complete
15L DizzKneeLand33 (Axis) vs captain walker (Allies +14)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs totalTerritory Summary for Chinese :
Kansu : 1 infantry
Production/PUs Summary :
Germans : 54 / 64
Russians : 25 / 27
Japanese : 46 / 50
Americans : 56 / 81
Chinese : 1 / 2
British : 33 / 35
UK_Pacific : 19 / 17
Italians : 12 / 18
ANZAC : 14 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
3 infantry moved from India to Burma
1 fighter moved from India to Burma
1 tactical_bomber moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 1/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 3 : 3/4 hits
Japanese roll dice for 1 artillery in Burma, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to India
1 mech_infantry moved from West India to India
1 artillery moved from Persia to Northwest Persia
2 infantry moved from Persia to Northwest Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 battleship and 1 cruiser moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 artillery moved from Alexandria to Egypt
1 destroyer moved from 106 Sea Zone to 91 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in Persia
1 infantry and 1 mech_infantry placed in Egypt
1 fighter placed in United Kingdom
1 destroyer placed in 106 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantryTerritory Summary for British and UK_Pacific :
Burma : 1 infantry
India : 2 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 1 fighter, 1 harbour, 19 infantry, 1 mech_infantry and 1 tactical_bomber
Malaya : 1 harbour
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 3 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry
Tobruk : 1 flag, 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Russia : 2 fighters
80 Sea Zone : 1 battleship, 1 cruiser and 1 transport
106 Sea Zone : 1 flag, 1 destroyer
Eire : 1 flag
Iraq : 1 flag, 1 armour and 1 mech_infantry
Eastern Persia : 1 flag
Northwest Persia : 1 artillery and 2 infantry
Persia : 1 flag, 1 artillery, 1 factory_minor and 4 infantry
91 Sea Zone : 1 carrier, 2 destroyers and 2 fightersProduction/PUs Summary :
Germans : 54 / 64
Russians : 25 / 27
Japanese : 45 / 50
Americans : 56 / 81
Chinese : 1 / 2
British : 33 / 33
UK_Pacific : 20 / 20
Italians : 12 / 18
ANZAC : 14 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Tunisia to Algeria
2 fighters moved from 96 Sea Zone to Algeria
1 bomber moved from Southern Italy to AlgeriaCombat - Italians
Battle in Algeria
Italians attack with 1 artillery, 1 bomber and 2 fighters
Americans defend with 1 artillery
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 artillery
Casualties for Americans: 1 artilleryNon Combat Move - Italians
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 submarines and 2 transports moved from 96 Sea Zone to 95 Sea Zone
2 fighters moved from Algeria to 95 Sea Zone
1 bomber moved from Algeria to Southern Italy
2 aaGuns and 1 armour moved from Southern France to Northern ItalyPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs totalTerritory Summary for Italians :
Malta : 1 flag, 1 artillery and 3 infantry
Tunisia : 1 flag, 1 artillery
Northern Italy : 2 aaGuns, 1 armour and 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
Eastern Poland : 1 armour
95 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 4 submarines and 2 transports
93 Sea Zone : 1 flag
Greece : 1 flag, 1 artillery and 1 infantry
99 Sea Zone : 1 flag
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 54 / 64
Russians : 25 / 27
Japanese : 45 / 50
Americans : 56 / 81
Chinese : 1 / 2
British : 33 / 33
UK_Pacific : 20 / 20
Italians : 12 / 12
ANZAC : 14 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Say, would you be interested in starting up a World at War game in the normal Play Boardgames section? I’m playing one currently as Axis against wheat, and I noticed you were playing Allies against him. Would you like to play a game where you are Axis and I am Allies? If so, feel free to fire one up and let me know (I’m sure our league game won’t mind :mrgreen: ).
I am thinking that sometime mid-spring it would be great to have a round robin tournament where each participant gets to play every other player, and each will be dealt an even amount of Axis and Allies games. I have a side website where I could post results, etc. Now the only thing is testing to see what VC’s would be good, and later to see who might be interested!
The options we have been using (that I think are in the spirit of the setup) are real dice (no low luck, why anyone sets that as default in a game this complex is beyond me lol), everything checked between National Objectives and Battleships repair at end of round (I think that is better for this game, because it helps to alleviate any turn order “ganging up” issues – this game seems to want to function in separate theaters, and also helps battleships be worth the higher price, since their attacks can absorb damage at turn end), and two hit battleships.
Let me know if that works and would be of interest! The more I look at that game, the more I see how ultimately cool it is. Again, the separate theaters of battle are so very intriguing.
The last thing would be figuring out the VC’s. I was thinking (subject to adjustment of course) that those don’t matter until round 10, then as of round 10 you must hold at least 10 VC’s at the end of your turn or lose [this should be easy or it’s probably game over anyway]. This number would increase to 12 at round 15, and 15 at round 20 and on forward. But, hey, those are just ideas – I couldn’t figure out easily what the original VC settings meant in this game.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea ZonePlace Units - ANZAC
1 carrier placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 destroyer and 1 submarine
45 Sea Zone : 1 submarine
54 Sea Zone : 1 cruiser, 2 destroyers and 2 transports
62 Sea Zone : 1 carrier
Egypt : 2 infantryProduction/PUs Summary :
Germans : 54 / 64
Russians : 25 / 27
Japanese : 45 / 50
Americans : 56 / 81
Chinese : 1 / 2
British : 33 / 33
UK_Pacific : 20 / 20
Italians : 12 / 12
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 54 / 64
Russians : 25 / 27
Japanese : 45 / 50
Americans : 56 / 81
Chinese : 1 / 2
British : 33 / 33
UK_Pacific : 20 / 20
Italians : 12 / 12
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I have four games of WaW going right now. Three individual games and a team game I set up to introduce new players to the game. But, since work is slow right now, I have time for another!
I’ll set up another one for us with dice for both combat and AA. I do feel two hit units (bb’s, bunkers, and super cv’s) should repair at beginning of round…I think this is best for overall gameplay. I’m also going to select kamikazes as an option…mainly because I don’t know how they come into play in this game.
I’m not sure what the various victory conditions are for this game. We usually play until one side concedes. I’ve found that the axis will dominate one theatre while suffer in the other. I haven’t been able to find any info from the game developer as to what the actual numbers of required vc’s are so we’ll just play until one side concedes.
If you like this game and have time to work on various strategies then ask Entek or Dawgoneit to play a game. They’re the only other players I know who are experienced with the game and they’ll give you a good game.
I’ll go ahead and set a game up for us and let you know when it’s ready to rock and roll!
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Sounds great! Wheat and I have the BB’s set to repair every round (end of round), but if you (and your mates) are playing it to repair at beginning of the turn, I’ll set the games to play that way in the future. I was thinking that Axis would need all the fleet help they could get in the Pacific, especially with kami’s on. ;)
So, is the consensus so far that the game is pretty balanced as is? I’m not real sure how a bid would affect the balance much in a game of 85 million pieces or whatever…. :lol:
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I’m not sure about the balance. On the triple a developer page some of the people posting have said that it heavily favors the axis…but the game developers say it’s pretty even.
I think it favors the allies. The axis start the game way behind in production and TUV…so they have to make big gains early to kind of even that out. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 16 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 bombers moved from Novgorod to Russia
2 infantry moved from Novgorod to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
3 infantry moved from Belarus to Smolensk
4 infantry moved from Belarus to Bryansk
2 mech_infantrys moved from Western Ukraine to Rostov
3 bombers moved from Eastern Poland to Rostov
4 bombers moved from Eastern Poland to Bryansk
4 bombers moved from Eastern Poland to SmolenskCombat - Germans
Germans creates battle in territory 125 Sea Zone
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Battle in Bryansk
Germans attack with 4 bombers and 4 infantry
Russians defend with 4 infantry
Germans win, taking Bryansk from Russians with 4 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 4 infantry
Battle in Archangel
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 3 bombers and 2 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Rostov from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 4 bombers and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Smolensk from Russians with 4 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4,8,6,5 and causes: 15 damage to unit: factory_major
Bombing raid in Russia causes 15 damage total.
Cleaning up after air battlesNon Combat Move - Germans
4 bombers moved from Russia to Novgorod
1 artillery moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
3 bombers moved from Rostov to Ukraine
4 bombers moved from Smolensk to Novgorod
4 bombers moved from Bryansk to Ukraine
3 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Belarus
1 aaGun moved from Eastern Poland to BelarusPlace Units - Germans
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
10 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Germans collect 56 PUs (3 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 6 bombers, 1 factory_major, 3 fighters, 1 harbour, 4 infantry and 2 mech_infantrys
Germany : 1 aaGun, 1 factory_major and 10 mech_infantrys
Belarus : 1 flag, 3 aaGuns, 1 armour, 3 artilleries, 10 infantry and 1 mech_infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 2 infantry
Rostov : 1 flag, 1 mech_infantry
Vyborg : 1 flag
Archangel : 1 flag, 2 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 8 armour, 7 bombers, 1 factory_minor and 6 mech_infantrys
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 8 bombers, 1 factory_minor, 1 fighter, 1 harbour, 3 mech_infantrys and 1 tactical_bomber
Smolensk : 1 flag, 1 infantry
125 Sea Zone : 1 submarine
Bulgaria : 1 flag
127 Sea Zone : 1 cruiser, 1 submarine and 1 transport
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 59 / 66
Russians : 20 / 27
Japanese : 45 / 50
Americans : 56 / 81
Chinese : 1 / 2
British : 33 / 33
UK_Pacific : 20 / 20
Italians : 12 / 12
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 15 PUs;
Russians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from JapaneseCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Rostov
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 2/5 hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 infantry moved from Russia to Tambov
2 aaGuns moved from Vologda to Russia
4 infantry moved from Vologda to Russia
1 infantry moved from Vologda to Urals
1 infantry moved from Yakut S.S.R. to BuryatiaPlace Units - Russians
2 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs totalTerritory Summary for Russians :
Tsinghai : 1 infantry
Buryatia : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Rostov : 2 infantry
Urals : 1 infantry
Russia : 5 aaGuns, 1 airfield, 5 armour, 4 artilleries, 1 factory_major, 1 fighter, 28 infantry, 6 mech_infantrys and 1 tactical_bomber
Tambov : 1 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor and 3 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 57 / 66
Russians : 22 / 22
Japanese : 44 / 50
Americans : 56 / 81
Chinese : 2 / 2
British : 33 / 33
UK_Pacific : 20 / 20
Italians : 12 / 12
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I don’t remember being asked for interceptors…were they launched to defend against the sbr?
In the future I need to be the one who decides all scramble/ interceptor decisions. -
Oh, sorry about that, did you want to roll for interceptors? I had 4 bombers against 3 fighters – I’ve never had anyone intercept that in Russia yet (the fighters are more valuable on defense of the capital and the odds were against you) but I will by all means always ask in the future then.
Let me know if you want to roll out the interceptors before I proceed.
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And again, sorry – I’ve had people actually complain when I’ve asked before, telling me the answer should have been obvious… :?
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No , not now…I may have risked the UK fighters since I probably won’t leave them to die in Moscow. Just ask me in future rounds about scramble/interceptors.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 bombers, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Sakha to Buryatia
1 bomber moved from Japan to Buryatia
1 bomber moved from Japan to Buryatia
1 bomber moved from Japan to Kansu
1 artillery and 2 infantry moved from Suiyuyan to Kansu
2 bombers moved from Japan to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 23 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
4 bombers moved from Yunnan to India
2 infantry moved from Shan State to Malaya
1 armour and 1 mech_infantry moved from French Indo China to Malaya
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
1 armour moved from Shensi to Tsinghai
1 fighter and 1 tactical_bomber moved from Yunnan to Tsinghai -
Intercept in India?
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No…1 against 4 not very good odds…I’ll count on the aa to shoot all of them down!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 bombers, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Sakha to Buryatia
1 bomber moved from Japan to Buryatia
1 bomber moved from Japan to Buryatia
1 bomber moved from Japan to Kansu
1 artillery and 2 infantry moved from Suiyuyan to Kansu
2 bombers moved from Japan to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 23 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
4 bombers moved from Yunnan to India
2 infantry moved from Shan State to Malaya
1 armour and 1 mech_infantry moved from French Indo China to Malaya
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
1 armour moved from Shensi to Tsinghai
1 fighter and 1 tactical_bomber moved from Yunnan to TsinghaiCombat - Japanese
Air Battle in India
Japanese attacks with 4 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Battle in Buryatia
Japanese attack with 1 armour, 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Buryatia from Russians with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kansu
Japanese attack with 1 artillery, 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 2 bombers and 1 fighter
Americans defend with 1 destroyer and 1 transport
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Tsinghai
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is -8
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 tactical_bomber
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 submarine
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in Burma
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Malaya
Japanese attack with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Strategic bombing raid in India
1 bomber killed by AA
Bombing raid in India rolls: 6,3,3 and causes: 12 damage to unit: factory_major
Bombing raid in India causes 12 damage total.
Cleaning up after air battlesNon Combat Move - Japanese
3 bombers moved from India to Yunnan
1 aaGun moved from Hunan to Yunnan
1 aaGun moved from Anhwe to Hunan
2 infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
2 bombers moved from 37 Sea Zone to Yunnan
1 fighter moved from 37 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
2 bombers moved from Buryatia to Jehol
1 infantry moved from Manchuria to Amur
1 aaGun moved from Manchuria to Jehol
1 bomber moved from Kansu to Shensi
1 armour and 1 mech_infantry moved from Yunnan to Shensi
1 fighter moved from Tsinghai to Shensi
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
3 transports moved from 36 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 armour, 1 artillery, 2 bombers, 3 infantry and 1 mech_infantry placed in JapanTurn Complete - Japanese
Japanese collect 51 PUs; end with 54 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 1 airfield, 1 armour, 1 artillery, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Jehol : 1 flag, 1 aaGun and 2 bombers
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag, 1 armour, 1 bomber, 1 fighter and 1 mech_infantry
Yunnan : 1 flag, 1 aaGun, 3 artilleries, 5 bombers, 2 fighters, 11 infantry and 2 tactical_bombers
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 1 aaGun
Kansu : 1 flag, 1 artillery and 2 infantry
Hopei : 1 flag
Tsinghai : 1 flag, 1 armour
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 2 infantry
Burma : 1 flag, 1 artillery
Malaya : 1 flag, 1 armour, 1 harbour, 2 infantry and 1 mech_infantry
Kwangtung : 1 flag, 1 harbour
Sakha : 1 flag
Amur : 1 flag, 1 infantry
Buryatia : 1 flag, 1 armour and 1 mech_infantry
French Indo China : 1 flag, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
42 Sea Zone : 1 flag, 1 destroyer
36 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports
6 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transportsProduction/PUs Summary :
Germans : 57 / 66
Russians : 21 / 22
Japanese : 51 / 54
Americans : 56 / 81
Chinese : 0 / 2
British : 33 / 33
UK_Pacific : 16 / 20
Italians : 12 / 12
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 3 destroyers, 1 fighter, 6 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 mech_infantrys moved from Morocco to Tunisia
2 bombers and 3 fighters moved from Morocco to Tunisia
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 bombers moved from Queensland to 42 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in Tunisia
Americans attack with 2 bombers, 3 fighters and 2 mech_infantrys
Italians defend with 1 artillery
Americans roll dice for 2 bombers, 3 fighters and 2 mech_infantrys in Tunisia, round 2 : 4/7 hits
Italians roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits
1 mech_infantry owned by the Americans and 1 artillery owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 2 bombers, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 artillery
Casualties for Americans: 1 mech_infantry
Battle in 42 Sea Zone
Americans attack with 2 bombers, 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 2 bombers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 bombers moved from 42 Sea Zone to Queensland
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers and 3 fighters moved from Tunisia to Morocco
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 aaGun, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea ZonePlace Units - Americans
2 destroyers and 1 transport placed in 10 Sea Zone
1 fighter and 2 infantry placed in Western United States
1 destroyer placed in 101 Sea Zone
1 armour, 4 infantry and 1 mech_infantry placed in Eastern United States
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsTerritory Summary for Americans :
Queensland : 2 artilleries, 2 bombers, 2 fighters and 2 infantry
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
Midway : 1 airfield
42 Sea Zone : 1 flag, 1 submarine
26 Sea Zone : 2 submarines and 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 2 destroyers and 1 transport
54 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 5 submarines, 1 tactical_bomber and 2 transports
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
Gibraltar : 1 aaGun, 1 artillery and 4 infantry
Morocco : 1 flag, 1 airfield, 1 armour, 1 artillery, 2 bombers, 3 fighters, 5 infantry and 1 mech_infantry
Algeria : 1 flag
Tunisia : 1 flag, 1 mech_infantry
93 Sea Zone : 1 submarine
92 Sea Zone : 1 destroyer and 1 submarine
101 Sea Zone : 1 destroyer and 3 transports
Brazil : 1 flag
91 Sea Zone : 2 carriers, 1 cruiser, 6 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transportsProduction/PUs Summary :
Germans : 57 / 66
Russians : 21 / 22
Japanese : 51 / 54
Americans : 57 / 82
Chinese : 0 / 2
British : 33 / 33
UK_Pacific : 16 / 20
Italians : 11 / 12
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





