note that i posted an update, plz use the latest. thanks
15L DizzKneeLand33 (Axis) vs captain walker (Allies +14)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
2 destroyers moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 cruiser and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
37 Sea Zone : 1 destroyer
54 Sea Zone : 3 destroyers, 2 submarines and 1 transport
62 Sea Zone : 1 cruiser and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 53 / 66
Russians : 28 / 28
Japanese : 45 / 46
Americans : 55 / 82
Chinese : 2 / 4
British : 33 / 35
UK_Pacific : 17 / 17
Italians : 13 / 18
ANZAC : 14 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 53 / 66
Russians : 28 / 28
Japanese : 45 / 46
Americans : 55 / 82
Chinese : 2 / 4
British : 33 / 35
UK_Pacific : 17 / 17
Italians : 13 / 18
ANZAC : 14 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
If your bombers attack the fleet I’ll scramble and also need to choose OOL after I know how many hits they get.
You can disregard this if you choose not to attack but I don’t think you bought all those bombers to have them sit around. -
Oh…. those bombers won’t get bored quite yet… :-D
It’s the projection of the threat that may be as good as it’s execution?!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 3 bombers, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Belarus to Smolensk
1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk
3 infantry moved from Belarus to Bryansk
4 bombers moved from Western Germany to Bryansk
3 bombers moved from Novgorod to Caucasus
3 bombers moved from Eastern Poland to Caucasus
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
1 armour moved from Bessarabia to Ukraine
7 armour moved from Western Ukraine to Ukraine
5 bombers moved from Western Germany to UkraineCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Bryansk
Germans attack with 4 bombers and 3 infantry
Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 4 bombers and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 9 armour, 5 bombers and 1 mech_infantry
Russians defend with 1 factory_minor and 7 infantry
Germans win, taking Ukraine from Russians with 8 armour and 5 bombers remaining. Battle score for attacker is 11
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 7 infantry
Battle in Smolensk
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Smolensk from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Caucasus
Germans attack with 6 bombers
British defend with 1 armour and 1 mech_infantry
Germans win with 6 bombers remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantryNon Combat Move - Germans
6 bombers moved from Caucasus to Eastern Poland
4 bombers moved from Bryansk to Novgorod
5 bombers moved from Ukraine to Eastern Poland
2 mech_infantrys moved from Poland to Eastern Poland
4 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 2 infantry moved from Novgorod to Belarus
1 cruiser, 1 submarine and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
2 mech_infantrys moved from Eastern Poland to Western UkrainePlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 armour, 3 bombers, 2 infantry and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Germans collect 54 PUs (3 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 6 bombers, 1 factory_major, 3 fighters, 1 harbour, 4 infantry and 2 mech_infantrys
Germany : 1 aaGun and 1 factory_major
Belarus : 1 flag, 2 aaGuns, 1 armour, 2 artilleries and 17 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 3 infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 1 aaGun, 11 bombers and 4 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 8 armour and 1 factory_minor
Western Ukraine : 1 flag, 2 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 artillery, 4 bombers, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Smolensk : 1 flag, 1 artillery
125 Sea Zone : 1 submarine
Bulgaria : 1 flag
127 Sea Zone : 1 cruiser, 1 submarine and 1 transport
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 57 / 64
Russians : 24 / 28
Japanese : 45 / 46
Americans : 55 / 82
Chinese : 2 / 4
British : 33 / 35
UK_Pacific : 17 / 17
Italians : 13 / 18
ANZAC : 14 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 27 PUs;
Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 artillery and 2 infantry moved from Vologda to Smolensk
4 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kansu to ShensiCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits
Germans roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Bryansk
Russians attack with 1 fighter, 5 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/7 hits
Germans roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
2 infantry moved from Volgograd to Rostov
3 infantry moved from Vologda to Russia
2 aaGuns moved from Novosibirsk to Vologda
6 infantry moved from Novosibirsk to Vologda
1 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Yakut S.S.R.Place Units - Russians
1 armour and 4 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs totalTerritory Summary for Russians :
Shensi : 2 infantry
Kansu : 1 infantry
Yakut S.S.R. : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Bryansk : 4 infantry
Rostov : 2 infantry
Archangel : 1 infantry
Russia : 3 aaGuns, 1 airfield, 5 armour, 4 artilleries, 1 factory_major, 1 fighter, 23 infantry, 6 mech_infantrys and 1 tactical_bomber
Vologda : 2 aaGuns and 6 infantry
Volgograd : 1 factory_minor and 3 infantry
Smolensk : 1 artillery and 2 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 54 / 64
Russians : 27 / 27
Japanese : 44 / 46
Americans : 55 / 82
Chinese : 3 / 4
British : 33 / 35
UK_Pacific : 17 / 17
Italians : 13 / 18
ANZAC : 14 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 bombers moved from Korea to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
2 bombers moved from Korea to 23 Sea Zone
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
2 bombers moved from Japan to 37 Sea Zone
1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber moved from Yunnan to Burma
1 armour moved from Tsinghai to Shensi
2 fighters and 2 tactical_bombers moved from Yunnan to Shensi
1 artillery and 2 infantry moved from Chahar to Suiyuyan
1 bomber moved from Yunnan to Shensi
1 bomber moved from Yunnan to Suiyuyan
1 armour and 1 mech_infantry moved from Korea to Sakha
Japanese take Amur from Russians
Japanese take Sakha from RussiansCombat - Japanese
Battle in Suiyuyan
Japanese attack with 1 artillery, 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 2 bombers, 3 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 23 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
Americans defend with 1 submarine
Japanese win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Burma
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
British defend with 1 artillery and 2 infantry
Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 2 infantry
Casualties for Japanese: 2 infantry
Battle in 25 Sea Zone
Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shensi
Japanese attack with 1 armour, 1 bomber, 2 fighters and 2 tactical_bombers
Russians defend with 2 infantry
Japanese win, taking Shensi from Chinese with 1 armour, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 fighterNon Combat Move - Japanese
1 bomber moved from Suiyuyan to Yunnan
1 bomber, 1 fighter and 2 tactical_bombers moved from Shensi to Yunnan
1 aaGun moved from Anhwe to Hunan
1 aaGun moved from Jehol to Anhwe
1 artillery and 3 infantry moved from French Indo China to Yunnan
1 armour and 1 mech_infantry moved from Malaya to Yunnan
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
2 bombers moved from 37 Sea Zone to Yunnan
2 fighters and 1 tactical_bomber moved from Burma to Yunnan
1 fighter moved from Korea to Japan
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
2 bombers moved from 25 Sea Zone to Japan
2 bombers moved from 23 Sea Zone to Japan
1 aaGun and 1 infantry moved from Korea to Manchuria
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
3 transports moved from 36 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry placed in JapanTurn Complete - Japanese
Japanese collect 49 PUs; end with 50 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 1 airfield, 1 armour, 1 artillery, 5 bombers, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun and 1 infantry
Hainan : 1 harbour
Shensi : 1 flag, 1 armour
Yunnan : 1 flag, 1 armour, 3 artilleries, 4 bombers, 3 fighters, 11 infantry, 1 mech_infantry and 3 tactical_bombers
Suiyuyan : 1 flag, 1 artillery and 2 infantry
Kweichow : 1 flag
Hunan : 1 flag, 1 aaGun
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag, 1 aaGun
Shan State : 1 flag, 2 infantry
Burma : 1 flag, 1 artillery and 1 infantry
Malaya : 1 flag, 1 harbour
Kwangtung : 1 flag, 1 harbour
Sakha : 1 flag, 1 armour and 1 mech_infantry
Amur : 1 flag
French Indo China : 1 flag, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
36 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 3 transports
23 Sea Zone : 1 destroyer
6 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transportsProduction/PUs Summary :
Germans : 54 / 64
Russians : 25 / 27
Japanese : 49 / 50
Americans : 55 / 82
Chinese : 1 / 4
British : 33 / 35
UK_Pacific : 16 / 17
Italians : 13 / 18
ANZAC : 14 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 2 destroyers, 1 fighter, 4 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to Algeria
1 artillery and 1 infantry moved from Morocco to Algeria
1 bomber moved from United Kingdom to Algeria
1 bomber moved from United Kingdom to 92 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to MalayaCombat - Americans
Battle in Malaya
Battle in Algeria
Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Algeria, round 2 : 3/5 hits
Italians roll dice for 1 infantry in Algeria, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria
Americans win, taking Malaya from Japanese, taking Algeria from Italians with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in 92 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 1 bomber, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
2 fighters moved from 92 Sea Zone to Morocco
1 fighter moved from Algeria to 91 Sea Zone
1 fighter moved from Algeria to Morocco
1 bomber moved from 92 Sea Zone to Morocco
1 bomber moved from Algeria to Morocco
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to QueenslandPlace Units - Americans
1 airfield placed in Morocco
3 infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
1 infantry placed in Western United States
1 destroyer and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsTerritory Summary for Americans :
Malaya : 2 infantry
Queensland : 2 artilleries, 2 bombers, 2 fighters and 2 infantry
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 1 infantry
Midway : 1 airfield
37 Sea Zone : 1 destroyer and 1 transport
26 Sea Zone : 2 submarines
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer, 2 submarines and 1 transport
54 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 4 submarines, 1 tactical_bomber and 2 transports
Central United States : 1 factory_major and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
Gibraltar : 1 artillery and 3 infantry
Morocco : 1 flag, 1 airfield, 1 armour, 2 bombers, 3 fighters, 3 infantry and 2 mech_infantrys
Algeria : 1 flag, 1 artillery
92 Sea Zone : 1 destroyer and 1 submarine
101 Sea Zone : 1 destroyer, 1 submarine and 3 transports
Brazil : 1 flag
91 Sea Zone : 2 carriers, 1 cruiser, 5 destroyers, 2 fighters, 1 submarine and 3 transportsProduction/PUs Summary :
Germans : 54 / 64
Russians : 25 / 27
Japanese : 46 / 50
Americans : 56 / 81
Chinese : 1 / 4
British : 33 / 35
UK_Pacific : 19 / 17
Italians : 12 / 18
ANZAC : 14 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs totalTerritory Summary for Chinese :
Kansu : 1 infantry
Production/PUs Summary :
Germans : 54 / 64
Russians : 25 / 27
Japanese : 46 / 50
Americans : 56 / 81
Chinese : 1 / 2
British : 33 / 35
UK_Pacific : 19 / 17
Italians : 12 / 18
ANZAC : 14 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
3 infantry moved from India to Burma
1 fighter moved from India to Burma
1 tactical_bomber moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 1/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 3 : 3/4 hits
Japanese roll dice for 1 artillery in Burma, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to India
1 mech_infantry moved from West India to India
1 artillery moved from Persia to Northwest Persia
2 infantry moved from Persia to Northwest Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 battleship and 1 cruiser moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 artillery moved from Alexandria to Egypt
1 destroyer moved from 106 Sea Zone to 91 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in Persia
1 infantry and 1 mech_infantry placed in Egypt
1 fighter placed in United Kingdom
1 destroyer placed in 106 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantryTerritory Summary for British and UK_Pacific :
Burma : 1 infantry
India : 2 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 1 fighter, 1 harbour, 19 infantry, 1 mech_infantry and 1 tactical_bomber
Malaya : 1 harbour
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 3 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry
Tobruk : 1 flag, 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Russia : 2 fighters
80 Sea Zone : 1 battleship, 1 cruiser and 1 transport
106 Sea Zone : 1 flag, 1 destroyer
Eire : 1 flag
Iraq : 1 flag, 1 armour and 1 mech_infantry
Eastern Persia : 1 flag
Northwest Persia : 1 artillery and 2 infantry
Persia : 1 flag, 1 artillery, 1 factory_minor and 4 infantry
91 Sea Zone : 1 carrier, 2 destroyers and 2 fightersProduction/PUs Summary :
Germans : 54 / 64
Russians : 25 / 27
Japanese : 45 / 50
Americans : 56 / 81
Chinese : 1 / 2
British : 33 / 33
UK_Pacific : 20 / 20
Italians : 12 / 18
ANZAC : 14 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Tunisia to Algeria
2 fighters moved from 96 Sea Zone to Algeria
1 bomber moved from Southern Italy to AlgeriaCombat - Italians
Battle in Algeria
Italians attack with 1 artillery, 1 bomber and 2 fighters
Americans defend with 1 artillery
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 artillery
Casualties for Americans: 1 artilleryNon Combat Move - Italians
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 submarines and 2 transports moved from 96 Sea Zone to 95 Sea Zone
2 fighters moved from Algeria to 95 Sea Zone
1 bomber moved from Algeria to Southern Italy
2 aaGuns and 1 armour moved from Southern France to Northern ItalyPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs totalTerritory Summary for Italians :
Malta : 1 flag, 1 artillery and 3 infantry
Tunisia : 1 flag, 1 artillery
Northern Italy : 2 aaGuns, 1 armour and 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
Eastern Poland : 1 armour
95 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 4 submarines and 2 transports
93 Sea Zone : 1 flag
Greece : 1 flag, 1 artillery and 1 infantry
99 Sea Zone : 1 flag
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 54 / 64
Russians : 25 / 27
Japanese : 45 / 50
Americans : 56 / 81
Chinese : 1 / 2
British : 33 / 33
UK_Pacific : 20 / 20
Italians : 12 / 12
ANZAC : 14 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Say, would you be interested in starting up a World at War game in the normal Play Boardgames section? I’m playing one currently as Axis against wheat, and I noticed you were playing Allies against him. Would you like to play a game where you are Axis and I am Allies? If so, feel free to fire one up and let me know (I’m sure our league game won’t mind :mrgreen: ).
I am thinking that sometime mid-spring it would be great to have a round robin tournament where each participant gets to play every other player, and each will be dealt an even amount of Axis and Allies games. I have a side website where I could post results, etc. Now the only thing is testing to see what VC’s would be good, and later to see who might be interested!
The options we have been using (that I think are in the spirit of the setup) are real dice (no low luck, why anyone sets that as default in a game this complex is beyond me lol), everything checked between National Objectives and Battleships repair at end of round (I think that is better for this game, because it helps to alleviate any turn order “ganging up” issues – this game seems to want to function in separate theaters, and also helps battleships be worth the higher price, since their attacks can absorb damage at turn end), and two hit battleships.
Let me know if that works and would be of interest! The more I look at that game, the more I see how ultimately cool it is. Again, the separate theaters of battle are so very intriguing.
The last thing would be figuring out the VC’s. I was thinking (subject to adjustment of course) that those don’t matter until round 10, then as of round 10 you must hold at least 10 VC’s at the end of your turn or lose [this should be easy or it’s probably game over anyway]. This number would increase to 12 at round 15, and 15 at round 20 and on forward. But, hey, those are just ideas – I couldn’t figure out easily what the original VC settings meant in this game.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea ZonePlace Units - ANZAC
1 carrier placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 destroyer and 1 submarine
45 Sea Zone : 1 submarine
54 Sea Zone : 1 cruiser, 2 destroyers and 2 transports
62 Sea Zone : 1 carrier
Egypt : 2 infantryProduction/PUs Summary :
Germans : 54 / 64
Russians : 25 / 27
Japanese : 45 / 50
Americans : 56 / 81
Chinese : 1 / 2
British : 33 / 33
UK_Pacific : 20 / 20
Italians : 12 / 12
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 54 / 64
Russians : 25 / 27
Japanese : 45 / 50
Americans : 56 / 81
Chinese : 1 / 2
British : 33 / 33
UK_Pacific : 20 / 20
Italians : 12 / 12
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I have four games of WaW going right now. Three individual games and a team game I set up to introduce new players to the game. But, since work is slow right now, I have time for another!
I’ll set up another one for us with dice for both combat and AA. I do feel two hit units (bb’s, bunkers, and super cv’s) should repair at beginning of round…I think this is best for overall gameplay. I’m also going to select kamikazes as an option…mainly because I don’t know how they come into play in this game.
I’m not sure what the various victory conditions are for this game. We usually play until one side concedes. I’ve found that the axis will dominate one theatre while suffer in the other. I haven’t been able to find any info from the game developer as to what the actual numbers of required vc’s are so we’ll just play until one side concedes.
If you like this game and have time to work on various strategies then ask Entek or Dawgoneit to play a game. They’re the only other players I know who are experienced with the game and they’ll give you a good game.
I’ll go ahead and set a game up for us and let you know when it’s ready to rock and roll!
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Sounds great! Wheat and I have the BB’s set to repair every round (end of round), but if you (and your mates) are playing it to repair at beginning of the turn, I’ll set the games to play that way in the future. I was thinking that Axis would need all the fleet help they could get in the Pacific, especially with kami’s on. ;)
So, is the consensus so far that the game is pretty balanced as is? I’m not real sure how a bid would affect the balance much in a game of 85 million pieces or whatever…. :lol:
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I’m not sure about the balance. On the triple a developer page some of the people posting have said that it heavily favors the axis…but the game developers say it’s pretty even.
I think it favors the allies. The axis start the game way behind in production and TUV…so they have to make big gains early to kind of even that out. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 16 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 bombers moved from Novgorod to Russia
2 infantry moved from Novgorod to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
3 infantry moved from Belarus to Smolensk
4 infantry moved from Belarus to Bryansk
2 mech_infantrys moved from Western Ukraine to Rostov
3 bombers moved from Eastern Poland to Rostov
4 bombers moved from Eastern Poland to Bryansk
4 bombers moved from Eastern Poland to SmolenskCombat - Germans
Germans creates battle in territory 125 Sea Zone
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Battle in Bryansk
Germans attack with 4 bombers and 4 infantry
Russians defend with 4 infantry
Germans win, taking Bryansk from Russians with 4 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 4 infantry
Battle in Archangel
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 3 bombers and 2 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Rostov from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 4 bombers and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Smolensk from Russians with 4 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4,8,6,5 and causes: 15 damage to unit: factory_major
Bombing raid in Russia causes 15 damage total.
Cleaning up after air battlesNon Combat Move - Germans
4 bombers moved from Russia to Novgorod
1 artillery moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
3 bombers moved from Rostov to Ukraine
4 bombers moved from Smolensk to Novgorod
4 bombers moved from Bryansk to Ukraine
3 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Belarus
1 aaGun moved from Eastern Poland to BelarusPlace Units - Germans
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
10 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Germans collect 56 PUs (3 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 6 bombers, 1 factory_major, 3 fighters, 1 harbour, 4 infantry and 2 mech_infantrys
Germany : 1 aaGun, 1 factory_major and 10 mech_infantrys
Belarus : 1 flag, 3 aaGuns, 1 armour, 3 artilleries, 10 infantry and 1 mech_infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 2 infantry
Rostov : 1 flag, 1 mech_infantry
Vyborg : 1 flag
Archangel : 1 flag, 2 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 8 armour, 7 bombers, 1 factory_minor and 6 mech_infantrys
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 8 bombers, 1 factory_minor, 1 fighter, 1 harbour, 3 mech_infantrys and 1 tactical_bomber
Smolensk : 1 flag, 1 infantry
125 Sea Zone : 1 submarine
Bulgaria : 1 flag
127 Sea Zone : 1 cruiser, 1 submarine and 1 transport
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 59 / 66
Russians : 20 / 27
Japanese : 45 / 50
Americans : 56 / 81
Chinese : 1 / 2
British : 33 / 33
UK_Pacific : 20 / 20
Italians : 12 / 12
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 15 PUs;
Russians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from JapaneseCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Rostov
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 2/5 hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 infantry moved from Russia to Tambov
2 aaGuns moved from Vologda to Russia
4 infantry moved from Vologda to Russia
1 infantry moved from Vologda to Urals
1 infantry moved from Yakut S.S.R. to BuryatiaPlace Units - Russians
2 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs totalTerritory Summary for Russians :
Tsinghai : 1 infantry
Buryatia : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Rostov : 2 infantry
Urals : 1 infantry
Russia : 5 aaGuns, 1 airfield, 5 armour, 4 artilleries, 1 factory_major, 1 fighter, 28 infantry, 6 mech_infantrys and 1 tactical_bomber
Tambov : 1 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor and 3 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 57 / 66
Russians : 22 / 22
Japanese : 44 / 50
Americans : 56 / 81
Chinese : 2 / 2
British : 33 / 33
UK_Pacific : 20 / 20
Italians : 12 / 12
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I don’t remember being asked for interceptors…were they launched to defend against the sbr?
In the future I need to be the one who decides all scramble/ interceptor decisions.





