Mallery/Unknown(AXIS) vs Wittman/Dawgoneit(ALLIES)


  • That is annoying.
    If it had been me,  I would have told you that you had unintentionally left an opening.
    But then we are friends.
    I hope this in incident helps you remember which units make a SZ hostile now (and impassable therefore).

    Can you not download the rules somewhere and learn them properly that way? I would not know where to look, but you could PM Gamerman. I am sure he would direct you to the right place.


  • I’m confused…was this for Germany or in the Pac Map…I will honestly admit I had not paid “too” much attention to the movements over there just due to my focus on these annoying Russians and that pesky fleet on my front lawn.

    Have you seen my 2013 and 2014 record?  It’s pretty abysmal, so I know all too well about losing…granted, I have a lot of forfeits as well, but this is round 7 and I’m no where near taking Russia, so I wouldn’t be disheartened…I just lost to Karl in Round 6 as the allies (technically, it would have been lose Russia in 7, and the official victory in 8), but when it was a 100% take of Russia including my buys, I had no desire to waste our time.

    Take our 1v1 game Wayne, for example…I may have Japan “under control”, but Germany is making 85 a turn…and it still takes money to keep Japan under control, so I am not confident yet in my ability to close it out.


  • if your talking of my rant. its not about this game or our game. I’m not mad at any one. I just have a hard time making sense of a couple of rules.

  • '13

    @dawgoneit:

    well I thougt that I could stop an amphibious assault sith a sub. I thought you had to take out the sub to land. I had put it there (Malya) so I could do a move and save my pieces also. (10 tanks 2 mechs). no destroyers for japan at all. but come to find out he can ignore my sub and what tanks what mechs blaaaa. so maybe there goes another game. what the bleep any ways.
    well I hope you guys enjoyed my rant. I no I feel better (NOT!!)
    if you didn’t, sorry man.
    OVER AND OUT!!!

    Which attack are we talking about? I am unable to figure it out. Like Witt said, we are all friends and if I had seen that I would have mentioned it to you…as we have in our individual games before.


  • No disrespect meant……I wasn’t sure…I agree though…would have not been a big deal, but I am confused which side of the map we were talking about…because at first I thought it was Europe, but maybe now Pac?

    There are a lot of rules…nobody is perfect on them…not even the top tier guys.


  • Unknown: is not this game. Must be one of Dawgoneit’s League games.


  • sorry my friends, I was just frustrated about one of my league games and unloaded here.


  • Doesn’t bother us, honestly. Although, the Axis leaders  were in a twist trying to work out what they had done. Only I understand you!

    You are up Unknown, by the way. I know you need reminding at times.
    You a grandad yet? Or can’t you remember.

  • '13

    @dawgoneit:

    sorry my friends, I was just frustrated about one of my league games and unloaded here.

    no worries my friend…that is what we are here for  :-)

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 artillery, 2 destroyers, 2 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Soviet Far East to Siberia
                      Japanese take Siberia from Russians
                1 mech_infantry moved from Kweichow to Sikang
                      Japanese take Sikang from Chinese
                1 artillery and 1 infantry moved from Kweichow to Shensi
                1 mech_infantry moved from Kweichow to Shensi
                1 armour moved from Kweichow to Shensi
                1 infantry and 1 mech_infantry moved from Suiyuyan to Shensi
                1 armour moved from Java to 42 Sea Zone
                1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 mech_infantry moved from Malaya to 37 Sea Zone
                1 mech_infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 armour and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 transport moved from 39 Sea Zone to 37 Sea Zone
                1 mech_infantry moved from Malaya to 37 Sea Zone
                1 mech_infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 armour and 2 mech_infantrys moved from 41 Sea Zone to Sumatra
                1 bomber, 5 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers moved from India to West India
                1 bomber moved from Kweichow to West India
                1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 25 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Sumatra
                    Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Sumatra, round 2 :  2/5 hits
                        ANZAC roll dice for 2 infantry in Sumatra, round 2 :  0/2 hits
                        2 infantry owned by the ANZAC lost in Sumatra
                    Japanese win, taking Sumatra from ANZAC with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                Battle in Shensi
                    Japanese attack with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Shensi, round 2 :  2/6 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in West India
                    Japanese attack with 2 bombers, 5 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers
                    British defend with 1 armour, 1 artillery, 5 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                        Japanese roll dice for 2 bombers, 5 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers in West India, round 2 :  6/15 hits
                        UK_Pacific roll dice for 1 armour, 1 artillery, 5 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in West India, round 2 :  6/12 hits
                        3 infantry owned by the British, 1 armour owned by the British, 3 infantry owned by the Japanese, 1 artillery owned by the British, 1 mech_infantry owned by the British, 2 fighters owned by the Japanese and 1 mech_infantry owned by the Japanese lost in West India
                    retreated to West India
                    UK_Pacific win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -10
                    Casualties for Japanese: 2 fighters, 3 infantry and 1 mech_infantry
                    Casualties for British: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry

    Non Combat Move - Japanese
                2 bombers, 3 fighters and 4 tactical_bombers moved from West India to India
                1 armour moved from Malaya to Burma
                2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 2 submarines moved from 42 Sea Zone to 41 Sea Zone
                1 destroyer moved from 36 Sea Zone to 46 Sea Zone
                1 destroyer moved from 36 Sea Zone to 55 Sea Zone
                1 tactical_bomber moved from 45 Sea Zone to 41 Sea Zone
                1 tactical_bomber moved from Sumatra to 41 Sea Zone
                1 fighter moved from Sumatra to 41 Sea Zone
                1 submarine moved from 36 Sea Zone to 41 Sea Zone
                1 armour and 2 mech_infantrys moved from Shantung to Kweichow
                1 artillery and 1 infantry moved from Korea to Manchuria
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Japan
                1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 armour placed in French Indo China
                3 mech_infantrys placed in Malaya
                2 destroyers placed in 36 Sea Zone
                1 submarine placed in 6 Sea Zone
                3 mech_infantrys placed in Shantung
                1 artillery and 2 infantry placed in India
                1 armour placed in Japan

    Turn Complete - Japanese
                Japanese collect 68 PUs; end with 68 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 4 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 1 aaGun, 1 artillery and 5 infantry
        Hainan : 1 harbour
        Shensi : 1 flag, 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 1 armour and 2 mech_infantrys
        Hunan : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag, 1 mech_infantry
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag, 1 armour
        India : 1 flag, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry and 4 tactical_bombers
        Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield and 1 infantry
        Aleutian Islands : 1 flag, 1 infantry
        Soviet Far East : 1 flag
        Siberia : 1 flag, 1 artillery and 1 infantry
        French Indo China : 1 flag, 1 armour and 1 factory_minor
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag, 1 armour and 2 mech_infantrys
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 4 submarines, 2 tactical_bombers and 3 transports
        46 Sea Zone : 1 destroyer
        36 Sea Zone : 1 flag, 2 destroyers
        25 Sea Zone : 1 submarine
        6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
        55 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 50 / 63
        Russians : 25 / 31
        Japanese : 68 / 78
        Americans : 50 / 68
        Chinese : 2 / 5
        British : 33 / 35
        UK_Pacific : 2 / 0
        Italians : 16 / 21
        ANZAC : 10 / 18
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 3 armour, 1 artillery, 1 cruiser, 2 destroyers, 4 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 transport moved from 110 Sea Zone to 107 Sea Zone
                1 armour and 2 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
                1 armour moved from 125 Sea Zone to Norway
                1 infantry moved from 125 Sea Zone to Norway
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
                1 artillery moved from 93 Sea Zone to Southern France
                1 infantry moved from 93 Sea Zone to Southern France
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 armour moved from 110 Sea Zone to Normandy Bordeaux
                1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from 54 Sea Zone to 55 Sea Zone
                2 fighters moved from 54 Sea Zone to 46 Sea Zone
                1 bomber moved from New Guinea to 55 Sea Zone
                1 fighter moved from 49 Sea Zone to 46 Sea Zone
                1 fighter moved from 49 Sea Zone to 55 Sea Zone
                1 carrier moved from 49 Sea Zone to 54 Sea Zone
                1 destroyer and 2 fighters moved from 10 Sea Zone to 25 Sea Zone
                1 submarine moved from 8 Sea Zone to 25 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 3 armour, 1 artillery, 1 cruiser, 2 destroyers, 4 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 transport moved from 110 Sea Zone to 107 Sea Zone
                1 armour and 2 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
                1 armour moved from 125 Sea Zone to Norway
                1 infantry moved from 125 Sea Zone to Norway
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
                1 artillery moved from 93 Sea Zone to Southern France
                1 infantry moved from 93 Sea Zone to Southern France
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 armour moved from 110 Sea Zone to Normandy Bordeaux
                1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from 54 Sea Zone to 55 Sea Zone
                2 fighters moved from 54 Sea Zone to 46 Sea Zone
                1 bomber moved from New Guinea to 55 Sea Zone
                1 fighter moved from 49 Sea Zone to 46 Sea Zone
                1 fighter moved from 49 Sea Zone to 55 Sea Zone
                1 carrier moved from 49 Sea Zone to 54 Sea Zone
                1 destroyer and 2 fighters moved from 10 Sea Zone to 25 Sea Zone
                1 submarine moved from 8 Sea Zone to 25 Sea Zone

    Combat - Americans
                Battle in Southern France
                Battle in Norway
                Battle in 55 Sea Zone
                    Americans attack with 1 bomber and 3 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 bomber and 3 fighters in 55 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win, taking Southern France from Italians, taking Norway from Germans with 1 bomber and 2 fighters remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 fighter
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 submarine
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 46 Sea Zone
                    Americans attack with 3 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 3 fighters in 46 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win with 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Normandy Bordeaux
                    Americans attack with 1 armour, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                        Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 :  1/1 hits
                        Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Italians with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Holland Belgium
                    Americans attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Americans roll dice for 1 battleship in Holland Belgium, round 2 :  1/1 hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Holland Belgium
                    Americans win, taking Holland Belgium from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Americans
                1 fighter moved from Holland Belgium to 110 Sea Zone
                1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
                2 fighters moved from 55 Sea Zone to 54 Sea Zone
                3 fighters moved from 46 Sea Zone to 54 Sea Zone
                1 bomber moved from 55 Sea Zone to Queensland
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 carrier, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from 25 Sea Zone to 26 Sea Zone
                1 cruiser and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 artillery moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 submarine moved from 2 Sea Zone to 10 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 armour and 1 mech_infantry moved from Tobruk to Egypt
                1 infantry and 1 mech_infantry moved from Tunisia to Libya
                1 mech_infantry moved from Libya to Tobruk

    Place Units - Americans
                1 destroyer and 1 submarine placed in 10 Sea Zone
                1 cruiser and 1 destroyer placed in 101 Sea Zone
                3 armour, 1 artillery and 4 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 63 PUs; end with 63 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

    Territory Summary for Americans :

    Queensland : 2 artilleries, 1 bomber and 4 infantry
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
        Midway : 1 airfield
        26 Sea Zone : 1 carrier, 2 fighters, 1 submarine and 1 transport
        25 Sea Zone : 1 destroyer and 1 submarine
        10 Sea Zone : 1 destroyer and 2 submarines
        54 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 5 fighters and 3 transports
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 3 armour, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
        Egypt : 1 armour and 1 mech_infantry
        United Kingdom : 1 artillery
        Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
        Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Norway : 1 flag, 1 armour and 1 infantry
        Holland Belgium : 1 flag, 1 artillery and 1 infantry
        Tobruk : 1 mech_infantry
        Libya : 1 infantry
        125 Sea Zone : 1 transport
        86 Sea Zone : 1 transport
        93 Sea Zone : 1 transport
        101 Sea Zone : 1 cruiser and 1 destroyer
        Brazil : 1 flag, 1 artillery and 3 infantry
        107 Sea Zone : 1 transport
        110 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 6 destroyers, 1 fighter, 1 tactical_bomber and 2 transports

    Production/PUs Summary :

    Germans : 44 / 63
        Russians : 25 / 31
        Japanese : 68 / 78
        Americans : 63 / 78
        Chinese : 2 / 5
        British : 33 / 35
        UK_Pacific : 2 / 0
        Italians : 11 / 21
        ANZAC : 10 / 18
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 6 times
                6 was rolled 1 times
            Average roll : 3.444
            Median : 4.000
            Variance : 0.941
            Standard Deviation : 0.970
            Total rolls : 18

    Japanese Combat
                1 was rolled 1 times
                4 was rolled 2 times
            Average roll : 3.000
            Median : 4.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Germans Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 3.385
            Median : 3.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 13


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                2 infantry moved from Tsinghai to Sikang
                1 fighter moved from Tsinghai to Sikang


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                2 infantry moved from Tsinghai to Sikang
                1 fighter moved from Tsinghai to Sikang

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 :  2/3 hits
                        Japanese roll dice for 1 mech_infantry in Sikang, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Sikang
                    Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Sikang to Kansu

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs total

    Territory Summary for Chinese :

    Suiyuyan : 1 infantry
        Kansu : 1 fighter and 2 infantry
        Sikang : 2 infantry

    Production/PUs Summary :

    Germans : 44 / 63
        Russians : 25 / 31
        Japanese : 66 / 78
        Americans : 63 / 78
        Chinese : 4 / 6
        British : 33 / 35
        UK_Pacific : 2 / 0
        Italians : 11 / 21
        ANZAC : 10 / 18
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 1 times
            Average roll : 3.318
            Median : 3.500
            Variance : 0.952
            Standard Deviation : 0.976
            Total rolls : 22

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
            Average roll : 3.000
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Germans Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.667
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 3.385
            Median : 3.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 13


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - British
                British repair 7 damage on 1 factory_major; Remaining resources: 30 PUs;
                British buy 3 fighters; Remaining resources: 0 PUs;

    Combat Move - British
                5 fighters and 1 tactical_bomber moved from West India to Eastern Persia
                2 armour moved from Persia to Eastern Persia
                3 armour moved from Iraq to Eastern Persia
                1 artillery moved from Eastern Persia to West India
                2 infantry moved from Trans-Jordan to Iraq
                1 mech_infantry moved from Trans-Jordan to Persia
                1 armour moved from Egypt to Iraq
                1 carrier moved from 81 Sea Zone to 98 Sea Zone
                3 infantry moved from Egypt to Trans-Jordan
                3 armour, 1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                3 armour moved from Anglo Egyptian Sudan to Egypt
                3 armour moved from Union of South Africa to Belgian Congo

    Non Combat Move - British
                1 artillery moved from 110 Sea Zone to United Kingdom

    Place Units - British
                3 fighters placed in United Kingdom

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    West India : 1 artillery
        Belgian Congo : 3 armour
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 3 infantry
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 3 armour, 1 factory_minor and 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 aaGun, 1 airfield and 2 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 11 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 artillery and 2 infantry
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Ethiopia : 1 flag
        Iraq : 1 flag, 1 armour and 2 infantry
        Eastern Persia : 1 flag, 5 armour, 5 fighters and 1 tactical_bomber
        Persia : 1 mech_infantry
        98 Sea Zone : 1 carrier
        110 Sea Zone : 2 transports

    Production/PUs Summary :

    Germans : 44 / 63
        Russians : 25 / 31
        Japanese : 66 / 78
        Americans : 63 / 78
        Chinese : 4 / 6
        British : 33 / 33
        UK_Pacific : 2 / 0
        Italians : 11 / 21
        ANZAC : 10 / 18
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 1 times
            Average roll : 3.318
            Median : 3.500
            Variance : 0.952
            Standard Deviation : 0.976
            Total rolls : 22

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
            Average roll : 3.000
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Germans Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.667
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 3.385
            Median : 3.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 13


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Western Germany to 125 Sea Zone
                1 fighter moved from Southern Italy to 93 Sea Zone
                8 infantry moved from Western Germany to Holland Belgium
                7 infantry moved from Northern Italy to Southern France

    Combat - Italians
                Battle in Southern France
                    Italians attack with 7 infantry
                    Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Southern France from Americans with 6 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Holland Belgium
                    Italians attack with 8 infantry
                    Americans defend with 1 artillery and 1 infantry
                    Italians win, taking Holland Belgium from Americans with 8 infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in 125 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 1 transport
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 93 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 1 transport
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Italians
                1 fighter moved from 93 Sea Zone to 95 Sea Zone
                1 fighter moved from 95 Sea Zone to Southern Italy
                1 fighter moved from 125 Sea Zone to Western Germany
                1 infantry moved from Ukraine to Rostov

    Place Units - Italians
                3 artilleries and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total


  • Germany is anxious to kill things…… :evil:


  • Sorry Mallery. Will do later this morning. Somehow forgot it was my go!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor and 1 infantry; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from New South Wales to South Australia
                1 artillery moved from Queensland to South Australia

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 17 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 3 fighters and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
        South Australia : 2 artilleries
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        42 Sea Zone : 1 transport
        54 Sea Zone : 2 destroyers and 1 submarine
        62 Sea Zone : 1 destroyer
        Northwest Persia : 2 infantry

    Production/PUs Summary :

    Germans : 47 / 63
        Russians : 25 / 31
        Japanese : 62 / 78
        Americans : 57 / 78
        Chinese : 4 / 6
        British : 33 / 33
        UK_Pacific : 2 / 0
        Italians : 14 / 14
        ANZAC : 14 / 22
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from United Kingdom to 110 Sea Zone
                1 infantry moved from Iraq to Persia
                1 infantry moved from Iraq to Persia
                1 fighter moved from 110 Sea Zone to United Kingdom

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 1 fighter and 2 infantry
        Morocco : 2 infantry
        Persia : 2 infantry
        98 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 47 / 63
        Russians : 25 / 31
        Japanese : 62 / 78
        Americans : 57 / 78
        Chinese : 4 / 6
        British : 33 / 33
        UK_Pacific : 2 / 0
        Italians : 14 / 14
        ANZAC : 14 / 22
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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