Test summary from TripleA, engine version: 2.7.15426, time: 8:05:46 PM
Savegame
Whackamatt (Axis) vs. Degrasse (Allies +9) 14L
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 artilleries and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 destroyer, 5 infantry, 2 mech_infantrys, 4 submarines and 5 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from United Kingdom to 94 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - Americans
Battle in Celebes
Battle in 94 Sea Zone
Americans attack with 1 bomber
Germans defend with 2 destroyers and 1 transport; Italians defend with 1 transport
Americans roll dice for 1 bomber in 94 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 destroyers and 2 transports in 94 Sea Zone, round 2 : 1/2 hits
1 bomber owned by the Americans lost in 94 Sea Zone
Germans win, taking Celebes from Japanese with 2 destroyers and 2 transports remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in Morocco
Americans attack with 3 artilleries, 7 infantry and 2 mech_infantrys
Italians defend with 1 airfield and 1 armour
Americans roll dice for 3 artilleries, 7 infantry and 2 mech_infantrys in Morocco, round 2 : 4/12 hits
Italians roll dice for 1 armour in Morocco, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 3 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Americans: 1 infantry
Battle in PhilippinesNon Combat Move - Americans
1 destroyer moved from 34 Sea Zone to 33 Sea Zone
1 destroyer moved from 45 Sea Zone to 33 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
4 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
2 destroyers and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 fighter placed in Eastern United States
1 carrier and 2 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Paulau Island : 1 flag
Philippines : 1 airfield, 1 harbour and 1 infantry
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour, 2 infantry and 2 mech_infantrys
Midway : 1 airfield
Celebes : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 armour and 1 infantry
44 Sea Zone : 1 transport
33 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 1 transport
35 Sea Zone : 1 transport
26 Sea Zone : 4 destroyers and 1 submarine
10 Sea Zone : 2 destroyers and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Morocco : 1 flag, 1 airfield, 3 artilleries, 6 infantry and 2 mech_infantrys
101 Sea Zone : 1 carrier and 2 destroyers
Brazil : 1 flag, 2 infantry
91 Sea Zone : 1 destroyer, 4 submarines and 6 transportsProduction/PUs Summary :
Germans : 49 / 61
Russians : 28 / 37
Japanese : 51 / 61
Americans : 58 / 83
Chinese : 9 / 13
British : 31 / 33
UK_Pacific : 11 / 3
Italians : 13 / 27
ANZAC : 10 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.875
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16Germans Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
2 infantry moved from Szechwan to Kweichow
1 infantry moved from Yunnan to HunanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 artilleries placed in KweichowTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsTerritory Summary for Chinese :
Kweichow : 3 artilleries and 3 infantry
Hunan : 1 infantryProduction/PUs Summary :
Germans : 49 / 61
Russians : 28 / 37
Japanese : 50 / 61
Americans : 58 / 83
Chinese : 10 / 17
British : 31 / 33
UK_Pacific : 11 / 3
Italians : 13 / 27
ANZAC : 10 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.875
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16Germans Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 destroyer, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
2 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 artilleries and 3 infantry moved from Yunnan to Kwangsi
2 artilleries and 2 infantry moved from Shan State to Malaya
1 mech_infantry moved from Siam to Yunnan
1 mech_infantry moved from India to Yunnan
5 infantry moved from Burma to India
1 infantry moved from Trans-Jordan to Egypt
1 fighter and 1 tactical_bomber moved from Ethiopia to EgyptCombat - British
Battle in Kwangsi
British attack with 3 artilleries and 3 infantry
Japanese defend with 1 artillery
British roll dice for 3 artilleries and 3 infantry in Kwangsi, round 2 : 2/6 hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Battle in Holland BelgiumNon Combat Move - British
3 mech_infantrys moved from Trans-Jordan to Egypt
3 armour moved from Persia to Trans-JordanPlace Units - British
3 mech_infantrys placed in Persia
1 fighter and 1 infantry placed in United Kingdom
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 36 PUs; end with 36 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6,4,2,4,5
UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 1 infantryTerritory Summary for British and UK_Pacific :
Kwangsi : 3 artilleries and 2 infantry
Siam : 1 flag
Yunnan : 2 mech_infantrys
India : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 12 infantry
Malaya : 3 artilleries, 1 harbour and 2 infantry
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 3 armour
Gibraltar : 1 airfield, 1 armour and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 armour, 1 artillery, 3 fighters, 1 harbour, 3 infantry, 15 mech_infantrys and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 8 infantry and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Holland Belgium : 1 flag, 2 infantry
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Eire : 1 flag
Eastern Persia : 1 flag
Persia : 1 flag, 1 factory_minor and 3 mech_infantrys
110 Sea Zone : 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 44 / 61
Russians : 28 / 37
Japanese : 49 / 61
Americans : 58 / 83
Chinese : 11 / 17
British : 36 / 36
UK_Pacific : 11 / 9
Italians : 13 / 27
ANZAC : 10 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 9 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.361
Median : 4.000
Variance : 0.514
Standard Deviation : 0.717
Total rolls : 36Null / Other
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.857
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.857
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Germans Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.000
Standard Deviation : 0.000
Total rolls : 6Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
1 armour moved from Northern Italy to Normandy Bordeaux
1 armour moved from Northern Italy to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 2 armour, 1 artillery and 1 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Normandy Bordeaux from British with 2 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from Southern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Tobruk
1 aaGun moved from Libya to Tobruk
1 armour moved from Tunisia to Tobruk
1 infantry moved from Tunisia to Libya
2 infantry moved from Northern Italy to Western Germany
2 aaGuns moved from Northern Italy to Western GermanyPlace Units - Italians
1 artillery, 2 infantry and 1 mech_infantry placed in Northern Italy
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from 46 Sea Zone to Caroline Islands
1 fighter moved from Dutch New Guinea to 33 Sea Zone
2 carriers, 2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea ZoneNon Combat Move - ANZAC
1 armour and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 artillery and 2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 fighter moved from Gibraltar to 96 Sea ZoneCombat - French
Battle in 96 Sea Zone
French attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - French
1 fighter moved from 96 Sea Zone to EgyptTurn Complete - French
Territory Summary for French :
Egypt : 1 fighter and 2 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 44 / 61
Russians : 28 / 37
Japanese : 49 / 61
Americans : 58 / 83
Chinese : 11 / 17
British : 34 / 36
UK_Pacific : 11 / 9
Italians : 15 / 21
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 2 destroyers, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Novgorod to Archangel
1 fighter moved from Alexandria to Anglo Egyptian Sudan
2 destroyers and 1 transport moved from 94 Sea Zone to 97 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from Western Germany to Holland Belgium
3 armour moved from Romania to Bessarabia
2 infantry moved from Belarus to Eastern Poland
2 infantry moved from Belarus to Smolensk
1 tactical_bomber moved from Novgorod to Archangel
1 bomber moved from Novgorod to Smolensk
1 bomber moved from Novgorod to Eastern Poland
1 bomber moved from Novgorod to Ukraine
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 fighter moved from Western Germany to 125 Sea ZoneCombat - Germans
Battle in Archangel
Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans win, taking Archangel from Russians with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Smolensk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 3 armour
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anglo Egyptian Sudan
Germans attack with 1 fighter
Russians defend with 1 mech_infantry
Germans win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Holland Belgium
Germans attack with 1 armour, 1 artillery and 1 mech_infantry
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 1 armour and 1 artillery remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Eastern Poland
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 artillery
Germans win, taking Eastern Poland from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Strategic bombing raid in Ukraine
1 bomber killed by AA
Bombing raid in Ukraine causes 0 damage total.Non Combat Move - Germans
1 bomber moved from Eastern Poland to Western Germany
1 bomber moved from Smolensk to Western Germany
1 tactical_bomber moved from Archangel to Novgorod
6 aaGuns, 4 armour, 9 artilleries and 2 infantry moved from Belarus to Novgorod
2 infantry moved from Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 fighter moved from Anglo Egyptian Sudan to Alexandria
1 infantry moved from Libya to Tobruk
1 fighter moved from 125 Sea Zone to Western GermanyPlace Units - Germans
2 destroyers placed in 113 Sea Zone
1 fighter placed in Western Germany
3 infantry placed in Novgorod
1 armour, 1 artillery and 1 infantry placed in Romania
1 infantry placed in Western Germany
1 artillery and 2 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 bombers
EDIT: Adding units owned by Germans to Germany: 2 bombers
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 infantry moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Russia to Smolensk
3 infantry moved from Vologda to Archangel
2 fighters and 1 tactical_bomber moved from Russia to Archangel
1 infantry moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 4 : 1/3 hits
Germans roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Archangel, round 2 : 2/6 hits
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits
2 infantry owned by the Germans lost in Archangel
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Archangel, round 3 : 1/6 hits
Germans roll dice for 1 artillery in Archangel, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Archangel to Russia
1 infantry moved from Bryansk to Western Ukraine
4 infantry moved from Bryansk to Ukraine
6 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from Volgograd to Kazakhstan
2 aaGuns and 7 infantry moved from Hopei to Suiyuyan
1 artillery and 2 infantry moved from Russia to Vologda
3 infantry moved from Russia to Smolensk
2 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Western Ukraine
8 artilleries and 9 infantry moved from Bryansk to SmolenskPlace Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUsTerritory Summary for Russians :
Yunnan : 1 infantry
Suiyuyan : 2 aaGuns and 7 infantry
Kazakhstan : 1 infantry
French Indo China : 1 flag
Olgiy : 1 flag
Dzavhan : 1 flag
Tsagaan Olom : 1 flag
Belarus : 1 infantry
Archangel : 2 infantry
Russia : 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 3 infantry and 1 tactical_bomber
Ukraine : 2 artilleries, 1 factory_minor and 8 infantry
Western Ukraine : 1 artillery and 7 infantry
Novosibirsk : 2 infantry
Vologda : 1 artillery and 2 infantry
Volgograd : 1 armour, 1 factory_minor and 2 mech_infantrys
Smolensk : 9 artilleries and 13 infantry
Iraq : 1 flag
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 47 / 60
Russians : 28 / 31
Japanese : 49 / 61
Americans : 58 / 83
Chinese : 11 / 17
British : 31 / 36
UK_Pacific : 11 / 9
Italians : 15 / 21
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.833
Median : 4.000
Variance : 0.483
Standard Deviation : 0.695
Total rolls : 30Germans Combat
1 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.500
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8Russians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.955
Median : 4.000
Variance : 0.476
Standard Deviation : 0.690
Total rolls : 22 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 9 infantry and 1 tactical_bomber; Remaining resources: 5 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Java to 42 Sea Zone
1 fighter moved from 42 Sea Zone to 44 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to Celebes
3 fighters moved from 42 Sea Zone to Celebes
2 fighters and 2 tactical_bombers moved from Kwangtung to Philippines
3 armour moved from Kiangsu to Kwangsi
1 bomber moved from Kwangtung to Kwangsi
3 armour moved from Kwangtung to Kwangsi
2 tactical_bombers moved from Kwangtung to Kwangsi
1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 cruiser moved from 42 Sea Zone to 34 Sea Zone
2 battleships, 7 carriers, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from RussiansCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 7 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Americans defend with 1 transport
Japanese win with 2 battleships, 7 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Celebes
Japanese attack with 3 fighters and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Kwangsi
Japanese attack with 6 armour, 1 bomber and 2 tactical_bombers
British defend with 3 artilleries and 2 infantry
Japanese win, taking Kwangsi from Chinese with 4 armour, 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 armour
Casualties for British: 3 artilleries and 2 infantry
Battle in Philippines
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
1 fighter moved from 44 Sea Zone to 35 Sea Zone
3 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
2 tactical_bombers moved from Philippines to 35 Sea Zone
2 tactical_bombers moved from Kwangsi to 35 Sea Zone
1 bomber moved from Kwangsi to Kwangtung
1 artillery and 2 infantry moved from Central Mongolia to Chahar
1 aaGun, 3 artilleries and 3 infantry moved from Jehol to Chahar
2 armour moved from Manchuria to ChaharPlace Units - Japanese
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
3 infantry placed in Manchuria
1 fighter and 1 tactical_bomber placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 53 PUs; end with 58 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from Morocco to 92 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 3 infantry moved from 95 Sea Zone to Southern Italy
3 transports moved from 91 Sea Zone to 92 Sea Zone
2 artilleries and 3 infantry moved from Morocco to 92 Sea Zone
1 mech_infantry moved from Morocco to 92 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 95 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 95 Sea Zone to Northern Italy
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Morocco to 92 Sea Zone
1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 mech_infantry moved from 93 Sea Zone to Southern France
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 26 Sea Zone to 22 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
3 fighters moved from 33 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
4 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from Morocco to 92 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 3 infantry moved from 95 Sea Zone to Southern Italy
3 transports moved from 91 Sea Zone to 92 Sea Zone
2 artilleries and 3 infantry moved from Morocco to 92 Sea Zone
1 mech_infantry moved from Morocco to 92 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 95 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 95 Sea Zone to Northern Italy
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Morocco to 92 Sea Zone
1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 mech_infantry moved from 93 Sea Zone to Southern France
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 26 Sea Zone to 22 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
3 fighters moved from 33 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
4 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in Northern Italy
Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry
Italians defend with 1 artillery, 1 factory_major, 2 infantry and 1 mech_infantry
Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Northern Italy, round 2 : 2/6 hits
Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Northern Italy, round 2 : 1/4 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Northern Italy, round 3 : 2/5 hits
Italians roll dice for 1 artillery and 1 mech_infantry in Northern Italy, round 3 : 1/2 hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the Americans lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Americans: 2 infantry
Battle in Java
Battle in Southern France
Battle in 34 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 cruiser
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 cruiser in 34 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 cruiser owned by the Japanese lost in 34 Sea Zone
Americans win, taking Java from Japanese, taking Southern France from Germans with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 cruiser
Casualties for Americans: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 22 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern Italy
Americans attack with 1 artillery and 3 infantry
Italians defend with 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
Americans roll dice for 1 artillery and 3 infantry in Southern Italy, round 2 : 1/4 hits
Italians roll dice for 1 aaGun and 1 bomber in Southern Italy, round 2 : 0/1 hits
1 aaGun owned by the Italians lost in Southern Italy
Americans roll dice for 1 artillery and 3 infantry in Southern Italy, round 3 : 2/4 hits
Italians roll dice for 1 bomber in Southern Italy, round 3 : 0/1 hits
1 bomber owned by the Italians lost in Southern Italy
Americans captures 21PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 17
Casualties for Italians: 1 aaGun and 1 bomberNon Combat Move - Americans
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
2 fighters moved from 22 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 34 Sea Zone to 45 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 cruiser moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 22 Sea Zone to 33 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
Americans collect 69 PUs (1 lost to blockades); end with 90 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 110 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Paulau Island : 1 flag
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour, 3 infantry and 2 mech_infantrys
Midway : 1 airfield
Celebes : 1 flag
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 armour and 1 infantry
42 Sea Zone : 1 transport
45 Sea Zone : 1 destroyer
33 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 5 fighters and 1 tactical_bomber
34 Sea Zone : 1 cruiser
26 Sea Zone : 2 destroyers and 1 transport
22 Sea Zone : 1 flag, 1 destroyer and 1 submarine
10 Sea Zone : 1 carrier, 1 destroyer and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Morocco : 1 flag, 1 airfield
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
Northern Italy : 1 flag, 2 artilleries, 1 factory_minor, 1 infantry and 1 mech_infantry
Southern Italy : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
96 Sea Zone : 1 submarine
95 Sea Zone : 1 destroyer, 1 submarine and 5 transports
94 Sea Zone : 1 submarine
93 Sea Zone : 1 flag, 1 submarine and 1 transport
Brazil : 1 flag, 2 infantry
91 Sea Zone : 1 carrier, 2 destroyers and 1 fighterProduction/PUs Summary :
Germans : 44 / 60
Russians : 27 / 31
Japanese : 49 / 58
Americans : 70 / 110
Chinese : 10 / 17
British : 31 / 36
UK_Pacific : 11 / 9
Italians : 8 / 0
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 11 times
6 was rolled 4 times
Average roll : 3.462
Median : 4.000
Variance : 1.553
Standard Deviation : 1.246
Total rolls : 39Null / Other
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
Average roll : 3.875
Median : 4.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Americans Combat
1 was rolled 9 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 27 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 artillery moved from Kweichow to Anhwe
2 artilleries and 2 infantry moved from Kweichow to HunanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 3 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsTerritory Summary for Chinese :
Kiangsi : 2 artilleries and 4 infantry
Hunan : 2 artilleries and 2 infantry
Anhwe : 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 44 / 60
Russians : 27 / 31
Japanese : 47 / 58
Americans : 70 / 110
Chinese : 12 / 18
British : 31 / 36
UK_Pacific : 11 / 9
Italians : 8 / 0
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 11 times
6 was rolled 4 times
Average roll : 3.462
Median : 4.000
Variance : 1.553
Standard Deviation : 1.246
Total rolls : 39Null / Other
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
Average roll : 3.875
Median : 4.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Americans Combat
1 was rolled 9 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 27 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - British
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
3 armour moved from Trans-Jordan to Egypt
3 mech_infantrys moved from Persia to Trans-Jordan
5 armour, 1 artillery, 3 fighters, 3 infantry, 15 mech_infantrys and 1 tactical_bomber moved from Egypt to Alexandria
1 mech_infantry moved from Yunnan to French Indo China
1 mech_infantry moved from Yunnan to Hopei
3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 3 artilleries, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
3 armour moved from Trans-Jordan to Egypt
3 mech_infantrys moved from Persia to Trans-Jordan
5 armour, 1 artillery, 3 fighters, 3 infantry, 15 mech_infantrys and 1 tactical_bomber moved from Egypt to Alexandria
1 mech_infantry moved from Yunnan to French Indo China
1 mech_infantry moved from Yunnan to Hopei
3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy BordeauxCombat - British
Battle in Normandy Bordeaux
British attack with 3 fighters, 3 infantry and 1 mech_infantry
Italians defend with 2 armour, 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 3 fighters, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 4/7 hits
Italians roll dice for 2 armour and 1 artillery in Normandy Bordeaux, round 2 : 2/3 hits
2 infantry owned by the British, 1 artillery owned by the Italians and 2 armour owned by the Italians lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Italians with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for British: 2 infantry
Casualties for Italians: 2 armour and 1 artillery
Battle in Alexandria
British attack with 5 armour, 1 artillery, 3 fighters, 3 infantry, 15 mech_infantrys and 1 tactical_bomber
Germans defend with 2 armour, 1 artillery, 1 fighter and 2 infantry; Italians defend with 3 armour, 3 artilleries, 5 infantry and 1 mech_infantry
British roll dice for 5 armour, 1 artillery, 3 fighters, 3 infantry, 15 mech_infantrys and 1 tactical_bomber in Alexandria, round 2 : 8/28 hits
Italians roll dice for 5 armour, 4 artilleries, 1 fighter, 7 infantry and 1 mech_infantry in Alexandria, round 2 : 9/18 hits
3 infantry owned by the British, 2 infantry owned by the Germans, 1 mech_infantry owned by the Italians, 6 mech_infantrys owned by the British and 5 infantry owned by the Italians lost in Alexandria
British roll dice for 5 armour, 1 artillery, 3 fighters, 9 mech_infantrys and 1 tactical_bomber in Alexandria, round 3 : 5/19 hits
Italians roll dice for 5 armour, 4 artilleries and 1 fighter in Alexandria, round 3 : 3/10 hits
3 artilleries owned by the Italians, 3 mech_infantrys owned by the British, 1 artillery owned by the Germans and 1 armour owned by the Italians lost in Alexandria
British roll dice for 5 armour, 1 artillery, 3 fighters, 6 mech_infantrys and 1 tactical_bomber in Alexandria, round 4 : 6/16 hits
Italians roll dice for 4 armour and 1 fighter in Alexandria, round 4 : 4/5 hits
2 armour owned by the Germans, 4 mech_infantrys owned by the British, 2 armour owned by the Italians and 1 fighter owned by the Germans lost in Alexandria
British win, taking Alexandria from Italians with 5 armour, 1 artillery, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Germans: 2 armour, 1 artillery, 1 fighter and 2 infantry
Casualties for British: 3 infantry and 13 mech_infantrys
Casualties for Italians: 3 armour, 3 artilleries, 5 infantry and 1 mech_infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Alexandria to Egypt
2 aaGuns and 12 infantry moved from India to Burma
3 artilleries and 2 infantry moved from Malaya to Shan State
3 fighters moved from Normandy Bordeaux to United KingdomPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
1 transport placed in 110 Sea Zone
3 artilleries and 1 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5,1,4,5,4
UK_Pacific collect 9 PUs (2 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 2 mech_infantrysTerritory Summary for British and UK_Pacific :
Siam : 1 flag
Hopei : 1 mech_infantry
Shan State : 3 artilleries and 2 infantry
Burma : 2 aaGuns and 12 infantry
India : 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
Malaya : 1 harbour
French Indo China : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 3 mech_infantrys
Alexandria : 5 armour, 1 artillery and 2 mech_infantrys
Gibraltar : 1 airfield, 1 armour and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 fighters, 1 harbour, 2 mech_infantrys and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Italian Somaliland : 1 flag, 1 mech_infantry
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Eire : 1 flag
Eastern Persia : 1 flag
Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
110 Sea Zone : 1 destroyer and 3 transportsProduction/PUs Summary :
Germans : 44 / 60
Russians : 27 / 31
Japanese : 47 / 58
Americans : 70 / 110
Chinese : 12 / 18
British : 33 / 33
UK_Pacific : 11 / 10
Italians : 6 / 0
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 29 times
2 was rolled 21 times
3 was rolled 25 times
4 was rolled 27 times
5 was rolled 35 times
6 was rolled 20 times
Average roll : 3.497
Median : 4.000
Variance : 0.981
Standard Deviation : 0.990
Total rolls : 157Null / Other
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 3.500
Median : 4.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 3.500
Median : 4.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8British Combat
1 was rolled 6 times
2 was rolled 13 times
3 was rolled 16 times
4 was rolled 12 times
5 was rolled 10 times
6 was rolled 13 times
Average roll : 3.657
Median : 3.500
Variance : 0.870
Standard Deviation : 0.933
Total rolls : 70Italians Combat
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 13 times
6 was rolled 3 times
Average roll : 3.341
Median : 4.000
Variance : 1.628
Standard Deviation : 1.276
Total rolls : 44Americans Combat
1 was rolled 9 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 27 -
I concede sir, well-played. Way to gamble on the destruction of the Axis Europe fleet. The odds were against you, but you won!
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Thank you, Whack, I was really intrigued by your Fortress Med strategy. Do you think you would have been better off by delaying your attack on Russia?
-
It’s really just the long-play, trying to maintain the economic advantage and wearing you down with ICs. It worked to the point that you felt compelleted to attack my Atlantic fleet at great risk. I would have been better off had your 25% chance of sinking my fleet had worked in my favor. Then I wouldn’t have chanced my 50% attack of German stack vs. Russian stack. I would have been ahead of your fleet by a wide margin, allowing more ICs to flow to the East.
I would just make sure and place an equal amount of units (or more) on the Eastern front and stay on top of the US fleet until victory. Eventually I foresaw the Japanese fleet breaking through, as so much US money was going to Europe in a (hopefully) ineffective manner. Japan’s job is just to hold on, so it’s not a one-front war for the Allies.
But, since I lost the (Europe) fleet, my slow and protected build up in Africa was shut off as well.
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I’m going to ponder your Fort Med strategy for those few games where I play the axis. Would defending sea zone 92 instead of 91 and placing the airfield in Algeria instead of Morocco be better?
-
SZ 91 is of way more importance, strategically.
When I build a navy as Germany, it’s main goal is the delaying of the US/UK fleet landing in Europe/Africa. When I play as I did this game, the goal is to out-right stop them and have superiority. I feel that if you’re going to take your Rd1 fleet and sail it into the Med, why not use those ICs vs. Russia, and build a fleet via South France or Yugoslavia instead?
If you defend 92 instead…
- you give the US access to Gibraltar. The US can build many transports and take it. (it’s very hard to get more land units in Gibraltar than the US can bring, unless maybe you’re marching through Spain.
- you can’t counterattack with your navy when they take Gibraltar. You’re trapped in the Med.
- they gain the NB in Gibraltar, uncontested, and can then go on to attack Norway, Western Germany, Denmark, Normandy, Belgium.
- when the US takes Gib, that’s 3 less planes to help you scramble when they attack 92.
The pros of 91…
- You can reinforce from 5 factories in one turn: Normandy, Wester Germany, Southern France, Northern Italy, Souther Italy.
- If you stay ahead of their navy, you no longer need land units to defend your coastal territories. No more stacks of inf in France and Germany, the money of which instead supports your navy.
3) The US/UK forces are divided. While you may not be able to attack them outright, it is much tougher for them to get the upper hand when the US must attack, then the UK. 1-2 punches are less effective.
4) Protecting 91 means the US/UK can’t get forces into North Africa. - with transports, you threaten England, Eastern US, Brazil, Canada, Mexico, the West Indies.
The key is denying them Gibraltar altogether. Once they have it, they’re threatening a VC in Italy, and a possible 1-2 punch of Us taking Denmark, the UK taking Germany.





