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G40 14L Shin Ji vs Dawgoneit (Allies+9)

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to 81 Sea Zone
                1 armour moved from Baltic States to Karelia
                      Italians take Karelia from Russians

    Combat - Italians
                Battle in 81 Sea Zone
                    Italians attack with 1 bomber
                    French defend with 1 destroyer
                    Italians win with 1 bomber remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer

    Non Combat Move - Italians
                1 bomber moved from 81 Sea Zone to Greece

    Place Units - Italians
                1 infantry placed in Southern Italy
                1 destroyer and 1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 artillery and 2 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,1,2,4,6,5,4,2,2,3,3,3,2,4
                ANZAC collect 7 PUs (2 lost to blockades); end with 7 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 factory_minor and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry

    Production/PUs Summary :

    Germans : 48 / 60
        Russians : 28 / 38
        Japanese : 57 / 64
        Americans : 50 / 70
        Chinese : 8 / 10
        British : 36 / 39
        UK_Pacific : 7 / 7
        Italians : 12 / 17
        ANZAC : 9 / 7
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.143
            Median : 3.000
            Variance : 0.923
            Standard Deviation : 0.961
            Total rolls : 14

    Null / Other
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.143
            Median : 3.000
            Variance : 0.923
            Standard Deviation : 0.961
            Total rolls : 14

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French
                1 infantry moved from Trans-Jordan to Syria
                1 infantry moved from Tunisia to Libya
                      French take Libya from Italians
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Combat - French

    Non Combat Move - French
                1 infantry moved from Scotland to Eire
                      French take Eire from Neutral_Allies

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 fighter
        Scotland : 1 infantry
        Anglo Egyptian Sudan : 1 infantry
        Algeria : 1 infantry
        Syria : 1 infantry
        Tunisia : 1 infantry
        Libya : 1 flag, 1 infantry
        Eire : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 48 / 60
        Russians : 28 / 38
        Japanese : 57 / 64
        Americans : 50 / 70
        Chinese : 8 / 10
        British : 36 / 39
        UK_Pacific : 7 / 7
        Italians : 11 / 17
        ANZAC : 9 / 7
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.143
            Median : 3.000
            Variance : 0.923
            Standard Deviation : 0.961
            Total rolls : 14

    Null / Other
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.143
            Median : 3.000
            Variance : 0.923
            Standard Deviation : 0.961
            Total rolls : 14

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 15 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 armour moved from Novgorod to Finland
                1 bomber moved from France to 126 Sea Zone
                1 infantry moved from Western Ukraine to Ukraine
                      Germans take Ukraine from Russians
                1 artillery and 2 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Belarus to Archangel
                1 infantry moved from Belarus to Archangel
                1 artillery moved from Belarus to Archangel
                1 infantry moved from Belarus to Smolensk
                1 infantry moved from Belarus to Smolensk
                1 infantry moved from Belarus to Smolensk
                1 artillery moved from Belarus to Smolensk
                8 artilleries and 6 infantry moved from Belarus to Bryansk
                10 mech_infantrys moved from Eastern Poland to Bryansk
                1 armour moved from Western Ukraine to Bryansk
                1 bomber moved from France to Archangel
                1 infantry moved from Belarus to Bryansk
                1 armour and 3 mech_infantrys moved from Belarus to Karelia
                10 armour and 1 mech_infantry moved from Belarus to Bryansk
                3 fighters and 3 tactical_bombers moved from France to Novgorod
                3 mech_infantrys moved from Holland Belgium to Western Germany
                2 mech_infantrys moved from Normandy Bordeaux to Western Germany
                1 mech_infantry moved from Southern France to Western Germany
                1 artillery moved from Holland Belgium to France
                2 artilleries moved from Normandy Bordeaux to France
                1 infantry moved from Normandy Bordeaux to France

    Combat - Germans
                Battle in 126 Sea Zone
                    Germans attack with 1 bomber
                    British defend with 1 transport
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Archangel
                    Germans attack with 1 artillery, 1 bomber and 2 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Smolensk
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Smolensk from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Bryansk
                    Germans attack with 11 armour, 9 artilleries, 9 infantry and 11 mech_infantrys
                    Russians defend with 2 infantry
                    Germans win, taking Bryansk from Russians with 11 armour, 9 artilleries, 9 infantry and 11 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                3 aaGuns moved from Belarus to Bryansk
                1 bomber moved from Archangel to Novgorod
                1 bomber moved from 126 Sea Zone to Novgorod

    Place Units - Germans
                4 mech_infantrys placed in Western Germany
                3 mech_infantrys placed in Novgorod
                8 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 53 PUs; end with 53 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 2 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 fighter moved from Russia to Smolensk
                1 tactical_bomber moved from Russia to Smolensk
                1 infantry moved from Russia to Tambov
                1 fighter moved from Russia to Smolensk
                3 infantry moved from Russia to Smolensk
                7 infantry moved from Buryatia to Amur

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 2 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 fighter moved from Russia to Smolensk
                1 tactical_bomber moved from Russia to Smolensk
                1 infantry moved from Russia to Tambov
                1 fighter moved from Russia to Smolensk
                3 infantry moved from Russia to Smolensk
                7 infantry moved from Buryatia to Amur

    Combat - Russians
                Battle in Amur
                    Russians attack with 7 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 7 infantry in Amur, round 2 :  1/7 hits
                        Japanese roll dice for 1 infantry in Amur, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Amur
                    Russians win, taking Amur from Japanese with 7 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Smolensk
                    Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 3 infantry
                        Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Smolensk, round 2 :  1/6 hits
                        Germans roll dice for 1 artillery and 3 infantry in Smolensk, round 2 :  2/4 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 3 :  1/4 hits
                        Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 3 :  1/3 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    retreated to Smolensk
                    Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 3 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Smolensk to Russia

    Place Units - Russians
                2 armour, 2 artilleries and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total

    Territory Summary for Russians :

    Amur : 7 infantry
        Rostov : 1 infantry
        Russia : 4 aaGuns, 1 airfield, 12 armour, 9 artilleries, 1 factory_major, 2 fighters, 20 infantry, 2 mech_infantrys and 1 tactical_bomber
        Tambov : 1 infantry
        Vologda : 1 infantry
        Volgograd : 1 factory_minor
        125 Sea Zone : 1 submarine
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 53 / 58
        Russians : 24 / 24
        Japanese : 56 / 64
        Americans : 50 / 70
        Chinese : 8 / 10
        British : 36 / 39
        UK_Pacific : 7 / 7
        Italians : 11 / 17
        ANZAC : 9 / 7
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.840
            Median : 4.000
            Variance : 0.708
            Standard Deviation : 0.842
            Total rolls : 25

    Japanese Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.857
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Russians Combat
                1 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 4.235
            Median : 5.000
            Variance : 1.188
            Standard Deviation : 1.090
            Total rolls : 17

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 8 armour, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                3 mech_infantrys moved from Malaya to Shan State
                3 mech_infantrys moved from French Indo China to Shan State
                4 infantry moved from Caroline Islands to 33 Sea Zone
                4 infantry and 2 transports moved from 33 Sea Zone to 62 Sea Zone
                4 infantry moved from 62 Sea Zone to New South Wales
                1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to New South Wales
                1 artillery moved from 62 Sea Zone to New South Wales
                2 battleships, 3 carriers, 3 fighters and 3 tactical_bombers moved from 54 Sea Zone to 62 Sea Zone
                3 fighters moved from 62 Sea Zone to New South Wales
                3 tactical_bombers moved from 62 Sea Zone to New South Wales
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 artillery moved from 54 Sea Zone to Queensland
                1 bomber moved from Caroline Islands to New South Wales
                1 fighter and 2 tactical_bombers moved from Caroline Islands to Queensland
                1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Shan State
                1 infantry moved from 37 Sea Zone to Shan State
                2 fighters and 1 tactical_bomber moved from Philippines to Shan State
                3 mech_infantrys moved from Kiangsu to Chahar
                2 fighters moved from Szechwan to Manchuria
                3 infantry moved from Korea to Manchuria
                1 tactical_bomber moved from Szechwan to Chahar
                1 bomber moved from Philippines to Chahar
                1 destroyer and 3 submarines moved from 6 Sea Zone to 26 Sea Zone
                1 submarine moved from 44 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Battle in 26 Sea Zone
                    Japanese attack with 1 destroyer and 3 submarines
                    Americans defend with 1 destroyer and 1 submarine
                    Japanese win, taking 26 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Chahar
                    Japanese attack with 1 bomber, 3 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 3 infantry
                    Japanese win, taking Chahar from Chinese with 1 bomber, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Chinese: 3 infantry
                Battle in Shan State
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry, 6 mech_infantrys and 1 tactical_bomber
                    British defend with 1 artillery and 3 infantry
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 artillery and 3 infantry
                Battle in Queensland
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
                    ANZAC defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 2 infantry
                    Japanese win, taking Queensland from ANZAC with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in New South Wales
                    Japanese attack with 1 artillery, 1 bomber, 3 fighters, 5 infantry and 3 tactical_bombers
                    ANZAC defend with 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
                    Japanese captures 7PUs while taking ANZAC capital
                    Japanese win, taking New South Wales from ANZAC with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 18
                    Casualties for Japanese: 4 infantry
                    Casualties for ANZAC: 2 aaGuns, 2 artilleries and 4 infantry

    Non Combat Move - Japanese
                1 bomber moved from New South Wales to Western Australia
                1 carrier moved from 62 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from Queensland to 54 Sea Zone
                1 fighter moved from Queensland to 54 Sea Zone
                1 carrier moved from 62 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from Queensland to 54 Sea Zone
                1 tactical_bomber moved from New South Wales to 54 Sea Zone
                1 fighter moved from New South Wales to 54 Sea Zone
                1 fighter moved from New South Wales to 54 Sea Zone
                1 carrier moved from 62 Sea Zone to 54 Sea Zone
                1 fighter and 2 tactical_bombers moved from New South Wales to Western Australia
                1 bomber moved from Chahar to Manchuria
                1 tactical_bomber moved from Chahar to Jehol
                1 tactical_bomber moved from Shan State to French Indo China
                2 fighters moved from Shan State to French Indo China

    Place Units - Japanese
                3 armour placed in French Indo China
                3 armour placed in Malaya
                2 armour and 1 mech_infantry placed in Kiangsu
                1 factory_minor placed in Kwangtung

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 69 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 armour, 5 artilleries, 8 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers moved from United Kingdom to Western Germany
                4 fighters moved from 109 Sea Zone to Western Germany
                1 transport moved from 109 Sea Zone to 107 Sea Zone
                1 armour and 2 artilleries moved from New Brunswick Nova Scotia to 106 Sea Zone
                3 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
                2 transports moved from 101 Sea Zone to 106 Sea Zone
                1 transport moved from 107 Sea Zone to 106 Sea Zone
                1 armour and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia
                1 cruiser and 1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
                1 armour, 1 artillery, 2 carriers, 2 cruisers, 2 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 109 Sea Zone to 112 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
                1 cruiser and 3 destroyers moved from 101 Sea Zone to 106 Sea Zone
                1 transport moved from 10 Sea Zone to 89 Sea Zone

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 armour, 5 artilleries, 8 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers moved from United Kingdom to Western Germany
                4 fighters moved from 109 Sea Zone to Western Germany
                1 transport moved from 109 Sea Zone to 107 Sea Zone
                1 armour and 2 artilleries moved from New Brunswick Nova Scotia to 106 Sea Zone
                3 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
                2 transports moved from 101 Sea Zone to 106 Sea Zone
                1 transport moved from 107 Sea Zone to 106 Sea Zone
                1 armour and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia
                1 cruiser and 1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
                1 armour, 1 artillery, 2 carriers, 2 cruisers, 2 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 109 Sea Zone to 112 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
                1 cruiser and 3 destroyers moved from 101 Sea Zone to 106 Sea Zone
                1 transport moved from 10 Sea Zone to 89 Sea Zone

    Combat - Americans
                Battle in Western Germany
                    Americans attack with 1 armour, 1 artillery, 2 bombers, 4 fighters, 3 infantry and 1 mech_infantry
                    Germans defend with 1 airfield, 1 factory_major, 1 harbour and 20 mech_infantrys
                        Americans roll dice for 2 cruisers in Western Germany, round 2 :  1/2 hits
                        Americans roll dice for 1 armour, 1 artillery, 2 bombers, 4 fighters, 3 infantry and 1 mech_infantry in Western Germany, round 2 :  4/12 hits
                        Germans roll dice for 20 mech_infantrys in Western Germany, round 2 :  9/20 hits
                        3 fighters owned by the Americans, 1 artillery owned by the Americans, 1 mech_infantry owned by the Americans, 1 armour owned by the Americans, 3 infantry owned by the Americans and 5 mech_infantrys owned by the Germans lost in Western Germany
                    Germans win with 15 mech_infantrys remaining. Battle score for attacker is -33
                    Casualties for Germans: 5 mech_infantrys
                    Casualties for Americans: 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry
                    1 fighter owned by the Americans and 2 bombers owned by the Americans retreated

    Non Combat Move - Americans
                1 fighter moved from Western Germany to 112 Sea Zone
                2 bombers moved from Western Germany to United Kingdom

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                2 armour, 1 artillery and 3 infantry placed in Eastern United States
                Americans undo move 2.
                3 artilleries and 3 infantry placed in Eastern United States
                2 armour, 2 artilleries and 5 infantry placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,3,3,3,3
                Americans collect 49 PUs (1 lost to blockades); end with 49 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Central United States : 2 aaGuns and 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
        New Brunswick Nova Scotia : 1 armour, 3 infantry and 2 mech_infantrys
        United Kingdom : 2 bombers
        112 Sea Zone : 2 carriers, 2 cruisers, 2 destroyers, 1 fighter and 3 transports
        106 Sea Zone : 1 flag, 1 cruiser, 3 destroyers and 3 transports
        89 Sea Zone : 1 transport
        109 Sea Zone : 1 armour, 2 artilleries, 1 cruiser, 1 destroyer, 3 infantry and 3 transports
        101 Sea Zone : 3 transports

    Production/PUs Summary :

    Germans : 53 / 58
        Russians : 24 / 24
        Japanese : 62 / 79
        Americans : 50 / 69
        Chinese : 7 / 10
        British : 36 / 39
        UK_Pacific : 6 / 7
        Italians : 11 / 17
        ANZAC : 5 / 0
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 6 times
                3 was rolled 9 times
                4 was rolled 8 times
                5 was rolled 1 times
                6 was rolled 6 times
            Average roll : 3.103
            Median : 3.000
            Variance : 1.237
            Standard Deviation : 1.112
            Total rolls : 39

    Null / Other
                1 was rolled 1 times
                3 was rolled 4 times
            Average roll : 2.600
            Median : 3.000
            Variance : 4.250
            Standard Deviation : 2.062
            Total rolls : 5

    Germans Combat
                1 was rolled 6 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.737
            Standard Deviation : 0.858
            Total rolls : 20

    Americans Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.429
            Median : 3.500
            Variance : 0.769
            Standard Deviation : 0.877
            Total rolls : 14

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Szechwan
                      Chinese take Szechwan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

    Territory Summary for Chinese :

    Suiyuyan : 4 infantry
        Szechwan : 1 infantry

    Production/PUs Summary :

    Germans : 53 / 58
        Russians : 24 / 24
        Japanese : 61 / 79
        Americans : 50 / 69
        Chinese : 8 / 15
        British : 36 / 39
        UK_Pacific : 6 / 7
        Italians : 11 / 17
        ANZAC : 5 / 0
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 6 times
                3 was rolled 9 times
                4 was rolled 8 times
                5 was rolled 1 times
                6 was rolled 6 times
            Average roll : 3.103
            Median : 3.000
            Variance : 1.237
            Standard Deviation : 1.112
            Total rolls : 39

    Null / Other
                1 was rolled 1 times
                3 was rolled 4 times
            Average roll : 2.600
            Median : 3.000
            Variance : 4.250
            Standard Deviation : 2.062
            Total rolls : 5

    Germans Combat
                1 was rolled 6 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.737
            Standard Deviation : 0.858
            Total rolls : 20

    Americans Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.429
            Median : 3.500
            Variance : 0.769
            Standard Deviation : 0.877
            Total rolls : 14

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Italians

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Italians

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar
                1 infantry moved from 92 Sea Zone to Gibraltar
                1 bomber moved from Greece to Norway
                1 armour moved from Karelia to Norway
                3 fighters and 1 tactical_bomber moved from Southern Italy to Norway

    Combat - Italians
                Battle in Gibraltar
                Battle in Norway
                    Italians attack with 1 armour, 1 bomber, 3 fighters and 1 tactical_bomber
                    British defend with 1 infantry and 1 mech_infantry
                    Italians win, taking Gibraltar from British, taking Norway from British with 1 armour, 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry and 1 mech_infantry

    Non Combat Move - Italians
                1 fighter and 1 tactical_bomber moved from Norway to Finland
                2 fighters moved from Norway to Finland
                1 bomber moved from Norway to Finland

    Place Units - Italians
                1 destroyer and 1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 11 PUs; end with 13 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    those dice just don’t happen in real life. may be once in a while but not every frigging game. I have played tons of games in real life never have I seen the dice that I see here. never. 50% hits on 2’s 100% hits on 2;s no frigging way. I no its not your fault but some one should do something about it
    I am so sick of this game!!!

  • 15

    Are you talking about the attack you did on West Germany?  Because that was doomed from the start.  You had a 1% chance of winning that.  Now, I didn’t expect to have 15 left at the end - more like 10 - but that’s the way of things.

    I’ve seen games won and lost on 15% win chances a few times now.  It can happen.

    I understand your frustration, though.  I had a serious losing streak a few times in the past.  It can get you down.

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    sorry man I have had a real bad morning. all I wanted to do is hit and run in Germany but you getting 9 hits almost 50% took out my fighters. and in japan you hit 4 of 4 to take out my army and my bomber missed 3 times. and my bombers in western Germany didn’t do any better. you all ways no your going to loose when you get dice like that. but that’s the dice I get a lot. frustrating. and I wont get in to it about my daughter.

  • 15

    My daughter’s only six.  I can’t imagine how difficult it will become as she grows older.  You have my sympathies.

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Libya to Tobruk
                1 infantry moved from Tunisia to Libya
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from Scotland to United Kingdom
                1 infantry moved from Eire to Scotland

    Turn Complete - French

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 bombers and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 1 infantry moved from Smolensk to Russia
                11 armour, 9 artilleries, 9 infantry and 11 mech_infantrys moved from Bryansk to Russia
                2 bombers, 3 fighters and 3 tactical_bombers moved from Novgorod to Russia
                1 artillery and 2 infantry moved from Archangel to Vologda
                1 infantry moved from France to Holland Belgium
                1 artillery moved from France to Holland Belgium

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                    Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Vologda
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Vologda from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Russia
                    Germans attack with 11 armour, 10 artilleries, 2 bombers, 3 fighters, 10 infantry, 11 mech_infantrys and 3 tactical_bombers
                    Russians defend with 4 aaGuns, 1 airfield, 12 armour, 9 artilleries, 1 factory_major, 2 fighters, 20 infantry, 2 mech_infantrys and 1 tactical_bomber
                    11 armour owned by the Germans, 5 mech_infantrys owned by the Germans and 10 artilleries owned by the Germans retreated to Bryansk
                    Russians win with 12 armour, 9 artilleries, 2 fighters, 15 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -29
                    Casualties for Germans: 1 fighter, 10 infantry and 6 mech_infantrys
                    Casualties for Russians: 4 aaGuns and 5 infantry

    Non Combat Move - Germans
                2 bombers, 2 fighters and 3 tactical_bombers moved from Russia to Bryansk
                3 mech_infantrys moved from Novgorod to Bryansk
                1 armour and 3 mech_infantrys moved from Karelia to Belarus
                2 armour moved from Finland to Novgorod
                8 mech_infantrys moved from Germany to Eastern Poland
                3 infantry moved from Greece to Bulgaria

    Place Units - Germans
                4 bombers and 1 fighter placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
                Germans collect 54 PUs (3 lost to blockades); end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

  • 15

    See?  Bad dice can go both ways.

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    ya my daughter is 19. she works full time and goes to school full time. her boyfriend sits on his but and says he cant find a job. I said theres thousands of guys his age finding jobs every day. and so on. and my truck cost me $432.00 today. and I am going on vacation. I am very sorry about this morning. I don’t usually blat like that. I guess the dice were the needle that burst my bubble. I am real sorry.

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