@mikawagunichi No scramble. Looks like this is going to hurt.
I’m amazed that after the first round attacks in PTV, the Axis don’t just trounce the Allies. But the map is bigger and stuff just seems to happen,.
G40 14L Shin Ji vs Dawgoneit (Allies+9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 armour, 5 artilleries, 8 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from United Kingdom to Western Germany
4 fighters moved from 109 Sea Zone to Western Germany
1 transport moved from 109 Sea Zone to 107 Sea Zone
1 armour and 2 artilleries moved from New Brunswick Nova Scotia to 106 Sea Zone
3 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
2 transports moved from 101 Sea Zone to 106 Sea Zone
1 transport moved from 107 Sea Zone to 106 Sea Zone
1 armour and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 cruiser and 1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery, 2 carriers, 2 cruisers, 2 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 109 Sea Zone to 112 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
1 cruiser and 3 destroyers moved from 101 Sea Zone to 106 Sea Zone
1 transport moved from 10 Sea Zone to 89 Sea ZoneCombat - Americans
Battle in Western Germany
Americans attack with 1 armour, 1 artillery, 2 bombers, 4 fighters, 3 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 factory_major, 1 harbour and 20 mech_infantrys
Americans roll dice for 2 cruisers in Western Germany, round 2 : 1/2 hits
Americans roll dice for 1 armour, 1 artillery, 2 bombers, 4 fighters, 3 infantry and 1 mech_infantry in Western Germany, round 2 : 4/12 hits
Germans roll dice for 20 mech_infantrys in Western Germany, round 2 : 9/20 hits
3 fighters owned by the Americans, 1 artillery owned by the Americans, 1 mech_infantry owned by the Americans, 1 armour owned by the Americans, 3 infantry owned by the Americans and 5 mech_infantrys owned by the Germans lost in Western Germany
Germans win with 15 mech_infantrys remaining. Battle score for attacker is -33
Casualties for Germans: 5 mech_infantrys
Casualties for Americans: 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry
1 fighter owned by the Americans and 2 bombers owned by the Americans retreatedNon Combat Move - Americans
1 fighter moved from Western Germany to 112 Sea Zone
2 bombers moved from Western Germany to United KingdomPlace Units - Americans
2 transports placed in 101 Sea Zone
2 armour, 1 artillery and 3 infantry placed in Eastern United States
Americans undo move 2.
3 artilleries and 3 infantry placed in Eastern United States
2 armour, 2 artilleries and 5 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,3,3,3,3
Americans collect 49 PUs (1 lost to blockades); end with 49 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
New Brunswick Nova Scotia : 1 armour, 3 infantry and 2 mech_infantrys
United Kingdom : 2 bombers
112 Sea Zone : 2 carriers, 2 cruisers, 2 destroyers, 1 fighter and 3 transports
106 Sea Zone : 1 flag, 1 cruiser, 3 destroyers and 3 transports
89 Sea Zone : 1 transport
109 Sea Zone : 1 armour, 2 artilleries, 1 cruiser, 1 destroyer, 3 infantry and 3 transports
101 Sea Zone : 3 transportsProduction/PUs Summary :
Germans : 53 / 58
Russians : 24 / 24
Japanese : 62 / 79
Americans : 50 / 69
Chinese : 7 / 10
British : 36 / 39
UK_Pacific : 6 / 7
Italians : 11 / 17
ANZAC : 5 / 0
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 3.103
Median : 3.000
Variance : 1.237
Standard Deviation : 1.112
Total rolls : 39Null / Other
1 was rolled 1 times
3 was rolled 4 times
Average roll : 2.600
Median : 3.000
Variance : 4.250
Standard Deviation : 2.062
Total rolls : 5Germans Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 0.737
Standard Deviation : 0.858
Total rolls : 20Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
6 was rolled 3 times
Average roll : 3.429
Median : 3.500
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsTerritory Summary for Chinese :
Suiyuyan : 4 infantry
Szechwan : 1 infantryProduction/PUs Summary :
Germans : 53 / 58
Russians : 24 / 24
Japanese : 61 / 79
Americans : 50 / 69
Chinese : 8 / 15
British : 36 / 39
UK_Pacific : 6 / 7
Italians : 11 / 17
ANZAC : 5 / 0
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 3.103
Median : 3.000
Variance : 1.237
Standard Deviation : 1.112
Total rolls : 39Null / Other
1 was rolled 1 times
3 was rolled 4 times
Average roll : 2.600
Median : 3.000
Variance : 4.250
Standard Deviation : 2.062
Total rolls : 5Germans Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 0.737
Standard Deviation : 0.858
Total rolls : 20Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
6 was rolled 3 times
Average roll : 3.429
Median : 3.500
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Italians
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Greece to Norway
1 armour moved from Karelia to Norway
3 fighters and 1 tactical_bomber moved from Southern Italy to NorwayCombat - Italians
Battle in Gibraltar
Battle in Norway
Italians attack with 1 armour, 1 bomber, 3 fighters and 1 tactical_bomber
British defend with 1 infantry and 1 mech_infantry
Italians win, taking Gibraltar from British, taking Norway from British with 1 armour, 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 infantry and 1 mech_infantryNon Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Norway to Finland
2 fighters moved from Norway to Finland
1 bomber moved from Norway to FinlandPlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 11 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
those dice just don’t happen in real life. may be once in a while but not every frigging game. I have played tons of games in real life never have I seen the dice that I see here. never. 50% hits on 2’s 100% hits on 2;s no frigging way. I no its not your fault but some one should do something about it
I am so sick of this game!!! -
Are you talking about the attack you did on West Germany? Because that was doomed from the start. You had a 1% chance of winning that. Now, I didn’t expect to have 15 left at the end - more like 10 - but that’s the way of things.
I’ve seen games won and lost on 15% win chances a few times now. It can happen.
I understand your frustration, though. I had a serious losing streak a few times in the past. It can get you down.
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sorry man I have had a real bad morning. all I wanted to do is hit and run in Germany but you getting 9 hits almost 50% took out my fighters. and in japan you hit 4 of 4 to take out my army and my bomber missed 3 times. and my bombers in western Germany didn’t do any better. you all ways no your going to loose when you get dice like that. but that’s the dice I get a lot. frustrating. and I wont get in to it about my daughter.
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My daughter’s only six. I can’t imagine how difficult it will become as she grows older. You have my sympathies.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
1 infantry moved from Scotland to United Kingdom
1 infantry moved from Eire to ScotlandTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 bombers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Smolensk to Russia
11 armour, 9 artilleries, 9 infantry and 11 mech_infantrys moved from Bryansk to Russia
2 bombers, 3 fighters and 3 tactical_bombers moved from Novgorod to Russia
1 artillery and 2 infantry moved from Archangel to Vologda
1 infantry moved from France to Holland Belgium
1 artillery moved from France to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 1 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Vologda
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 11 armour, 10 artilleries, 2 bombers, 3 fighters, 10 infantry, 11 mech_infantrys and 3 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 12 armour, 9 artilleries, 1 factory_major, 2 fighters, 20 infantry, 2 mech_infantrys and 1 tactical_bomber
11 armour owned by the Germans, 5 mech_infantrys owned by the Germans and 10 artilleries owned by the Germans retreated to Bryansk
Russians win with 12 armour, 9 artilleries, 2 fighters, 15 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -29
Casualties for Germans: 1 fighter, 10 infantry and 6 mech_infantrys
Casualties for Russians: 4 aaGuns and 5 infantryNon Combat Move - Germans
2 bombers, 2 fighters and 3 tactical_bombers moved from Russia to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 armour and 3 mech_infantrys moved from Karelia to Belarus
2 armour moved from Finland to Novgorod
8 mech_infantrys moved from Germany to Eastern Poland
3 infantry moved from Greece to BulgariaPlace Units - Germans
4 bombers and 1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Germans collect 54 PUs (3 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
See? Bad dice can go both ways.
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ya my daughter is 19. she works full time and goes to school full time. her boyfriend sits on his but and says he cant find a job. I said theres thousands of guys his age finding jobs every day. and so on. and my truck cost me $432.00 today. and I am going on vacation. I am very sorry about this morning. I don’t usually blat like that. I guess the dice were the needle that burst my bubble. I am real sorry.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
6 infantry moved from Amur to Manchuria
1 infantry moved from Rostov to Ukraine
2 fighters and 1 tactical_bomber moved from Russia to Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
6 infantry moved from Amur to Manchuria
1 infantry moved from Rostov to Ukraine
2 fighters and 1 tactical_bomber moved from Russia to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/4 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Manchuria
Russians attack with 6 infantry
Japanese defend with 1 bomber, 2 fighters and 3 infantry
Russians roll dice for 6 infantry in Manchuria, round 2 : 2/6 hits
Japanese roll dice for 1 bomber, 2 fighters and 3 infantry in Manchuria, round 2 : 2/6 hits
2 infantry owned by the Russians, 1 bomber owned by the Japanese and 1 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 4 infantry in Manchuria, round 3 : 0/4 hits
Japanese roll dice for 2 fighters and 2 infantry in Manchuria, round 3 : 1/4 hits
1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 3 infantry in Manchuria, round 4 : 1/3 hits
Japanese roll dice for 2 fighters and 2 infantry in Manchuria, round 4 : 1/4 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
2 infantry owned by the Russians retreated to Amur
Japanese win with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 bomber and 2 infantry
Casualties for Russians: 4 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 1 infantry
EDIT: Adding units owned by Japanese to Manchuria: 1 bomber
EDIT: Turning off Edit Mode
1 infantry moved from Tambov to Rostov
1 infantry moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Ukraine to RussiaPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs totalTerritory Summary for Russians :
Korea : 1 flag, 1 infantry
Amur : 2 infantry
Rostov : 1 infantry
Russia : 1 airfield, 12 armour, 9 artilleries, 1 factory_major, 2 fighters, 21 infantry, 2 mech_infantrys and 1 tactical_bomber
Tambov : 1 infantry
Ukraine : 1 factory_minor and 1 infantry
Volgograd : 1 factory_minor
Smolensk : 1 infantry
125 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 54 / 64
Russians : 29 / 29
Japanese : 58 / 79
Americans : 50 / 69
Chinese : 8 / 15
British : 33 / 41
UK_Pacific : 6 / 6
Italians : 11 / 23
ANZAC : 5 / 0
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 9 times
Average roll : 3.562
Median : 3.000
Variance : 1.097
Standard Deviation : 1.047
Total rolls : 32Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 4.214
Median : 4.500
Variance : 1.538
Standard Deviation : 1.240
Total rolls : 14Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.059
Median : 3.000
Variance : 0.812
Standard Deviation : 0.901
Total rolls : 17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 infantry, 12 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
3 mech_infantrys moved from Chahar to Suiyuyan
1 tactical_bomber moved from Jehol to Suiyuyan
1 bomber and 2 fighters moved from Manchuria to Suiyuyan
1 armour moved from Kiangsu to Hopei
Japanese take Hopei from Chinese
1 armour moved from Kiangsu to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Kiangsu to Jehol
2 armour moved from French Indo China to Yunnan
1 mech_infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
3 armour moved from Malaya to Yunnan
1 artillery moved from Shan State to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
1 bomber, 1 fighter and 2 tactical_bombers moved from Western Australia to Shan State
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
3 carriers, 3 fighters and 3 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
2 battleships and 2 transports moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 33 Sea ZoneCombat - Japanese
Battle in Hawaiian Islands
Battle in Yunnan
Japanese attack with 5 armour, 2 fighters and 1 tactical_bomber
British defend with 2 artilleries and 2 infantry
Japanese win, taking Hawaiian Islands from Americans, taking Yunnan from Chinese with 3 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 2 armour
Casualties for British: 2 artilleries and 2 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese win, taking Suiyuyan from Chinese with 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 4 infantryNon Combat Move - Japanese
2 fighters moved from Suiyuyan to Chahar
1 tactical_bomber moved from Suiyuyan to Chahar
1 bomber moved from Suiyuyan to Kiangsi
1 mech_infantry moved from Burma to Shan State
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
2 fighters and 1 tactical_bomber moved from Yunnan to Shan StatePlace Units - Japanese
2 transports placed in 6 Sea Zone
2 artilleries and 3 infantry placed in Japan
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in MalayaTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs -
Unless you can take one of my victory cities from Japan before Japan’s next turn, I’ve won. And I don’t think that’s going to be possible.
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you win have posted
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Thanks, bud! I hope to come around again once I reach 13 games.
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I will.
sorry about blowing a gasket yesterday.
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LOL, I so completely understand! Good luck kicking that boyfriend in the butt. Give him an extra one for me, eh?





