@axis-dominion @Daaras Good luck gents, following thread.
L14 Steveo (axis) v JWW(allies +10) no tech
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 123 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 123 Sea Zone: 1 destroyer
EDIT: Changing ownership of Suriname from Dutch to Americans
EDIT: Turning off Edit Mode
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Malta to Gibraltar
2 fighters moved from Egypt to Algeria
1 fighter moved from Malta to Algeria
2 battleships and 3 cruisers moved from 98 Sea Zone to 92 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 armour and 1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Algeria
1 mech_infantry moved from Tobruk to Libya
British take Libya from Italians
1 mech_infantry moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
1 infantry and 1 mech_infantry moved from Belgian Congo to Kenya
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Kenya
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
3 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Burma to Shan State -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 9 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 123 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 123 Sea Zone: 1 destroyer
EDIT: Changing ownership of Suriname from Dutch to Americans
EDIT: Turning off Edit Mode
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Malta to Gibraltar
2 fighters moved from Egypt to Algeria
1 fighter moved from Malta to Algeria
2 battleships and 3 cruisers moved from 98 Sea Zone to 92 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 armour and 1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Algeria
1 mech_infantry moved from Tobruk to Libya
British take Libya from Italians
1 mech_infantry moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
1 infantry and 1 mech_infantry moved from Belgian Congo to Kenya
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Kenya
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
3 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Burma to Shan StateCombat - British
Battle in Gibraltar
British attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
Italians defend with 1 artillery, 1 harbour and 1 infantry
British roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Gibraltar, round 2 : 0/5 hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits
British roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Gibraltar, round 3 : 3/5 hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 1/2 hits
1 infantry owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
British win, taking Gibraltar from Italians with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Algeria
British attack with 1 armour, 1 artillery, 3 fighters and 2 infantry
Italians defend with 1 artillery and 3 infantry
British roll dice for 2 battleships and 2 cruisers in Algeria, round 2 : 3/4 hits
British roll dice for 1 armour, 1 artillery, 3 fighters and 2 infantry in Algeria, round 2 : 3/7 hits
Italians roll dice for 1 artillery and 3 infantry in Algeria, round 2 : 2/4 hits
2 infantry owned by the British, 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Algeria
British win, taking Algeria from Italians with 1 armour, 1 artillery and 3 fighters remaining. Battle score for attacker is 7
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 3 infantry
Battle in Kenya
British attack with 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kenya, round 2 : 1/4 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 123 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 fighters moved from 98 Sea Zone to 91 Sea Zone
1 carrier and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 bomber moved from Gibraltar to Morocco
2 fighters moved from Algeria to 92 Sea Zone
1 fighter moved from Algeria to Morocco
1 carrier moved from 106 Sea Zone to 91 Sea Zone
3 aaGuns, 1 armour, 1 artillery, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber moved from India to BurmaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 19 PUs total
Turning on Edit Mode
EDIT: Adding units owned by Americans to 106 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTerritory Summary for British and UK_Pacific :
Yunnan : 1 infantry
Shan State : 4 infantry
Burma : 3 aaGuns, 1 armour, 3 artilleries, 1 fighter, 8 infantry, 3 mech_infantrys and 1 tactical_bomber
India : 1 airfield, 1 factory_major and 1 harbour
Malaya : 1 harbour
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 armour, 1 artillery, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Kenya : 1 artillery, 1 infantry and 1 mech_infantry
Malta : 1 aaGun
Morocco : 1 bomber and 1 fighter
Algeria : 1 flag, 1 armour and 1 artillery
Tobruk : 1 flag
Libya : 1 flag, 1 mech_infantry
Ethiopia : 1 flag, 1 mech_infantry
Iraq : 1 flag
92 Sea Zone : 2 battleships, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 2 transports
Eastern Persia : 1 flag
Persia : 1 flag
91 Sea Zone : 1 carrier, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 51 / 93
Russians : 35 / 44
Japanese : 53 / 61
Americans : 53 / 73
Chinese : 7 / 7
British : 27 / 0
UK_Pacific : 10 / 19
Italians : 14 / 24
ANZAC : 10 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 9 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.585
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 41Japanese Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 1 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.640
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 25Italians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9Americans Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.200
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
use this file…changed the fgt ncm in africa, thanks
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - Italians
Italians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
2 armour moved from Bessarabia to Ukraine
6 infantry moved from Northern Italy to France
2 artilleries moved from Northern Italy to FrancePlace Units - Italians
1 infantry placed in Southern Italy
7 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 carrier moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Northern Territory to 54 Sea Zone
2 aaGuns, 1 artillery and 2 infantry moved from Northern Territory to Queensland
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Alexandria to EgyptPlace Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag
43 Sea Zone : 1 flag
54 Sea Zone : 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport
62 Sea Zone : 1 destroyer
Egypt : 2 infantryProduction/PUs Summary :
Germans : 51 / 93
Russians : 35 / 44
Japanese : 53 / 61
Americans : 53 / 73
Chinese : 7 / 7
British : 27 / 0
UK_Pacific : 10 / 19
Italians : 14 / 14
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea ZoneTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
Anglo Egyptian Sudan : 1 infantry
92 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 51 / 93
Russians : 35 / 44
Japanese : 53 / 61
Americans : 53 / 73
Chinese : 7 / 7
British : 27 / 0
UK_Pacific : 10 / 19
Italians : 14 / 14
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 87 PUs;
Germans buy 3 armour, 3 artilleries, 3 fighters and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
1 destroyer moved from 111 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 111 Sea Zone to 110 Sea Zone
2 infantry moved from Norway to Finland
1 bomber moved from Western Germany to FinlandCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 destroyer and 1 tactical_bomber
Russians defend with 1 submarine
retreated to 110 Sea Zone
Russians win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Germans: 1 destroyer
Battle in Eastern Poland
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans win, taking Finland from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 fighter moved from 111 Sea Zone to Southern Italy
2 aaGuns moved from Northern Italy to Southern Italy
1 carrier, 1 cruiser and 7 transports moved from 111 Sea Zone to 112 Sea Zone
3 armour moved from Scotland to United Kingdom
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from Finland to Western Germany
1 aaGun and 1 infantry moved from Western Germany to Northern ItalyPlace Units - Germans
3 armour placed in Ukraine
3 infantry placed in United Kingdom
3 fighters placed in 112 Sea Zone
3 infantry placed in Germany
2 artilleries and 2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bulgaria: 4 infantry
EDIT: Adding units owned by Germans to Romania: 4 infantry
EDIT: Turning off Edit Mode
1 artillery and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 5
Purchase Units - Russians
Russians buy 6 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Baltic States to Poland
Russians take Poland from Germans
1 armour moved from Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
3 infantry moved from Baltic States to Eastern Poland
1 artillery and 3 infantry moved from Vyborg to Finland
1 armour moved from Bryansk to Belarus
1 armour moved from Belarus to Eastern Poland
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Baltic States to Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 5
Purchase Units - Russians
Russians buy 6 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Baltic States to Poland
Russians take Poland from Germans
1 armour moved from Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
3 infantry moved from Baltic States to Eastern Poland
1 artillery and 3 infantry moved from Vyborg to Finland
1 armour moved from Bryansk to Belarus
1 armour moved from Belarus to Eastern Poland
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Baltic States to PolandCombat - Russians
Battle in Finland
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 3 infantry in Finland, round 2 : 0/4 hits
Germans roll dice for 2 infantry in Finland, round 2 : 0/2 hits
Russians roll dice for 1 artillery and 3 infantry in Finland, round 3 : 1/4 hits
Germans roll dice for 2 infantry in Finland, round 3 : 0/2 hits
1 infantry owned by the Germans lost in Finland
Russians roll dice for 1 artillery and 3 infantry in Finland, round 4 : 0/4 hits
Germans roll dice for 1 infantry in Finland, round 4 : 0/1 hits
Russians roll dice for 1 artillery and 3 infantry in Finland, round 5 : 0/4 hits
Germans roll dice for 1 infantry in Finland, round 5 : 1/1 hits
1 infantry owned by the Russians lost in Finland
Russians roll dice for 1 artillery and 2 infantry in Finland, round 6 : 0/3 hits
Germans roll dice for 1 infantry in Finland, round 6 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Finland, round 7 : 1/3 hits
Germans roll dice for 1 infantry in Finland, round 7 : 0/1 hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 1 armour and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour and 3 infantry in Eastern Poland, round 2 : 2/4 hits
Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns and 16 infantry moved from Amur to Buryatia
6 armour and 1 mech_infantry moved from Russia to Bryansk
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea ZonePlace Units - Russians
6 armour and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 42 PUs; end with 42 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 56 PUsTerritory Summary for Russians :
Amur : 1 infantry
Buryatia : 2 aaGuns and 16 infantry
Slovakia Hungary : 1 flag, 1 armour
Poland : 1 flag, 1 infantry
Bryansk : 2 aaGuns, 6 armour, 8 artilleries, 31 infantry and 3 mech_infantrys
Rostov : 1 aaGun and 3 infantry
Eastern Poland : 1 armour and 2 infantry
Russia : 1 airfield, 6 armour, 1 factory_major and 2 mech_infantrys
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor
Novgorod : 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
125 Sea Zone : 1 submarine
113 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
Finland : 1 flag, 1 artillery and 2 infantryProduction/PUs Summary :
Germans : 44 / 59
Russians : 42 / 56
Japanese : 53 / 61
Americans : 53 / 73
Chinese : 7 / 7
British : 27 / 0
UK_Pacific : 10 / 19
Italians : 14 / 14
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 9 times
5 was rolled 9 times
6 was rolled 7 times
Average roll : 3.944
Median : 4.000
Variance : 1.257
Standard Deviation : 1.121
Total rolls : 36Germans Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Russians Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 4.115
Median : 5.000
Variance : 1.360
Standard Deviation : 1.166
Total rolls : 26 -
use this file please…moved an aa in ncm… thanks
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 factory_minor, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Korea to Amur
1 tactical_bomber moved from Manchuria to Amur
1 fighter moved from Manchuria to Amur
3 mech_infantrys moved from Kiangsu to Kweichow
1 mech_infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Kwangsi to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter moved from Kwangsi to Kweichow
2 bombers moved from Kwangsi to India
1 tactical_bomber moved from Kwangsi to Yunnan
1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Strategic bombing raid in India
Bombing raid in India rolls: 6,8 and causes: 14 damage to unit: factory_major
Bombing raid in India causes 14 damage total.
Battle in 25 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer
Japanese win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Amur
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 artilleries, 3 infantry and 4 mech_infantrys moved from Szechwan to Sikang
1 aaGun moved from Hopei to Kweichow
1 fighter and 1 tactical_bomber moved from Amur to Manchuria
2 infantry moved from Manchuria to Jehol
2 bombers moved from India to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Kweichow to Kwangsi
1 tactical_bomber moved from Kweichow to Kwangsi
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Chahar to Kweichow
1 fighter and 1 tactical_bomber moved from Manchuria to JeholPlace Units - Japanese
1 factory_minor placed in Kwangtung
3 mech_infantrys placed in Kiangsu
3 destroyers, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
I am attacking the german fleet……do you have an OOL?
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Ya I’ll have to give you round by round so just let me know how many hits first thanks
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I think I will roll it here and edit the results. It might be easier?
USA attacks with 2 cv, 4 ss, 4 dd, 1 cr & 2 fgt
G defends with 4cv, 1cr, 3 fgt & tac
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USA rd 1 attack: 4 ss
Rolls: 4@2; Total Hits: 14@2: (1, 4, 4, 4)4 dd
Rolls: 4@2; Total Hits: 14@2: (1, 3, 3, 3)Cr & 2 fgt
Rolls: 3@3; Total Hits: 13@3: (3, 4, 6)Let me know where you want the hits placed and I will roll your D……
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 5
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 1 airfield, 1 carrier, 2 destroyers, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 destroyer moved from 104 Sea Zone to 112 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Scotland
2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 4 submarines moved from 91 Sea Zone to 112 Sea Zone
1 bomber moved from Burma to Sumatra
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra -
well everything is done but the naval battle……A below avg start for the usa, above…I imagine you will take 3 hits on your cv’s, but I should wait for you to tell me what you want to do…let me know.
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yes 3 hits on the cv thanks
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let’s see how bad I get “whacked” here…… :|
USA defends w/4 cv, cr, 3 fgt & tac
Rolls: 4@2 2@3 3@4; Total Hits: 74@2: (3, 2, 5, 1)2@3: (1, 3)3@4: (1, 2, 3) -
that’s about right……
USA loses 2 cv, & 3 dd
2nd wave attack…dice gotta turn ?
USA attacks w/4 ss
Rolls: 4@2; Total Hits: 34@2: (6, 2, 1, 1)1 dd, 2fgt & cr
Rolls: 1@2 3@3; Total Hits: 11@2: (3)3@3: (4, 6, 3)





