Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery moved from 45 Sea Zone to Dutch New Guinea
2 fighters moved from New Zealand to Java
1 fighter moved from Queensland to Java
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - French
Combat - French
Non Combat Move - French
1 infantry moved from Morocco to Algeria
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 79 Sea Zone
1 infantry moved from Syria to Trans-Jordan
2 infantry moved from United Kingdom to Scotland
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Northern Italy to 97 Sea Zone
2 bombers, 2 fighters and 3 tactical_bombers moved from Western Germany to 97 Sea Zone
1 armour and 2 mech_infantrys moved from Southern France to Normandy Bordeaux
3 armour moved from France to Normandy Bordeaux
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
5 infantry moved from Bulgaria to Greece
2 armour moved from Yugoslavia to Greece
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Northern Italy to 97 Sea Zone
2 bombers, 2 fighters and 3 tactical_bombers moved from Western Germany to 97 Sea Zone
1 armour and 2 mech_infantrys moved from Southern France to Normandy Bordeaux
3 armour moved from France to Normandy Bordeaux
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
5 infantry moved from Bulgaria to Greece
2 armour moved from Yugoslavia to Greece
1 armour moved from Yugoslavia to Greece
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Northern Italy to 97 Sea Zone
2 bombers, 2 fighters and 3 tactical_bombers moved from Western Germany to 97 Sea Zone
1 armour and 2 mech_infantrys moved from Southern France to Normandy Bordeaux
3 armour moved from France to Normandy Bordeaux
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
5 infantry moved from Bulgaria to Greece
2 armour moved from Yugoslavia to Greece
1 armour moved from Yugoslavia to Greece
Combat - Germans
Battle in Morocco
Battle in Gibraltar
Battle in Normandy Bordeaux
Germans attack with 4 armour and 2 mech_infantrys
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 4 armour and 2 mech_infantrys in Normandy Bordeaux, round 2 : 1/6 hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits
1 infantry owned by the French lost in Normandy Bordeaux
Germans roll dice for 4 armour and 2 mech_infantrys in Normandy Bordeaux, round 3 : 1/6 hits
French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits
1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Morocco from French, taking Gibraltar from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in 97 Sea Zone
Germans attack with 2 bombers, 3 fighters and 4 tactical_bombers
British defend with 1 carrier, 1 cruiser and 1 destroyer
Germans roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in 97 Sea Zone, round 2 : 6/9 hits
British roll dice for 1 carrier, 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 1/3 hits
1 cruiser owned by the British, 1 carrier owned by the British, 1 fighter owned by the Germans and 1 destroyer owned by the British lost in 97 Sea Zone
Germans win with 2 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Germans: 1 fighter
Casualties for British: 1 carrier, 1 cruiser and 1 destroyer
Battle in Greece
Germans attack with 3 armour and 5 infantry
Neutral_Allies defend with 4 infantry
Germans roll dice for 3 armour and 5 infantry in Greece, round 2 : 1/8 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 3/4 hits
3 infantry owned by the Germans and 1 infantry owned by the Neutral_Allies lost in Greece
Germans roll dice for 3 armour and 2 infantry in Greece, round 3 : 2/5 hits
Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 1/3 hits
1 infantry owned by the Germans and 2 infantry owned by the Neutral_Allies lost in Greece
Germans roll dice for 3 armour and 1 infantry in Greece, round 4 : 2/4 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Neutral_Allies lost in Greece
Germans win, taking Greece from Neutral_Allies with 3 armour remaining. Battle score for attacker is -3
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 5 infantry
Non Combat Move - Germans
2 bombers moved from 97 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 93 Sea Zone
1 fighter and 3 tactical_bombers moved from 97 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
1 artillery and 5 infantry moved from Yugoslavia to Slovakia Hungary
1 aaGun moved from Western Germany to Germany
2 aaGuns moved from Western Germany to Germany
5 infantry moved from Finland to Norway
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
Place Units - Germans
1 carrier, 1 destroyer and 1 transport placed in 93 Sea Zone
1 submarine placed in 112 Sea Zone
1 submarine placed in 112 Sea Zone
1 factory_minor placed in Norway
1 fighter placed in Western Germany
1 infantry placed in Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Territory Summary for Germans :
Gibraltar : 1 flag, 1 harbour and 2 infantry
Morocco : 1 flag, 2 artilleries and 2 infantry
Normandy Bordeaux : 1 flag, 4 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 3 aaGuns, 1 artillery and 16 infantry
Western Germany : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Germany : 3 aaGuns, 1 factory_major and 1 infantry
Norway : 1 artillery, 1 factory_minor and 8 infantry
Northern Italy : 1 artillery and 1 infantry
Southern Italy : 2 bombers, 1 fighter and 3 tactical_bombers
112 Sea Zone : 2 submarines
93 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Bulgaria : 1 flag
Greece : 1 flag, 3 armour
Yugoslavia : 1 flag
91 Sea Zone : 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports
Finland : 1 flag
Production/PUs Summary :
Germans : 47 / 57
Russians : 37 / 37
Japanese : 30 / 44
Americans : 52 / 52
Chinese : 8 / 8
British : 28 / 34
UK_Pacific : 28 / 28
Italians : 11 / 9
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 11 times
3 was rolled 12 times
4 was rolled 10 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3,385
Median : 3,000
Variance : 0,745
Standard Deviation : 0,863
Total rolls : 52
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 2,375
Median : 2,000
Variance : 1,143
Standard Deviation : 1,069
Total rolls : 8
Germans Combat
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3,579
Median : 3,500
Variance : 0,595
Standard Deviation : 0,771
Total rolls : 38
French Combat
3 was rolled 2 times
6 was rolled 1 times
Average roll : 4,000
Median : 3,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3
British Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Northern Italy to 97 Sea Zone
2 bombers, 2 fighters and 3 tactical_bombers moved from Western Germany to 97 Sea Zone
1 armour and 2 mech_infantrys moved from Southern France to Normandy Bordeaux
3 armour moved from France to Normandy Bordeaux
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
5 infantry moved from Bulgaria to Greece
2 armour moved from Yugoslavia to Greece
1 armour moved from Yugoslavia to Greece
Combat - Germans
Battle in Morocco
Battle in Gibraltar
Battle in Normandy Bordeaux
Germans attack with 4 armour and 2 mech_infantrys
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 4 armour and 2 mech_infantrys in Normandy Bordeaux, round 2 : 1/6 hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits
1 infantry owned by the French lost in Normandy Bordeaux
Germans roll dice for 4 armour and 2 mech_infantrys in Normandy Bordeaux, round 3 : 1/6 hits
French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits
1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Morocco from French, taking Gibraltar from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in 97 Sea Zone
Germans attack with 2 bombers, 3 fighters and 4 tactical_bombers
British defend with 1 carrier, 1 cruiser and 1 destroyer
Germans roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in 97 Sea Zone, round 2 : 6/9 hits
British roll dice for 1 carrier, 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 1/3 hits
1 cruiser owned by the British, 1 carrier owned by the British, 1 fighter owned by the Germans and 1 destroyer owned by the British lost in 97 Sea Zone
Germans win with 2 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Germans: 1 fighter
Casualties for British: 1 carrier, 1 cruiser and 1 destroyer
Battle in Greece
Germans attack with 3 armour and 5 infantry
Neutral_Allies defend with 4 infantry
Germans roll dice for 3 armour and 5 infantry in Greece, round 2 : 1/8 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 3/4 hits
3 infantry owned by the Germans and 1 infantry owned by the Neutral_Allies lost in Greece
Germans roll dice for 3 armour and 2 infantry in Greece, round 3 : 2/5 hits
Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 1/3 hits
1 infantry owned by the Germans and 2 infantry owned by the Neutral_Allies lost in Greece
Germans roll dice for 3 armour and 1 infantry in Greece, round 4 : 2/4 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Neutral_Allies lost in Greece
Germans win, taking Greece from Neutral_Allies with 3 armour remaining. Battle score for attacker is -3
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 5 infantry
Non Combat Move - Germans
2 bombers moved from 97 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 93 Sea Zone
1 fighter and 3 tactical_bombers moved from 97 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
1 artillery and 5 infantry moved from Yugoslavia to Slovakia Hungary
1 aaGun moved from Western Germany to Germany
2 aaGuns moved from Western Germany to Germany
5 infantry moved from Finland to Norway
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
Place Units - Germans
1 carrier, 1 destroyer and 1 transport placed in 93 Sea Zone
1 submarine placed in 112 Sea Zone
1 submarine placed in 112 Sea Zone
1 factory_minor placed in Norway
1 fighter placed in Western Germany
1 infantry placed in Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 93 Sea Zone: 1 fighter
EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode
Territory Summary for Germans :
Gibraltar : 1 flag, 1 harbour and 2 infantry
Morocco : 1 flag, 2 artilleries and 2 infantry
Normandy Bordeaux : 1 flag, 4 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 3 aaGuns, 1 artillery and 16 infantry
Western Germany : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Germany : 3 aaGuns, 1 factory_major and 1 infantry
Norway : 1 artillery, 1 factory_minor and 8 infantry
Northern Italy : 1 artillery and 1 infantry
Southern Italy : 2 bombers, 2 fighters and 3 tactical_bombers
112 Sea Zone : 2 submarines
93 Sea Zone : 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport
Bulgaria : 1 flag
Greece : 1 flag, 3 armour
Yugoslavia : 1 flag
91 Sea Zone : 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports
Finland : 1 flag
Production/PUs Summary :
Germans : 47 / 57
Russians : 37 / 37
Japanese : 30 / 44
Americans : 52 / 52
Chinese : 8 / 8
British : 28 / 34
UK_Pacific : 28 / 28
Italians : 11 / 9
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 11 times
3 was rolled 12 times
4 was rolled 10 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3,385
Median : 3,000
Variance : 0,745
Standard Deviation : 0,863
Total rolls : 52
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 2,375
Median : 2,000
Variance : 1,143
Standard Deviation : 1,069
Total rolls : 8
Germans Combat
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3,579
Median : 3,500
Variance : 0,595
Standard Deviation : 0,771
Total rolls : 38
French Combat
3 was rolled 2 times
6 was rolled 1 times
Average roll : 4,000
Median : 3,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3
British Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns, 1 artillery and 7 infantry moved from Belarus to Eastern Poland
1 armour and 1 mech_infantry moved from Western Ukraine to Eastern Poland
2 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland
5 infantry moved from Bessarabia to Eastern Poland
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Rostov to Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 artillery and 1 infantry moved from Russia to Smolensk
1 fighter moved from Novgorod to Eastern Poland
1 artillery and 3 infantry moved from Novgorod to Karelia
3 infantry moved from Novgorod to Belarus
2 aaGuns and 18 infantry moved from Buryatia to Amur
1 submarine moved from 127 Sea Zone to 125 Sea Zone
Place Units - Russians
1 armour, 1 fighter and 1 mech_infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 artillery and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
2 artilleries and 6 infantry moved from Anhwe to Hopei
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 3 infantry moved from Yunnan to Burma
7 fighters and 5 tactical_bombers moved from Kwangsi to Burma
2 bombers moved from Kwangsi to India
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
2 carriers moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 fighter moved from 33 Sea Zone to 42 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
2 artilleries and 6 infantry moved from Anhwe to Hopei
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 3 infantry moved from Yunnan to Burma
7 fighters and 5 tactical_bombers moved from Kwangsi to Burma
2 bombers moved from Kwangsi to India
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
2 carriers moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 fighter moved from 33 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
British defend with 1 battleship, 1 cruiser and 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the British
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 37 Sea Zone, round 2 : 3/6 hits
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 37 Sea Zone, round 2 : 2/3 hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the British, 1 battleship owned by the British, 1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 34
Casualties for Japanese: 1 submarine
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in Malaya
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese roll dice for 2 artilleries and 2 infantry in Malaya, round 2 : 3/4 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Strategic bombing raid in India
AA fire in India : 1/2 hits
1 bomber killed by AA
Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in India causes 6 damage total.
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
ANZAC defend with 1 cruiser and 1 destroyer; British defend with 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 2/4 hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 2/2 hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
1 transport owned by the British lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 21
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser and 1 destroyer
Casualties for British: 1 transport
Battle in Kwangtung
Japanese attack with 1 artillery and 3 infantry
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 artillery and 3 infantry in Kwangtung, round 2 : 2/4 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Burma
Japanese attack with 1 artillery, 7 fighters, 3 infantry and 5 tactical_bombers
British defend with 1 aaGun, 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber
AA fire in Burma : 0/3 hits
Japanese roll dice for 1 artillery, 7 fighters, 3 infantry and 5 tactical_bombers in Burma, round 2 : 10/16 hits
UK_Pacific roll dice for 1 aaGun, 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber in Burma, round 2 : 2/10 hits
6 infantry owned by the British, 1 tactical_bomber owned by the British, 2 infantry owned by the Japanese, 1 artillery owned by the British, 1 fighter owned by the British and 1 aaGun owned by the British lost in Burma
Japanese roll dice for 1 artillery, 7 fighters, 1 infantry and 5 tactical_bombers in Burma, round 3 : 4/14 hits
UK_Pacific roll dice for 1 fighter in Burma, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 49
Casualties for Japanese: 3 infantry
Casualties for British: 1 aaGun, 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber
Non Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
5 fighters and 5 tactical_bombers moved from Burma to Yunnan
2 fighters moved from Burma to Kwangsi
1 fighter moved from Kiangsu to Manchuria
1 bomber moved from India to Yunnan
2 infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Yunnan
1 armour and 1 infantry moved from Korea to Manchuria
1 aaGun and 6 infantry moved from Jehol to Manchuria
1 mech_infantry moved from Anhwe to Manchuria
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Place Units - Japanese
1 factory_minor placed in Manchuria
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 42 PUs; end with 44 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 2 fighters
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Jehol : 1 flag
Siam : 1 infantry
Manchuria : 1 flag, 1 aaGun, 1 armour, 1 factory_minor, 1 fighter, 11 infantry and 1 mech_infantry
Hainan : 1 harbour
Yunnan : 1 flag, 1 artillery, 1 bomber, 5 fighters, 2 infantry and 5 tactical_bombers
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag
Hopei : 1 flag, 3 artilleries and 7 infantry
Chahar : 1 flag
Anhwe : 1 flag
Burma : 1 flag, 1 artillery
Malaya : 1 flag, 2 artilleries, 1 harbour and 2 infantry
Kwangtung : 1 flag, 1 artillery, 1 harbour and 2 infantry
French Indo China : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
37 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports
20 Sea Zone : 1 destroyer and 2 transports
6 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
Production/PUs Summary :
Germans : 47 / 57
Russians : 37 / 37
Japanese : 42 / 44
Americans : 52 / 52
Chinese : 5 / 8
British : 28 / 34
UK_Pacific : 21 / 28
Italians : 11 / 9
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 22 times
2 was rolled 14 times
3 was rolled 29 times
4 was rolled 17 times
5 was rolled 29 times
6 was rolled 15 times
Average roll : 3,492
Median : 3,000
Variance : 1,840
Standard Deviation : 1,356
Total rolls : 126
Null / Other
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 13 times
4 was rolled 7 times
5 was rolled 12 times
6 was rolled 5 times
Average roll : 3,471
Median : 3,000
Variance : 1,100
Standard Deviation : 1,049
Total rolls : 51
Japanese Combat
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 13 times
4 was rolled 7 times
5 was rolled 12 times
6 was rolled 5 times
Average roll : 3,471
Median : 3,000
Variance : 1,100
Standard Deviation : 1,049
Total rolls : 51
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1,500
Median : 1,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2
British Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3,625
Median : 4,500
Variance : 0,857
Standard Deviation : 0,926
Total rolls : 8
UK_Pacific Combat
1 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3,857
Median : 4,000
Variance : 0,769
Standard Deviation : 0,877
Total rolls : 14
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 cruiser, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 fighter moved from Guam to 20 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 cruiser, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 fighter moved from Guam to 20 Sea Zone
Combat - Americans
Battle in 20 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 destroyer and 2 transports
Japanese win with 2 transports remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Non Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 7 Sea Zone
1 bomber moved from Western United States to Aleutian Islands
2 aaGuns and 3 mech_infantrys moved from Western United States to Central United States
1 mech_infantry moved from Eastern United States to Central United States
1 artillery moved from Eastern United States to Central United States
1 destroyer and 1 submarine moved from 48 Sea Zone to 26 Sea Zone
Place Units - Americans
2 armour placed in Central United States
2 artilleries and 4 infantry placed in Eastern United States
1 cruiser and 1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 15 infantry moved from Shensi to Hopei
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 15 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 15 infantry
Japanese defend with 3 artilleries and 7 infantry
Chinese win, taking Hopei from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 3 artilleries and 7 infantry
Casualties for Chinese: 6 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Kansu
Place Units - Chinese
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - British
1 bomber moved from Malta to Alexandria
1 tactical_bomber moved from Malta to Alexandria
1 fighter moved from Malta to Alexandria
1 armour, 1 artillery and 1 infantry moved from Egypt to Alexandria
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Alexandria
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
1 destroyer moved from 79 Sea Zone to 41 Sea Zone
3 infantry moved from Shan State to Siam
3 infantry moved from India to Burma
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 3 armour and 1 carrier; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair 2 damage on 1 factory_major; Remaining resources: 24 PUs;
UK_Pacific buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Malta to Alexandria
1 tactical_bomber moved from Malta to Alexandria
1 fighter moved from Malta to Alexandria
1 armour, 1 artillery and 1 infantry moved from Egypt to Alexandria
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Alexandria
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
1 destroyer moved from 79 Sea Zone to 41 Sea Zone
3 infantry moved from Shan State to Siam
3 infantry moved from India to Burma
Combat - British
Battle in Siam
British attack with 3 infantry
Japanese defend with 1 infantry
British win, taking Siam from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Alexandria
British attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
British win, taking Alexandria from Italians with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Battle in Burma
British attack with 3 infantry
Japanese defend with 1 artillery
British win, taking Burma from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
1 bomber moved from Alexandria to Egypt
1 mech_infantry moved from Ethiopia to Egypt
2 fighters moved from United Kingdom to 106 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
Place Units - British
1 carrier placed in 106 Sea Zone
3 armour placed in Union of South Africa
Turn Complete - British
British collect 28 PUs; end with 28 PUs total
Place Units - UK_Pacific
8 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5,1,5,5,6,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,3,3,3,2,2,6,6,6,2,3
UK_Pacific collect 18 PUs (5 lost to blockades); end with 18 PUs total
Some Units in India change ownership: 8 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
2 artilleries and 2 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 cruiser and 2 destroyers moved from 93 Sea Zone to 98 Sea Zone
3 fighters moved from Southern Italy to Alexandria
1 bomber moved from Southern Italy to Trans-Jordan
Combat - Italians
Battle in Alexandria
Italians attack with 1 artillery, 3 fighters and 1 infantry
British defend with 1 armour and 1 artillery
Italians roll dice for 1 cruiser in Alexandria, round 2 : 0/1 hits
Italians roll dice for 1 artillery, 3 fighters and 1 infantry in Alexandria, round 2 : 0/5 hits
British roll dice for 1 armour and 1 artillery in Alexandria, round 2 : 1/2 hits
1 infantry owned by the Italians lost in Alexandria
Italians roll dice for 1 artillery and 3 fighters in Alexandria, round 3 : 2/4 hits
British roll dice for 1 armour and 1 artillery in Alexandria, round 3 : 0/2 hits
1 armour owned by the British and 1 artillery owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery and 3 fighters remaining. Battle score for attacker is 7
Casualties for British: 1 armour and 1 artillery
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Trans-Jordan, round 2 : 0/3 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Trans-Jordan, round 3 : 1/3 hits
British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits
1 infantry owned by the French lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
1 bomber moved from Trans-Jordan to Tobruk
3 fighters moved from Alexandria to Tobruk
1 aaGun and 1 infantry moved from France to Northern Italy
1 armour moved from Slovakia Hungary to Northern Italy
4 infantry moved from Northern Italy to Yugoslavia
1 aaGun and 3 infantry moved from Yugoslavia to Slovakia Hungary
2 aaGuns moved from Southern Italy to Northern Italy
Place Units - Italians
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 12 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Territory Summary for Italians :
Trans-Jordan : 1 flag, 1 artillery and 1 infantry
Alexandria : 1 flag, 1 artillery
Kenya : 1 flag, 1 infantry
Tunisia : 1 flag, 1 artillery and 1 infantry
Slovakia Hungary : 1 aaGun, 1 armour and 3 infantry
Tobruk : 1 bomber and 3 fighters
Northern Italy : 3 aaGuns, 1 armour, 1 factory_major and 1 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
93 Sea Zone : 1 flag
97 Sea Zone : 1 transport
Yugoslavia : 4 infantry
98 Sea Zone : 1 cruiser, 2 destroyers and 2 transports
Production/PUs Summary :
Germans : 47 / 57
Russians : 37 / 37
Japanese : 39 / 44
Americans : 52 / 77
Chinese : 6 / 8
British : 27 / 28
UK_Pacific : 23 / 18
Italians : 12 / 24
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 9 times
6 was rolled 4 times
Average roll : 4,091
Median : 5,000
Variance : 2,190
Standard Deviation : 1,480
Total rolls : 22
British Combat
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 2 times
Average roll : 3,500
Median : 3,000
Variance : 1,600
Standard Deviation : 1,265
Total rolls : 6
Italians Combat
1 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 4,312
Median : 5,000
Variance : 2,400
Standard Deviation : 1,549
Total rolls : 16
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Java to Malaya
2 infantry moved from Egypt to Alexandria
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Java to Malaya
2 infantry moved from Egypt to Alexandria
Combat - ANZAC
Battle in Malaya
ANZAC attack with 3 fighters
Japanese defend with 2 artilleries, 1 harbour and 2 infantry
Japanese win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -27
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 3 fighters
Battle in Alexandria
ANZAC attack with 2 infantry
Italians defend with 1 artillery
ANZAC win, taking Alexandria from Italians with 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 11 artilleries, 2 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
1 transport moved from 93 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
2 bombers, 2 fighters and 3 tactical_bombers moved from Southern Italy to Egypt
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to Gold Coast
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to French West Africa
2 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
2 infantry moved from 82 Sea Zone to Nigeria