No scrambles, let’s have some fun!
14L G40 Bold (allies +17) v Cow (axis) - game 2
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@Cow:
Could have been in middle east, china, or india. Am I supposed to wait for him to make up his mind? Pretty sure it crashes.
the aircraft do not crash, that much is certain cow. since italy did absolutely nothing that had any impact on the pacific, i just landed them where i intended to land them. i simply clicked through the tripleA prompt to land planes by accident apparently. however, tripleA should not allow you not to land planes if you have a legal landing spot.
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why are you making such a big deal out of this anyway? i said i would allow your G3 edit but that I want to play with no future edits until i have used three myself, then we should go 1 for 1. this is semi-friendly - in the past you have imposed immediate no edit requirements right out of thin air, saying every tripleA post is final, no noncom edits period. what gives?
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i can’t imagine who would have told you that your planes that you didn’t land when you had legal landing spots were just DEAD (crash and burn) but you were sure taken pretty hard. hope that was not a game that mattered. unless that is a rule you agreed to prior to game start, it’s certainly not supported by the ruleset.
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He put his opinion in the FAQ. Diverted from answering the question.
I will wait for an official ruling. I had one before that said the planes are removed.
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@Cow:
He put his opinion in the FAQ. Diverted from answering the question.
I will wait for an official ruling. I had one before that said the planes are removed.
doesnt really matter since you continued the game after the edit without saying anything. so regardless, the edit stands. however, i also assure you that the unlanded planes are not allowed for by the ruleset and any reasonable player would allow them without question, as you did. now, what do you believe I am doing that is so unreasonable that you want to raise a stink about this unlanded planes issue?
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@Cow:
He put his opinion in the FAQ. Diverted from answering the question.
I will wait for an official ruling. I had one before that said the planes are removed.
doesnt really matter since you continued the game after the edit without saying anything. so regardless, the edit stands. however, i also assure you that the unlanded planes are not allowed for by the ruleset and any reasonable player would allow them without question, as you did. now, what do you believe I am doing that is so unreasonable that you want to raise a stink about this unlanded planes issue?
as a follow up, just to make sure you saw it since you so often miss things that are being directly stated to you, I AM ALLOWING YOUR G3 EDIT……
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well, i’m ready with my R3 so just let me know when you are ready to resume. i get 3 noncom edits, then we go 1 for 1 from that point on.
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whenever you are ready to stop being petty and get off your stalling tactics let me know. i will check back in two or three days from now. Hopefully you can reach Jenn and get a ruling before then. Just know that when you rolled dice with german accepting the uk pacific edit, that’s a dead issue.
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in other words, if the moderators were to rule that planes that are not landed when they can legally be landed are lost if the opponent refuses to allow them to be edited back, then it would not apply to this situation because you clearly accepted the edit by rolling with germany.
again, all i am saying is i want the edits to be equal on both sides in our game. this is being imminently more reasonable than the stunts you’ve pulled in the past. certainly not strict, but keep trying if you wish.
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wow - i can only imagine that you are very nervous to lose this tiebreaking game between us. you refuse to proceed with equal noncom edits and you are trying to use a technicality you will certainly lose to delay the game to wait for a moderator ruling. all fine with me, just surprised that you actually recognize how bad of shape you are in here. desperation time i guess? :|
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In regards to edits, I say any edit required to abide by the rules (such as moving a carrier to pick up planes that have no other legal landing zone) has to be allowed if the carrier can legally make it there (i.e. was not in combat, or some other disqualifier to moving to pick up the planes.) This is in accordance to the rules of the game.
All other edits are at the consent of your opponent. It is, ultimately, the player’s responsibility to make sure the map is the way he (or she) wants it to be before finally posting it. Honestly, it is one of the things I dislike about TripleA because sometimes you don’t see something until you start placing units and if you go back it says “EDIT” on it. So generally, I am inclined to allow any edits in the final post without quibble, as long as they were done through TripleA and were posted along with the NCM, Place Units and Collect Income phases.
League Rules on Edits: Edits are allowed after placing the last post of your round as long as they occur before the next round begins. In this situation, it seems it would behoove Boldfresh to immediately type “starting my turn now” right after he sees Cow is finished with his turn. At that point he could insist that Cow not make a non-com edit (provided the edit does not conflict with those needed to follow the rules of the game.)
The way I see it, something like:
German Round 5
I have 108 IPC to Spend
(more to follow)That clearly stipulates you have seen the map as it is, you are planning your turn, and you would not appreciate any changes at this time. The point of editing is to catch something you missed in the heat, not something you noticed a day later, in my opinion.
So there, that is my opinion, as asked for by Bold. It is in concurrence to Gamerman’s of course.
As of now, I am giving Cow until 5 PM EST (GMT -5) to make edits, then Boldfresh may post Russia 3. -
looks like we are good to go then. R3 posting soon.
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The UK fighters and tac that were lost over Burma belong back on the board. The aircraft must be landed during noncom and can not be lost. It should not even be an issue.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 4 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Russians
1 armour moved from Novgorod to Karelia
1 armour moved from Novgorod to Vyborg
1 armour moved from Vyborg to Finland
1 armour moved from Karelia to Finland
1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber moved from Novgorod to Finland
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 115 Sea Zone to 113 Sea Zone -
scramble z113?
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ok we got our ruling time to continue the butt-kicking. stap it on cow and you better pray for your best cowluck ever.
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scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 4 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Russians
1 armour moved from Novgorod to Karelia
1 armour moved from Novgorod to Vyborg
1 armour moved from Vyborg to Finland
1 armour moved from Karelia to Finland
1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber moved from Novgorod to Finland
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 115 Sea Zone to 113 Sea ZoneCombat - Russians
Russians creates battle in territory 125 Sea Zone
Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
Germans win with 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -18
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Finland
Russians attack with 3 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 9 infantry
Russians win, taking Finland from Germans with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 9 infantry
Casualties for Russians: 1 armour and 3 mech_infantrys
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
3 infantry moved from Novgorod to Belarus
2 fighters and 1 tactical_bomber moved from Finland to Belarus
1 artillery and 15 infantry moved from Bryansk to Belarus
7 mech_infantrys moved from Russia to Belarus
1 infantry moved from Rostov to Tambov
1 submarine moved from 125 Sea Zone to 112 Sea ZonePlace Units - Russians
1 infantry placed in Novgorod
4 artilleries, 2 infantry and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 41 PUs; end with 41 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs -
COWLUCK is very strong - it takes great determination and strategy to overcome.
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the germans are really letting you down - i hope the japanese can shoulder the entire load… :|





