Agreed it could have definitely been worse!
Whackamatt (Axis) vs. dawgoneit (Allies +13)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 2 cruisers, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 30 Sea Zone to 49 Sea Zone
1 battleship and 1 cruiser moved from 30 Sea Zone to 26 Sea Zone
2 cruisers moved from 30 Sea Zone to 33 Sea Zone
1 cruiser moved from 30 Sea Zone to 26 Sea Zone
3 transports moved from 95 Sea Zone to 92 Sea Zone
3 destroyers moved from 95 Sea Zone to 98 Sea Zone
2 destroyers moved from 95 Sea Zone to 92 Sea Zone
1 cruiser moved from 95 Sea Zone to 98 Sea Zone
3 infantry moved from Brazil to British Guiana
1 transport moved from 102 Sea Zone to 88 Sea ZoneCombat - Americans
Battle in 49 Sea Zone
Americans attack with 1 cruiser
Japanese defend with 1 transport
Americans win with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 33 Sea Zone
Americans attack with 2 cruisers
Japanese defend with 1 destroyer and 1 transport
Americans win with 2 cruisers remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 26 Sea Zone
Americans attack with 2 battleships, 4 cruisers, 2 destroyers and 2 submarines
Japanese defend with 1 carrier, 7 destroyers, 2 fighters and 1 submarine
Units damaged: 1 battleship owned by the Americans
Americans win, taking 26 Sea Zone from Japanese with 2 battleships and 3 cruisers remaining. Battle score for attacker is 58
Casualties for Americans: 1 cruiser, 2 destroyers and 2 submarines
Casualties for Japanese: 1 carrier, 7 destroyers, 2 fighters and 1 submarineNon Combat Move - Americans
Place Units - Americans
1 carrier, 1 destroyer and 4 transports placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
2 infantry placed in Western United States
Americans undo move 1.
1 carrier and 1 destroyer placed in 10 Sea Zone
2 transports placed in 10 Sea Zone
1 armour and 1 artillery placed in Western United States
2 transports placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 bomber and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 battleship and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 95 Sea Zone to 98 Sea Zone
2 armour moved from United Kingdom to 110 Sea Zone
2 armour and 2 transports moved from 110 Sea Zone to 91 Sea Zone
2 artilleries moved from United Kingdom to ScotlandCombat - British
Battle in Holland BelgiumNon Combat Move - British
2 armour moved from 91 Sea Zone to MoroccoPlace Units - British
1 tactical_bomber placed in 110 Sea Zone
1 bomber placed in United KingdomTurn Complete - British
British collect 23 PUs; end with 23 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 armour, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With TrueNeutrals
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_NeutralCombat Move - Italians
3 armour and 3 infantry moved from West India to 79 Sea Zone
1 armour moved from Tobruk to Tunisia
Italians take Libya from British
Italians take Tunisia from British
2 armour, 2 infantry and 2 transports moved from 79 Sea Zone to 72 Sea Zone
2 armour and 2 infantry moved from 72 Sea Zone to Mozambique
1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from 76 Sea Zone to Saudi Arabia
1 fighter moved from Egypt to Saudi Arabia
1 armour moved from Volgograd to Samara
Italians take Samara from Russians
1 armour moved from Samara to Volgograd
1 armour moved from Volgograd to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Volgograd
1 fighter moved from Caucasus to Southern Italy
1 artillery and 1 infantry moved from West India to India
1 artillery and 2 infantry moved from Denmark to Western GermanyCombat - Italians
Battle in Mozambique
Italians attack with 2 armour and 2 infantry
Neutral_True defend with 2 infantry
Italians win, taking Mozambique from Neutral_True with 2 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Saudi Arabia
Italians attack with 1 armour, 1 fighter and 1 infantry
Neutral_True defend with 2 infantry
Italians win, taking Saudi Arabia from Neutral_True with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantryNon Combat Move - Italians
1 fighter moved from Saudi Arabia to EgyptPlace Units - Italians
3 infantry placed in Iraq
3 armour placed in Union of South Africa
1 destroyer placed in 81 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,3,6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,1,6,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,6,6,1,5,5,6,6,3
Italians collect 31 PUs (10 lost to blockades); end with 31 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 37 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from New South Wales to 63 Sea ZoneCombat - ANZAC
Battle in 63 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter could not land in 63 Sea Zone and was removedPlace Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to New South Wales: 1 fighter
EDIT: Turning off Edit Mode
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 8 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to UlaanbaatarCombat Move - French
Non Combat Move - French
1 cruiser and 1 destroyer moved from 95 Sea Zone to 92 Sea ZoneTurn Complete - French
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sorry for the Anzac edit, I pushed done and hit end turn by accident before I moved my plane
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 destroyers and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
5 artilleries, 8 infantry and 1 mech_infantry moved from Normandy Bordeaux to Spain
2 mech_infantrys moved from Denmark to Holland Belgium
3 infantry moved from Western Germany to Holland Belgium
2 artilleries moved from Western Germany to France
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from Denmark to 113 Sea Zone
1 artillery and 3 infantry moved from Norway to Sweden
4 infantry moved from 113 Sea Zone to Sweden
2 artilleries and 4 infantry moved from Finland to Sweden
1 armour moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Ukraine
1 artillery and 4 infantry moved from Western Ukraine to Ukraine
1 artillery and 1 infantry moved from Vologda to Smolensk
1 armour moved from Urals to Smolensk
1 artillery and 2 infantry moved from Archangel to Smolensk
1 armour moved from Novgorod to Smolensk
1 artillery and 1 fighter moved from Novgorod to Archangel
1 fighter moved from Archangel to Smolensk
4 infantry moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Eastern Poland to Belarus
1 bomber moved from Volgograd to Russia
1 fighter moved from Volgograd to Novgorod
3 infantry moved from Romania to BessarabiaCombat - Germans
Battle in Sweden
Germans attack with 3 artilleries and 11 infantry
Neutral_True defend with 6 infantry
Germans win, taking Sweden from Neutral_True with 3 artilleries and 7 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for Neutral_True: 6 infantry
Battle in Smolensk
Germans attack with 2 armour, 2 artilleries, 1 fighter and 3 infantry
Russians defend with 1 artillery and 3 infantry
Germans win, taking Smolensk from Russians with 2 armour, 2 artilleries and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Ukraine
Germans attack with 1 armour, 1 artillery and 4 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Spain
Germans attack with 5 artilleries, 8 infantry and 1 mech_infantry
Neutral_True defend with 6 infantry
Germans win, taking Spain from Neutral_True with 5 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Neutral_True: 6 infantry
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Russia causes 4 damage total.
Battle in Holland Belgium
Germans attack with 3 infantry and 2 mech_infantrys
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
1 bomber moved from Russia to Novgorod
3 aaGuns moved from Western Ukraine to Ukraine
1 infantry moved from Denmark to Western Germany
1 fighter moved from Smolensk to NovgorodPlace Units - Germans
1 destroyer placed in 110 Sea Zone
1 destroyer placed in 110 Sea Zone
3 infantry placed in Novgorod
Germans undo move 3.
3 armour placed in Novgorod
3 infantry placed in Southern France
1 infantry placed in Normandy Bordeaux
1 infantry placed in France
7 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,3,2,3,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Germans collect 55 PUs (9 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 9 PUs;
Russians buy 3 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Russia to Tambov
Russians take Tambov from Italians
1 infantry moved from Russia to Samara
Russians take Samara from Italians
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
10 infantry moved from Russia to Smolensk
1 artillery moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 1 artillery and 10 infantry
Germans defend with 2 armour and 2 artilleries
Russians win, taking Smolensk from Germans with 1 artillery and 7 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 2 armour and 2 artilleries
Casualties for Russians: 3 infantryNon Combat Move - Russians
12 infantry moved from Russia to SmolenskPlace Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 8 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 90 PUs;
Japanese buy 1 carrier, 4 destroyers, 1 fighter, 1 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 46 Sea Zone
2 fighters moved from 6 Sea Zone to 33 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 33 Sea Zone
1 artillery moved from Tsinghai to Novosibirsk
1 armour moved from Rostov to Bryansk
1 armour moved from Novosibirsk to Samara
1 tactical_bomber moved from Volgograd to Bryansk
1 fighter moved from Volgograd to Samara
1 armour moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery moved from Burma to 38 Sea Zone
1 artillery and 1 transport moved from 38 Sea Zone to 43 Sea Zone
1 transport moved from 39 Sea Zone to 44 Sea Zone
1 infantry moved from Yenisey to Yakut S.S.R.
1 fighter moved from Yunnan to PhilippinesCombat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 carrier, 1 destroyer and 4 fighters
Americans defend with 2 cruisers
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 carrier, 1 destroyer and 3 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 1 fighter
Casualties for Americans: 2 cruisers
Battle in Samara
Japanese attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Japanese win, taking Samara from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Japanese attack with 1 armour and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Bryansk from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Bryansk to Novgorod
1 fighter moved from Samara to Novgorod
1 tactical_bomber moved from Burma to Java
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 43 Sea Zone to Borneo
1 fighter moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 33 Sea Zone to Caroline IslandsPlace Units - Japanese
1 carrier, 4 destroyers and 3 submarines placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in 6 Sea Zone
1 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 85 PUs; end with 85 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 95 PUs -
you win