@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
15L G40 CdnRanger (Axis) vs. artofwar1947 (Allies + 14)
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My first year of play, I lost my first 7 games, but learned a lot. Still learning something almost every game in my second year.
I’d be content to win a third of my games if possible… need to get a better (lower) Allies bid or try the Allies with a high bid.
didn’t see the second Anzac sub… :-(
for the 1st round -
Sub, Carrier (1 dmg), Destroyer, Carrier (2 damage), fighter, fighter
If you hit (3 or less) on the first round and I defend well I’ll need to see how many hits you get in the second round, as I may want to save my Carrier.
Thanks –
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser, 1 destroyer and 1 submarine moved from 61 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters and 2 submarines
Japanese defend with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 2/2 hits
Units damaged: 1 carrier owned by the Japanese
ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 4/5 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 42 Sea Zone, round 2 : 2/4 hits
1 cruiser owned by the ANZAC, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 destroyer owned by the ANZAC, 2 fighters owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 3 : 0/2 hits
ANZAC win, taking 42 Sea Zone from Neutral with 3 fighters and 2 submarines remaining. Battle score for attacker is 37
Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Casualties for ANZAC: 1 cruiser and 1 destroyerNon Combat Move - ANZAC
3 fighters moved from 42 Sea Zone to Northern Territory
2 aaGuns, 1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to Northern Territory
1 mech_infantry moved from New South Wales to Northern Territory
1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield, 1 artillery and 1 harbour
Northern Territory : 2 aaGuns, 1 artillery, 3 fighters, 2 infantry and 2 mech_infantrys
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Dutch New Guinea : 1 flag, 2 infantry
42 Sea Zone : 1 flag, 2 submarines
62 Sea Zone : 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 46 / 52
Russians : 33 / 35
Japanese : 53 / 54
Americans : 52 / 72
Chinese : 4 / 5
British : 29 / 25
UK_Pacific : 13 / 13
Italians : 15 / 20
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.214
Median : 2.500
Variance : 1.385
Standard Deviation : 1.177
Total rolls : 14Japanese Combat
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.200
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5ANZAC Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
3 infantry moved from Algeria to Morocco
1 fighter moved from United Kingdom to MoroccoTurn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Morocco : 1 fighter and 3 infantry
106 Sea Zone : 1 cruiser
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 46 / 52
Russians : 33 / 35
Japanese : 53 / 54
Americans : 52 / 72
Chinese : 4 / 5
British : 29 / 25
UK_Pacific : 13 / 13
Italians : 15 / 20
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Ouch… 1 round slaughter!
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Marti was exceptionally kind to the Allies.
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Will do a turn later today - I can do quicker turns starting Friday -
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 destroyers moved from 113 Sea Zone to 115 Sea Zone
1 artillery moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 bomber moved from Romania to Russia
1 tactical_bomber moved from Poland to Baltic States
1 tactical_bomber moved from Poland to 115 Sea Zone
2 infantry moved from Norway to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery moved from Poland to Baltic States
2 infantry moved from Poland to Baltic States
2 infantry moved from 115 Sea Zone to Baltic StatesCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 1/1 hits
1 bomber killed by AA
Bombing raid in Russia causes 0 damage total.
Battle in 115 Sea Zone
Germans attack with 2 destroyers, 1 tactical_bomber and 1 transport
Russians defend with 1 submarine
Germans roll dice for 2 destroyers, 1 tactical_bomber and 1 transport in 115 Sea Zone, round 2 : 0/3 hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 destroyers, 1 tactical_bomber and 1 transport in 115 Sea Zone, round 3 : 1/3 hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 2 destroyers, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Baltic States
Germans attack with 2 artilleries, 5 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 artilleries, 5 infantry and 1 tactical_bomber in Baltic States, round 2 : 4/8 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 2 artilleries, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
5 aaGuns, 1 armour, 6 artilleries, 20 infantry and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
3 mech_infantrys moved from Romania to Western Ukraine
2 armour moved from Romania to Western Ukraine
1 tactical_bomber moved from Baltic States to Western Ukraine
4 fighters moved from Western Germany to Southern Italy
1 tactical_bomber moved from France to Southern Italy
1 tactical_bomber moved from Western Germany to Southern Italy
1 mech_infantry moved from Western Germany to Yugoslavia
1 mech_infantry moved from Germany to Eastern Poland
1 armour moved from Romania to Ukraine
1 armour moved from Germany to Romania
1 armour moved from Germany to Eastern Poland
1 artillery moved from Poland to Eastern Poland
4 infantry moved from Poland to Eastern Poland
2 infantry moved from Germany to Slovakia Hungary
3 artilleries moved from Germany to Poland
1 aaGun moved from Germany to Western Germany
8 infantry moved from Germany to Poland
1 artillery moved from Western Germany to France
1 tactical_bomber moved from 115 Sea Zone to Eastern Poland
1 submarine moved from 105 Sea Zone to 112 Sea Zone
1 submarine moved from 109 Sea Zone to 119 Sea Zone
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from Finland to Vyborg
1 infantry moved from Finland to Vyborg
2 armour moved from Western Germany to Southern Italy
1 tactical_bomber moved from Western Germany to Southern Italy
3 armour moved from Western Germany to Poland
1 infantry moved from France to Northern ItalyPlace Units - Germans
2 infantry placed in France
2 armour, 1 artillery, 1 infantry and 3 mech_infantrys placed in Western Germany
5 infantry placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 4 infantry
Slovakia Hungary : 2 infantry
Western Germany : 1 aaGun, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 3 mech_infantrys
Romania : 1 armour
Poland : 3 armour, 3 artilleries and 8 infantry
Germany : 1 factory_major and 5 infantry
Northern Italy : 1 infantry
Southern Italy : 2 armour, 4 fighters and 3 tactical_bombers
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag, 2 artilleries and 4 infantry
Vyborg : 1 flag, 4 infantry
Eastern Poland : 1 flag, 1 armour, 1 artillery, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Bessarabia : 1 flag
Ukraine : 1 flag, 1 armour, 1 factory_minor and 1 infantry
Western Ukraine : 5 aaGuns, 3 armour, 6 artilleries, 20 infantry, 5 mech_infantrys and 1 tactical_bomber
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
112 Sea Zone : 1 submarine
119 Sea Zone : 1 submarine
125 Sea Zone : 1 submarine
Bulgaria : 1 flag, 3 infantry
Greece : 1 flag
115 Sea Zone : 1 cruiser, 2 destroyers and 1 transport
Yugoslavia : 1 mech_infantry
Finland : 1 flag, 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 52 / 62
Russians : 27 / 35
Japanese : 53 / 54
Americans : 52 / 72
Chinese : 4 / 5
British : 29 / 25
UK_Pacific : 13 / 13
Italians : 15 / 20
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Archangel to Novgorod
1 fighter moved from Bryansk to Novgorod
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Bryansk to Ukraine
2 armour, 1 infantry and 3 mech_infantrys moved from Northwest Persia to IraqCombat - Russians
Battle in Iraq
Russians attack with 2 armour, 1 infantry and 3 mech_infantrys
Neutral_Axis defend with 1 infantry
Russians roll dice for 2 armour, 1 infantry and 3 mech_infantrys in Iraq, round 2 : 3/6 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Neutral_Axis: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits
Germans roll dice for 1 armour and 1 infantry in Ukraine, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 1 infantry
Battle in Novgorod
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Novgorod, round 2 : 3/3 hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Novgorod to Bryansk
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Russia to Archangel
2 artilleries and 7 infantry moved from Russia to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
5 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUsTerritory Summary for Russians :
Yakut S.S.R. : 2 aaGuns and 18 infantry
Bryansk : 3 aaGuns, 5 artilleries, 2 fighters, 41 infantry, 3 mech_infantrys and 1 tactical_bomber
Archangel : 1 aaGun, 3 artilleries and 1 mech_infantry
Russia : 1 airfield, 5 artilleries, 1 factory_major and 5 infantry
Ukraine : 1 artillery, 1 factory_minor and 1 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag, 2 armour and 3 mech_infantrys
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 48 / 62
Russians : 33 / 36
Japanese : 53 / 54
Americans : 52 / 72
Chinese : 4 / 5
British : 29 / 25
UK_Pacific : 13 / 13
Italians : 15 / 20
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 4 times
Average roll : 3.000
Median : 3.000
Variance : 1.562
Standard Deviation : 1.250
Total rolls : 17Neutral_Axis Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.667
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Russians Combat
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2.769
Median : 2.000
Variance : 1.917
Standard Deviation : 1.384
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 factory_minors and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Shan State to Malaya
1 fighter moved from Yunnan to Malaya
2 bombers moved from Kwangsi to Malaya
1 artillery moved from Szechwan to Shensi
1 artillery moved from Kweichow to Shensi
2 infantry moved from Kweichow to Shensi
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 armour moved from Hopei to Shensi
2 fighters moved from Chahar to Shensi
3 tactical_bombers moved from Chahar to Shensi
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian IslandsCombat - Japanese
Battle in Malaya
Japanese attack with 2 bombers, 1 fighter and 3 infantry
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese roll dice for 2 bombers, 1 fighter and 3 infantry in Malaya, round 2 : 2/6 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 bombers, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Aleutian Islands
Battle in Shensi
Japanese attack with 1 armour, 2 artilleries, 2 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 1 armour, 2 artilleries, 2 fighters, 2 infantry and 3 tactical_bombers in Shensi, round 2 : 6/10 hits
Chinese roll dice for 5 infantry in Shensi, round 2 : 1/5 hits
1 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Shensi
Japanese win, taking Aleutian Islands from Americans, taking Shensi from Chinese with 1 armour, 2 artilleries, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for Chinese: 5 infantryNon Combat Move - Japanese
2 tactical_bombers moved from 6 Sea Zone to Philippines
1 fighter moved from Kwangsi to Philippines
1 mech_infantry moved from Kwangtung to French Indo China
1 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Yunnan to Szechwan
2 bombers moved from Malaya to Kwangsi
1 fighter moved from Malaya to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Chahar to 35 Sea Zone
1 tactical_bomber moved from Chahar to 36 Sea Zone
1 fighter moved from Chahar to 35 Sea Zone
2 fighters moved from Shensi to Kweichow
3 tactical_bombers moved from Shensi to Kweichow
1 aaGun moved from Anhwe to Hunan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 destroyer moved from 16 Sea Zone to 8 Sea Zone
1 carrier moved from 6 Sea Zone to 8 Sea Zone
2 fighters moved from 25 Sea Zone to 8 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 battleship, 1 cruiser and 2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Kweichow to Hunan
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
1 artillery moved from Manchuria to Jehol
5 infantry moved from Manchuria to Jehol
1 armour moved from Korea to Manchuria
1 infantry moved from Korea to ManchuriaPlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
2 infantry placed in Japan
1 factory_minor placed in Kwangtung
1 factory_minor placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5,3,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,1
Japanese collect 50 PUs (8 lost to blockades); end with 50 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 aaGun, 2 artilleries, 2 bombers and 3 infantry
Kiangsu : 1 flag, 1 factory_minor
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
Jehol : 1 flag, 1 artillery and 5 infantry
Manchuria : 1 flag, 1 armour and 1 infantry
Shensi : 1 flag, 1 armour, 2 artilleries and 1 infantry
Yunnan : 1 flag
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 2 fighters and 2 tactical_bombers
Hunan : 1 flag, 1 aaGun and 1 tactical_bomber
Kansu : 1 flag, 1 infantry
Hopei : 1 flag
Szechwan : 1 flag, 1 artillery
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag
Shan State : 1 flag
Malaya : 1 flag, 1 harbour and 3 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour, 2 infantry and 2 tactical_bombers
Aleutian Islands : 1 flag, 1 infantry
French Indo China : 1 flag, 1 infantry and 1 mech_infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag, 2 infantry
37 Sea Zone : 1 transport
36 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
35 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport
8 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
6 Sea Zone : 1 carrier, 1 destroyer and 1 tactical_bomberProduction/PUs Summary :
Germans : 48 / 62
Russians : 33 / 36
Japanese : 58 / 50
Americans : 52 / 72
Chinese : 2 / 5
British : 29 / 25
UK_Pacific : 10 / 13
Italians : 15 / 20
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
Non Combat Move - Americans
2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines moved from 91 Sea Zone to 96 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 transport moved from 101 Sea Zone to 86 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Central United States to Western United States
1 carrier and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
2 fighters moved from Western United States to Hawaiian IslandsPlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUsTerritory Summary for Americans :
Queensland : 1 artillery, 1 bomber and 3 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
Hawaiian Islands : 1 airfield, 2 fighters and 1 harbour
Midway : 1 airfield
10 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 1 transport
54 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 4 submarines, 1 tactical_bomber and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 2 fighters
Morocco : 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
96 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers and 2 submarines
86 Sea Zone : 1 transport
Brazil : 1 flag, 2 infantry
91 Sea Zone : 1 destroyer and 3 transportsProduction/PUs Summary :
Germans : 48 / 62
Russians : 33 / 36
Japanese : 58 / 50
Americans : 52 / 69
Chinese : 2 / 5
British : 29 / 25
UK_Pacific : 10 / 13
Italians : 15 / 20
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
1 bomber and 1 fighter moved from United Kingdom to 95 Sea Zone
2 fighters moved from 96 Sea Zone to 95 Sea Zone
3 fighters and 2 tactical_bombers moved from Egypt to 95 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 81 Sea Zone to 95 Sea Zone
1 battleship and 1 cruiser moved from 91 Sea Zone to 95 Sea Zone
British take 93 Sea Zone from Italians
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
1 artillery moved from Belgian Congo to Kenya
British take Kenya from Italians
1 submarine moved from 43 Sea Zone to 37 Sea Zone -
Scramble 0, 1, 2, or 3 German fighters to defend SZ 95?
OOL for sea battle in SZ 95?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 airfield, 1 artillery and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber and 1 fighter moved from United Kingdom to 95 Sea Zone
2 fighters moved from 96 Sea Zone to 95 Sea Zone
3 fighters and 2 tactical_bombers moved from Egypt to 95 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 81 Sea Zone to 95 Sea Zone
1 battleship and 1 cruiser moved from 91 Sea Zone to 95 Sea Zone
British take 93 Sea Zone from Italians
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
1 artillery moved from Belgian Congo to Kenya
British take Kenya from Italians
1 submarine moved from 43 Sea Zone to 37 Sea ZoneCombat - British
Battle in 95 Sea Zone
British attack with 2 battleships, 1 bomber, 3 cruisers, 1 destroyer, 6 fighters, 2 tactical_bombers and 1 transport
Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport
British roll dice for 2 battleships, 1 bomber, 3 cruisers, 1 destroyer, 6 fighters, 2 tactical_bombers and 1 transport in 95 Sea Zone, round 2 : 10/15 hits
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport in 95 Sea Zone, round 2 : 3/7 hits
Units damaged: 2 battleships owned by the British
1 carrier owned by the Italians, 1 bomber owned by the British, 1 destroyer owned by the Italians, 2 fighters owned by the Italians, 1 battleship owned by the Italians, 1 transport owned by the Italians and 2 cruisers owned by the Italians lost in 95 Sea Zone
British win with 2 battleships, 3 cruisers, 1 destroyer, 6 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 83
Casualties for British: 1 bomber
Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport
Battle in Sicily
Battle in 37 Sea Zone
British attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
British roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
British win, taking Sicily from Italians, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
3 aaGuns, 2 artilleries, 1 fighter, 24 infantry and 1 mech_infantry moved from India to Burma
1 carrier moved from 81 Sea Zone to 95 Sea Zone
2 transports moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
2 tactical_bombers moved from 95 Sea Zone to 96 Sea Zone
2 fighters moved from 95 Sea Zone to Malta
2 fighters moved from 95 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to MaltaPlace Units - British
1 airfield placed in Gibraltar
1 submarine placed in 81 Sea Zone
1 artillery placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,5
British collect 30 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 artillery and 3 infantryTerritory Summary for British and UK_Pacific :
Burma : 3 aaGuns, 2 artilleries, 1 fighter, 24 infantry and 1 mech_infantry
India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
Sumatra : 1 flag, 2 infantry
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 submarine
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 6 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
Kenya : 1 artillery
Malta : 1 armour, 2 fighters and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 11 infantry and 1 mech_infantry
Sicily : 1 flag, 1 artillery and 1 infantry
80 Sea Zone : 2 transports
96 Sea Zone : 2 fighters, 2 tactical_bombers and 1 transport
95 Sea Zone : 2 battleships, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 1 transport
93 Sea Zone : 1 flag
Eire : 1 flag
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
81 Sea Zone : 1 submarine and 1 transport
Persia : 1 flagProduction/PUs Summary :
Germans : 48 / 62
Russians : 33 / 36
Japanese : 57 / 50
Americans : 52 / 69
Chinese : 3 / 5
British : 30 / 35
UK_Pacific : 10 / 10
Italians : 14 / 20
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.400
Median : 3.000
Variance : 0.792
Standard Deviation : 0.890
Total rolls : 25Null / Other
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2British Combat
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.062
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 16Italians Combat
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.714
Median : 4.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7 -
Wow, pathetic dice……
ugh!
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On this Italian turn for the bomber and tank….
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 11 PUs;Combat Move - Italians
1 bomber moved from Western Germany to Ukraine
1 armour moved from Western Ukraine to Ukraine
1 destroyer moved from 97 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in Ukraine
Italians attack with 1 armour and 1 bomber
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Italians roll dice for 1 armour and 1 bomber in Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 2/2 hits
1 armour owned by the Italians and 1 bomber owned by the Italians lost in Ukraine
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -18
Casualties for Italians: 1 armour and 1 bomberNon Combat Move - Italians
1 aaGun moved from Yugoslavia to 97 Sea Zone
1 aaGun moved from 97 Sea Zone to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
3 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 25 PUs totalTerritory Summary for Italians :
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 14 infantry
Western Ukraine : 1 flag
97 Sea Zone : 1 transport
Yugoslavia : 1 flag
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 48 / 62
Russians : 33 / 36
Japanese : 57 / 50
Americans : 52 / 69
Chinese : 3 / 5
British : 30 / 35
UK_Pacific : 10 / 10
Italians : 14 / 25
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
Japanese roll dice for 2 infantry in Java, round 2 : 0/2 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits
Japanese roll dice for 2 infantry in Java, round 3 : 1/2 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits
ANZAC roll dice for 1 artillery in Java, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Java, round 5 : 0/1 hits
ANZAC roll dice for 1 artillery in Java, round 6 : 1/1 hits
Japanese roll dice for 1 infantry in Java, round 6 : 0/1 hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
2 submarines moved from 42 Sea Zone to 54 Sea Zone
2 aaGuns, 1 artillery, 3 fighters, 2 infantry and 2 mech_infantrys moved from Northern Territory to Queensland
2 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 artillery placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 3 fighters, 1 harbour, 2 infantry and 2 mech_infantrys
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor and 1 harbour
New Guinea : 2 infantry
Java : 1 flag, 1 artillery
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag, 1 transport
54 Sea Zone : 2 submarines
62 Sea Zone : 1 destroyer and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 48 / 62
Russians : 33 / 36
Japanese : 53 / 50
Americans : 52 / 69
Chinese : 3 / 5
British : 30 / 35
UK_Pacific : 10 / 10
Italians : 14 / 25
ANZAC : 14 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.643
Median : 4.000
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.143
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 cruiser moved from 106 Sea Zone to 91 Sea ZoneTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
Morocco : 1 fighter and 3 infantry
81 Sea Zone : 1 destroyer
91 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 48 / 62
Russians : 33 / 36
Japanese : 53 / 50
Americans : 52 / 69
Chinese : 3 / 5
British : 30 / 35
UK_Pacific : 10 / 10
Italians : 14 / 25
ANZAC : 14 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
With regular luck and a small number of rolls, almost anything can happen–including the word case scenario (e.g., the unlikely event of a Soviet infantry and artillery wiping out a an Italian tank and bomber–probability of less than 10%).
With low luck, the Italians (3 for the tank + 4 the bomber = 7) would have had 1 sure hit (6) on the first round and a roll @ 1 for a chance for a second hit. The Soviets would have a single roll @ 4 for the chance of 1 hit. On the next round, the Italians would have had either the same chances (if the Soviets missed @ 4) or, at the very least, a roll @ 4 for the chance of a hit. The Soviets would have had a single roll @ 2 for the chance of 1 hit.
Worse case scenario for the Italians: Italians lose a tank and bomber but the Soviets lose an infantry.
More likely outcome: Italians win with bomber surviving or at least a draw.With large battles, bad and good rolls of the dice tend (but do not necessarily) even out. Even here, though, low luck can eliminate the worse case scenarios.
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Yup, small battles 2 vs 2 are scary cause there is always a chance it will only last one round :-(… I was hoping to ding one unit and retreat, to use the bomber later - Since Italy is now confined to a couple of territories, the bomber seemed liked the only free unit left to make a difference…
I still like the chance aspect of the dice, I’ve always liked dice/random card type games.
It seems in big battles the dice server strings a lot of big numbers in a row and then a lot of low numbers… scary if you’re the attacker and you get a lot of big numbers to start -
Cheers!





