@Avner No scramble in either sz. Good luck.
G40 14L ArtofWar1947 (Allies + 17) vs JuanSpain (Axis) Game II
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to 112 Sea Zone
1 destroyer moved from 94 Sea Zone to 99 Sea Zone
1 armour moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Caucasus
1 tactical_bomber moved from Russia to CaucasusCombat - Italians
Battle in 112 Sea Zone
Italians attack with 1 bomber
British defend with 2 transports; Americans defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 21
Casualties for British: 2 transports
Casualties for Americans: 1 transport
Battle in 99 Sea Zone
Italians attack with 1 destroyer
Americans defend with 1 transport
Italians win, taking 99 Sea Zone from British with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Caucasus
Italians attack with 1 armour, 1 artillery and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Italians win, taking Caucasus from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artilleryNon Combat Move - Italians
1 tactical_bomber moved from Caucasus to Volgograd
7 infantry moved from Southern Italy to Northern Italy
3 infantry moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to France
1 bomber moved from 112 Sea Zone to Southern ItalyPlace Units - Italians
7 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 63 Sea Zone to 46 Sea Zone
3 fighters moved from New South Wales to 46 Sea Zone
1 artillery and 1 infantry moved from New Guinea to Dutch New GuineaCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 3 fighters in 46 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
2 aaGuns, 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from New South Wales to Queensland
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 23 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
1 fighter moved from Hawaiian Islands to Japan
3 fighters moved from 46 Sea Zone to New GuineaPlace Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Japan : 1 artillery, 1 fighter and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 harbour, 4 infantry and 2 mech_infantrys
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
New Guinea : 3 fighters
Dutch New Guinea : 1 flag, 1 artillery
46 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport
62 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 59 / 96
Russians : 5 / 0
Japanese : 54 / 0
Americans : 71 / 169
Chinese : 6 / 7
British : 34 / 39
UK_Pacific : 6 / 3
Italians : 15 / 15
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2.875
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Japanese Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 95 Sea Zone
2 cruisers moved from 91 Sea Zone to 95 Sea ZoneTurn Complete - French
Territory Summary for French :
Egypt : 1 fighter and 2 infantry
United Kingdom : 2 infantry
95 Sea Zone : 2 cruisers and 1 destroyerProduction/PUs Summary :
Germans : 59 / 96
Russians : 5 / 0
Japanese : 54 / 0
Americans : 71 / 169
Chinese : 6 / 7
British : 34 / 39
UK_Pacific : 6 / 3
Italians : 15 / 15
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2.875
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Japanese Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 4 bombers and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
1 infantry moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
1 mech_infantry moved from Karelia to Norway
1 armour moved from Karelia to Norway
2 bombers moved from Western Germany to Norway
6 bombers moved from Southern Italy to Norway
2 bombers moved from Southern Italy to Norway
1 bomber moved from Southern Italy to Norway
9 bombers moved from Southern Italy to 95 Sea Zone
2 infantry moved from Volgograd to Kazakhstan
4 tactical_bombers moved from Volgograd to Kazakhstan
6 fighters moved from Volgograd to Kazakhstan
13 armour moved from Volgograd to Northwest Persia
11 mech_infantrys moved from Volgograd to Northwest PersiaCombat - Germans
Battle in 95 Sea Zone
Germans attack with 9 bombers
French defend with 2 cruisers and 1 destroyer; British defend with 1 battleship and 1 cruiser
Units damaged: 1 battleship owned by the British
Germans win with 4 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 5 bombers
Casualties for French: 2 cruisers and 1 destroyer
Casualties for British: 1 battleship and 1 cruiser
Battle in Northwest Persia
Germans attack with 13 armour and 11 mech_infantrys
British defend with 1 infantry
Germans win, taking Northwest Persia from British with 13 armour and 11 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kazakhstan
Germans attack with 6 fighters, 2 infantry and 4 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Kazakhstan from Russians with 6 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 1 armour, 11 bombers and 1 mech_infantry
British defend with 2 aaGuns, 1 fighter and 2 infantry; Americans defend with 1 infantry and 1 mech_infantry
Germans win, taking Norway from Americans with 1 armour, 10 bombers and 1 mech_infantry remaining. Battle score for attacker is 21
Casualties for Germans: 1 bomber
Casualties for British: 2 aaGuns, 1 fighter and 2 infantry
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Germans
4 bombers moved from 95 Sea Zone to Southern Italy
2 bombers moved from Norway to Southern Italy
8 bombers moved from Norway to Western Germany
1 aaGun moved from Samara to Novosibirsk
6 fighters moved from Kazakhstan to Caucasus
4 tactical_bombers moved from Kazakhstan to Caucasus
3 aaGuns, 37 artilleries and 22 infantry moved from Volgograd to Caucasus
3 artilleries moved from Rostov to Caucasus
3 armour moved from Ukraine to Caucasus
2 mech_infantrys moved from Northern Italy to YugoslaviaPlace Units - Germans
3 armour placed in Volgograd
3 armour placed in Ukraine
4 bombers placed in Western Germany
3 infantry placed in Novgorod
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3
Germans collect 59 PUs (6 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
Non Combat Move - Russians
5 aaGuns, 3 armour, 26 artilleries, 39 infantry and 3 mech_infantrys moved from Turkmenistan to Eastern Persia
7 fighters and 2 tactical_bombers moved from Turkmenistan to West IndiaTurn Complete - Russians
Territory Summary for Russians :
West India : 7 fighters and 2 tactical_bombers
125 Sea Zone : 1 submarine
Eastern Persia : 5 aaGuns, 3 armour, 26 artilleries, 39 infantry and 3 mech_infantrys
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 65 / 86
Russians : 2 / 0
Japanese : 54 / 0
Americans : 68 / 169
Chinese : 6 / 7
British : 34 / 39
UK_Pacific : 6 / 3
Italians : 15 / 15
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Japanese
3 infantry moved from Ceylon to 39 Sea Zone
1 artillery moved from Ceylon to 39 Sea Zone
1 mech_infantry moved from Yunnan to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Yunnan to Shensi
1 mech_infantry moved from Yunnan to Hopei
2 mech_infantrys moved from Chahar to Suiyuyan
1 fighter moved from Yunnan to Shensi
1 bomber moved from Yunnan to Hopei
1 tactical_bomber moved from Yunnan to Suiyuyan
1 infantry moved from Manchuria to Amur
1 armour moved from Buryatia to Siberia
Japanese take Siberia from Americans
1 armour moved from Buryatia to Amur
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
4 tactical_bombers moved from 39 Sea Zone to Iraq
18 fighters moved from 39 Sea Zone to IraqCombat - Japanese
Battle in Shensi
Japanese attack with 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Iraq
Japanese attack with 18 fighters, 2 infantry and 4 tactical_bombers
British defend with 1 artillery; Americans defend with 1 mech_infantry
Japanese win, taking Iraq from Americans with 18 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 artillery
Casualties for Americans: 1 mech_infantry
Battle in Amur
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 armour
Japanese win, taking Amur from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armourNon Combat Move - Japanese
3 armour moved from Manchuria to Buryatia
1 fighter moved from Shensi to Sikang
1 tactical_bomber moved from Suiyuyan to Chahar
1 bomber moved from Hopei to Sikang
9 artilleries and 1 infantry moved from Yunnan to Burma
1 infantry moved from Shan State to Burma
1 artillery moved from Shan State to Burma
2 mech_infantrys moved from French Indo China to Shan State
1 armour moved from French Indo China to Shan State
3 mech_infantrys moved from Malaya to Shan State
1 artillery, 1 battleship, 11 carriers, 1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 39 Sea Zone to 80 Sea Zone
3 carriers moved from 38 Sea Zone to 79 Sea Zone
1 battleship moved from 39 Sea Zone to 79 Sea Zone
1 cruiser moved from 39 Sea Zone to 79 Sea Zone
3 tactical_bombers moved from 38 Sea Zone to 79 Sea Zone
3 fighters moved from 38 Sea Zone to 79 Sea Zone
4 tactical_bombers moved from Iraq to Northwest Persia
4 fighters moved from Iraq to 80 Sea Zone
14 fighters moved from Iraq to Northwest Persia
1 fighter moved from Sikang to Szechwan
1 bomber moved from Sikang to SzechwanTurn Complete - Japanese
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 14 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 4 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Soviet Far East to Siberia
4 bombers moved from Soviet Far East to Siberia
8 bombers moved from Soviet Far East to Amur
2 mech_infantrys moved from Egypt to Iraq
3 fighters moved from Egypt to IraqCombat - Americans
Battle in Philippines
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 mech_infantry
Americans roll dice for 1 armour and 1 infantry in Philippines, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Philippines, round 2 : 0/1 hits
Americans roll dice for 1 armour and 1 infantry in Philippines, round 3 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Philippines, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Siberia
Americans attack with 4 bombers and 1 infantry
Japanese defend with 1 armour
Americans roll dice for 4 bombers and 1 infantry in Siberia, round 2 : 0/5 hits
Japanese roll dice for 1 armour in Siberia, round 2 : 0/1 hits
Americans roll dice for 4 bombers and 1 infantry in Siberia, round 3 : 3/5 hits
Japanese roll dice for 1 armour in Siberia, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Siberia
Americans win, taking Siberia from Japanese with 3 bombers and 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Casualties for Americans: 1 bomber
Battle in Amur
Americans attack with 8 bombers
Japanese defend with 1 armour and 1 infantry
Americans roll dice for 8 bombers in Amur, round 2 : 6/8 hits
Japanese roll dice for 1 armour and 1 infantry in Amur, round 2 : 1/2 hits
1 armour owned by the Japanese, 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Amur
Americans win with 7 bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Americans: 1 bomber
Battle in Kiangsu
Battle in Kwangtung
Battle in Iraq
Americans attack with 3 fighters and 2 mech_infantrys
Japanese defend with 2 infantry
Americans roll dice for 3 fighters and 2 mech_infantrys in Iraq, round 2 : 1/5 hits
Japanese roll dice for 2 infantry in Iraq, round 2 : 2/2 hits
1 fighter owned by the Americans, 1 mech_infantry owned by the Americans and 1 infantry owned by the Japanese lost in Iraq
Americans roll dice for 2 fighters and 1 mech_infantry in Iraq, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Iraq, round 3 : 1/1 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Japanese lost in Iraq
Americans win, taking Kiangsu from Japanese, taking Kwangtung from Japanese with 2 fighters remaining. Battle score for attacker is -12
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 fighter and 2 mech_infantrysNon Combat Move - Americans
2 fighters moved from Iraq to Egypt
1 carrier and 1 transport moved from 81 Sea Zone to 71 Sea Zone
8 fighters moved from Gibraltar to Egypt
6 fighters moved from Eastern United States to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 artillery moved from New Brunswick Nova Scotia to Eastern United States
1 submarine moved from 101 Sea Zone to 91 Sea Zone
3 carriers, 1 cruiser, 2 destroyers and 2 transports moved from 106 Sea Zone to 101 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from 6 Sea Zone to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
7 bombers moved from Amur to Japan
3 bombers moved from Siberia to JapanPlace Units - Americans
1 artillery and 1 infantry placed in Japan
1 transport placed in 6 Sea Zone
1 armour and 3 infantry placed in Central United States
8 fighters placed in Eastern United States
4 fighters placed in Western United States
2 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2
Americans collect 65 PUs (2 lost to blockades); end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUsTerritory Summary for Americans :
Kiangsu : 2 infantry
Japan : 1 flag, 1 airfield, 1 artillery, 10 bombers, 1 factory_minor, 1 harbour and 1 infantry
Kwangtung : 1 infantry and 1 mech_infantry
Philippines : 1 airfield, 1 armour, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 6 fighters and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Soviet Far East : 1 flag
Siberia : 1 flag, 1 infantry
43 Sea Zone : 1 flag
35 Sea Zone : 1 carrier, 2 fighters and 1 transport
20 Sea Zone : 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport
19 Sea Zone : 2 carriers, 4 fighters and 1 transport
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 battleship, 2 cruisers, 10 destroyers, 3 submarines and 1 transport
Central United States : 1 armour, 1 factory_major and 3 infantry
Eastern United States : 1 airfield, 1 artillery, 1 factory_major, 8 fighters and 1 harbour
Gibraltar : 7 fighters
Egypt : 10 fighters and 1 infantry
Morocco : 1 flag
125 Sea Zone : 1 flag
106 Sea Zone : 1 flag
93 Sea Zone : 1 flag
109 Sea Zone : 1 flag
Greece : 1 flag, 1 infantry
92 Sea Zone : 1 destroyer
101 Sea Zone : 3 carriers, 1 cruiser, 2 destroyers and 2 transports
71 Sea Zone : 1 carrier and 1 transport
Brazil : 1 flag
91 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 65 / 86
Russians : 2 / 0
Japanese : 53 / 0
Americans : 67 / 90
Chinese : 6 / 7
British : 34 / 39
UK_Pacific : 8 / 3
Italians : 15 / 15
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 3.600
Median : 3.500
Variance : 0.513
Standard Deviation : 0.716
Total rolls : 40Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 2.778
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Americans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.900
Median : 4.000
Variance : 0.621
Standard Deviation : 0.788
Total rolls : 30 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs totalTerritory Summary for Chinese :
Kiangsu : 2 infantry
Production/PUs Summary :
Germans : 65 / 86
Russians : 2 / 0
Japanese : 53 / 0
Americans : 67 / 90
Chinese : 6 / 7
British : 34 / 39
UK_Pacific : 8 / 3
Italians : 15 / 15
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 3.600
Median : 3.500
Variance : 0.513
Standard Deviation : 0.716
Total rolls : 40Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 2.778
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Americans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.900
Median : 4.000
Variance : 0.621
Standard Deviation : 0.788
Total rolls : 30 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 2 armour, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Egypt to Iraq
British take Iraq from JapaneseCombat - British
Non Combat Move - British
1 infantry moved from Alexandria to Egypt
1 armour moved from Libya to Alexandria
6 fighters moved from Malta to Egypt
1 bomber moved from Malta to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
2 fighters moved from United Kingdom to Gibraltar
3 aaGuns, 6 artilleries, 2 fighters, 28 infantry, 1 mech_infantry and 1 tactical_bomber moved from West India to Eastern Persia
2 infantry moved from India to West IndiaPlace Units - British
2 armour and 1 infantry placed in Egypt
1 fighter and 2 mech_infantrys placed in Union of South Africa
2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2,6,4,4,5,6,4,1,4,5,4,5,4,5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6
British collect 33 PUs (3 lost to blockades); end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs total
Some Units in India change ownership: 1 infantryTerritory Summary for British and UK_Pacific :
India : 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Kwangtung : 1 harbour
West India : 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 armour
Gibraltar : 1 airfield, 2 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 5 armour, 3 artilleries, 1 bomber, 1 factory_minor, 6 fighters, 1 harbour, 7 infantry and 3 mech_infantrys
Union of South Africa : 1 factory_minor, 1 fighter, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 10 infantry and 3 mech_infantrys
Algeria : 1 flag
Syria : 1 flag, 1 airfield
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eire : 1 flag
Iraq : 1 flag, 1 mech_infantry
Eastern Persia : 1 flag, 3 aaGuns, 6 artilleries, 2 fighters, 28 infantry, 1 mech_infantry and 1 tactical_bomber
81 Sea Zone : 1 transport
Persia : 1 flagProduction/PUs Summary :
Germans : 65 / 86
Russians : 2 / 0
Japanese : 51 / 0
Americans : 67 / 90
Chinese : 6 / 7
British : 36 / 38
UK_Pacific : 8 / 8
Italians : 15 / 15
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 12 times
6 was rolled 12 times
Average roll : 3.855
Median : 4.000
Variance : 0.722
Standard Deviation : 0.850
Total rolls : 55Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.708
Median : 4.000
Variance : 1.043
Standard Deviation : 1.022
Total rolls : 24Americans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.900
Median : 4.000
Variance : 0.621
Standard Deviation : 0.788
Total rolls : 30 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 2 armour, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Egypt to Iraq
British take Iraq from JapaneseCombat - British
Non Combat Move - British
1 infantry moved from Alexandria to Egypt
1 armour moved from Libya to Alexandria
6 fighters moved from Malta to Egypt
1 bomber moved from Malta to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
2 fighters moved from United Kingdom to Gibraltar
3 aaGuns, 6 artilleries, 2 fighters, 28 infantry, 1 mech_infantry and 1 tactical_bomber moved from West India to Eastern Persia
2 infantry moved from India to West IndiaPlace Units - British
2 armour and 1 infantry placed in Egypt
1 fighter and 2 mech_infantrys placed in Union of South Africa
2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2,6,4,4,5,6,4,1,4,5,4,5,4,5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6
British collect 33 PUs (3 lost to blockades); end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs total
Some Units in India change ownership: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 fighters
EDIT: Adding units owned by Americans to Eastern United States: 2 fighters
EDIT: Turning off Edit ModeTerritory Summary for British and UK_Pacific :
India : 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Kwangtung : 1 harbour
West India : 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 armour
Gibraltar : 1 airfield, 2 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 5 armour, 3 artilleries, 1 bomber, 1 factory_minor, 6 fighters, 1 harbour, 7 infantry and 3 mech_infantrys
Union of South Africa : 1 factory_minor, 1 fighter, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 10 infantry and 3 mech_infantrys
Algeria : 1 flag
Syria : 1 flag, 1 airfield
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eire : 1 flag
Iraq : 1 flag, 1 mech_infantry
Eastern Persia : 1 flag, 3 aaGuns, 6 artilleries, 2 fighters, 28 infantry, 1 mech_infantry and 1 tactical_bomber
81 Sea Zone : 1 transport
Persia : 1 flagProduction/PUs Summary :
Germans : 65 / 86
Russians : 2 / 0
Japanese : 51 / 0
Americans : 67 / 90
Chinese : 6 / 7
British : 36 / 38
UK_Pacific : 8 / 8
Italians : 15 / 15
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 12 times
6 was rolled 12 times
Average roll : 3.855
Median : 4.000
Variance : 0.722
Standard Deviation : 0.850
Total rolls : 55Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.708
Median : 4.000
Variance : 1.043
Standard Deviation : 1.022
Total rolls : 24Americans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.900
Median : 4.000
Variance : 0.621
Standard Deviation : 0.788
Total rolls : 30 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 2 armour, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Egypt to Iraq
British take Iraq from JapaneseCombat - British
Non Combat Move - British
1 infantry moved from Alexandria to Egypt
1 armour moved from Libya to Alexandria
6 fighters moved from Malta to Egypt
1 bomber moved from Malta to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
2 fighters moved from United Kingdom to Gibraltar
3 aaGuns, 6 artilleries, 2 fighters, 28 infantry, 1 mech_infantry and 1 tactical_bomber moved from West India to Eastern Persia
2 infantry moved from India to West IndiaPlace Units - British
2 armour and 1 infantry placed in Egypt
1 fighter and 2 mech_infantrys placed in Union of South Africa
2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2,6,4,4,5,6,4,1,4,5,4,5,4,5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6
British collect 33 PUs (3 lost to blockades); end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs total
Some Units in India change ownership: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 fighters
EDIT: Adding units owned by Americans to Eastern United States: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 71 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 76 Sea Zone: 1 carrier
EDIT: Turning off Edit ModeTerritory Summary for British and UK_Pacific :
India : 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Kwangtung : 1 harbour
West India : 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 armour
Gibraltar : 1 airfield, 2 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 5 armour, 3 artilleries, 1 bomber, 1 factory_minor, 6 fighters, 1 harbour, 7 infantry and 3 mech_infantrys
Union of South Africa : 1 factory_minor, 1 fighter, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 10 infantry and 3 mech_infantrys
Algeria : 1 flag
Syria : 1 flag, 1 airfield
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eire : 1 flag
Iraq : 1 flag, 1 mech_infantry
Eastern Persia : 1 flag, 3 aaGuns, 6 artilleries, 2 fighters, 28 infantry, 1 mech_infantry and 1 tactical_bomber
81 Sea Zone : 1 transport
Persia : 1 flagProduction/PUs Summary :
Germans : 65 / 86
Russians : 2 / 0
Japanese : 51 / 0
Americans : 67 / 90
Chinese : 6 / 7
British : 36 / 38
UK_Pacific : 8 / 8
Italians : 15 / 15
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Caucasus to Iraq
1 tactical_bomber moved from Volgograd to Iraq
1 bomber moved from Southern Italy to IraqCombat - Italians
Battle in Iraq
Italians attack with 1 armour, 1 bomber and 1 tactical_bomber
British defend with 1 mech_infantry
Italians win, taking Iraq from British with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 tactical_bomber moved from Iraq to Northwest Persia
1 bomber moved from Iraq to Northwest Persia
10 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Caucasus to Iraq
1 tactical_bomber moved from Volgograd to Iraq
1 bomber moved from Southern Italy to IraqCombat - Italians
Battle in Iraq
Italians attack with 1 armour, 1 bomber and 1 tactical_bomber
British defend with 1 mech_infantry
Italians win, taking Iraq from British with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 tactical_bomber moved from Iraq to Northwest Persia
1 bomber moved from Iraq to Northwest Persia
10 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 99 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 bomber; Remaining resources: 3 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to FormosaCombat - ANZAC
Battle in Formosa
Battle in JavaNon Combat Move - ANZAC
1 fighter moved from Japan to Kiangsu
2 fighters moved from 6 Sea Zone to Kiangsu
1 carrier moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from New Guinea to 35 Sea Zone
1 fighter moved from New Guinea to 35 Sea Zone
1 destroyer moved from 46 Sea Zone to 35 Sea Zone
1 cruiser, 1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to PhilippinesPlace Units - ANZAC
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for ANZAC :
Formosa : 1 flag, 1 artillery and 1 infantry
Kiangsu : 3 fighters
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour, 4 infantry and 2 mech_infantrys
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 bomber, 1 factory_minor and 1 harbour
Philippines : 1 fighter
Java : 1 flag, 1 armour and 1 infantry
Dutch New Guinea : 1 flag, 1 artillery
42 Sea Zone : 1 transport
35 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines
20 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 65 / 86
Russians : 2 / 0
Japanese : 46 / 0
Americans : 67 / 90
Chinese : 6 / 7
British : 34 / 38
UK_Pacific : 8 / 8
Italians : 17 / 19
ANZAC : 15 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 fighter and 2 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 65 / 86
Russians : 2 / 0
Japanese : 46 / 0
Americans : 67 / 90
Chinese : 6 / 7
British : 34 / 38
UK_Pacific : 8 / 8
Italians : 17 / 19
ANZAC : 15 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Read the victory rules carefully. Now I understand, probably too late, why you decided to disregard the defense of Japan and the Pacific.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 bombers, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
2 mech_infantrys moved from Yugoslavia to Greece
6 bombers moved from Southern Italy to Greece
1 mech_infantry moved from Northwest Persia to Syria
Germans take Syria from British
10 mech_infantrys moved from Northwest Persia to Trans-Jordan
Germans take Trans-Jordan from British
13 armour moved from Northwest Persia to Trans-Jordan
1 infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
3 armour moved from Caucasus to Iraq
12 bombers moved from Western Germany to GreeceCombat - Germans
Battle in Greece
Germans attack with 18 bombers and 2 mech_infantrys
Americans defend with 1 infantry
Germans win, taking Greece from Americans with 18 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Germans
18 bombers moved from Greece to Southern Italy
6 fighters moved from Caucasus to Iraq
4 tactical_bombers moved from Caucasus to Iraq
3 armour moved from Volgograd to Northwest Persia
3 aaGuns, 40 artilleries and 22 infantry moved from Caucasus to Northwest Persia
3 armour moved from Ukraine to Caucasus
1 aaGun moved from Novosibirsk to Samara
1 armour moved from Norway to Karelia
1 mech_infantry moved from Norway to Karelia
3 infantry moved from Novgorod to KareliaPlace Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Ukraine
2 mech_infantrys placed in Novgorod
5 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Germans collect 71 PUs; end with 71 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 bombers, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
2 mech_infantrys moved from Yugoslavia to Greece
6 bombers moved from Southern Italy to Greece
1 mech_infantry moved from Northwest Persia to Syria
Germans take Syria from British
10 mech_infantrys moved from Northwest Persia to Trans-Jordan
Germans take Trans-Jordan from British
13 armour moved from Northwest Persia to Trans-Jordan
1 infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
3 armour moved from Caucasus to Iraq
12 bombers moved from Western Germany to GreeceCombat - Germans
Battle in Greece
Germans attack with 18 bombers and 2 mech_infantrys
Americans defend with 1 infantry
Germans win, taking Greece from Americans with 18 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Germans
18 bombers moved from Greece to Southern Italy
6 fighters moved from Caucasus to Iraq
4 tactical_bombers moved from Caucasus to Iraq
3 armour moved from Volgograd to Northwest Persia
3 aaGuns, 40 artilleries and 22 infantry moved from Caucasus to Northwest Persia
3 armour moved from Ukraine to Caucasus
1 aaGun moved from Novosibirsk to Samara
1 armour moved from Norway to Karelia
1 mech_infantry moved from Norway to Karelia
3 infantry moved from Novgorod to KareliaPlace Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Ukraine
2 mech_infantrys placed in Novgorod
5 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Germans collect 71 PUs; end with 71 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Trans-Jordan: 1 mech_infantry
EDIT: Adding units owned by Germans to Persia: 1 mech_infantry
EDIT: Changing ownership of Persia from British to Germans
EDIT: Changing PUs for Germans from 98 to 100
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - Russians
3 armour, 26 artilleries, 39 infantry and 3 mech_infantrys moved from Eastern Persia to Turkmenistan
7 fighters and 2 tactical_bombers moved from West India to TurkmenistanCombat - Russians
Battle in Turkmenistan
Russians attack with 3 armour, 26 artilleries, 7 fighters, 39 infantry, 3 mech_infantrys and 2 tactical_bombers
Germans defend with 1 infantry
Russians roll dice for 3 armour, 26 artilleries, 7 fighters, 39 infantry, 3 mech_infantrys and 2 tactical_bombers in Turkmenistan, round 2 : 28/80 hits
Germans roll dice for 1 infantry in Turkmenistan, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Turkmenistan
Russians win, taking Turkmenistan from Germans with 3 armour, 26 artilleries, 7 fighters, 39 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
7 fighters and 2 tactical_bombers moved from Turkmenistan to Eastern PersiaTurn Complete - Russians
Territory Summary for Russians :
Turkmenistan : 3 armour, 26 artilleries, 39 infantry and 3 mech_infantrys
125 Sea Zone : 1 submarine
Eastern Persia : 5 aaGuns, 7 fighters and 2 tactical_bombers
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 73 / 100
Russians : 0 / 0
Japanese : 46 / 0
Americans : 65 / 90
Chinese : 6 / 7
British : 30 / 38
UK_Pacific : 8 / 8
Italians : 17 / 19
ANZAC : 15 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 19 times
3 was rolled 15 times
4 was rolled 8 times
5 was rolled 17 times
6 was rolled 13 times
Average roll : 3.543
Median : 3.000
Variance : 1.212
Standard Deviation : 1.101
Total rolls : 81Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 9 times
2 was rolled 19 times
3 was rolled 15 times
4 was rolled 8 times
5 was rolled 16 times
6 was rolled 13 times
Average roll : 3.525
Median : 3.000
Variance : 1.139
Standard Deviation : 1.067
Total rolls : 80 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - Russians
3 armour, 26 artilleries, 39 infantry and 3 mech_infantrys moved from Eastern Persia to Turkmenistan
7 fighters and 2 tactical_bombers moved from West India to TurkmenistanCombat - Russians
Battle in Turkmenistan
Russians attack with 3 armour, 26 artilleries, 7 fighters, 39 infantry, 3 mech_infantrys and 2 tactical_bombers
Germans defend with 1 infantry
Russians roll dice for 3 armour, 26 artilleries, 7 fighters, 39 infantry, 3 mech_infantrys and 2 tactical_bombers in Turkmenistan, round 2 : 28/80 hits
Germans roll dice for 1 infantry in Turkmenistan, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Turkmenistan
Russians win, taking Turkmenistan from Germans with 3 armour, 26 artilleries, 7 fighters, 39 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
7 fighters and 2 tactical_bombers moved from Turkmenistan to Eastern PersiaTurn Complete - Russians
Turning on Edit Mode
EDIT: Adding units owned by Russians to Turkmenistan: 5 aaGuns
EDIT: Removing units owned by Russians from Eastern Persia: 5 aaGuns
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Turkmenistan : 5 aaGuns, 3 armour, 26 artilleries, 39 infantry and 3 mech_infantrys
125 Sea Zone : 1 submarine
Eastern Persia : 7 fighters and 2 tactical_bombers
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 73 / 100
Russians : 0 / 0
Japanese : 46 / 0
Americans : 65 / 90
Chinese : 6 / 7
British : 30 / 38
UK_Pacific : 8 / 8
Italians : 17 / 19
ANZAC : 15 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 19 times
3 was rolled 15 times
4 was rolled 8 times
5 was rolled 17 times
6 was rolled 13 times
Average roll : 3.543
Median : 3.000
Variance : 1.212
Standard Deviation : 1.101
Total rolls : 81Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 9 times
2 was rolled 19 times
3 was rolled 15 times
4 was rolled 8 times
5 was rolled 16 times
6 was rolled 13 times
Average roll : 3.525
Median : 3.000
Variance : 1.139
Standard Deviation : 1.067
Total rolls : 80





