TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 2 carriers, 3 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 10 Sea Zone to 1 Sea Zone
1 fighter moved from 10 Sea Zone to 2 Sea Zone
1 fighter moved from 30 Sea Zone to 25 Sea Zone
1 fighter moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 armour moved from British Guiana to 88 Sea Zone
3 mech_infantrys moved from British Guiana to 88 Sea Zone
4 infantry moved from British Guiana to 88 Sea Zone
1 armour, 4 infantry, 3 mech_infantrys and 4 transports moved from 88 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
3 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 fighter moved from British Guiana to Gibraltar
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 41 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Borneo
Battle in 25 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win, taking Borneo from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
Battle in 1 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 2 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Gibraltar
Americans attack with 1 armour, 1 fighter, 4 infantry and 3 mech_infantrys
Italians defend with 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 4 infantry
Americans win, taking Gibraltar from Italians with 1 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 19
Casualties for Italians: 1 aaGun, 1 artillery, 1 fighter and 4 infantry
Casualties for Americans: 4 infantry
Non Combat Move - Americans
1 fighter moved from Gibraltar to Morocco
1 fighter moved from 1 Sea Zone to 10 Sea Zone
1 fighter moved from 2 Sea Zone to 10 Sea Zone
1 fighter moved from 25 Sea Zone to 30 Sea Zone
1 fighter moved from New Zealand to 30 Sea Zone
1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from 41 Sea Zone to 44 Sea Zone
1 bomber moved from New South Wales to Queensland
Place Units - Americans
2 armour, 3 fighters, 1 infantry and 1 mech_infantry placed in Western United States
2 carriers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 30 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to 44 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode