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G40 14L Shin Ji vs Dawgoneit (Allies+9)

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 armour, 5 artilleries, 8 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers moved from United Kingdom to Western Germany
                4 fighters moved from 109 Sea Zone to Western Germany
                1 transport moved from 109 Sea Zone to 107 Sea Zone
                1 armour and 2 artilleries moved from New Brunswick Nova Scotia to 106 Sea Zone
                3 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
                2 transports moved from 101 Sea Zone to 106 Sea Zone
                1 transport moved from 107 Sea Zone to 106 Sea Zone
                1 armour and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia
                1 cruiser and 1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
                1 armour, 1 artillery, 2 carriers, 2 cruisers, 2 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 109 Sea Zone to 112 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
                1 cruiser and 3 destroyers moved from 101 Sea Zone to 106 Sea Zone
                1 transport moved from 10 Sea Zone to 89 Sea Zone

    Combat - Americans
                Battle in Western Germany
                    Americans attack with 1 armour, 1 artillery, 2 bombers, 4 fighters, 3 infantry and 1 mech_infantry
                    Germans defend with 1 airfield, 1 factory_major, 1 harbour and 20 mech_infantrys
                        Americans roll dice for 2 cruisers in Western Germany, round 2 :  1/2 hits
                        Americans roll dice for 1 armour, 1 artillery, 2 bombers, 4 fighters, 3 infantry and 1 mech_infantry in Western Germany, round 2 :  4/12 hits
                        Germans roll dice for 20 mech_infantrys in Western Germany, round 2 :  9/20 hits
                        3 fighters owned by the Americans, 1 artillery owned by the Americans, 1 mech_infantry owned by the Americans, 1 armour owned by the Americans, 3 infantry owned by the Americans and 5 mech_infantrys owned by the Germans lost in Western Germany
                    Germans win with 15 mech_infantrys remaining. Battle score for attacker is -33
                    Casualties for Germans: 5 mech_infantrys
                    Casualties for Americans: 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry
                    1 fighter owned by the Americans and 2 bombers owned by the Americans retreated

    Non Combat Move - Americans
                1 fighter moved from Western Germany to 112 Sea Zone
                2 bombers moved from Western Germany to United Kingdom

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                2 armour, 1 artillery and 3 infantry placed in Eastern United States
                Americans undo move 2.
                3 artilleries and 3 infantry placed in Eastern United States
                2 armour, 2 artilleries and 5 infantry placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,3,3,3,3
                Americans collect 49 PUs (1 lost to blockades); end with 49 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Central United States : 2 aaGuns and 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
        New Brunswick Nova Scotia : 1 armour, 3 infantry and 2 mech_infantrys
        United Kingdom : 2 bombers
        112 Sea Zone : 2 carriers, 2 cruisers, 2 destroyers, 1 fighter and 3 transports
        106 Sea Zone : 1 flag, 1 cruiser, 3 destroyers and 3 transports
        89 Sea Zone : 1 transport
        109 Sea Zone : 1 armour, 2 artilleries, 1 cruiser, 1 destroyer, 3 infantry and 3 transports
        101 Sea Zone : 3 transports

    Production/PUs Summary :

    Germans : 53 / 58
        Russians : 24 / 24
        Japanese : 62 / 79
        Americans : 50 / 69
        Chinese : 7 / 10
        British : 36 / 39
        UK_Pacific : 6 / 7
        Italians : 11 / 17
        ANZAC : 5 / 0
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 6 times
                3 was rolled 9 times
                4 was rolled 8 times
                5 was rolled 1 times
                6 was rolled 6 times
            Average roll : 3.103
            Median : 3.000
            Variance : 1.237
            Standard Deviation : 1.112
            Total rolls : 39

    Null / Other
                1 was rolled 1 times
                3 was rolled 4 times
            Average roll : 2.600
            Median : 3.000
            Variance : 4.250
            Standard Deviation : 2.062
            Total rolls : 5

    Germans Combat
                1 was rolled 6 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.737
            Standard Deviation : 0.858
            Total rolls : 20

    Americans Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.429
            Median : 3.500
            Variance : 0.769
            Standard Deviation : 0.877
            Total rolls : 14

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Szechwan
                      Chinese take Szechwan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

    Territory Summary for Chinese :

    Suiyuyan : 4 infantry
        Szechwan : 1 infantry

    Production/PUs Summary :

    Germans : 53 / 58
        Russians : 24 / 24
        Japanese : 61 / 79
        Americans : 50 / 69
        Chinese : 8 / 15
        British : 36 / 39
        UK_Pacific : 6 / 7
        Italians : 11 / 17
        ANZAC : 5 / 0
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 6 times
                3 was rolled 9 times
                4 was rolled 8 times
                5 was rolled 1 times
                6 was rolled 6 times
            Average roll : 3.103
            Median : 3.000
            Variance : 1.237
            Standard Deviation : 1.112
            Total rolls : 39

    Null / Other
                1 was rolled 1 times
                3 was rolled 4 times
            Average roll : 2.600
            Median : 3.000
            Variance : 4.250
            Standard Deviation : 2.062
            Total rolls : 5

    Germans Combat
                1 was rolled 6 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.737
            Standard Deviation : 0.858
            Total rolls : 20

    Americans Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.429
            Median : 3.500
            Variance : 0.769
            Standard Deviation : 0.877
            Total rolls : 14

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    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Italians

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Italians

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar
                1 infantry moved from 92 Sea Zone to Gibraltar
                1 bomber moved from Greece to Norway
                1 armour moved from Karelia to Norway
                3 fighters and 1 tactical_bomber moved from Southern Italy to Norway

    Combat - Italians
                Battle in Gibraltar
                Battle in Norway
                    Italians attack with 1 armour, 1 bomber, 3 fighters and 1 tactical_bomber
                    British defend with 1 infantry and 1 mech_infantry
                    Italians win, taking Gibraltar from British, taking Norway from British with 1 armour, 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry and 1 mech_infantry

    Non Combat Move - Italians
                1 fighter and 1 tactical_bomber moved from Norway to Finland
                2 fighters moved from Norway to Finland
                1 bomber moved from Norway to Finland

    Place Units - Italians
                1 destroyer and 1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 11 PUs; end with 13 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs

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    those dice just don’t happen in real life. may be once in a while but not every frigging game. I have played tons of games in real life never have I seen the dice that I see here. never. 50% hits on 2’s 100% hits on 2;s no frigging way. I no its not your fault but some one should do something about it
    I am so sick of this game!!!

  • 15

    Are you talking about the attack you did on West Germany?  Because that was doomed from the start.  You had a 1% chance of winning that.  Now, I didn’t expect to have 15 left at the end - more like 10 - but that’s the way of things.

    I’ve seen games won and lost on 15% win chances a few times now.  It can happen.

    I understand your frustration, though.  I had a serious losing streak a few times in the past.  It can get you down.

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    sorry man I have had a real bad morning. all I wanted to do is hit and run in Germany but you getting 9 hits almost 50% took out my fighters. and in japan you hit 4 of 4 to take out my army and my bomber missed 3 times. and my bombers in western Germany didn’t do any better. you all ways no your going to loose when you get dice like that. but that’s the dice I get a lot. frustrating. and I wont get in to it about my daughter.

  • 15

    My daughter’s only six.  I can’t imagine how difficult it will become as she grows older.  You have my sympathies.

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Libya to Tobruk
                1 infantry moved from Tunisia to Libya
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from Scotland to United Kingdom
                1 infantry moved from Eire to Scotland

    Turn Complete - French

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 bombers and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 1 infantry moved from Smolensk to Russia
                11 armour, 9 artilleries, 9 infantry and 11 mech_infantrys moved from Bryansk to Russia
                2 bombers, 3 fighters and 3 tactical_bombers moved from Novgorod to Russia
                1 artillery and 2 infantry moved from Archangel to Vologda
                1 infantry moved from France to Holland Belgium
                1 artillery moved from France to Holland Belgium

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                    Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Vologda
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Vologda from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Russia
                    Germans attack with 11 armour, 10 artilleries, 2 bombers, 3 fighters, 10 infantry, 11 mech_infantrys and 3 tactical_bombers
                    Russians defend with 4 aaGuns, 1 airfield, 12 armour, 9 artilleries, 1 factory_major, 2 fighters, 20 infantry, 2 mech_infantrys and 1 tactical_bomber
                    11 armour owned by the Germans, 5 mech_infantrys owned by the Germans and 10 artilleries owned by the Germans retreated to Bryansk
                    Russians win with 12 armour, 9 artilleries, 2 fighters, 15 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -29
                    Casualties for Germans: 1 fighter, 10 infantry and 6 mech_infantrys
                    Casualties for Russians: 4 aaGuns and 5 infantry

    Non Combat Move - Germans
                2 bombers, 2 fighters and 3 tactical_bombers moved from Russia to Bryansk
                3 mech_infantrys moved from Novgorod to Bryansk
                1 armour and 3 mech_infantrys moved from Karelia to Belarus
                2 armour moved from Finland to Novgorod
                8 mech_infantrys moved from Germany to Eastern Poland
                3 infantry moved from Greece to Bulgaria

    Place Units - Germans
                4 bombers and 1 fighter placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
                Germans collect 54 PUs (3 lost to blockades); end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

  • 15

    See?  Bad dice can go both ways.

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    ya my daughter is 19. she works full time and goes to school full time. her boyfriend sits on his but and says he cant find a job. I said theres thousands of guys his age finding jobs every day. and so on. and my truck cost me $432.00 today. and I am going on vacation. I am very sorry about this morning. I don’t usually blat like that. I guess the dice were the needle that burst my bubble. I am real sorry.

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                6 infantry moved from Amur to Manchuria
                1 infantry moved from Rostov to Ukraine
                2 fighters and 1 tactical_bomber moved from Russia to Ukraine

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                6 infantry moved from Amur to Manchuria
                1 infantry moved from Rostov to Ukraine
                2 fighters and 1 tactical_bomber moved from Russia to Ukraine

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 1 infantry
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Ukraine, round 2 :  3/4 hits
                        Germans roll dice for 1 infantry in Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Manchuria
                    Russians attack with 6 infantry
                    Japanese defend with 1 bomber, 2 fighters and 3 infantry
                        Russians roll dice for 6 infantry in Manchuria, round 2 :  2/6 hits
                        Japanese roll dice for 1 bomber, 2 fighters and 3 infantry in Manchuria, round 2 :  2/6 hits
                        2 infantry owned by the Russians, 1 bomber owned by the Japanese and 1 infantry owned by the Japanese lost in Manchuria
                        Russians roll dice for 4 infantry in Manchuria, round 3 :  0/4 hits
                        Japanese roll dice for 2 fighters and 2 infantry in Manchuria, round 3 :  1/4 hits
                        1 infantry owned by the Russians lost in Manchuria
                        Russians roll dice for 3 infantry in Manchuria, round 4 :  1/3 hits
                        Japanese roll dice for 2 fighters and 2 infantry in Manchuria, round 4 :  1/4 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
                    2 infantry owned by the Russians retreated to Amur
                    Japanese win with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 bomber and 2 infantry
                    Casualties for Russians: 4 infantry

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Manchuria: 1 infantry
                EDIT: Adding units owned by Japanese to Manchuria: 1 bomber
                EDIT: Turning off Edit Mode
                1 infantry moved from Tambov to Rostov
                1 infantry moved from Russia to Tambov
                2 fighters and 1 tactical_bomber moved from Ukraine to Russia

    Place Units - Russians
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs total

    Territory Summary for Russians :

    Korea : 1 flag, 1 infantry
        Amur : 2 infantry
        Rostov : 1 infantry
        Russia : 1 airfield, 12 armour, 9 artilleries, 1 factory_major, 2 fighters, 21 infantry, 2 mech_infantrys and 1 tactical_bomber
        Tambov : 1 infantry
        Ukraine : 1 factory_minor and 1 infantry
        Volgograd : 1 factory_minor
        Smolensk : 1 infantry
        125 Sea Zone : 1 submarine
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 54 / 64
        Russians : 29 / 29
        Japanese : 58 / 79
        Americans : 50 / 69
        Chinese : 8 / 15
        British : 33 / 41
        UK_Pacific : 6 / 6
        Italians : 11 / 23
        ANZAC : 5 / 0
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 5 times
                3 was rolled 7 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 9 times
            Average roll : 3.562
            Median : 3.000
            Variance : 1.097
            Standard Deviation : 1.047
            Total rolls : 32

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 6 times
            Average roll : 4.214
            Median : 4.500
            Variance : 1.538
            Standard Deviation : 1.240
            Total rolls : 14

    Germans Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.059
            Median : 3.000
            Variance : 0.812
            Standard Deviation : 0.901
            Total rolls : 17

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 3 infantry, 12 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 units repaired.
                3 mech_infantrys moved from Chahar to Suiyuyan
                1 tactical_bomber moved from Jehol to Suiyuyan
                1 bomber and 2 fighters moved from Manchuria to Suiyuyan
                1 armour moved from Kiangsu to Hopei
                      Japanese take Hopei from Chinese
                1 armour moved from Kiangsu to Kweichow
                      Japanese take Kweichow from Chinese
                1 mech_infantry moved from Kiangsu to Jehol
                2 armour moved from French Indo China to Yunnan
                1 mech_infantry moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific
                3 armour moved from Malaya to Yunnan
                1 artillery moved from Shan State to 37 Sea Zone
                1 artillery and 1 transport moved from 37 Sea Zone to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
                2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
                1 bomber, 1 fighter and 2 tactical_bombers moved from Western Australia to Shan State
                1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery and 1 transport moved from 54 Sea Zone to 26 Sea Zone
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                3 carriers, 3 fighters and 3 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
                2 battleships and 2 transports moved from 62 Sea Zone to 33 Sea Zone
                1 submarine moved from 35 Sea Zone to 33 Sea Zone

    Combat - Japanese
                Battle in Hawaiian Islands
                Battle in Yunnan
                    Japanese attack with 5 armour, 2 fighters and 1 tactical_bomber
                    British defend with 2 artilleries and 2 infantry
                    Japanese win, taking Hawaiian Islands from Americans, taking Yunnan from Chinese with 3 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 2 armour
                    Casualties for British: 2 artilleries and 2 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 4 infantry
                    Japanese win, taking Suiyuyan from Chinese with 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 4 infantry

    Non Combat Move - Japanese
                2 fighters moved from Suiyuyan to Chahar
                1 tactical_bomber moved from Suiyuyan to Chahar
                1 bomber moved from Suiyuyan to Kiangsi
                1 mech_infantry moved from Burma to Shan State
                1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
                2 fighters and 1 tactical_bomber moved from Yunnan to Shan State

    Place Units - Japanese
                2 transports placed in 6 Sea Zone
                2 artilleries and 3 infantry placed in Japan
                3 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in Kwangtung
                3 mech_infantrys placed in French Indo China
                3 mech_infantrys placed in Malaya

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 64 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 74 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs

  • 15

    Unless you can take one of my victory cities from Japan before Japan’s next turn, I’ve won.  And I don’t think that’s going to be possible.

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    you win have posted

  • 15

    Thanks, bud!  I hope to come around again once I reach 13 games.

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    I will.
    sorry about blowing a gasket yesterday.

    Blowing my top.jpg

  • 15

    LOL, I so completely understand!  Good luck kicking that boyfriend in the butt.  Give him an extra one for me, eh?

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