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Whackamatt (Axis) vs. Degrasse (Allies +9) 14L

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 transports moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 3 infantry moved from Morocco to 92 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone
                1 artillery and 3 infantry moved from 95 Sea Zone to Southern Italy
                3 transports moved from 91 Sea Zone to 92 Sea Zone
                2 artilleries and 3 infantry moved from Morocco to 92 Sea Zone
                1 mech_infantry moved from Morocco to 92 Sea Zone
                2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 95 Sea Zone
                2 artilleries, 3 infantry and 1 mech_infantry moved from 95 Sea Zone to Northern Italy
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 mech_infantry moved from Morocco to 92 Sea Zone
                1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 mech_infantry moved from 93 Sea Zone to Southern France
                1 destroyer moved from 91 Sea Zone to 95 Sea Zone
                      Americans take 93 Sea Zone from Italians
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 95 Sea Zone
                1 submarine moved from 91 Sea Zone to 96 Sea Zone
                1 submarine moved from 91 Sea Zone to 94 Sea Zone
                1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 destroyer moved from 33 Sea Zone to 34 Sea Zone
                1 submarine moved from 26 Sea Zone to 22 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
                3 fighters moved from 33 Sea Zone to 22 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                4 destroyers moved from 26 Sea Zone to 33 Sea Zone
                1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 transports moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 3 infantry moved from Morocco to 92 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone
                1 artillery and 3 infantry moved from 95 Sea Zone to Southern Italy
                3 transports moved from 91 Sea Zone to 92 Sea Zone
                2 artilleries and 3 infantry moved from Morocco to 92 Sea Zone
                1 mech_infantry moved from Morocco to 92 Sea Zone
                2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 95 Sea Zone
                2 artilleries, 3 infantry and 1 mech_infantry moved from 95 Sea Zone to Northern Italy
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 mech_infantry moved from Morocco to 92 Sea Zone
                1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 mech_infantry moved from 93 Sea Zone to Southern France
                1 destroyer moved from 91 Sea Zone to 95 Sea Zone
                      Americans take 93 Sea Zone from Italians
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 95 Sea Zone
                1 submarine moved from 91 Sea Zone to 96 Sea Zone
                1 submarine moved from 91 Sea Zone to 94 Sea Zone
                1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 destroyer moved from 33 Sea Zone to 34 Sea Zone
                1 submarine moved from 26 Sea Zone to 22 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
                3 fighters moved from 33 Sea Zone to 22 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                4 destroyers moved from 26 Sea Zone to 33 Sea Zone
                1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in Northern Italy
                    Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry
                    Italians defend with 1 artillery, 1 factory_major, 2 infantry and 1 mech_infantry
                        Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Northern Italy, round 2 :  2/6 hits
                        Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Northern Italy, round 2 :  1/4 hits
                        1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Northern Italy
                        Americans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Northern Italy, round 3 :  2/5 hits
                        Italians roll dice for 1 artillery and 1 mech_infantry in Northern Italy, round 3 :  1/2 hits
                        1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the Americans lost in Northern Italy
                    Americans converts factory_major into different units
                    Americans win, taking Northern Italy from Italians with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 artillery, 2 infantry and 1 mech_infantry
                    Casualties for Americans: 2 infantry
                Battle in Java
                Battle in Southern France
                Battle in 34 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 cruiser
                        Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 cruiser in 34 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 cruiser owned by the Japanese lost in 34 Sea Zone
                    Americans win, taking Java from Japanese, taking Southern France from Germans with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 cruiser
                    Casualties for Americans: 1 destroyer
                Battle in 22 Sea Zone
                    Americans attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 fighters in 22 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 22 Sea Zone
                    Americans win, taking 22 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Southern Italy
                    Americans attack with 1 artillery and 3 infantry
                    Italians defend with 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
                        Americans roll dice for 1 artillery and 3 infantry in Southern Italy, round 2 :  1/4 hits
                        Italians roll dice for 1 aaGun and 1 bomber in Southern Italy, round 2 :  0/1 hits
                        1 aaGun owned by the Italians lost in Southern Italy
                        Americans roll dice for 1 artillery and 3 infantry in Southern Italy, round 3 :  2/4 hits
                        Italians roll dice for 1 bomber in Southern Italy, round 3 :  0/1 hits
                        1 bomber owned by the Italians lost in Southern Italy
                    Americans captures 21PUs while taking Italians capital
                    Americans win, taking Southern Italy from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 17
                    Casualties for Italians: 1 aaGun and 1 bomber

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
                2 fighters moved from 22 Sea Zone to 33 Sea Zone
                1 destroyer moved from 33 Sea Zone to 34 Sea Zone
                1 destroyer moved from 34 Sea Zone to 45 Sea Zone
                1 destroyer moved from 33 Sea Zone to 22 Sea Zone
                1 cruiser moved from 33 Sea Zone to 34 Sea Zone
                1 fighter moved from 22 Sea Zone to 33 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
                2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
                Americans collect 69 PUs (1 lost to blockades); end with 90 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 110 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Paulau Island : 1 flag
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour, 3 infantry and 2 mech_infantrys
        Midway : 1 airfield
        Celebes : 1 flag
        Java : 1 flag, 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag, 1 armour and 1 infantry
        42 Sea Zone : 1 transport
        45 Sea Zone : 1 destroyer
        33 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 5 fighters and 1 tactical_bomber
        34 Sea Zone : 1 cruiser
        26 Sea Zone : 2 destroyers and 1 transport
        22 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        10 Sea Zone : 1 carrier, 1 destroyer and 2 transports
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
        Morocco : 1 flag, 1 airfield
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
        Northern Italy : 1 flag, 2 artilleries, 1 factory_minor, 1 infantry and 1 mech_infantry
        Southern Italy : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
        96 Sea Zone : 1 submarine
        95 Sea Zone : 1 destroyer, 1 submarine and 5 transports
        94 Sea Zone : 1 submarine
        93 Sea Zone : 1 flag, 1 submarine and 1 transport
        Brazil : 1 flag, 2 infantry
        91 Sea Zone : 1 carrier, 2 destroyers and 1 fighter

    Production/PUs Summary :

    Germans : 44 / 60
        Russians : 27 / 31
        Japanese : 49 / 58
        Americans : 70 / 110
        Chinese : 10 / 17
        British : 31 / 36
        UK_Pacific : 11 / 9
        Italians : 8 / 0
        ANZAC : 10 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 7 times
                5 was rolled 11 times
                6 was rolled 4 times
            Average roll : 3.462
            Median : 4.000
            Variance : 1.553
            Standard Deviation : 1.246
            Total rolls : 39

    Null / Other
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                2 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
            Average roll : 3.875
            Median : 4.000
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8

    Americans Combat
                1 was rolled 9 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 27

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 artillery moved from Kweichow to Anhwe
                2 artilleries and 2 infantry moved from Kweichow to Hunan

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 3 infantry placed in Kiangsi

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs

    Territory Summary for Chinese :

    Kiangsi : 2 artilleries and 4 infantry
        Hunan : 2 artilleries and 2 infantry
        Anhwe : 1 artillery and 1 infantry

    Production/PUs Summary :

    Germans : 44 / 60
        Russians : 27 / 31
        Japanese : 47 / 58
        Americans : 70 / 110
        Chinese : 12 / 18
        British : 31 / 36
        UK_Pacific : 11 / 9
        Italians : 8 / 0
        ANZAC : 10 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 7 times
                5 was rolled 11 times
                6 was rolled 4 times
            Average roll : 3.462
            Median : 4.000
            Variance : 1.553
            Standard Deviation : 1.246
            Total rolls : 39

    Null / Other
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                2 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
            Average roll : 3.875
            Median : 4.000
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8

    Americans Combat
                1 was rolled 9 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 27

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - British
                1 mech_infantry moved from Belgian Congo to Italian Somaliland
                      British take Italian Somaliland from Italians
                2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
                3 armour moved from Trans-Jordan to Egypt
                3 mech_infantrys moved from Persia to Trans-Jordan
                5 armour, 1 artillery, 3 fighters, 3 infantry, 15 mech_infantrys and 1 tactical_bomber moved from Egypt to Alexandria
                1 mech_infantry moved from Yunnan to French Indo China
                1 mech_infantry moved from Yunnan to Hopei
                3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 fighters moved from United Kingdom to Normandy Bordeaux

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 armour, 3 artilleries, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 mech_infantry moved from Belgian Congo to Italian Somaliland
                      British take Italian Somaliland from Italians
                2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
                3 armour moved from Trans-Jordan to Egypt
                3 mech_infantrys moved from Persia to Trans-Jordan
                5 armour, 1 artillery, 3 fighters, 3 infantry, 15 mech_infantrys and 1 tactical_bomber moved from Egypt to Alexandria
                1 mech_infantry moved from Yunnan to French Indo China
                1 mech_infantry moved from Yunnan to Hopei
                3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 fighters moved from United Kingdom to Normandy Bordeaux

    Combat - British
                Battle in Normandy Bordeaux
                    British attack with 3 fighters, 3 infantry and 1 mech_infantry
                    Italians defend with 2 armour, 1 artillery, 1 factory_minor and 1 harbour
                        British roll dice for 3 fighters, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 :  4/7 hits
                        Italians roll dice for 2 armour and 1 artillery in Normandy Bordeaux, round 2 :  2/3 hits
                        2 infantry owned by the British, 1 artillery owned by the Italians and 2 armour owned by the Italians lost in Normandy Bordeaux
                    British win, taking Normandy Bordeaux from Italians with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                    Casualties for British: 2 infantry
                    Casualties for Italians: 2 armour and 1 artillery
                Battle in Alexandria
                    British attack with 5 armour, 1 artillery, 3 fighters, 3 infantry, 15 mech_infantrys and 1 tactical_bomber
                    Germans defend with 2 armour, 1 artillery, 1 fighter and 2 infantry; Italians defend with 3 armour, 3 artilleries, 5 infantry and 1 mech_infantry
                        British roll dice for 5 armour, 1 artillery, 3 fighters, 3 infantry, 15 mech_infantrys and 1 tactical_bomber in Alexandria, round 2 :  8/28 hits
                        Italians roll dice for 5 armour, 4 artilleries, 1 fighter, 7 infantry and 1 mech_infantry in Alexandria, round 2 :  9/18 hits
                        3 infantry owned by the British, 2 infantry owned by the Germans, 1 mech_infantry owned by the Italians, 6 mech_infantrys owned by the British and 5 infantry owned by the Italians lost in Alexandria
                        British roll dice for 5 armour, 1 artillery, 3 fighters, 9 mech_infantrys and 1 tactical_bomber in Alexandria, round 3 :  5/19 hits
                        Italians roll dice for 5 armour, 4 artilleries and 1 fighter in Alexandria, round 3 :  3/10 hits
                        3 artilleries owned by the Italians, 3 mech_infantrys owned by the British, 1 artillery owned by the Germans and 1 armour owned by the Italians lost in Alexandria
                        British roll dice for 5 armour, 1 artillery, 3 fighters, 6 mech_infantrys and 1 tactical_bomber in Alexandria, round 4 :  6/16 hits
                        Italians roll dice for 4 armour and 1 fighter in Alexandria, round 4 :  4/5 hits
                        2 armour owned by the Germans, 4 mech_infantrys owned by the British, 2 armour owned by the Italians and 1 fighter owned by the Germans lost in Alexandria
                    British win, taking Alexandria from Italians with 5 armour, 1 artillery, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 20
                    Casualties for Germans: 2 armour, 1 artillery, 1 fighter and 2 infantry
                    Casualties for British: 3 infantry and 13 mech_infantrys
                    Casualties for Italians: 3 armour, 3 artilleries, 5 infantry and 1 mech_infantry

    Non Combat Move - British
                3 fighters and 1 tactical_bomber moved from Alexandria to Egypt
                2 aaGuns and 12 infantry moved from India to Burma
                3 artilleries and 2 infantry moved from Malaya to Shan State
                3 fighters moved from Normandy Bordeaux to United Kingdom

    Place Units - British
                1 armour and 2 mech_infantrys placed in Persia
                1 transport placed in 110 Sea Zone
                3 artilleries and 1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total

    Place Units - UK_Pacific
                2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5,1,4,5,4
                UK_Pacific collect 9 PUs (2 lost to blockades); end with 10 PUs total
                Some Units in India change ownership: 2 mech_infantrys

    Territory Summary for British and UK_Pacific :

    Siam : 1 flag
        Hopei : 1 mech_infantry
        Shan State : 3 artilleries and 2 infantry
        Burma : 2 aaGuns and 12 infantry
        India : 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
        Malaya : 1 harbour
        French Indo China : 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 3 mech_infantrys
        Alexandria : 5 armour, 1 artillery and 2 mech_infantrys
        Gibraltar : 1 airfield, 1 armour and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 3 fighters, 1 harbour, 2 mech_infantrys and 1 tactical_bomber
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Italian Somaliland : 1 flag, 1 mech_infantry
        Ethiopia : 1 flag
        106 Sea Zone : 1 flag
        Eire : 1 flag
        Eastern Persia : 1 flag
        Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        110 Sea Zone : 1 destroyer and 3 transports

    Production/PUs Summary :

    Germans : 44 / 60
        Russians : 27 / 31
        Japanese : 47 / 58
        Americans : 70 / 110
        Chinese : 12 / 18
        British : 33 / 33
        UK_Pacific : 11 / 10
        Italians : 6 / 0
        ANZAC : 10 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 29 times
                2 was rolled 21 times
                3 was rolled 25 times
                4 was rolled 27 times
                5 was rolled 35 times
                6 was rolled 20 times
            Average roll : 3.497
            Median : 4.000
            Variance : 0.981
            Standard Deviation : 0.990
            Total rolls : 157

    Null / Other
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
            Average roll : 3.500
            Median : 4.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    Japanese Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
            Average roll : 3.500
            Median : 4.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    British Combat
                1 was rolled 6 times
                2 was rolled 13 times
                3 was rolled 16 times
                4 was rolled 12 times
                5 was rolled 10 times
                6 was rolled 13 times
            Average roll : 3.657
            Median : 3.500
            Variance : 0.870
            Standard Deviation : 0.933
            Total rolls : 70

    Italians Combat
                1 was rolled 10 times
                2 was rolled 7 times
                3 was rolled 4 times
                4 was rolled 7 times
                5 was rolled 13 times
                6 was rolled 3 times
            Average roll : 3.341
            Median : 4.000
            Variance : 1.628
            Standard Deviation : 1.276
            Total rolls : 44

    Americans Combat
                1 was rolled 9 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 27

  • 20 18 17 15

    I concede sir, well-played.  Way to gamble on the destruction of the Axis Europe fleet.  The odds were against you, but you won!

  • 21 19 18 17 16

    Thank you, Whack, I was really intrigued by your Fortress Med strategy.  Do you think you would have been better off by delaying your attack on Russia?

  • 20 18 17 15

    It’s really just the long-play, trying to maintain the economic advantage and wearing you down with ICs.  It worked to the point that you felt compelleted to attack my Atlantic fleet at great risk.  I would have been better off had your 25% chance of sinking my fleet had worked in my favor.  Then I wouldn’t have chanced my 50% attack of German stack vs. Russian stack.  I would have been ahead of your fleet by a wide margin, allowing more ICs to flow to the East.

    I would just make sure and place an equal amount of units (or more) on the Eastern front and stay on top of the US fleet until victory.  Eventually I foresaw the Japanese fleet breaking through, as so much US money was going to Europe in a (hopefully) ineffective manner.  Japan’s job is just to hold on, so it’s not a one-front war for the Allies.

    But, since I lost the (Europe) fleet, my slow and protected build up in Africa was shut off as well.

  • 21 19 18 17 16

    I’m going to ponder your Fort Med strategy for those few games where I play the axis.  Would defending sea zone 92 instead of 91 and placing the airfield in Algeria instead of Morocco be better?

  • 20 18 17 15

    SZ 91 is of way more importance, strategically.

    When I build a navy as Germany, it’s main goal is the delaying of the US/UK fleet landing in Europe/Africa.  When I play as I did this game, the goal is to out-right stop them and have superiority.  I feel that if you’re going to take your Rd1 fleet and sail it into the Med, why not use those ICs vs. Russia, and build a fleet via South France or Yugoslavia instead?

    If you defend 92 instead…

    1. you give the US access to Gibraltar.  The US can build many transports and take it. (it’s very hard to get more land units in Gibraltar than the US can bring, unless maybe you’re marching through Spain.
    2. you can’t counterattack with your navy when they take Gibraltar.  You’re trapped in the Med.
    3. they gain the NB in Gibraltar, uncontested, and can then go on to attack Norway, Western Germany, Denmark, Normandy, Belgium.
    4. when the US takes Gib, that’s 3 less planes to help you scramble when they attack 92.

    The pros of 91…

    1. You can reinforce from 5 factories in one turn: Normandy, Wester Germany, Southern France, Northern Italy, Souther Italy.
    2. If you stay ahead of their navy, you no longer need land units to defend your coastal territories.  No more stacks of inf in France and Germany, the money of which instead supports your navy.
      3)  The US/UK forces are divided.  While you may not be able to attack them outright, it is much tougher for them to get the upper hand when the US must attack, then the UK.  1-2 punches are less effective.
      4)  Protecting 91 means the US/UK can’t get forces into North Africa.
    3. with transports, you threaten England, Eastern US, Brazil, Canada, Mexico, the West Indies.

    The key is denying them Gibraltar altogether.  Once they have it, they’re threatening a VC in Italy, and a possible 1-2 punch of Us taking Denmark, the UK taking Germany.

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