TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 artillery and 13 infantry moved from Manchuria to Korea
6 infantry moved from Japan to 6 Sea Zone
6 infantry moved from 6 Sea Zone to Korea
5 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
3 fighters and 1 tactical_bomber moved from Japan to Korea
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 fighter moved from 54 Sea Zone to 61 Sea Zone
4 fighters and 1 tactical_bomber moved from 54 Sea Zone to New South Wales
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 infantry and 2 transports moved from 54 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Combat - Japanese
Battle in 61 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Korea
Japanese attack with 1 artillery, 8 fighters, 19 infantry and 2 tactical_bombers
Russians defend with 2 aaGuns and 16 infantry
Japanese win, taking Korea from Russians with 1 artillery, 7 fighters, 11 infantry and 2 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Japanese: 1 fighter and 8 infantry
Casualties for Russians: 2 aaGuns and 16 infantry
Battle in 62 Sea Zone
Japanese attack with 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 infantry and 2 transports
ANZAC defend with 1 destroyer
Japanese win, taking 62 Sea Zone from Neutral with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 2 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in New South Wales
Japanese attack with 4 fighters, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Japanese captures 8PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for ANZAC: 1 artillery and 2 infantry
Non Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from New South Wales to 62 Sea Zone
1 fighter moved from 61 Sea Zone to 62 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
7 fighters and 2 tactical_bombers moved from Korea to 6 Sea Zone
3 armour, 4 artilleries and 2 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Shantung to Kiangsu
1 fighter moved from 6 Sea Zone to Japan
2 tactical_bombers moved from 6 Sea Zone to Japan
Place Units - Japanese
1 carrier, 1 destroyer and 2 fighters placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 51 PUs; end with 59 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs