@Karl7 edited UK fleet at wake as agreed upon.
minors are up
That is annoying.
If it had been me, I would have told you that you had unintentionally left an opening.
But then we are friends.
I hope this in incident helps you remember which units make a SZ hostile now (and impassable therefore).
Can you not download the rules somewhere and learn them properly that way? I would not know where to look, but you could PM Gamerman. I am sure he would direct you to the right place.
I’m confused…was this for Germany or in the Pac Map…I will honestly admit I had not paid “too” much attention to the movements over there just due to my focus on these annoying Russians and that pesky fleet on my front lawn.
Have you seen my 2013 and 2014 record? It’s pretty abysmal, so I know all too well about losing…granted, I have a lot of forfeits as well, but this is round 7 and I’m no where near taking Russia, so I wouldn’t be disheartened…I just lost to Karl in Round 6 as the allies (technically, it would have been lose Russia in 7, and the official victory in 8), but when it was a 100% take of Russia including my buys, I had no desire to waste our time.
Take our 1v1 game Wayne, for example…I may have Japan “under control”, but Germany is making 85 a turn…and it still takes money to keep Japan under control, so I am not confident yet in my ability to close it out.
if your talking of my rant. its not about this game or our game. I’m not mad at any one. I just have a hard time making sense of a couple of rules.
well I thougt that I could stop an amphibious assault sith a sub. I thought you had to take out the sub to land. I had put it there (Malya) so I could do a move and save my pieces also. (10 tanks 2 mechs). no destroyers for japan at all. but come to find out he can ignore my sub and what tanks what mechs blaaaa. so maybe there goes another game. what the bleep any ways.
well I hope you guys enjoyed my rant. I no I feel better (NOT!!)
if you didn’t, sorry man.
OVER AND OUT!!!
Which attack are we talking about? I am unable to figure it out. Like Witt said, we are all friends and if I had seen that I would have mentioned it to you…as we have in our individual games before.
No disrespect meant……I wasn’t sure…I agree though…would have not been a big deal, but I am confused which side of the map we were talking about…because at first I thought it was Europe, but maybe now Pac?
There are a lot of rules…nobody is perfect on them…not even the top tier guys.
Unknown: is not this game. Must be one of Dawgoneit’s League games.
sorry my friends, I was just frustrated about one of my league games and unloaded here.
Doesn’t bother us, honestly. Although, the Axis leaders were in a twist trying to work out what they had done. Only I understand you!
You are up Unknown, by the way. I know you need reminding at times.
You a grandad yet? Or can’t you remember.
sorry my friends, I was just frustrated about one of my league games and unloaded here.
no worries my friend…that is what we are here for :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 destroyers, 2 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 mech_infantry moved from Kweichow to Sikang
Japanese take Sikang from Chinese
1 artillery and 1 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Kweichow to Shensi
1 armour moved from Kweichow to Shensi
1 infantry and 1 mech_infantry moved from Suiyuyan to Shensi
1 armour moved from Java to 42 Sea Zone
1 transport moved from 42 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Malaya to 37 Sea Zone
1 mech_infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Malaya to 37 Sea Zone
1 mech_infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 armour and 2 mech_infantrys moved from 41 Sea Zone to Sumatra
1 bomber, 5 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers moved from India to West India
1 bomber moved from Kweichow to West India
1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Sumatra
Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Sumatra, round 2 : 2/5 hits
ANZAC roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits
2 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Shensi
Japanese attack with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Shensi, round 2 : 2/6 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in West India
Japanese attack with 2 bombers, 5 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers
British defend with 1 armour, 1 artillery, 5 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese roll dice for 2 bombers, 5 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers in West India, round 2 : 6/15 hits
UK_Pacific roll dice for 1 armour, 1 artillery, 5 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in West India, round 2 : 6/12 hits
3 infantry owned by the British, 1 armour owned by the British, 3 infantry owned by the Japanese, 1 artillery owned by the British, 1 mech_infantry owned by the British, 2 fighters owned by the Japanese and 1 mech_infantry owned by the Japanese lost in West India
retreated to West India
UK_Pacific win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for Japanese: 2 fighters, 3 infantry and 1 mech_infantry
Casualties for British: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Non Combat Move - Japanese
2 bombers, 3 fighters and 4 tactical_bombers moved from West India to India
1 armour moved from Malaya to Burma
2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 2 submarines moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 fighter moved from Sumatra to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 armour and 2 mech_infantrys moved from Shantung to Kweichow
1 artillery and 1 infantry moved from Korea to Manchuria
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 armour placed in French Indo China
3 mech_infantrys placed in Malaya
2 destroyers placed in 36 Sea Zone
1 submarine placed in 6 Sea Zone
3 mech_infantrys placed in Shantung
1 artillery and 2 infantry placed in India
1 armour placed in Japan
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 4 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 1 artillery and 5 infantry
Hainan : 1 harbour
Shensi : 1 flag, 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 armour and 2 mech_infantrys
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 mech_infantry
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 armour
India : 1 flag, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry and 4 tactical_bombers
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield and 1 infantry
Aleutian Islands : 1 flag, 1 infantry
Soviet Far East : 1 flag
Siberia : 1 flag, 1 artillery and 1 infantry
French Indo China : 1 flag, 1 armour and 1 factory_minor
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag, 1 armour and 2 mech_infantrys
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 4 submarines, 2 tactical_bombers and 3 transports
46 Sea Zone : 1 destroyer
36 Sea Zone : 1 flag, 2 destroyers
25 Sea Zone : 1 submarine
6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
55 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 50 / 63
Russians : 25 / 31
Japanese : 68 / 78
Americans : 50 / 68
Chinese : 2 / 5
British : 33 / 35
UK_Pacific : 2 / 0
Italians : 16 / 21
ANZAC : 10 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 cruiser, 2 destroyers, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 110 Sea Zone to 107 Sea Zone
1 armour and 2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 armour moved from 125 Sea Zone to Norway
1 infantry moved from 125 Sea Zone to Norway
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
1 infantry moved from 93 Sea Zone to Southern France
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from New Guinea to 55 Sea Zone
1 fighter moved from 49 Sea Zone to 46 Sea Zone
1 fighter moved from 49 Sea Zone to 55 Sea Zone
1 carrier moved from 49 Sea Zone to 54 Sea Zone
1 destroyer and 2 fighters moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 8 Sea Zone to 25 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 cruiser, 2 destroyers, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 110 Sea Zone to 107 Sea Zone
1 armour and 2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 armour moved from 125 Sea Zone to Norway
1 infantry moved from 125 Sea Zone to Norway
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
1 infantry moved from 93 Sea Zone to Southern France
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from New Guinea to 55 Sea Zone
1 fighter moved from 49 Sea Zone to 46 Sea Zone
1 fighter moved from 49 Sea Zone to 55 Sea Zone
1 carrier moved from 49 Sea Zone to 54 Sea Zone
1 destroyer and 2 fighters moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 8 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in Southern France
Battle in Norway
Battle in 55 Sea Zone
Americans attack with 1 bomber and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 3 fighters in 55 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win, taking Southern France from Italians, taking Norway from Germans with 1 bomber and 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 46 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters in 46 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 1 armour, 1 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Holland Belgium
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 fighter moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from 55 Sea Zone to 54 Sea Zone
3 fighters moved from 46 Sea Zone to 54 Sea Zone
1 bomber moved from 55 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 cruiser and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 submarine moved from 2 Sea Zone to 10 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 infantry and 1 mech_infantry moved from Tunisia to Libya
1 mech_infantry moved from Libya to Tobruk
Place Units - Americans
1 destroyer and 1 submarine placed in 10 Sea Zone
1 cruiser and 1 destroyer placed in 101 Sea Zone
3 armour, 1 artillery and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Territory Summary for Americans :
Queensland : 2 artilleries, 1 bomber and 4 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 1 carrier, 2 fighters, 1 submarine and 1 transport
25 Sea Zone : 1 destroyer and 1 submarine
10 Sea Zone : 1 destroyer and 2 submarines
54 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 5 fighters and 3 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 3 armour, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
Egypt : 1 armour and 1 mech_infantry
United Kingdom : 1 artillery
Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Norway : 1 flag, 1 armour and 1 infantry
Holland Belgium : 1 flag, 1 artillery and 1 infantry
Tobruk : 1 mech_infantry
Libya : 1 infantry
125 Sea Zone : 1 transport
86 Sea Zone : 1 transport
93 Sea Zone : 1 transport
101 Sea Zone : 1 cruiser and 1 destroyer
Brazil : 1 flag, 1 artillery and 3 infantry
107 Sea Zone : 1 transport
110 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 6 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
Production/PUs Summary :
Germans : 44 / 63
Russians : 25 / 31
Japanese : 68 / 78
Americans : 63 / 78
Chinese : 2 / 5
British : 33 / 35
UK_Pacific : 2 / 0
Italians : 11 / 21
ANZAC : 10 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 1 times
Average roll : 3.444
Median : 4.000
Variance : 0.941
Standard Deviation : 0.970
Total rolls : 18
Japanese Combat
1 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.385
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Sikang
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 2/3 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total
Territory Summary for Chinese :
Suiyuyan : 1 infantry
Kansu : 1 fighter and 2 infantry
Sikang : 2 infantry
Production/PUs Summary :
Germans : 44 / 63
Russians : 25 / 31
Japanese : 66 / 78
Americans : 63 / 78
Chinese : 4 / 6
British : 33 / 35
UK_Pacific : 2 / 0
Italians : 11 / 21
ANZAC : 10 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 1 times
Average roll : 3.318
Median : 3.500
Variance : 0.952
Standard Deviation : 0.976
Total rolls : 22
Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.385
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British repair 7 damage on 1 factory_major; Remaining resources: 30 PUs;
British buy 3 fighters; Remaining resources: 0 PUs;
Combat Move - British
5 fighters and 1 tactical_bomber moved from West India to Eastern Persia
2 armour moved from Persia to Eastern Persia
3 armour moved from Iraq to Eastern Persia
1 artillery moved from Eastern Persia to West India
2 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Trans-Jordan to Persia
1 armour moved from Egypt to Iraq
1 carrier moved from 81 Sea Zone to 98 Sea Zone
3 infantry moved from Egypt to Trans-Jordan
3 armour, 1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 armour moved from Anglo Egyptian Sudan to Egypt
3 armour moved from Union of South Africa to Belgian Congo
Non Combat Move - British
1 artillery moved from 110 Sea Zone to United Kingdom
Place Units - British
3 fighters placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Turn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
West India : 1 artillery
Belgian Congo : 3 armour
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 3 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 aaGun, 1 airfield and 2 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 11 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 artillery and 2 infantry
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
Iraq : 1 flag, 1 armour and 2 infantry
Eastern Persia : 1 flag, 5 armour, 5 fighters and 1 tactical_bomber
Persia : 1 mech_infantry
98 Sea Zone : 1 carrier
110 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 44 / 63
Russians : 25 / 31
Japanese : 66 / 78
Americans : 63 / 78
Chinese : 4 / 6
British : 33 / 33
UK_Pacific : 2 / 0
Italians : 11 / 21
ANZAC : 10 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 1 times
Average roll : 3.318
Median : 3.500
Variance : 0.952
Standard Deviation : 0.976
Total rolls : 22
Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.385
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Western Germany to 125 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
8 infantry moved from Western Germany to Holland Belgium
7 infantry moved from Northern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 7 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 6 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Holland Belgium
Italians attack with 8 infantry
Americans defend with 1 artillery and 1 infantry
Italians win, taking Holland Belgium from Americans with 8 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 125 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Italians
1 fighter moved from 93 Sea Zone to 95 Sea Zone
1 fighter moved from 95 Sea Zone to Southern Italy
1 fighter moved from 125 Sea Zone to Western Germany
1 infantry moved from Ukraine to Rostov
Place Units - Italians
3 artilleries and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Germany is anxious to kill things…… :evil:
Sorry Mallery. Will do later this morning. Somehow forgot it was my go!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from New South Wales to South Australia
1 artillery moved from Queensland to South Australia
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Territory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 3 fighters and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 2 artilleries
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 transport
54 Sea Zone : 2 destroyers and 1 submarine
62 Sea Zone : 1 destroyer
Northwest Persia : 2 infantry
Production/PUs Summary :
Germans : 47 / 63
Russians : 25 / 31
Japanese : 62 / 78
Americans : 57 / 78
Chinese : 4 / 6
British : 33 / 33
UK_Pacific : 2 / 0
Italians : 14 / 14
ANZAC : 14 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to 110 Sea Zone
1 infantry moved from Iraq to Persia
1 infantry moved from Iraq to Persia
1 fighter moved from 110 Sea Zone to United Kingdom
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Morocco : 2 infantry
Persia : 2 infantry
98 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 47 / 63
Russians : 25 / 31
Japanese : 62 / 78
Americans : 57 / 78
Chinese : 4 / 6
British : 33 / 33
UK_Pacific : 2 / 0
Italians : 14 / 14
ANZAC : 14 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0