4d6<=2: 3, 1, 1, 4; Hits: 2
G4015LCmdrJenn (Allies+11)vsKarl7(Axis)
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 destroyers and 1 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 3 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Persia to 98 Sea Zone
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 95 Sea Zone to Northern Italy
1 bomber moved from United Kingdom to Northern ItalyCombat - British
Battle in 98 Sea Zone
British attack with 1 bomber
Italians defend with 2 transports
British win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Turning on Edit Mode
EDIT: Removing units owned by British from Northern Italy: 1 armour, 1 artillery, 1 bomber and 2 infantry
EDIT: Removing units owned by British from 95 Sea Zone: 2 transports
EDIT: Adding units owned by British to 91 Sea Zone: 2 transports
EDIT: Adding units owned by British to Morocco: 1 armour, 1 artillery and 2 infantry
EDIT: Adding units owned by British to Algeria: 1 bomber
EDIT: Turning off Edit Mode
Battle in Northern Italy
Italians defend with 1 factory_major and 2 infantryNon Combat Move - British
1 bomber moved from 98 Sea Zone to Algeria
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 carrier, 3 destroyers, 2 fighters and 4 transports moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
2 armour, 1 infantry and 2 mech_infantrys moved from Belgian Congo to Kenya
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 artillery moved from India to West India
1 artillery and 3 infantry moved from Burma to Shan State
1 aaGun, 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Yunnan to Hunan
1 artillery and 5 infantry moved from Burma to Yunnan
2 aaGuns moved from Burma to Yunnan
5 infantry moved from Burma to Yunnan
1 infantry moved from Ethiopia to KenyaPlace Units - British
1 infantry placed in United Kingdom
3 destroyers placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,6
British collect 28 PUs; end with 30 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
EDIT: Adding units owned by British to Eastern Persia: 1 armour, 2 artilleries and 4 infantry
EDIT: Adding units owned by British to Eastern Persia: 1 mech_infantry
EDIT: Turning off Edit Mode -
Much abliged. Â No dice were rolled in N. Italy. Â
Did screw up transports there should be 2 british ones left off the coast of Gibraltar, else the troops couldn’t move to Morocco
-
@Cmdr:
Much abliged. � No dice were rolled in N. Italy. �
Did screw up transports there should be 2 british ones left off the coast of Gibraltar, else the troops couldn’t move to Morocco
Where are the Brit transports exactly?
-
@Cmdr:
Much abliged. � No dice were rolled in N. Italy. �
Did screw up transports there should be 2 british ones left off the coast of Gibraltar, else the troops couldn’t move to Morocco
Where are the Brit transports exactly?
Ok, well regardless my Italian bomber is nuking the transports. I will assume they were on the right side so my bomber can return to Italy safely.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Trans-Jordan to Persia
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Persia
1 fighter moved from Egypt to Northwest PersiaCombat - Italians
Battle in Northwest Persia
Italians attack with 1 fighter and 1 infantry
British defend with 1 infantry
Italians win, taking Northwest Persia from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Persia
Italians attack with 1 fighter and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Persia from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 fighter and 1 infantry
French defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Persia to Iraq
1 fighter moved from Northwest Persia to Iraq
3 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
3 artilleries moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
2 artilleries moved from Southern Italy to Northern Italy
2 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Egypt
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
@Cmdr:
Much abliged. � No dice were rolled in N. Italy. �Â
Did screw up transports there should be 2 british ones left off the coast of Gibraltar, else the troops couldn’t move to Morocco
Where are the Brit transports exactly?
Ok, well regardless my Italian bomber is nuking the transports. I will assume they were on the right side so my bomber can return to Italy safely.
Left side…England didn’t open Gibraltar until last round. :P But feel free to put the bomber in another legal spot wherever…(or switch to a German one if you need too.)
-
@Cmdr:
@Cmdr:
Much abliged. �� No dice were rolled in N. Italy. ��
Did screw up transports there should be 2 british ones left off the coast of Gibraltar, else the troops couldn’t move to Morocco
Where are the Brit transports exactly?
Ok, well regardless my Italian bomber is nuking the transports.� I will assume they were on the right side so my bomber can return to Italy safely.
Left side…England didn’t open Gibraltar until last round. :P But feel free to put the bomber in another legal spot wherever…(or switch to a German one if you need too.)
ok will edit on Germany
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 49 Sea Zone
1 fighter moved from Queensland to 49 Sea ZoneCombat - ANZAC
Battle in 49 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 49 Sea Zone to South Australia
2 aaGuns, 1 artillery and 2 infantry moved from Queensland to South Australia
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to South Australia
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from Midway to Hawaiian IslandsPlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,1,4,1,5,5,5,4,1,6,4,4,3,2,4,3,1
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 fighters and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
2 infantry moved from Ukraine to Rostov
2 infantry moved from Bryansk to Tambov
1 fighter moved from Bryansk to Tambov
2 bombers moved from Romania to Rostov
2 bombers moved from Romania to Tambov
1 destroyer and 1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 bomber moved from Western Germany to TambovCombat - Germans
Battle in Tambov
Germans attack with 3 bombers, 1 fighter and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Tambov from Russians with 3 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Rostov
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 artillery
Germans win, taking Rostov from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
3 bombers moved from Tambov to Bryansk
1 fighter moved from Tambov to Bryansk
2 bombers moved from Rostov to Bryansk
1 artillery, 2 infantry and 3 mech_infantrys moved from Ukraine to Bryansk
2 armour moved from Western Ukraine to Bryansk
6 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
2 infantry moved from Belarus to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
3 armour moved from Romania to Ukraine
2 infantry moved from France to Southern France
1 fighter moved from Western Germany to Bryansk
1 fighter and 1 tactical_bomber moved from Southern Italy to BryanskPlace Units - Germans
3 armour placed in Western Ukraine
3 armour placed in Ukraine
1 fighter placed in Western Germany
1 fighter placed in Novgorod
3 infantry placed in Southern France
4 infantry placed in Western Germany
Germans undo move 6.
3 infantry placed in France
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
Germans collect 60 PUs (2 lost to blockades); end with 60 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 fighters and 3 infantry moved from Russia to Tambov
16 infantry moved from Amur to KoreaCombat - Russians
Battle in Korea
Russians attack with 16 infantry
Japanese defend with 1 infantry
Russians win, taking Korea from Japanese with 16 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tambov
Russians attack with 2 fighters and 3 infantry
Germans defend with 2 infantry
Russians win, taking Tambov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Tambov to Russia
2 armour and 2 mech_infantrys moved from Yunnan to Sikang
2 infantry moved from Yunnan to Hunan
2 aaGuns moved from Amur to Korea
2 infantry moved from Russia to SamaraPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,6,1,5,1,6,3,2,3,5,3,1,1,3,2,2
Russians collect 24 PUs (3 lost to blockades); end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 artillery and 13 infantry moved from Manchuria to Korea
6 infantry moved from Japan to 6 Sea Zone
6 infantry moved from 6 Sea Zone to Korea
5 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
3 fighters and 1 tactical_bomber moved from Japan to Korea
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 fighter moved from 54 Sea Zone to 61 Sea Zone
4 fighters and 1 tactical_bomber moved from 54 Sea Zone to New South Wales
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 infantry and 2 transports moved from 54 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales
1 destroyer moved from 6 Sea Zone to 16 Sea ZoneCombat - Japanese
Battle in 61 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Korea
Japanese attack with 1 artillery, 8 fighters, 19 infantry and 2 tactical_bombers
Russians defend with 2 aaGuns and 16 infantry
Japanese win, taking Korea from Russians with 1 artillery, 7 fighters, 11 infantry and 2 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Japanese: 1 fighter and 8 infantry
Casualties for Russians: 2 aaGuns and 16 infantry
Battle in 62 Sea Zone
Japanese attack with 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 infantry and 2 transports
ANZAC defend with 1 destroyer
Japanese win, taking 62 Sea Zone from Neutral with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 2 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in New South Wales
Japanese attack with 4 fighters, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Japanese captures 8PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for ANZAC: 1 artillery and 2 infantryNon Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from New South Wales to 62 Sea Zone
1 fighter moved from 61 Sea Zone to 62 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
7 fighters and 2 tactical_bombers moved from Korea to 6 Sea Zone
3 armour, 4 artilleries and 2 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Shantung to Kiangsu
1 fighter moved from 6 Sea Zone to Japan
2 tactical_bombers moved from 6 Sea Zone to JapanPlace Units - Japanese
1 carrier, 1 destroyer and 2 fighters placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 51 PUs; end with 59 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 3 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 6 infantry moved from Algeria to Tunisia
Americans take Tunisia from ItaliansCombat - Americans
Non Combat Move - Americans
1 artillery and 7 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery, 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 7 fighters, 7 infantry, 1 submarine, 1 tactical_bomber and 4 transports moved from 26 Sea Zone to 49 Sea Zone
1 artillery, 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 7 fighters, 7 infantry, 1 submarine, 1 tactical_bomber and 4 transports moved from 49 Sea Zone to 54 Sea Zone
1 artillery and 7 infantry moved from 54 Sea Zone to Queensland
1 armour, 2 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 1 carrier, 5 infantry, 2 tactical_bombers and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
2 carriers, 2 cruisers, 6 destroyers and 4 fighters moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
3 destroyers placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
3 transports placed in 101 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Szechwan to HunanPlace Units - Chinese
2 infantry placed in Suiyuyan
2 infantry placed in Shensi
2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
1 artillery and 3 infantry moved from Shan State to Siam
1 armour and 1 mech_infantry moved from Hunan to Hopei -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 3 infantry moved from Shan State to Siam
1 armour and 1 mech_infantry moved from Hunan to HopeiCombat - British
Battle in Siam
British attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
British win, taking Siam from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Hopei from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 aaGuns, 1 artillery and 10 infantry moved from Yunnan to Hunan
1 infantry moved from India to West India
1 infantry moved from Malaya to Shan State
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 bombers moved from Algeria to United Kingdom
1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria
1 armour, 2 artilleries and 5 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 2 artilleries, 1 carrier, 6 destroyers, 2 fighters, 5 infantry and 4 transports moved from 109 Sea Zone to 125 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
1 artillery moved from West India to Eastern PersiaPlace Units - British
1 fighter and 4 infantry placed in United Kingdom
1 destroyer placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,2
British collect 23 PUs (2 lost to blockades); end with 23 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
UK_Pacific collect 12 PUs (2 lost to blockades); end with 12 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 17 PUs
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 bomber moved from Southern France to Gibraltar
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from FrenchCombat - Italians
Strategic bombing raid in Gibraltar
Bombing raid in Gibraltar rolls: 8 and causes: 6 damage to unit: harbour
Bombing raid in Gibraltar causes 6 damage total.Non Combat Move - Italians
1 bomber moved from Gibraltar to Southern France
2 artilleries moved from Northern Italy to Western Germany
4 infantry moved from Northern Italy to Southern France
10 infantry moved from Egypt to Anglo Egyptian Sudan
1 aaGun moved from Egypt to Anglo Egyptian Sudan
2 armour moved from Trans-Jordan to Anglo Egyptian Sudan
2 fighters moved from Iraq to Egypt
1 mech_infantry moved from Persia to Trans-JordanPlace Units - Italians
3 infantry placed in Egypt
7 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
Italians collect 18 PUs (3 lost to blockades); end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - ANZAC
1 fighter and 2 infantry moved from South Australia to New South WalesCombat - ANZAC
Battle in New South Wales
ANZAC attack with 1 fighter and 2 infantry
Japanese defend with 1 factory_minor, 1 harbour and 1 infantry
ANZAC win, taking New South Wales from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
2 aaGuns, 1 artillery and 1 infantry moved from South Australia to Queensland
1 destroyer moved from 49 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
3 fighters moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 cruiser, 3 fighters, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from 54 Sea Zone to QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,6,1,6,6,4,3,3,5,5,2,4,5,3,4
ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 fighter moved from United Kingdom to Scotland -
I assume that it the entire french move?
I will go ahead with Germany