Use latest map please.
Whackamatt (Axis) vs. Degrasse (Allies +9) 14L
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 9 infantry and 1 tactical_bomber; Remaining resources: 5 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Java to 42 Sea Zone
1 fighter moved from 42 Sea Zone to 44 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to Celebes
3 fighters moved from 42 Sea Zone to Celebes
2 fighters and 2 tactical_bombers moved from Kwangtung to Philippines
3 armour moved from Kiangsu to Kwangsi
1 bomber moved from Kwangtung to Kwangsi
3 armour moved from Kwangtung to Kwangsi
2 tactical_bombers moved from Kwangtung to Kwangsi
1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 cruiser moved from 42 Sea Zone to 34 Sea Zone
2 battleships, 7 carriers, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from RussiansCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 7 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Americans defend with 1 transport
Japanese win with 2 battleships, 7 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Celebes
Japanese attack with 3 fighters and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Kwangsi
Japanese attack with 6 armour, 1 bomber and 2 tactical_bombers
British defend with 3 artilleries and 2 infantry
Japanese win, taking Kwangsi from Chinese with 4 armour, 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 armour
Casualties for British: 3 artilleries and 2 infantry
Battle in Philippines
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
1 fighter moved from 44 Sea Zone to 35 Sea Zone
3 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
2 tactical_bombers moved from Philippines to 35 Sea Zone
2 tactical_bombers moved from Kwangsi to 35 Sea Zone
1 bomber moved from Kwangsi to Kwangtung
1 artillery and 2 infantry moved from Central Mongolia to Chahar
1 aaGun, 3 artilleries and 3 infantry moved from Jehol to Chahar
2 armour moved from Manchuria to ChaharPlace Units - Japanese
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
3 infantry placed in Manchuria
1 fighter and 1 tactical_bomber placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 53 PUs; end with 58 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from Morocco to 92 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 3 infantry moved from 95 Sea Zone to Southern Italy
3 transports moved from 91 Sea Zone to 92 Sea Zone
2 artilleries and 3 infantry moved from Morocco to 92 Sea Zone
1 mech_infantry moved from Morocco to 92 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 95 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 95 Sea Zone to Northern Italy
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Morocco to 92 Sea Zone
1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 mech_infantry moved from 93 Sea Zone to Southern France
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 26 Sea Zone to 22 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
3 fighters moved from 33 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
4 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from Morocco to 92 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 3 infantry moved from 95 Sea Zone to Southern Italy
3 transports moved from 91 Sea Zone to 92 Sea Zone
2 artilleries and 3 infantry moved from Morocco to 92 Sea Zone
1 mech_infantry moved from Morocco to 92 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 95 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 95 Sea Zone to Northern Italy
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Morocco to 92 Sea Zone
1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 mech_infantry moved from 93 Sea Zone to Southern France
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 26 Sea Zone to 22 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
3 fighters moved from 33 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
4 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in Northern Italy
Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry
Italians defend with 1 artillery, 1 factory_major, 2 infantry and 1 mech_infantry
Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Northern Italy, round 2 : 2/6 hits
Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Northern Italy, round 2 : 1/4 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Northern Italy, round 3 : 2/5 hits
Italians roll dice for 1 artillery and 1 mech_infantry in Northern Italy, round 3 : 1/2 hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the Americans lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Americans: 2 infantry
Battle in Java
Battle in Southern France
Battle in 34 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 cruiser
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 cruiser in 34 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 cruiser owned by the Japanese lost in 34 Sea Zone
Americans win, taking Java from Japanese, taking Southern France from Germans with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 cruiser
Casualties for Americans: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 22 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern Italy
Americans attack with 1 artillery and 3 infantry
Italians defend with 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
Americans roll dice for 1 artillery and 3 infantry in Southern Italy, round 2 : 1/4 hits
Italians roll dice for 1 aaGun and 1 bomber in Southern Italy, round 2 : 0/1 hits
1 aaGun owned by the Italians lost in Southern Italy
Americans roll dice for 1 artillery and 3 infantry in Southern Italy, round 3 : 2/4 hits
Italians roll dice for 1 bomber in Southern Italy, round 3 : 0/1 hits
1 bomber owned by the Italians lost in Southern Italy
Americans captures 21PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 17
Casualties for Italians: 1 aaGun and 1 bomberNon Combat Move - Americans
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
2 fighters moved from 22 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 34 Sea Zone to 45 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 cruiser moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 22 Sea Zone to 33 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
Americans collect 69 PUs (1 lost to blockades); end with 90 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 110 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Paulau Island : 1 flag
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour, 3 infantry and 2 mech_infantrys
Midway : 1 airfield
Celebes : 1 flag
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 armour and 1 infantry
42 Sea Zone : 1 transport
45 Sea Zone : 1 destroyer
33 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 5 fighters and 1 tactical_bomber
34 Sea Zone : 1 cruiser
26 Sea Zone : 2 destroyers and 1 transport
22 Sea Zone : 1 flag, 1 destroyer and 1 submarine
10 Sea Zone : 1 carrier, 1 destroyer and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Morocco : 1 flag, 1 airfield
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
Northern Italy : 1 flag, 2 artilleries, 1 factory_minor, 1 infantry and 1 mech_infantry
Southern Italy : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
96 Sea Zone : 1 submarine
95 Sea Zone : 1 destroyer, 1 submarine and 5 transports
94 Sea Zone : 1 submarine
93 Sea Zone : 1 flag, 1 submarine and 1 transport
Brazil : 1 flag, 2 infantry
91 Sea Zone : 1 carrier, 2 destroyers and 1 fighterProduction/PUs Summary :
Germans : 44 / 60
Russians : 27 / 31
Japanese : 49 / 58
Americans : 70 / 110
Chinese : 10 / 17
British : 31 / 36
UK_Pacific : 11 / 9
Italians : 8 / 0
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 11 times
6 was rolled 4 times
Average roll : 3.462
Median : 4.000
Variance : 1.553
Standard Deviation : 1.246
Total rolls : 39Null / Other
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
Average roll : 3.875
Median : 4.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Americans Combat
1 was rolled 9 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 27 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 artillery moved from Kweichow to Anhwe
2 artilleries and 2 infantry moved from Kweichow to HunanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 3 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsTerritory Summary for Chinese :
Kiangsi : 2 artilleries and 4 infantry
Hunan : 2 artilleries and 2 infantry
Anhwe : 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 44 / 60
Russians : 27 / 31
Japanese : 47 / 58
Americans : 70 / 110
Chinese : 12 / 18
British : 31 / 36
UK_Pacific : 11 / 9
Italians : 8 / 0
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 11 times
6 was rolled 4 times
Average roll : 3.462
Median : 4.000
Variance : 1.553
Standard Deviation : 1.246
Total rolls : 39Null / Other
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
Average roll : 3.875
Median : 4.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Americans Combat
1 was rolled 9 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 27 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - British
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
3 armour moved from Trans-Jordan to Egypt
3 mech_infantrys moved from Persia to Trans-Jordan
5 armour, 1 artillery, 3 fighters, 3 infantry, 15 mech_infantrys and 1 tactical_bomber moved from Egypt to Alexandria
1 mech_infantry moved from Yunnan to French Indo China
1 mech_infantry moved from Yunnan to Hopei
3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 3 artilleries, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
3 armour moved from Trans-Jordan to Egypt
3 mech_infantrys moved from Persia to Trans-Jordan
5 armour, 1 artillery, 3 fighters, 3 infantry, 15 mech_infantrys and 1 tactical_bomber moved from Egypt to Alexandria
1 mech_infantry moved from Yunnan to French Indo China
1 mech_infantry moved from Yunnan to Hopei
3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy BordeauxCombat - British
Battle in Normandy Bordeaux
British attack with 3 fighters, 3 infantry and 1 mech_infantry
Italians defend with 2 armour, 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 3 fighters, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 4/7 hits
Italians roll dice for 2 armour and 1 artillery in Normandy Bordeaux, round 2 : 2/3 hits
2 infantry owned by the British, 1 artillery owned by the Italians and 2 armour owned by the Italians lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Italians with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for British: 2 infantry
Casualties for Italians: 2 armour and 1 artillery
Battle in Alexandria
British attack with 5 armour, 1 artillery, 3 fighters, 3 infantry, 15 mech_infantrys and 1 tactical_bomber
Germans defend with 2 armour, 1 artillery, 1 fighter and 2 infantry; Italians defend with 3 armour, 3 artilleries, 5 infantry and 1 mech_infantry
British roll dice for 5 armour, 1 artillery, 3 fighters, 3 infantry, 15 mech_infantrys and 1 tactical_bomber in Alexandria, round 2 : 8/28 hits
Italians roll dice for 5 armour, 4 artilleries, 1 fighter, 7 infantry and 1 mech_infantry in Alexandria, round 2 : 9/18 hits
3 infantry owned by the British, 2 infantry owned by the Germans, 1 mech_infantry owned by the Italians, 6 mech_infantrys owned by the British and 5 infantry owned by the Italians lost in Alexandria
British roll dice for 5 armour, 1 artillery, 3 fighters, 9 mech_infantrys and 1 tactical_bomber in Alexandria, round 3 : 5/19 hits
Italians roll dice for 5 armour, 4 artilleries and 1 fighter in Alexandria, round 3 : 3/10 hits
3 artilleries owned by the Italians, 3 mech_infantrys owned by the British, 1 artillery owned by the Germans and 1 armour owned by the Italians lost in Alexandria
British roll dice for 5 armour, 1 artillery, 3 fighters, 6 mech_infantrys and 1 tactical_bomber in Alexandria, round 4 : 6/16 hits
Italians roll dice for 4 armour and 1 fighter in Alexandria, round 4 : 4/5 hits
2 armour owned by the Germans, 4 mech_infantrys owned by the British, 2 armour owned by the Italians and 1 fighter owned by the Germans lost in Alexandria
British win, taking Alexandria from Italians with 5 armour, 1 artillery, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Germans: 2 armour, 1 artillery, 1 fighter and 2 infantry
Casualties for British: 3 infantry and 13 mech_infantrys
Casualties for Italians: 3 armour, 3 artilleries, 5 infantry and 1 mech_infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Alexandria to Egypt
2 aaGuns and 12 infantry moved from India to Burma
3 artilleries and 2 infantry moved from Malaya to Shan State
3 fighters moved from Normandy Bordeaux to United KingdomPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
1 transport placed in 110 Sea Zone
3 artilleries and 1 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5,1,4,5,4
UK_Pacific collect 9 PUs (2 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 2 mech_infantrysTerritory Summary for British and UK_Pacific :
Siam : 1 flag
Hopei : 1 mech_infantry
Shan State : 3 artilleries and 2 infantry
Burma : 2 aaGuns and 12 infantry
India : 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
Malaya : 1 harbour
French Indo China : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 3 mech_infantrys
Alexandria : 5 armour, 1 artillery and 2 mech_infantrys
Gibraltar : 1 airfield, 1 armour and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 fighters, 1 harbour, 2 mech_infantrys and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Italian Somaliland : 1 flag, 1 mech_infantry
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Eire : 1 flag
Eastern Persia : 1 flag
Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
110 Sea Zone : 1 destroyer and 3 transportsProduction/PUs Summary :
Germans : 44 / 60
Russians : 27 / 31
Japanese : 47 / 58
Americans : 70 / 110
Chinese : 12 / 18
British : 33 / 33
UK_Pacific : 11 / 10
Italians : 6 / 0
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 29 times
2 was rolled 21 times
3 was rolled 25 times
4 was rolled 27 times
5 was rolled 35 times
6 was rolled 20 times
Average roll : 3.497
Median : 4.000
Variance : 0.981
Standard Deviation : 0.990
Total rolls : 157Null / Other
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 3.500
Median : 4.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 3.500
Median : 4.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8British Combat
1 was rolled 6 times
2 was rolled 13 times
3 was rolled 16 times
4 was rolled 12 times
5 was rolled 10 times
6 was rolled 13 times
Average roll : 3.657
Median : 3.500
Variance : 0.870
Standard Deviation : 0.933
Total rolls : 70Italians Combat
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 13 times
6 was rolled 3 times
Average roll : 3.341
Median : 4.000
Variance : 1.628
Standard Deviation : 1.276
Total rolls : 44Americans Combat
1 was rolled 9 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 27 -
I concede sir, well-played. Way to gamble on the destruction of the Axis Europe fleet. The odds were against you, but you won!
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Thank you, Whack, I was really intrigued by your Fortress Med strategy. Do you think you would have been better off by delaying your attack on Russia?
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It’s really just the long-play, trying to maintain the economic advantage and wearing you down with ICs. It worked to the point that you felt compelleted to attack my Atlantic fleet at great risk. I would have been better off had your 25% chance of sinking my fleet had worked in my favor. Then I wouldn’t have chanced my 50% attack of German stack vs. Russian stack. I would have been ahead of your fleet by a wide margin, allowing more ICs to flow to the East.
I would just make sure and place an equal amount of units (or more) on the Eastern front and stay on top of the US fleet until victory. Eventually I foresaw the Japanese fleet breaking through, as so much US money was going to Europe in a (hopefully) ineffective manner. Japan’s job is just to hold on, so it’s not a one-front war for the Allies.
But, since I lost the (Europe) fleet, my slow and protected build up in Africa was shut off as well.
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I’m going to ponder your Fort Med strategy for those few games where I play the axis. Would defending sea zone 92 instead of 91 and placing the airfield in Algeria instead of Morocco be better?
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SZ 91 is of way more importance, strategically.
When I build a navy as Germany, it’s main goal is the delaying of the US/UK fleet landing in Europe/Africa. When I play as I did this game, the goal is to out-right stop them and have superiority. I feel that if you’re going to take your Rd1 fleet and sail it into the Med, why not use those ICs vs. Russia, and build a fleet via South France or Yugoslavia instead?
If you defend 92 instead…
- you give the US access to Gibraltar. The US can build many transports and take it. (it’s very hard to get more land units in Gibraltar than the US can bring, unless maybe you’re marching through Spain.
- you can’t counterattack with your navy when they take Gibraltar. You’re trapped in the Med.
- they gain the NB in Gibraltar, uncontested, and can then go on to attack Norway, Western Germany, Denmark, Normandy, Belgium.
- when the US takes Gib, that’s 3 less planes to help you scramble when they attack 92.
The pros of 91…
- You can reinforce from 5 factories in one turn: Normandy, Wester Germany, Southern France, Northern Italy, Souther Italy.
- If you stay ahead of their navy, you no longer need land units to defend your coastal territories. No more stacks of inf in France and Germany, the money of which instead supports your navy.
3) The US/UK forces are divided. While you may not be able to attack them outright, it is much tougher for them to get the upper hand when the US must attack, then the UK. 1-2 punches are less effective.
4) Protecting 91 means the US/UK can’t get forces into North Africa. - with transports, you threaten England, Eastern US, Brazil, Canada, Mexico, the West Indies.
The key is denying them Gibraltar altogether. Once they have it, they’re threatening a VC in Italy, and a possible 1-2 punch of Us taking Denmark, the UK taking Germany.





