans attack with 2 armour, 2 artilleries, 1 fighter and 3 infantry
                    Russians defend with 1 artillery and 3 infantry
                    Germans win, taking Smolensk from Russians with 2 armour, 2 artilleries and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 artillery and 3 infantry
                Battle in Ukraine
                    Germans attack with 1 armour, 1 artillery and 4 infantry
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Ukraine from Russians with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Spain
                    Germans attack with 5 artilleries, 8 infantry and 1 mech_infantry
                    Neutral_True defend with 6 infantry
                    Germans win, taking Spain from Neutral_True with 5 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 infantry
                    Casualties for Neutral_True: 6 infantry
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
                    Bombing raid in Russia causes 4 damage total.
                Battle in Holland Belgium
                    Germans attack with 3 infantry and 2 mech_infantrys
                    British defend with 1 infantry
                    Germans win, taking Holland Belgium from British with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Russia to Novgorod
                3 aaGuns moved from Western Ukraine to Ukraine
                1 infantry moved from Denmark to Western Germany
                1 fighter moved from Smolensk to Novgorod

    Place Units - Germans
                1 destroyer placed in 110 Sea Zone
                1 destroyer placed in 110 Sea Zone
                3 infantry placed in Novgorod
                Germans undo move 3.
                3 armour placed in Novgorod
                3 infantry placed in Southern France
                1 infantry placed in Normandy Bordeaux
                1 infantry placed in France
                7 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,4,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,3,2,3,3
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
                Germans collect 55 PUs (9 lost to blockades); end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Russians
                Russians repair damage of 4x factory_major; Remaining resources: 9 PUs;
                Russians buy 3 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
                Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                1 infantry moved from Russia to Bryansk
                      Russians take Bryansk from Germans
                1 infantry moved from Russia to Tambov
                      Russians take Tambov from Italians
                1 infantry moved from Russia to Samara
                      Russians take Samara from Italians
                1 infantry moved from Russia to Vologda
                      Russians take Vologda from Germans
                10 infantry moved from Russia to Smolensk
                1 artillery moved from Russia to Smolensk

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 1 artillery and 10 infantry
                    Germans defend with 2 armour and 2 artilleries
                    Russians win, taking Smolensk from Germans with 1 artillery and 7 infantry remaining. Battle score for attacker is 11
                    Casualties for Germans: 2 armour and 2 artilleries
                    Casualties for Russians: 3 infantry

    Non Combat Move - Russians
                12 infantry moved from Russia to Smolensk

    Place Units - Russians
                3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 8 PUs; end with 8 PUs total

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 90 PUs;
                Japanese buy 1 carrier, 4 destroyers, 1 fighter, 1 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 37 Sea Zone to 42 Sea Zone
                1 submarine moved from 37 Sea Zone to 46 Sea Zone
                2 fighters moved from 6 Sea Zone to 33 Sea Zone
                2 fighters moved from Japan to 6 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 33 Sea Zone
                1 artillery moved from Tsinghai to Novosibirsk
                1 armour moved from Rostov to Bryansk
                1 armour moved from Novosibirsk to Samara
                1 tactical_bomber moved from Volgograd to Bryansk
                1 fighter moved from Volgograd to Samara
                1 armour moved from India to 39 Sea Zone
                1 armour and 1 transport moved from 39 Sea Zone to 38 Sea Zone
                1 infantry moved from Burma to 38 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
                1 transport moved from 39 Sea Zone to 38 Sea Zone
                1 artillery moved from Burma to 38 Sea Zone
                1 artillery and 1 transport moved from 38 Sea Zone to 43 Sea Zone
                1 transport moved from 39 Sea Zone to 44 Sea Zone
                1 infantry moved from Yenisey to Yakut S.S.R.
                1 fighter moved from Yunnan to Philippines

    Combat - Japanese
                Battle in 33 Sea Zone
                    Japanese attack with 1 carrier, 1 destroyer and 4 fighters
                    Americans defend with 2 cruisers
                    Units damaged: 1 carrier owned by the Japanese
                    Japanese win with 1 carrier, 1 destroyer and 3 fighters remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 2 cruisers
                Battle in Samara
                    Japanese attack with 1 armour and 1 fighter
                    Russians defend with 1 infantry
                    Japanese win, taking Samara from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Japanese attack with 1 armour and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Japanese win, taking Bryansk from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from Bryansk to Novgorod
                1 fighter moved from Samara to Novgorod
                1 tactical_bomber moved from Burma to Java
                1 armour and 1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from 43 Sea Zone to Borneo
                1 fighter moved from 33 Sea Zone to Caroline Islands
                2 fighters moved from 33 Sea Zone to Caroline Islands

    Place Units - Japanese
                1 carrier, 4 destroyers and 3 submarines placed in 6 Sea Zone
                1 fighter and 1 tactical_bomber placed in 6 Sea Zone
                1 infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 85 PUs; end with 85 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 95 PUs


  • you win

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