Alright, good to go. UK lost a couple planes on the offense - rough round. Italy got lucky in 97. Though I guess I can’t complain as luck was with me last round in 110.
Italy’s pretty rich. Haven’t seen an Italy this strong in OOB in a long time. :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Hunan to Shantung
Chinese take Shantung from Japanese
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 tactical_bomber moved from Belgian Congo to Anglo Egyptian Sudan
2 mech_infantrys moved from Eastern Persia to Persia
1 armour moved from Eastern Persia to Persia
1 mech_infantry moved from Samara to Archangel
Russians take Archangel from Italians
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
5 fighters moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
French take Southern France from Italians
Combat - British
Battle in Holland Belgium
British attack with 9 fighters and 2 infantry
Germans defend with 2 infantry
British win, taking Holland Belgium from Germans with 9 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Persia
British attack with 1 armour and 2 mech_infantrys
Italians defend with 1 mech_infantry
British win, taking Persia from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Anglo Egyptian Sudan
British attack with 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Anglo Egyptian Sudan to Tanganyika Territory
1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
7 fighters moved from Holland Belgium to France
2 fighters moved from Holland Belgium to Normandy Bordeaux
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
3 aaGuns, 3 artilleries, 6 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
1 armour moved from Volgograd to Bryansk
1 armour and 3 mech_infantrys moved from Kazakhstan to Rostov
1 armour and 3 mech_infantrys moved from India to Eastern Persia
1 armour moved from Chahar to Kansu
1 aaGun moved from Chahar to Hopei
1 mech_infantry moved from Eastern Persia to Turkmenistan
1 infantry moved from Hunan to Kiangsi
Place Units - British
3 artilleries and 5 infantry placed in United Kingdom
1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Place Units - UK_Pacific
1 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Some Units in India change ownership: 1 armour and 3 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by French from France: 4 infantry
EDIT: Adding units owned by French to France: 2 artilleries and 1 mech_infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Hunan to Shantung
Chinese take Shantung from Japanese
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 tactical_bomber moved from Belgian Congo to Anglo Egyptian Sudan
2 mech_infantrys moved from Eastern Persia to Persia
1 armour moved from Eastern Persia to Persia
1 mech_infantry moved from Samara to Archangel
Russians take Archangel from Italians
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
5 fighters moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
French take Southern France from Italians
Combat - British
Battle in Holland Belgium
British attack with 9 fighters and 2 infantry
Germans defend with 2 infantry
British win, taking Holland Belgium from Germans with 9 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Persia
British attack with 1 armour and 2 mech_infantrys
Italians defend with 1 mech_infantry
British win, taking Persia from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Anglo Egyptian Sudan
British attack with 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Anglo Egyptian Sudan to Tanganyika Territory
1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
7 fighters moved from Holland Belgium to France
2 fighters moved from Holland Belgium to Normandy Bordeaux
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
3 aaGuns, 3 artilleries, 6 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
1 armour moved from Volgograd to Bryansk
1 armour and 3 mech_infantrys moved from Kazakhstan to Rostov
1 armour and 3 mech_infantrys moved from India to Eastern Persia
1 armour moved from Chahar to Kansu
1 aaGun moved from Chahar to Hopei
1 mech_infantry moved from Eastern Persia to Turkmenistan
1 infantry moved from Hunan to Kiangsi
Place Units - British
3 artilleries and 5 infantry placed in United Kingdom
1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Place Units - UK_Pacific
1 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Some Units in India change ownership: 1 armour and 3 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by French from France: 4 infantry
EDIT: Adding units owned by French to France: 2 artilleries and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Rostov: 1 mech_infantry
EDIT: Adding units owned by British to Caucasus: 1 mech_infantry
EDIT: Turning off Edit Mode
He didn’t let me change the French Man during the US move, so I did it at the end.
Just in case you are unaware. Allies can spend the 12 French IPC in any way they want when liberating France.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Hunan to Shantung
Chinese take Shantung from Japanese
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 tactical_bomber moved from Belgian Congo to Anglo Egyptian Sudan
2 mech_infantrys moved from Eastern Persia to Persia
1 armour moved from Eastern Persia to Persia
1 mech_infantry moved from Samara to Archangel
Russians take Archangel from Italians
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
5 fighters moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
French take Southern France from Italians
Combat - British
Battle in Holland Belgium
British attack with 9 fighters and 2 infantry
Germans defend with 2 infantry
British win, taking Holland Belgium from Germans with 9 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Persia
British attack with 1 armour and 2 mech_infantrys
Italians defend with 1 mech_infantry
British win, taking Persia from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Anglo Egyptian Sudan
British attack with 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Anglo Egyptian Sudan to Tanganyika Territory
1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
7 fighters moved from Holland Belgium to France
2 fighters moved from Holland Belgium to Normandy Bordeaux
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
3 aaGuns, 3 artilleries, 6 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
1 armour moved from Volgograd to Bryansk
1 armour and 3 mech_infantrys moved from Kazakhstan to Rostov
1 armour and 3 mech_infantrys moved from India to Eastern Persia
1 armour moved from Chahar to Kansu
1 aaGun moved from Chahar to Hopei
1 mech_infantry moved from Eastern Persia to Turkmenistan
1 infantry moved from Hunan to Kiangsi
Place Units - British
3 artilleries and 5 infantry placed in United Kingdom
1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Place Units - UK_Pacific
1 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Some Units in India change ownership: 1 armour and 3 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by French from France: 4 infantry
EDIT: Adding units owned by French to France: 2 artilleries and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Rostov: 1 mech_infantry
EDIT: Adding units owned by British to Caucasus: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 125 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Hunan to Shantung
Chinese take Shantung from Japanese
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 tactical_bomber moved from Belgian Congo to Anglo Egyptian Sudan
2 mech_infantrys moved from Eastern Persia to Persia
1 armour moved from Eastern Persia to Persia
1 mech_infantry moved from Samara to Archangel
Russians take Archangel from Italians
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
5 fighters moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
French take Southern France from Italians
Combat - British
Battle in Holland Belgium
British attack with 9 fighters and 2 infantry
Germans defend with 2 infantry
British win, taking Holland Belgium from Germans with 9 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Persia
British attack with 1 armour and 2 mech_infantrys
Italians defend with 1 mech_infantry
British win, taking Persia from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Anglo Egyptian Sudan
British attack with 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Anglo Egyptian Sudan to Tanganyika Territory
1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
7 fighters moved from Holland Belgium to France
2 fighters moved from Holland Belgium to Normandy Bordeaux
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
3 aaGuns, 3 artilleries, 6 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
1 armour moved from Volgograd to Bryansk
1 armour and 3 mech_infantrys moved from Kazakhstan to Rostov
1 armour and 3 mech_infantrys moved from India to Eastern Persia
1 armour moved from Chahar to Kansu
1 aaGun moved from Chahar to Hopei
1 mech_infantry moved from Eastern Persia to Turkmenistan
1 infantry moved from Hunan to Kiangsi
Place Units - British
3 artilleries and 5 infantry placed in United Kingdom
1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Place Units - UK_Pacific
1 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Some Units in India change ownership: 1 armour and 3 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by French from France: 4 infantry
EDIT: Adding units owned by French to France: 2 artilleries and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Rostov: 1 mech_infantry
EDIT: Adding units owned by British to Caucasus: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 125 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 transport
EDIT: Adding units owned by British to 91 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
S. France
Italian infantry + arty:
Rolls: 2@2; Total Hits: 12@2: (5, 1)
2nd Italian infantry:
Rolls: 1@1; Total Hits: 01@1: (3)
UK infantry:
Rolls: 1@2; Total Hits: 11@2: (2)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery, 1 fighter and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Iraq to Northwest Persia
1 fighter moved from Egypt to Persia
1 fighter moved from Iraq to Persia
1 infantry moved from Iraq to Northwest Persia
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Iraq to Persia
2 mech_infantrys moved from Northern Italy to Holland Belgium
1 bomber moved from Northern Italy to Holland Belgium
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
2 armour, 1 artillery and 1 mech_infantry moved from Belarus to Eastern Poland
Combat - Italians
Battle in Eastern Poland
Italians attack with 2 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Eastern Poland, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Holland Belgium
Italians attack with 1 bomber and 2 mech_infantrys
British defend with 1 infantry
Italians roll dice for 1 bomber and 2 mech_infantrys in Holland Belgium, round 2 : 1/3 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Libya
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 mech_infantry
Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 2/2 hits
Americans roll dice for 1 mech_infantry in Libya, round 2 : 1/1 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Italians lost in Libya
Italians win, taking Libya from Americans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Northwest Persia
Italians attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Northwest Persia, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Northwest Persia
Italians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Persia
Italians attack with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
British defend with 1 armour and 2 mech_infantrys
Italians roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Persia, round 2 : 4/6 hits
British roll dice for 1 armour and 2 mech_infantrys in Persia, round 2 : 2/3 hits
1 armour owned by the British, 1 mech_infantry owned by the Italians, 2 mech_infantrys owned by the British and 1 infantry owned by the Italians lost in Persia
Italians win, taking Persia from British with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 7
Casualties for British: 1 armour and 2 mech_infantrys
Casualties for Italians: 1 infantry and 1 mech_infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
2 fighters moved from Persia to Iraq
1 fighter moved from Northwest Persia to Egypt
1 aaGun moved from Iraq to Persia
1 armour moved from Egypt to Iraq
1 bomber moved from Holland Belgium to Southern Italy
1 fighter moved from Anglo Egyptian Sudan to Egypt
Place Units - Italians
1 artillery and 2 infantry placed in Iraq
1 artillery and 2 infantry placed in Egypt
1 artillery and 2 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by British from Southern France: 1 infantry
EDIT: Removing units owned by Italians from Northern Italy: 1 artillery and 2 infantry
EDIT: Adding units owned by Italians to Southern France: 1 artillery and 1 infantry
EDIT: Changing ownership of Southern France from French to Italians
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2,1,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
Italians collect 18 PUs (7 lost to blockades); end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Territory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 7 infantry and 1 mech_infantry
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag, 1 artillery and 1 infantry
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Syria : 1 flag
Holland Belgium : 2 mech_infantrys
Northern Italy : 1 factory_major and 1 infantry
Libya : 1 artillery
Southern Italy : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 10 infantry
Belarus : 1 flag
Eastern Poland : 1 flag, 2 armour and 1 artillery
96 Sea Zone : 1 transport
95 Sea Zone : 1 battleship, 2 cruisers, 2 destroyers, 3 submarines and 1 transport
Iraq : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 2 fighters and 2 infantry
Persia : 1 flag, 1 aaGun, 1 armour and 1 artillery
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 39 / 55
Russians : 26 / 26
Japanese : 27 / 29
Americans : 54 / 85
Chinese : 16 / 20
British : 25 / 31
UK_Pacific : 18 / 18
Italians : 25 / 27
ANZAC : 20 / 34
French : 15 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery, 1 fighter and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Iraq to Northwest Persia
1 fighter moved from Egypt to Persia
1 fighter moved from Iraq to Persia
1 infantry moved from Iraq to Northwest Persia
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Iraq to Persia
2 mech_infantrys moved from Northern Italy to Holland Belgium
1 bomber moved from Northern Italy to Holland Belgium
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
2 armour, 1 artillery and 1 mech_infantry moved from Belarus to Eastern Poland
Combat - Italians
Battle in Eastern Poland
Italians attack with 2 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Eastern Poland, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Holland Belgium
Italians attack with 1 bomber and 2 mech_infantrys
British defend with 1 infantry
Italians roll dice for 1 bomber and 2 mech_infantrys in Holland Belgium, round 2 : 1/3 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Libya
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 mech_infantry
Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 2/2 hits
Americans roll dice for 1 mech_infantry in Libya, round 2 : 1/1 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Italians lost in Libya
Italians win, taking Libya from Americans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Northwest Persia
Italians attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Northwest Persia, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Northwest Persia
Italians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Persia
Italians attack with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
British defend with 1 armour and 2 mech_infantrys
Italians roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Persia, round 2 : 4/6 hits
British roll dice for 1 armour and 2 mech_infantrys in Persia, round 2 : 2/3 hits
1 armour owned by the British, 1 mech_infantry owned by the Italians, 2 mech_infantrys owned by the British and 1 infantry owned by the Italians lost in Persia
Italians win, taking Persia from British with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 7
Casualties for British: 1 armour and 2 mech_infantrys
Casualties for Italians: 1 infantry and 1 mech_infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
2 fighters moved from Persia to Iraq
1 fighter moved from Northwest Persia to Egypt
1 aaGun moved from Iraq to Persia
1 armour moved from Egypt to Iraq
1 bomber moved from Holland Belgium to Southern Italy
1 fighter moved from Anglo Egyptian Sudan to Egypt
Place Units - Italians
1 artillery and 2 infantry placed in Iraq
1 artillery and 2 infantry placed in Egypt
1 artillery and 2 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by British from Southern France: 1 infantry
EDIT: Removing units owned by Italians from Northern Italy: 1 artillery and 2 infantry
EDIT: Adding units owned by Italians to Southern France: 1 artillery and 1 infantry
EDIT: Changing ownership of Southern France from French to Italians
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2,1,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
Italians collect 18 PUs (7 lost to blockades); end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Turning on Edit Mode
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 battleship, 2 cruisers, 2 destroyers, 3 submarines and 1 transport
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 battleship, 2 cruisers, 2 destroyers, 3 submarines and 1 transport
EDIT: Turning off Edit Mode
Territory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 7 infantry and 1 mech_infantry
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag, 1 artillery and 1 infantry
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Syria : 1 flag
Holland Belgium : 2 mech_infantrys
Northern Italy : 1 factory_major and 1 infantry
Libya : 1 artillery
Southern Italy : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 10 infantry
Belarus : 1 flag
Eastern Poland : 1 flag, 2 armour and 1 artillery
96 Sea Zone : 1 transport
97 Sea Zone : 1 battleship, 2 cruisers, 2 destroyers, 3 submarines and 1 transport
Iraq : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 2 fighters and 2 infantry
Persia : 1 flag, 1 aaGun, 1 armour and 1 artillery
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 39 / 55
Russians : 26 / 26
Japanese : 27 / 29
Americans : 54 / 85
Chinese : 16 / 20
British : 25 / 31
UK_Pacific : 18 / 18
Italians : 25 / 27
ANZAC : 20 / 34
French : 15 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 fighter moved from Caucasus to Persia
1 bomber moved from Russia to Persia
Combat - ANZAC
Battle in Persia
ANZAC attack with 1 bomber, 1 fighter and 2 infantry
Italians defend with 1 aaGun, 1 armour and 1 artillery
ANZAC win, taking Persia from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun, 1 armour and 1 artillery
Casualties for ANZAC: 1 fighter
Non Combat Move - ANZAC
1 bomber moved from Persia to Novosibirsk
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Philippines
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
1 fighter moved from Bryansk to Russia
1 submarine moved from 19 Sea Zone to 20 Sea Zone
Place Units - ANZAC
2 fighters placed in Queensland
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from France to Holland Belgium
Combat - French
Battle in Holland Belgium
French attack with 1 artillery and 2 infantry
Italians defend with 2 mech_infantrys
French win, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 2 mech_infantrys
Casualties for French: 1 infantry
Non Combat Move - French
Turn Complete - French
French collect 18 PUs; end with 18 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 9x factory_major, 6x factory_major; Remaining resources: 40 PUs;
Germans buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 artilleries, 1 bomber, 6 fighters, 19 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Western Germany to France
2 fighters and 1 tactical_bomber moved from 95 Sea Zone to France
2 fighters moved from Germany to France
2 bombers moved from Belarus to France
1 mech_infantry moved from Iraq to Northwest Persia
Germans take Northwest Persia from Russians
2 mech_infantrys moved from Belarus to Bessarabia
1 fighter moved from Belarus to Bessarabia
1 armour, 4 artilleries, 4 infantry and 1 tactical_bomber moved from Belarus to Smolensk
1 artillery moved from Belarus to Archangel
4 infantry moved from Novgorod to Archangel
Combat - Germans
Battle in France
Germans attack with 3 artilleries, 3 bombers, 10 fighters, 19 infantry, 5 mech_infantrys and 2 tactical_bombers
French defend with 1 airfield, 1 artillery, 1 factory_minor and 1 mech_infantry; British defend with 3 aaGuns, 3 artilleries, 7 fighters, 6 infantry and 1 mech_infantry; Americans defend with 1 aaGun, 2 armour, 4 artilleries and 12 infantry
AA fire in France : 1/12 hits
1 fighter owned by the Germans lost in France
Germans roll dice for 3 artilleries, 3 bombers, 9 fighters, 19 infantry, 5 mech_infantrys and 2 tactical_bombers in France, round 2 : 18/41 hits
French roll dice for 4 aaGuns, 2 armour, 8 artilleries, 7 fighters, 18 infantry and 2 mech_infantrys in France, round 2 : 17/37 hits
2 infantry owned by the British, 17 infantry owned by the Germans, 1 aaGun owned by the Americans, 12 infantry owned by the Americans and 3 aaGuns owned by the British lost in France
Germans roll dice for 3 artilleries, 3 bombers, 9 fighters, 2 infantry, 5 mech_infantrys and 2 tactical_bombers in France, round 3 : 10/24 hits
French roll dice for 2 armour, 8 artilleries, 7 fighters, 4 infantry and 2 mech_infantrys in France, round 3 : 8/23 hits
4 infantry owned by the British, 4 artilleries owned by the Americans, 2 infantry owned by the Germans, 1 mech_infantry owned by the British, 1 mech_infantry owned by the French, 1 artillery owned by the Germans and 5 mech_infantrys owned by the Germans lost in France
Germans roll dice for 2 artilleries, 3 bombers, 9 fighters and 2 tactical_bombers in France, round 4 : 9/16 hits
French roll dice for 2 armour, 4 artilleries and 7 fighters in France, round 4 : 9/13 hits
3 bombers owned by the Germans, 2 tactical_bombers owned by the Germans, 3 artilleries owned by the British, 2 armour owned by the Americans, 1 artillery owned by the French, 3 fighters owned by the British, 2 artilleries owned by the Germans and 2 fighters owned by the Germans lost in France
Germans roll dice for 7 fighters in France, round 5 : 5/7 hits
French roll dice for 4 fighters in France, round 5 : 2/4 hits
4 fighters owned by the British and 2 fighters owned by the Germans lost in France
Germans win with 5 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 3 artilleries, 3 bombers, 5 fighters, 19 infantry, 5 mech_infantrys and 2 tactical_bombers
Casualties for French: 1 artillery and 1 mech_infantry
Casualties for British: 3 aaGuns, 3 artilleries, 7 fighters, 6 infantry and 1 mech_infantry
Casualties for Americans: 1 aaGun, 2 armour, 4 artilleries and 12 infantry
Battle in Archangel
Germans attack with 1 artillery and 4 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 artillery and 4 infantry in Archangel, round 2 : 1/5 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Smolensk
Germans attack with 1 armour, 4 artilleries, 4 infantry and 1 tactical_bomber
Russians defend with 1 aaGun and 5 infantry; Americans defend with 2 fighters
AA fire in Smolensk : 0/1 hits
Germans roll dice for 1 armour, 4 artilleries, 4 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/10 hits
Russians roll dice for 1 aaGun, 2 fighters and 5 infantry in Smolensk, round 2 : 3/7 hits
1 infantry owned by the Russians, 3 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Smolensk
Germans roll dice for 1 armour, 4 artilleries, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 4/7 hits
Russians roll dice for 2 fighters and 4 infantry in Smolensk, round 3 : 3/6 hits
4 infantry owned by the Russians, 1 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Smolensk
Germans roll dice for 1 armour, 2 artilleries and 1 tactical_bomber in Smolensk, round 4 : 3/4 hits
Russians roll dice for 2 fighters in Smolensk, round 4 : 0/2 hits
2 fighters owned by the Americans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 armour, 2 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Germans: 2 artilleries and 4 infantry
Casualties for Russians: 1 aaGun and 5 infantry
Casualties for Americans: 2 fighters
Battle in Bessarabia
Germans attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 1 fighter and 2 mech_infantrys in Bessarabia, round 2 : 0/3 hits
Russians roll dice for 1 mech_infantry in Bessarabia, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 fighter and 1 mech_infantry in Bessarabia, round 3 : 0/2 hits
Russians roll dice for 1 mech_infantry in Bessarabia, round 3 : 0/1 hits
Germans roll dice for 1 fighter and 1 mech_infantry in Bessarabia, round 4 : 0/2 hits
Russians roll dice for 1 mech_infantry in Bessarabia, round 4 : 0/1 hits
Germans roll dice for 1 fighter and 1 mech_infantry in Bessarabia, round 5 : 1/2 hits
Russians roll dice for 1 mech_infantry in Bessarabia, round 5 : 0/1 hits
1 mech_infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
2 aaGuns, 8 armour, 16 artilleries, 28 infantry and 12 mech_infantrys moved from Belarus to Eastern Poland
4 infantry moved from Finland to 115 Sea Zone
1 cruiser, 1 destroyer, 4 infantry and 2 transports moved from 115 Sea Zone to 114 Sea Zone
4 infantry moved from 114 Sea Zone to Germany
1 aaGun and 6 infantry moved from Germany to Western Germany
1 tactical_bomber moved from Smolensk to Eastern Poland
1 fighter moved from Bessarabia to Eastern Poland
2 fighters moved from France to Germany
3 fighters moved from France to Western Germany
2 carriers and 3 submarines moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 114 Sea Zone to 113 Sea Zone
Place Units - Germans
10 infantry placed in Western Germany
2 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 1 mech_infantry
EDIT: Adding units owned by Germans to Western Ukraine: 1 mech_infantry
EDIT: Changing ownership of Western Ukraine from Russians to Germans
EDIT: Changing unit bombing damage for these Germans owned units to: factory_major = 7
EDIT: Adding units owned by Germans to Germany: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4,1,4
Germans collect 39 PUs (1 lost to blockades); end with 39 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Territory Summary for Germans :
Egypt : 1 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 16 infantry
Germany : 1 aaGun, 1 factory_major, 2 fighters and 20 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 artillery and 4 infantry
Eastern Poland : 2 aaGuns, 8 armour, 16 artilleries, 1 fighter, 28 infantry, 11 mech_infantrys and 1 tactical_bomber
Bessarabia : 1 flag, 1 mech_infantry
Western Ukraine : 1 flag, 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Smolensk : 1 flag, 1 armour and 2 artilleries
113 Sea Zone : 1 submarine
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 2 carriers and 3 submarines
114 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
Northwest Persia : 1 flag, 1 mech_infantry
Finland : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 40 / 56
Russians : 22 / 26
Japanese : 27 / 29
Americans : 54 / 85
Chinese : 16 / 20
British : 25 / 31
UK_Pacific : 18 / 18
Italians : 23 / 27
ANZAC : 22 / 32
French : 18 / 18
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Meant to reduce damage to the factory in Germany so that I could buy 3 units; the last click apparently did not take. So for the third unit I had an extra pic and used it to upgrade infantry to artillery. Edited in the repair of 1 unit and placed a 3rd infantry in Germany. I will adding and then delete the now extra/leftover artillery unit next turn.
ok
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Bryansk to Bessarabia
1 fighter moved from Bryansk to Bessarabia
1 tactical_bomber moved from Bryansk to Bessarabia
2 infantry moved from Bryansk to Western Ukraine
2 fighters moved from Bryansk to Western Ukraine
1 bomber moved from Novosibirsk to Western Ukraine
1 infantry moved from Russia to Smolensk
13 armour moved from Bryansk to Smolensk
4 mech_infantrys moved from Bryansk to Smolensk
1 infantry moved from Russia to Smolensk
1 armour moved from Bryansk to Belarus
Russians take Belarus from Italians
1 armour moved from Belarus to Bryansk
Combat - Russians
Battle in Bessarabia
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Bessarabia from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 bomber, 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Western Ukraine from Germans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 13 armour, 2 infantry and 4 mech_infantrys
Germans defend with 1 armour and 2 artilleries
Russians win, taking Smolensk from Germans with 13 armour and 4 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 2 artilleries
Casualties for Russians: 2 infantry
Non Combat Move - Russians
6 infantry moved from Russia to Bryansk
1 infantry moved from Samara to Russia
1 infantry moved from Volgograd to Caucasus
1 fighter moved from Bessarabia to Bryansk
1 tactical_bomber moved from Bessarabia to Bryansk
1 bomber moved from Western Ukraine to Russia
2 fighters moved from Western Ukraine to Russia
1 aaGun moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Smolensk
5 armour moved from Bryansk to Smolensk
1 mech_infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
2 infantry moved from Novosibirsk to Samara
1 aaGun moved from Novosibirsk to Samara
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Bryansk to Smolensk
2 armour moved from Bryansk to Rostov
2 mech_infantrys moved from Bryansk to Rostov
1 mech_infantry moved from Bryansk to Rostov
Place Units - Russians
2 infantry and 5 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 6 infantry and 1 transport; Remaining resources: 0 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 armour, 1 infantry and 3 mech_infantrys moved from Jehol to Chahar
1 fighter moved from 6 Sea Zone to Chahar
3 fighters moved from 6 Sea Zone to Shantung
1 artillery moved from Kiangsu to Shantung
1 infantry moved from Kiangsu to Shantung
2 infantry moved from Kiangsu to Anhwe
1 artillery moved from Korea to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Anhwe
1 bomber moved from Kiangsu to 35 Sea Zone
1 bomber moved from Kwangtung to Philippines
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Kwangtung to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kiangsi
2 infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kiangsu to Kwangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
1 bomber and 2 fighters moved from Kiangsu to Anhwe
1 artillery moved from Kwangtung to Kiangsi
Scramble orders for SZ 35?
no scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 6 infantry and 1 transport; Remaining resources: 0 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 armour, 1 infantry and 3 mech_infantrys moved from Jehol to Chahar
1 fighter moved from 6 Sea Zone to Chahar
3 fighters moved from 6 Sea Zone to Shantung
1 artillery moved from Kiangsu to Shantung
1 infantry moved from Kiangsu to Shantung
2 infantry moved from Kiangsu to Anhwe
1 artillery moved from Korea to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Anhwe
1 bomber moved from Kiangsu to 35 Sea Zone
1 bomber moved from Kwangtung to Philippines
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Kwangtung to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kiangsi
2 infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kiangsu to Kwangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
1 bomber and 2 fighters moved from Kiangsu to Anhwe
1 artillery moved from Kwangtung to Kiangsi
Combat - Japanese
Battle in Philippines
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 fighter; Americans defend with 1 airfield and 1 harbour
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Philippines, round 2 : 1/3 hits
Americans roll dice for 1 fighter in Philippines, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 fighter
Battle in Kwangsi
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kwangsi, round 2 : 3/6 hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits
1 artillery owned by the Chinese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 5/7 hits
Chinese roll dice for 3 infantry in Anhwe, round 2 : 2/3 hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Battle in Chahar
Japanese attack with 1 armour, 1 fighter, 1 infantry and 3 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 3 mech_infantrys in Chahar, round 2 : 1/6 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the British lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour, 1 fighter, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shantung
Japanese attack with 1 artillery, 3 fighters and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Shantung, round 2 : 1/5 hits
Chinese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 25 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/4 hits
ANZAC roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 25 Sea Zone
Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 submarine moved from 4 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Philippines to Kwangtung
1 bomber moved from 35 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
1 fighter moved from Chahar to Jehol
3 fighters moved from Shantung to 6 Sea Zone
1 fighter moved from Anhwe to 6 Sea Zone
1 fighter moved from Anhwe to Kiangsu
1 bomber moved from Anhwe to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsu
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 armour moved from Kiangsu to Jehol
1 armour moved from Kwangtung to Kiangsu
2 mech_infantrys moved from Kwangtung to Kiangsu
1 infantry moved from Buryatia to Amur
Place Units - Japanese
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
1 artillery placed in Japan
1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4
Japanese collect 34 PUs; end with 34 PUs total
Territory Summary for Japanese :
Shantung : 1 flag, 1 artillery and 1 infantry
Kwangsi : 1 flag, 2 infantry
Kiangsu : 1 flag, 1 armour, 1 bomber, 1 factory_minor, 3 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers
Kiangsi : 1 flag, 1 artillery and 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major and 1 harbour
Jehol : 1 flag, 1 armour and 1 fighter
Manchuria : 1 flag
Chahar : 1 flag, 1 armour, 1 infantry and 3 mech_infantrys
Kwangtung : 1 flag, 1 aaGun, 1 armour, 2 bombers, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry, 3 mech_infantrys and 2 tactical_bombers
Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
Sakha : 1 flag
Amur : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag, 1 infantry
35 Sea Zone : 1 transport
25 Sea Zone : 1 submarine
6 Sea Zone : 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 8 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Production/PUs Summary :
Germans : 37 / 56
Russians : 26 / 26
Japanese : 34 / 34
Americans : 52 / 85
Chinese : 11 / 20
British : 25 / 31
UK_Pacific : 18 / 18
Italians : 22 / 27
ANZAC : 22 / 32
French : 18 / 18
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 4 artilleries, 3 fighters and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Northern Italy
2 fighters moved from Normandy Bordeaux to Northern Italy
1 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Gibraltar to Southern France
2 infantry moved from Gibraltar to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 destroyers moved from 91 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Shantung
1 infantry moved from 19 Sea Zone to Shantung
3 fighters moved from 110 Sea Zone to Southern France
2 bombers moved from Normandy Bordeaux to Western Germany
2 bombers moved from United Kingdom to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 bomber moved from Normandy Bordeaux to Southern Italy
1 submarine moved from 93 Sea Zone to 96 Sea Zone
Scramble/Intercept 112/WGR?