scramble ?
Whackamatt (Axis) vs. Degrasse (Allies +9) 14L
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Yunnan to French Indo China
Russians take French Indo China from Japanese
8 infantry moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Central Mongolia
Russians take Central Mongolia from Japanese
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
2 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Western Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 artillery moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
1 artillery and 2 infantry moved from Bryansk to Ukraine
1 artillery and 2 infantry moved from Smolensk to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
1 fighter moved from Russia to Archangel
1 infantry moved from Russia to SmolenskCombat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer and 1 transport
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer and 1 transport in 113 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 3 armour and 1 factory_minor
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/5 hits
Germans roll dice for 3 armour in Ukraine, round 2 : 2/3 hits
2 infantry owned by the Russians and 3 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 3 armour
Casualties for Russians: 2 infantry
Battle in Archangel
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Archangel, round 2 : 1/4 hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Archangel, round 3 : 1/4 hits
Germans roll dice for 1 artillery in Archangel, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Hopei
Russians attack with 8 infantry
Japanese defend with 1 armour and 1 artillery
Russians roll dice for 8 infantry in Hopei, round 2 : 2/8 hits
Japanese roll dice for 1 armour and 1 artillery in Hopei, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 armour owned by the Japanese and 1 artillery owned by the Japanese lost in Hopei
Russians win, taking Hopei from Japanese with 7 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour and 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Suiyuyan to Hopei
3 infantry moved from Russia to Vologda
6 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 fighter moved from Archangel to RussiaPlace Units - Russians
2 artilleries and 8 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUsTerritory Summary for Russians :
Hopei : 2 aaGuns and 7 infantry
Kazakhstan : 2 infantry
French Indo China : 1 flag, 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag, 1 infantry
Tsagaan Olom : 1 flag
Anglo Egyptian Sudan : 1 mech_infantry
Bryansk : 9 artilleries and 23 infantry
Archangel : 1 artillery and 1 infantry
Eastern Poland : 1 artillery
Bessarabia : 1 infantry
Russia : 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 8 infantry and 1 tactical_bomber
Ukraine : 1 artillery and 1 factory_minor
Vologda : 3 infantry
Volgograd : 1 factory_minor and 1 infantry
Smolensk : 1 infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 49 / 61
Russians : 29 / 37
Japanese : 50 / 68
Americans : 52 / 72
Chinese : 10 / 13
British : 31 / 33
UK_Pacific : 11 / 3
Italians : 14 / 27
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.485
Median : 4.000
Variance : 0.281
Standard Deviation : 0.530
Total rolls : 33Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8Russians Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.696
Median : 4.000
Variance : 0.773
Standard Deviation : 0.879
Total rolls : 23 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 9 armour, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Kwangsi
2 tactical_bombers moved from 37 Sea Zone to Java
1 fighter moved from 37 Sea Zone to Java
1 transport moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 carriers moved from 37 Sea Zone to 42 Sea Zone
2 battleships and 2 cruisers moved from 20 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
5 carriers and 1 fighter moved from 20 Sea Zone to 42 Sea Zone
1 armour moved from Chahar to Hunan
1 armour moved from Kweichow to Hunan
1 artillery and 3 infantry moved from Chahar to Central Mongolia
2 tactical_bombers moved from 20 Sea Zone to Hunan
2 bombers moved from Philippines to Hunan
2 fighters moved from 20 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 transport
ANZAC defend with 1 cruiser and 1 transport; Americans defend with 1 destroyer
Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 27
Casualties for ANZAC: 1 cruiser and 1 transport
Casualties for Americans: 1 destroyer
Battle in Kwangsi
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 armour and 1 mech_infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Java
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery
Japanese win, taking Java from ANZAC with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Battle in Central Mongolia
Japanese attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Japanese win, taking Central Mongolia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Hunan
Japanese attack with 2 armour, 2 bombers and 2 tactical_bombers
British defend with 3 armour, 1 artillery and 1 mech_infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -20
Casualties for Japanese: 2 armour, 1 bomber and 2 tactical_bombers
Casualties for British: 3 armour, 1 artillery and 1 mech_infantryNon Combat Move - Japanese
1 bomber moved from Hunan to Kwangtung
2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
3 artilleries and 3 infantry moved from Manchuria to Jehol
2 tactical_bombers moved from Japan to Kwangtung
1 fighter and 2 tactical_bombers moved from Java to 42 Sea ZonePlace Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
3 armour placed in Kwangtung
3 armour placed in Kiangsu
3 armour placed in ManchuriaTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 artilleries and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 destroyer, 5 infantry, 2 mech_infantrys, 4 submarines and 5 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from United Kingdom to 94 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - Americans
Battle in Celebes
Battle in 94 Sea Zone
Americans attack with 1 bomber
Germans defend with 2 destroyers and 1 transport; Italians defend with 1 transport
Americans roll dice for 1 bomber in 94 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 destroyers and 2 transports in 94 Sea Zone, round 2 : 1/2 hits
1 bomber owned by the Americans lost in 94 Sea Zone
Germans win, taking Celebes from Japanese with 2 destroyers and 2 transports remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in Morocco
Americans attack with 3 artilleries, 7 infantry and 2 mech_infantrys
Italians defend with 1 airfield and 1 armour
Americans roll dice for 3 artilleries, 7 infantry and 2 mech_infantrys in Morocco, round 2 : 4/12 hits
Italians roll dice for 1 armour in Morocco, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 3 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Americans: 1 infantry
Battle in PhilippinesNon Combat Move - Americans
1 destroyer moved from 34 Sea Zone to 33 Sea Zone
1 destroyer moved from 45 Sea Zone to 33 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
4 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
2 destroyers and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 fighter placed in Eastern United States
1 carrier and 2 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Paulau Island : 1 flag
Philippines : 1 airfield, 1 harbour and 1 infantry
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour, 2 infantry and 2 mech_infantrys
Midway : 1 airfield
Celebes : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 armour and 1 infantry
44 Sea Zone : 1 transport
33 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 1 transport
35 Sea Zone : 1 transport
26 Sea Zone : 4 destroyers and 1 submarine
10 Sea Zone : 2 destroyers and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Morocco : 1 flag, 1 airfield, 3 artilleries, 6 infantry and 2 mech_infantrys
101 Sea Zone : 1 carrier and 2 destroyers
Brazil : 1 flag, 2 infantry
91 Sea Zone : 1 destroyer, 4 submarines and 6 transportsProduction/PUs Summary :
Germans : 49 / 61
Russians : 28 / 37
Japanese : 51 / 61
Americans : 58 / 83
Chinese : 9 / 13
British : 31 / 33
UK_Pacific : 11 / 3
Italians : 13 / 27
ANZAC : 10 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.875
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16Germans Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
2 infantry moved from Szechwan to Kweichow
1 infantry moved from Yunnan to HunanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 artilleries placed in KweichowTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsTerritory Summary for Chinese :
Kweichow : 3 artilleries and 3 infantry
Hunan : 1 infantryProduction/PUs Summary :
Germans : 49 / 61
Russians : 28 / 37
Japanese : 50 / 61
Americans : 58 / 83
Chinese : 10 / 17
British : 31 / 33
UK_Pacific : 11 / 3
Italians : 13 / 27
ANZAC : 10 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.875
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16Germans Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 destroyer, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
2 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 artilleries and 3 infantry moved from Yunnan to Kwangsi
2 artilleries and 2 infantry moved from Shan State to Malaya
1 mech_infantry moved from Siam to Yunnan
1 mech_infantry moved from India to Yunnan
5 infantry moved from Burma to India
1 infantry moved from Trans-Jordan to Egypt
1 fighter and 1 tactical_bomber moved from Ethiopia to EgyptCombat - British
Battle in Kwangsi
British attack with 3 artilleries and 3 infantry
Japanese defend with 1 artillery
British roll dice for 3 artilleries and 3 infantry in Kwangsi, round 2 : 2/6 hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Battle in Holland BelgiumNon Combat Move - British
3 mech_infantrys moved from Trans-Jordan to Egypt
3 armour moved from Persia to Trans-JordanPlace Units - British
3 mech_infantrys placed in Persia
1 fighter and 1 infantry placed in United Kingdom
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 36 PUs; end with 36 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6,4,2,4,5
UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 1 infantryTerritory Summary for British and UK_Pacific :
Kwangsi : 3 artilleries and 2 infantry
Siam : 1 flag
Yunnan : 2 mech_infantrys
India : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 12 infantry
Malaya : 3 artilleries, 1 harbour and 2 infantry
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 3 armour
Gibraltar : 1 airfield, 1 armour and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 armour, 1 artillery, 3 fighters, 1 harbour, 3 infantry, 15 mech_infantrys and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 8 infantry and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Holland Belgium : 1 flag, 2 infantry
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Eire : 1 flag
Eastern Persia : 1 flag
Persia : 1 flag, 1 factory_minor and 3 mech_infantrys
110 Sea Zone : 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 44 / 61
Russians : 28 / 37
Japanese : 49 / 61
Americans : 58 / 83
Chinese : 11 / 17
British : 36 / 36
UK_Pacific : 11 / 9
Italians : 13 / 27
ANZAC : 10 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 9 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.361
Median : 4.000
Variance : 0.514
Standard Deviation : 0.717
Total rolls : 36Null / Other
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.857
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.857
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Germans Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.000
Standard Deviation : 0.000
Total rolls : 6Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
1 armour moved from Northern Italy to Normandy Bordeaux
1 armour moved from Northern Italy to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 2 armour, 1 artillery and 1 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Normandy Bordeaux from British with 2 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from Southern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Tobruk
1 aaGun moved from Libya to Tobruk
1 armour moved from Tunisia to Tobruk
1 infantry moved from Tunisia to Libya
2 infantry moved from Northern Italy to Western Germany
2 aaGuns moved from Northern Italy to Western GermanyPlace Units - Italians
1 artillery, 2 infantry and 1 mech_infantry placed in Northern Italy
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from 46 Sea Zone to Caroline Islands
1 fighter moved from Dutch New Guinea to 33 Sea Zone
2 carriers, 2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea ZoneNon Combat Move - ANZAC
1 armour and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 artillery and 2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 fighter moved from Gibraltar to 96 Sea ZoneCombat - French
Battle in 96 Sea Zone
French attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - French
1 fighter moved from 96 Sea Zone to EgyptTurn Complete - French
Territory Summary for French :
Egypt : 1 fighter and 2 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 44 / 61
Russians : 28 / 37
Japanese : 49 / 61
Americans : 58 / 83
Chinese : 11 / 17
British : 34 / 36
UK_Pacific : 11 / 9
Italians : 15 / 21
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 2 destroyers, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Novgorod to Archangel
1 fighter moved from Alexandria to Anglo Egyptian Sudan
2 destroyers and 1 transport moved from 94 Sea Zone to 97 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from Western Germany to Holland Belgium
3 armour moved from Romania to Bessarabia
2 infantry moved from Belarus to Eastern Poland
2 infantry moved from Belarus to Smolensk
1 tactical_bomber moved from Novgorod to Archangel
1 bomber moved from Novgorod to Smolensk
1 bomber moved from Novgorod to Eastern Poland
1 bomber moved from Novgorod to Ukraine
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 fighter moved from Western Germany to 125 Sea ZoneCombat - Germans
Battle in Archangel
Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans win, taking Archangel from Russians with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Smolensk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 3 armour
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anglo Egyptian Sudan
Germans attack with 1 fighter
Russians defend with 1 mech_infantry
Germans win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Holland Belgium
Germans attack with 1 armour, 1 artillery and 1 mech_infantry
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 1 armour and 1 artillery remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Eastern Poland
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 artillery
Germans win, taking Eastern Poland from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Strategic bombing raid in Ukraine
1 bomber killed by AA
Bombing raid in Ukraine causes 0 damage total.Non Combat Move - Germans
1 bomber moved from Eastern Poland to Western Germany
1 bomber moved from Smolensk to Western Germany
1 tactical_bomber moved from Archangel to Novgorod
6 aaGuns, 4 armour, 9 artilleries and 2 infantry moved from Belarus to Novgorod
2 infantry moved from Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 fighter moved from Anglo Egyptian Sudan to Alexandria
1 infantry moved from Libya to Tobruk
1 fighter moved from 125 Sea Zone to Western GermanyPlace Units - Germans
2 destroyers placed in 113 Sea Zone
1 fighter placed in Western Germany
3 infantry placed in Novgorod
1 armour, 1 artillery and 1 infantry placed in Romania
1 infantry placed in Western Germany
1 artillery and 2 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 bombers
EDIT: Adding units owned by Germans to Germany: 2 bombers
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 infantry moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Russia to Smolensk
3 infantry moved from Vologda to Archangel
2 fighters and 1 tactical_bomber moved from Russia to Archangel
1 infantry moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 4 : 1/3 hits
Germans roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Archangel, round 2 : 2/6 hits
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits
2 infantry owned by the Germans lost in Archangel
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Archangel, round 3 : 1/6 hits
Germans roll dice for 1 artillery in Archangel, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Archangel to Russia
1 infantry moved from Bryansk to Western Ukraine
4 infantry moved from Bryansk to Ukraine
6 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from Volgograd to Kazakhstan
2 aaGuns and 7 infantry moved from Hopei to Suiyuyan
1 artillery and 2 infantry moved from Russia to Vologda
3 infantry moved from Russia to Smolensk
2 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Western Ukraine
8 artilleries and 9 infantry moved from Bryansk to SmolenskPlace Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUsTerritory Summary for Russians :
Yunnan : 1 infantry
Suiyuyan : 2 aaGuns and 7 infantry
Kazakhstan : 1 infantry
French Indo China : 1 flag
Olgiy : 1 flag
Dzavhan : 1 flag
Tsagaan Olom : 1 flag
Belarus : 1 infantry
Archangel : 2 infantry
Russia : 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 3 infantry and 1 tactical_bomber
Ukraine : 2 artilleries, 1 factory_minor and 8 infantry
Western Ukraine : 1 artillery and 7 infantry
Novosibirsk : 2 infantry
Vologda : 1 artillery and 2 infantry
Volgograd : 1 armour, 1 factory_minor and 2 mech_infantrys
Smolensk : 9 artilleries and 13 infantry
Iraq : 1 flag
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 47 / 60
Russians : 28 / 31
Japanese : 49 / 61
Americans : 58 / 83
Chinese : 11 / 17
British : 31 / 36
UK_Pacific : 11 / 9
Italians : 15 / 21
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.833
Median : 4.000
Variance : 0.483
Standard Deviation : 0.695
Total rolls : 30Germans Combat
1 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.500
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8Russians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.955
Median : 4.000
Variance : 0.476
Standard Deviation : 0.690
Total rolls : 22 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 9 infantry and 1 tactical_bomber; Remaining resources: 5 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Java to 42 Sea Zone
1 fighter moved from 42 Sea Zone to 44 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to Celebes
3 fighters moved from 42 Sea Zone to Celebes
2 fighters and 2 tactical_bombers moved from Kwangtung to Philippines
3 armour moved from Kiangsu to Kwangsi
1 bomber moved from Kwangtung to Kwangsi
3 armour moved from Kwangtung to Kwangsi
2 tactical_bombers moved from Kwangtung to Kwangsi
1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 cruiser moved from 42 Sea Zone to 34 Sea Zone
2 battleships, 7 carriers, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from RussiansCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 7 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Americans defend with 1 transport
Japanese win with 2 battleships, 7 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Celebes
Japanese attack with 3 fighters and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Kwangsi
Japanese attack with 6 armour, 1 bomber and 2 tactical_bombers
British defend with 3 artilleries and 2 infantry
Japanese win, taking Kwangsi from Chinese with 4 armour, 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 armour
Casualties for British: 3 artilleries and 2 infantry
Battle in Philippines
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
1 fighter moved from 44 Sea Zone to 35 Sea Zone
3 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
2 tactical_bombers moved from Philippines to 35 Sea Zone
2 tactical_bombers moved from Kwangsi to 35 Sea Zone
1 bomber moved from Kwangsi to Kwangtung
1 artillery and 2 infantry moved from Central Mongolia to Chahar
1 aaGun, 3 artilleries and 3 infantry moved from Jehol to Chahar
2 armour moved from Manchuria to ChaharPlace Units - Japanese
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
3 infantry placed in Manchuria
1 fighter and 1 tactical_bomber placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 53 PUs; end with 58 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from Morocco to 92 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 3 infantry moved from 95 Sea Zone to Southern Italy
3 transports moved from 91 Sea Zone to 92 Sea Zone
2 artilleries and 3 infantry moved from Morocco to 92 Sea Zone
1 mech_infantry moved from Morocco to 92 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 95 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 95 Sea Zone to Northern Italy
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Morocco to 92 Sea Zone
1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 mech_infantry moved from 93 Sea Zone to Southern France
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 26 Sea Zone to 22 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
3 fighters moved from 33 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
4 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from Morocco to 92 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 3 infantry moved from 95 Sea Zone to Southern Italy
3 transports moved from 91 Sea Zone to 92 Sea Zone
2 artilleries and 3 infantry moved from Morocco to 92 Sea Zone
1 mech_infantry moved from Morocco to 92 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 95 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 95 Sea Zone to Northern Italy
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Morocco to 92 Sea Zone
1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 mech_infantry moved from 93 Sea Zone to Southern France
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 26 Sea Zone to 22 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
3 fighters moved from 33 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
4 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in Northern Italy
Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry
Italians defend with 1 artillery, 1 factory_major, 2 infantry and 1 mech_infantry
Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Northern Italy, round 2 : 2/6 hits
Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Northern Italy, round 2 : 1/4 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Northern Italy, round 3 : 2/5 hits
Italians roll dice for 1 artillery and 1 mech_infantry in Northern Italy, round 3 : 1/2 hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the Americans lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Americans: 2 infantry
Battle in Java
Battle in Southern France
Battle in 34 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 cruiser
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 cruiser in 34 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 cruiser owned by the Japanese lost in 34 Sea Zone
Americans win, taking Java from Japanese, taking Southern France from Germans with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 cruiser
Casualties for Americans: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 22 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern Italy
Americans attack with 1 artillery and 3 infantry
Italians defend with 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
Americans roll dice for 1 artillery and 3 infantry in Southern Italy, round 2 : 1/4 hits
Italians roll dice for 1 aaGun and 1 bomber in Southern Italy, round 2 : 0/1 hits
1 aaGun owned by the Italians lost in Southern Italy
Americans roll dice for 1 artillery and 3 infantry in Southern Italy, round 3 : 2/4 hits
Italians roll dice for 1 bomber in Southern Italy, round 3 : 0/1 hits
1 bomber owned by the Italians lost in Southern Italy
Americans captures 21PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 17
Casualties for Italians: 1 aaGun and 1 bomberNon Combat Move - Americans
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
2 fighters moved from 22 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 34 Sea Zone to 45 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 cruiser moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 22 Sea Zone to 33 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
Americans collect 69 PUs (1 lost to blockades); end with 90 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 110 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Paulau Island : 1 flag
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour, 3 infantry and 2 mech_infantrys
Midway : 1 airfield
Celebes : 1 flag
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 armour and 1 infantry
42 Sea Zone : 1 transport
45 Sea Zone : 1 destroyer
33 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 5 fighters and 1 tactical_bomber
34 Sea Zone : 1 cruiser
26 Sea Zone : 2 destroyers and 1 transport
22 Sea Zone : 1 flag, 1 destroyer and 1 submarine
10 Sea Zone : 1 carrier, 1 destroyer and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Morocco : 1 flag, 1 airfield
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
Northern Italy : 1 flag, 2 artilleries, 1 factory_minor, 1 infantry and 1 mech_infantry
Southern Italy : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
96 Sea Zone : 1 submarine
95 Sea Zone : 1 destroyer, 1 submarine and 5 transports
94 Sea Zone : 1 submarine
93 Sea Zone : 1 flag, 1 submarine and 1 transport
Brazil : 1 flag, 2 infantry
91 Sea Zone : 1 carrier, 2 destroyers and 1 fighterProduction/PUs Summary :
Germans : 44 / 60
Russians : 27 / 31
Japanese : 49 / 58
Americans : 70 / 110
Chinese : 10 / 17
British : 31 / 36
UK_Pacific : 11 / 9
Italians : 8 / 0
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 11 times
6 was rolled 4 times
Average roll : 3.462
Median : 4.000
Variance : 1.553
Standard Deviation : 1.246
Total rolls : 39Null / Other
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
Average roll : 3.875
Median : 4.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Americans Combat
1 was rolled 9 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 27 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 artillery moved from Kweichow to Anhwe
2 artilleries and 2 infantry moved from Kweichow to HunanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 3 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsTerritory Summary for Chinese :
Kiangsi : 2 artilleries and 4 infantry
Hunan : 2 artilleries and 2 infantry
Anhwe : 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 44 / 60
Russians : 27 / 31
Japanese : 47 / 58
Americans : 70 / 110
Chinese : 12 / 18
British : 31 / 36
UK_Pacific : 11 / 9
Italians : 8 / 0
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 11 times
6 was rolled 4 times
Average roll : 3.462
Median : 4.000
Variance : 1.553
Standard Deviation : 1.246
Total rolls : 39Null / Other
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
Average roll : 3.875
Median : 4.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Americans Combat
1 was rolled 9 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 27 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - British
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
3 armour moved from Trans-Jordan to Egypt
3 mech_infantrys moved from Persia to Trans-Jordan
5 armour, 1 artillery, 3 fighters, 3 infantry, 15 mech_infantrys and 1 tactical_bomber moved from Egypt to Alexandria
1 mech_infantry moved from Yunnan to French Indo China
1 mech_infantry moved from Yunnan to Hopei
3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 3 artilleries, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
3 armour moved from Trans-Jordan to Egypt
3 mech_infantrys moved from Persia to Trans-Jordan
5 armour, 1 artillery, 3 fighters, 3 infantry, 15 mech_infantrys and 1 tactical_bomber moved from Egypt to Alexandria
1 mech_infantry moved from Yunnan to French Indo China
1 mech_infantry moved from Yunnan to Hopei
3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy BordeauxCombat - British
Battle in Normandy Bordeaux
British attack with 3 fighters, 3 infantry and 1 mech_infantry
Italians defend with 2 armour, 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 3 fighters, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 4/7 hits
Italians roll dice for 2 armour and 1 artillery in Normandy Bordeaux, round 2 : 2/3 hits
2 infantry owned by the British, 1 artillery owned by the Italians and 2 armour owned by the Italians lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Italians with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for British: 2 infantry
Casualties for Italians: 2 armour and 1 artillery
Battle in Alexandria
British attack with 5 armour, 1 artillery, 3 fighters, 3 infantry, 15 mech_infantrys and 1 tactical_bomber
Germans defend with 2 armour, 1 artillery, 1 fighter and 2 infantry; Italians defend with 3 armour, 3 artilleries, 5 infantry and 1 mech_infantry
British roll dice for 5 armour, 1 artillery, 3 fighters, 3 infantry, 15 mech_infantrys and 1 tactical_bomber in Alexandria, round 2 : 8/28 hits
Italians roll dice for 5 armour, 4 artilleries, 1 fighter, 7 infantry and 1 mech_infantry in Alexandria, round 2 : 9/18 hits
3 infantry owned by the British, 2 infantry owned by the Germans, 1 mech_infantry owned by the Italians, 6 mech_infantrys owned by the British and 5 infantry owned by the Italians lost in Alexandria
British roll dice for 5 armour, 1 artillery, 3 fighters, 9 mech_infantrys and 1 tactical_bomber in Alexandria, round 3 : 5/19 hits
Italians roll dice for 5 armour, 4 artilleries and 1 fighter in Alexandria, round 3 : 3/10 hits
3 artilleries owned by the Italians, 3 mech_infantrys owned by the British, 1 artillery owned by the Germans and 1 armour owned by the Italians lost in Alexandria
British roll dice for 5 armour, 1 artillery, 3 fighters, 6 mech_infantrys and 1 tactical_bomber in Alexandria, round 4 : 6/16 hits
Italians roll dice for 4 armour and 1 fighter in Alexandria, round 4 : 4/5 hits
2 armour owned by the Germans, 4 mech_infantrys owned by the British, 2 armour owned by the Italians and 1 fighter owned by the Germans lost in Alexandria
British win, taking Alexandria from Italians with 5 armour, 1 artillery, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Germans: 2 armour, 1 artillery, 1 fighter and 2 infantry
Casualties for British: 3 infantry and 13 mech_infantrys
Casualties for Italians: 3 armour, 3 artilleries, 5 infantry and 1 mech_infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Alexandria to Egypt
2 aaGuns and 12 infantry moved from India to Burma
3 artilleries and 2 infantry moved from Malaya to Shan State
3 fighters moved from Normandy Bordeaux to United KingdomPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
1 transport placed in 110 Sea Zone
3 artilleries and 1 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5,1,4,5,4
UK_Pacific collect 9 PUs (2 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 2 mech_infantrysTerritory Summary for British and UK_Pacific :
Siam : 1 flag
Hopei : 1 mech_infantry
Shan State : 3 artilleries and 2 infantry
Burma : 2 aaGuns and 12 infantry
India : 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
Malaya : 1 harbour
French Indo China : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 3 mech_infantrys
Alexandria : 5 armour, 1 artillery and 2 mech_infantrys
Gibraltar : 1 airfield, 1 armour and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 fighters, 1 harbour, 2 mech_infantrys and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Italian Somaliland : 1 flag, 1 mech_infantry
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Eire : 1 flag
Eastern Persia : 1 flag
Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
110 Sea Zone : 1 destroyer and 3 transportsProduction/PUs Summary :
Germans : 44 / 60
Russians : 27 / 31
Japanese : 47 / 58
Americans : 70 / 110
Chinese : 12 / 18
British : 33 / 33
UK_Pacific : 11 / 10
Italians : 6 / 0
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 29 times
2 was rolled 21 times
3 was rolled 25 times
4 was rolled 27 times
5 was rolled 35 times
6 was rolled 20 times
Average roll : 3.497
Median : 4.000
Variance : 0.981
Standard Deviation : 0.990
Total rolls : 157Null / Other
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 3.500
Median : 4.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 3.500
Median : 4.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8British Combat
1 was rolled 6 times
2 was rolled 13 times
3 was rolled 16 times
4 was rolled 12 times
5 was rolled 10 times
6 was rolled 13 times
Average roll : 3.657
Median : 3.500
Variance : 0.870
Standard Deviation : 0.933
Total rolls : 70Italians Combat
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 13 times
6 was rolled 3 times
Average roll : 3.341
Median : 4.000
Variance : 1.628
Standard Deviation : 1.276
Total rolls : 44Americans Combat
1 was rolled 9 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 27 -
I concede sir, well-played. Way to gamble on the destruction of the Axis Europe fleet. The odds were against you, but you won!
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Thank you, Whack, I was really intrigued by your Fortress Med strategy. Do you think you would have been better off by delaying your attack on Russia?
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It’s really just the long-play, trying to maintain the economic advantage and wearing you down with ICs. It worked to the point that you felt compelleted to attack my Atlantic fleet at great risk. I would have been better off had your 25% chance of sinking my fleet had worked in my favor. Then I wouldn’t have chanced my 50% attack of German stack vs. Russian stack. I would have been ahead of your fleet by a wide margin, allowing more ICs to flow to the East.
I would just make sure and place an equal amount of units (or more) on the Eastern front and stay on top of the US fleet until victory. Eventually I foresaw the Japanese fleet breaking through, as so much US money was going to Europe in a (hopefully) ineffective manner. Japan’s job is just to hold on, so it’s not a one-front war for the Allies.
But, since I lost the (Europe) fleet, my slow and protected build up in Africa was shut off as well.
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I’m going to ponder your Fort Med strategy for those few games where I play the axis. Would defending sea zone 92 instead of 91 and placing the airfield in Algeria instead of Morocco be better?





